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Fix for Trolls


Norvalk
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I tried to submit this to the Beta Recommendations link, but it was more than 500 characters.

 

1.  Leave PvP as it is, simply remove the player blips from the map, that would go a long way.

2.  If a player kills another player, they are highlighted on the map as hostile for 5 minutes.

3.  If that player kills another player during that 5 minutes, they are marked as hostile for 10 minutes with a small bounty.

4.  The hostile marker and bounty goes up each subsequent crime.

5.  Killing a player marked as hostile with a bounty does not mark you as hostile, in fact, your respect level goes up.

 

This puts a consequence on senseless PvP and it allows players to exact revenge with impunity and gain some cash.  

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11 minutes ago, Norvalk said:

I tried to submit this to the Beta Recommendations link, but it was more than 500 characters.

 

1.  Leave PvP as it is, simply remove the player blips from the map, that would go a long way.

2.  If a player kills another player, they are highlighted on the map as hostile for 5 minutes.

3.  If that player kills another player during that 5 minutes, they are marked as hostile for 10 minutes with a small bounty.

4.  The hostile marker and bounty goes up each subsequent crime.

5.  Killing a player marked as hostile with a bounty does not mark you as hostile, in fact, your respect level goes up.

 

This puts a consequence on senseless PvP and it allows players to exact revenge with impunity and gain some cash.  

Change #3 & 4 to "gold" , with separate cool downs for the bounty and the claimer (24 hours for each--you can only get a gold bounty once, or claim a gold bounty once every 24 hours--to prevent exploits gaming the system).

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1. If a player kills another player who did not fight back, place a heavy bounty on the troll.

2. Have them show up on the map as a red marker and advertising that a bounty will be paid for killing them.

3. When another player kills them, have the game pay the bounty collector the big reward out of the trolls' ingame funds.

4. If the troll does not have enough money to cover the bounty cost, have the game make up the missing amount to the bounty collector, but place the deadbeat troll in jail for a prolonged period. Have this be game time. If the player logs out, then the penalty timer stops until they log back in again.

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