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Snipe

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Everything posted by Snipe

  1. Yeah I don’t have too many issues with people attacking me, me losing pelts on the way to sell because someone intercepted me, etc. It’s an online combat game. Stuff can happen. But hacking/exploits are what have ultimately driven me off a couple other games. Some people... it’s just all ultimately selfish and about them filling some void in their fruitless lives. I pity people who have to hack a multiplayer game in order to find a reason not to put a bullet in their own pathetic skulls, day after day... screwing up the experience for dozens or hundreds of others in the process.
  2. I’ve had it happen several times. It is great to have the entire world to oneself, eh? Logging out and back in has always fixed it, however.
  3. I’m pretty sure that, in a way similar to the way horse bonding keeps ‘resetting’ between sessions or spawns randomly for no clear reason, weight for the character also has some bugs in it. I’ve tried a ton of different approaches to trying to put on weight, and there doesn’t seem to be a consistent answer. The best I’ve seen is that if I just consistently over-eat like 7 or 8 heavy meat items per game day, all through the game day, that SOMETIMES keeps me from dropping to underweight. But... sometimes not. It’s just not consistent enough yet. Here’s to hoping the new patch digs into it some and makes it more consistent. (Or at least, less finicky.) Notably, I do NOT have any issues keeping my horse “fit”. Like, ever. I feed it pretty much twice to three times per game day with high-nutrition items and that seems to keep her right as rain!
  4. I like the complexity. I’m aware of the many options for cards and ammo/weapons that open up as one gets higher in level, that’s easier. it is more observable and measurable in most ways, as it is mostly ‘damage #s’. This stuff they’ve baked into DEFENSE is harder to get a handle on. Especially non-linear things like Never Without One which takes both headshots off the table, but then also some damage reduction, and when stacking (or not?) with other cards for reduction, what does that then do, etc. As indicated earlier, I am willing for now to accept that a level 90 has no sliding damage or defense adjuster that goes up or down based on the level of the enemy player being faced... what I saw a couple times could be explained away by just the cards they get at higher levels being layered in the right way, with the right leveling on the cards. However. I’m nervous that this lack of transparency means that a bug can creep in where things should (or shouldn’t) stack, and it is going to be hard for R* or us to pin it down when we see some players CLEARLY finding the min-max holes or exploiting those bugs.
  5. @Harlock1796 Thanks, that was helpful having a sanity check from a fellow Springfield fanboy. I hadn’t thought of the possibility once I started hitting him, he could have fired Dead Eye and had the S&S damage reduction. That’s a viable scenario to explain it, along with NWO (which I’m pretty sure he had, the playback is hard to make out but I think I took his hat on the 2nd shot). I wish I’d been able to check his abilities quickly enough to see for sure! And thanks for your reply too Captmarsh, I have been stalking here a while and have been following the recent card load out thread already, it is quite fun to watch the feedback.
  6. I’ve played various online games on console and computer going back... a long ways. Even as a class team lead and formal beta tester on two. So I won’t go into all the details unless it seems relevant, just trust me that my reason for asking involves a couple encounters, and reviewing videos frame by frame before I ask this below. (I have only been doing RDR a few weeks though, so I’m not fully boned up on it yet). I had an experience yesterday where I landed 3 shots, express ammo, Springfield rifle, rifle at 95% condition, on an enemy player. He was horseback, I was on the ground. (Yes I hit him, not the horse). He was swerving AWAY from me after a failed pass shooting at me, so I landed all these while he was not shooting me (he couldn’t get health from Strange Medicine). I landed the 3 shots as fast as I could reload, and I have Peak Condition III (much more damage when my stamina is above 75%). Yet, I still didn’t kill him. So, I look after the fight and see he’s level 88. I was level 43 at that time. Even if I hit one of those shots as a headshot which got nullified by ‘always have one’ card, the other 2 shots should have killed... pretty much anyone, in my experience. Since I was hitting him straight, he shouldn’t have been able to down a tonic, right? (I think). So the question is pretty straight up: Is there proof that the ONLY difference between players of different levels is the cards? Or is there logic built into the game to reward levelers with tiered damage received/inflicted?
  7. I expect the proper fix is to add a government inspector NPC dressed in a pin-stripe suit and a monocle, who travels from town to town investigating the vendors. ...and then every day in addition to the stable and camp fees, we’ll get hit with a new “FDA Inspector” fee.
  8. For the record, I would personally prefer that we should not lose pelts after log out or crash, but we SHOULD lose them if we die to a player. I think keeping our cash and satchel contents, but losing what is on the horse, adds enough risk and flavor without being punitive. (Unless people are being lazy and not making runs into the butcher of a sparsely populated town, once and again). Also, I don’t like the idea of parley after ONE fight. I would prefer it if it was 2 kills. That’s enough to anti-grief, without the same punishment people feel after 3. (Although, frankly, I don’t mind the 3 we have today). The BIG positives: All-posse Parley (the way it is today is just broken and exploitable). Fixing logout/crash loss of horse contents. Blip size changes and bounty indicators (especially if they follow a serial killer from server to server after logout). Making the Varmint rifle something less important than it is for PvP.
  9. /thumbs up, this matches my wish list at this stage, so far. Along with, hopefully, connection and stability fixes across the board.
  10. I had a horrible week last week, with disconnects every 25-40 minutes, and numerous failed quests in a row. The last two days... perfection. It was so smooth that my planned 2 hour session became a 5 hour session because not once was I kicked... not one quest of like 8 I tried failed or failed to start... etc. I sometimes wonder if, whatever they are doing, is good for some, and bad for others. I see a lot of ‘contrariness’ like this post saying everything is CRAP for you (sorry that it is), when during this same time I’ve been aces. Then other times people seem to be having things go well, and the connectivity and quests are crap for me. <shrug>
  11. ONLINE: I started a little later, 2nd week in December. I’m level 40 now. I flip between ‘just playing around’ and ‘OK I’ll seriously level today.’ I try very hard not to come across spoilers on boards, and I’ve watched maybe like 3 YouTube videos ever about RDR. I prefer to find it all out myself as part of the game play. I just this week figured out the warning shot thing, for instance. STORY MODE: I pre-ordered and started Day 1. I’ve completed the main story arc, and gone through again another 30% or so. (MAN, that is a long story line). Some of the reason I don’t progress faster on-line is because I’m still playing around with a lot of the story mode stuff that’s not on-line (trapper clothing, etc).
  12. I’m solo most of the time, in free roam. There are 2 other like-minded folk who I get into a small posse with rarely, and over time that will increase. But mostly, I joined this game to be exactly what I am... a lone huntsman, roaming the world, facing its challenges as they come. I love the unpredictability of the game, as long as it isn’t forcing that in my face every 9-10 minutes. Unless they do something horrible to mess up certain mechanics of the game I enjoy and turn the game into something ‘else’ due to nerf-criers and whiny bitches (like they did to No Man’s Sky), this will be a long-term gaming home for me. I enjoy roaming, exploring, hunting. Even the ‘griefing’ others decry is something I enjoy. To a point... not abused to hell by spawn camp griefers who kill you at login or stalk you across servers. The changes R* mentioned adding are exactly some of the ones I was thinking I would like (map dot adjustments, better bounty penalties for those who constantly live by the gun, etc). Pair that with a couple options, say, where just like in real life a solo player is going to be harder to spot on maps than a big-ass possie rolling through and spreading rumors of their movement? I’ll probably be the misanthrope trapper for a long time. Net: I solo, occasionally mixing it up on gun rush or race series. I find solo very survivable if I’m careful about it and avoid trouble. I don’t want the world to be TOO safe, but they need to keep it feeling ‘large’ and ‘uncrowded’ enough that lone wolves can slink back into the woods or corners when they want, to get away from the chaos bringers.
  13. Mine varies by the day. This morning I just did 3 orange quests in a row, no issue. Yesterday I had 4 different failures in a row, where the orange quest either didn’t provide a mission, or failed to put me in the cart, etc after extending me the mission. Whenever I log in and don’t see the orange quests or have a quest offerer grayed who shouldn’t be, logging out and back in has always fixed that for me, however. I’ve given up on trying to detect a pattern. Quests are bugged at multiple levels. Too many variables to sort until they fix a couple of the underlying bugs.
  14. I’ve grown used to the Arabian. I also have a vid where I’m charged by 3 wolves while on horseback. I wheel around, draw my dual sawed offs (so you know this is all happening close range), and take each of the 3 wolves in 1 shot as they charge at me down the road. The horse only reared on the 3rd shot, because the wolf literally gets so close it skidded to the foot of the horse virtually when I shot it, from momentum. Even then, the horse didn’t throw me, it was a pretty controlled single rear. I was not pressing L3 at all during all this. I shoot from the back of this horse ALL the time and have the horsemanship damage card. Do you think the game is so complicated that each horse gets accustomed to gunshots the more you shoot from it? Because mine, while it ‘red warning’ indicates here and there, doesn’t buck me no matter how much I fire. It DOES get a little fidgety to the point I can’t just cold swap to a scoped rifle because it very subtly is shifting, that requires sometimes an L3 pat. Then we’re good again. PS: I like a spirited horse such as the Arabian. Like @Renascent I like the fact the horse has a mind of its own, and I like that in certain situations I can count on the fact it WILL getting the hell outta dodge. For instance, I often whistle so my horse follows along on cart/coach missions, and it does a good job of getting out of the way if I’m not on it while gunfire breaks out.
  15. That’s probably part of it, but I think it is more than just that. For instance I had a mission fail just yesterday at the beginning. It handed me the mission, showed me sitting in the cart I was supposed to deliver, then instantly said “MISSION OVER: Your posse has abandoned the mission”. It closed the mission and the timer (not delayed, cancelled, I was on over an hour after that it never re-started). And, it left me sitting in the cart! I’m in zero possies currently, shows ‘none’ in my possible list, so obviously I also wasn’t in a possie at the time. I’m almost entirely a solo player. I also had another instance where after a mission, like 45 minutes after disbanding, I started getting honor dings. I was hunting, so I know it wasn’t me. I THINK it was, back in Armadillo when I went back, one of the people i was on the mission with (Not possied with) was killing the sheriff over and over. Conclusion: I think part of this problem is the game is using some kind of temporary ‘grouping’ or ‘possie’ like binding to link players... either after hostile combat, or missions, or whatever... and it isn’t clearing properly many times. So sometimes, it thinks you are ALREADY ON a mission because someone you are linked to (mistakenly) is on a mission.
  16. Howdy. Not just you OP. I also have noticed since yesterday: a few stretches where I got no credit for other Animal kills I normally would have. Once was before I was dropped from the server due to R* error. The other 2 times, I was on for at least an hour and didn't get credit. It does appear... random. Didn't detect a pattern. I didn't have to get kicked or logged out to start seeing credit again for later kills... it just started counting credit for kills again. I've only ever previously noticed this (consistently) with Geese. I guess R* feels Geese are so easy to kill they just don't grant XP? I've slaughtered a couple hundred across several sessions, never once received an XP credit for one.
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