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Showing content with the highest reputation on 12/02/2020 in all areas

  1. Honestly why bother? They have a feedback hub shure, but it is just that, feedback. they can fully ignore whatever ideas or feedback we come up with. Dont you think that majority of the feedback is in regards to only having 1 characther slot in a game that is designed for RP, thus the base game should have had atleast 3 slots, whit one new slot added for every time they add a new role?. i like to think it atleast is. On a more related topic, anyone else expeirence that they changed the timer structure on the bounty board contracts? Done two today, one on hard and one on medium and both times the timer did not appear before i hogtied the bounty, and it was both times 5 mins. If this change is permanent it atleast solved the issue of time rush due to other players moving clouse to your contract.
    1 point
  2. Hi @Moogster66 and welcome to the forums. Just an FYI but RDR.org is in no way affiliated with R* or Take Two Interactive. We are a fan site. Having said that, perhaps other can chime in and give you some help or confirm they are having similar issues. This may very well be a result of the new update and if it's widespread, it may end up being taken care of sooner rather than later. You might also consider submitting a trouble ticket with R* Support here: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.117237382.1404140295.1606880493-1108762993.1580766852
    1 point
  3. Don't dismiss the value a thriving player base has on the success of an online game. The more people you have playing, the healthier the game is and the more potential MTX customers you will have. Obviously there's more to it than that including the quality of the content, etc. that adds value to the game, but even players who don't buy MTXs are a big part of keeping games fit and profitable overall. R* has even admitted in the past that they are under monetizing on a per-user basis and could do more but it's a fine line they don't want to cross like some others have. MTXs have been a huge success for R* and yet folks still play their games. .....including many of those like me who have never had an interest in buying Shark Cards or GBs. We may not be the ideal customer but we're still welcomed.
    1 point
  4. Well, we'll obviously have to see how it plays out. The fact is, I have no idea what the different expectations will be for the game nor how many of them will find enough value in it to stick around. I just mentioned a possibility. I have no idea how many of these folks are GTAO players but they could be new players looking for a more relaxed online experience but then again, they could be thinking the game is something different than it is and be disappointed. ......or maybe some will embrace it because it is different than other online games they played. I really don't know. One thing I do know for sure is not everyone values this game the same way nor even views it in the same light. I could listen to two different people talk about this game and think it's two different modes. Not everyone feels the same way about the game as you or I do. No game should feel like a burden. .....not with so many out there to choose from. Sorry to see you go but wish you well.
    1 point
  5. IF on a casual and fun level!, i cant find anything that is as entertaining as Magic. its when it steps up to the try hard/ serious level that the fun is taken away from it IMO.
    1 point
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