Norvalk Posted December 3, 2018 Share Posted December 3, 2018 I tried to submit this to the Beta Recommendations link, but it was more than 500 characters. 1. Leave PvP as it is, simply remove the player blips from the map, that would go a long way. 2. If a player kills another player, they are highlighted on the map as hostile for 5 minutes. 3. If that player kills another player during that 5 minutes, they are marked as hostile for 10 minutes with a small bounty. 4. The hostile marker and bounty goes up each subsequent crime. 5. Killing a player marked as hostile with a bounty does not mark you as hostile, in fact, your respect level goes up. This puts a consequence on senseless PvP and it allows players to exact revenge with impunity and gain some cash. 3 Link to comment Share on other sites More sharing options...
bluntTR4P Posted December 3, 2018 Share Posted December 3, 2018 Can you submit different things? I think you can so I would do that. This way all your ideas get sent through. Link to comment Share on other sites More sharing options...
BropolloCreed79 Posted December 3, 2018 Share Posted December 3, 2018 11 minutes ago, Norvalk said: I tried to submit this to the Beta Recommendations link, but it was more than 500 characters. 1. Leave PvP as it is, simply remove the player blips from the map, that would go a long way. 2. If a player kills another player, they are highlighted on the map as hostile for 5 minutes. 3. If that player kills another player during that 5 minutes, they are marked as hostile for 10 minutes with a small bounty. 4. The hostile marker and bounty goes up each subsequent crime. 5. Killing a player marked as hostile with a bounty does not mark you as hostile, in fact, your respect level goes up. This puts a consequence on senseless PvP and it allows players to exact revenge with impunity and gain some cash. Change #3 & 4 to "gold" , with separate cool downs for the bounty and the claimer (24 hours for each--you can only get a gold bounty once, or claim a gold bounty once every 24 hours--to prevent exploits gaming the system). 1 Link to comment Share on other sites More sharing options...
Kean_1 Posted December 3, 2018 Share Posted December 3, 2018 You can condense those points into about 3 sentences. I had to do that to some of my feedback as well. In some cases, I simply broke it up and submitted it separately when possible. Good feedback though. Link to comment Share on other sites More sharing options...
One Ranger Posted December 3, 2018 Share Posted December 3, 2018 1. If a player kills another player who did not fight back, place a heavy bounty on the troll. 2. Have them show up on the map as a red marker and advertising that a bounty will be paid for killing them. 3. When another player kills them, have the game pay the bounty collector the big reward out of the trolls' ingame funds. 4. If the troll does not have enough money to cover the bounty cost, have the game make up the missing amount to the bounty collector, but place the deadbeat troll in jail for a prolonged period. Have this be game time. If the player logs out, then the penalty timer stops until they log back in again. Link to comment Share on other sites More sharing options...
Kean_1 Posted December 3, 2018 Share Posted December 3, 2018 1. Private sessions. 2 Link to comment Share on other sites More sharing options...
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