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Showing content with the highest reputation on 04/23/2020 in Posts

  1. Arthur’s journal gives you such great insight into his character and internal dialogue that I think you miss out on if you don’t read it. On my first play through I rushed through the story and didn’t notice the intricacy and thought put into every small detail. Seeing his sketch of a newly discovered animal or reading his description of a stranger adds so much depth to him and really gets you attached the character. In my opinion, Arthur is one of the greatest characters ever created and the journal helps prove that
    2 points
  2. I am level 115 and looking to join a posse. I don’t like griefing and not interested at all. I’m on Xbox. MOD NOTE: OP hasn't been active since June. Closing thread.
    1 point
  3. Just spit balling here, but while I was meandering about in the game the other day I was trying to think of ways R* could make the world a bit more dynamic without having to create a bunch of new roles with cinematics and various other pieces of content. First, there would need to be a banking system (I’ll tell you why in a moment). Different banks would offer various deals on storing your cash (gold is safe on your person). For instance you could have a bank that has several branches that you could access your cash at various locations but would have higher account fees. Or you could place your cash in a bank with a single branch that has a low fee. You would have to visit that town where your bank is located to access your money. Every time you got some cash from a mission or other activities, you would place as much as you want into the bank to keep it protected from this next system... This is where the Justice System would come into play. It could be tied to your honor or it could be its own thing. Not sure yet, but basically it would identify you as an outlaw or a law-abiding citizen. Let’s face it, griefing is still a problem. But sometimes it could be honest outlawing, so let’s tie a system to it. If you decide to be a dishonorable player, there should be a greater risk to living that lifestyle. Having charges pressed against you should come with steeper penalties. And once those charges are pressed against you, a bounty should automatically activate. If you keep racking up charges without being caught, that money counts towards your bounty. Another monetary penalty should be added if you start killing NPC’s in town. I hate looking on as bored players come in and shoot up a town with only NPC lawmen coming after them. Let me take a crack at them without having charges pressed against me. Another thing outlaws can do is steal money off of downed players. This is why there needs to be a banking system to protect most of your cash. If the outlaw eventually gets such a bad rep in a given area, it’ll trigger a Dead or Alive status in that territory like it does in SP. This will activate roaming marshals in that territory like it does in SP as well. Once a Posse or single outlaw can evade capture or being killed by the time they get DOA status in all states, they get a reward (not sure what, but there needs to be a reason to outlaw besides being an asshole). Law-abiding citizens are free to take down outlaws any way they see fit. Before a DOA designation is given though, capturing outlaws alive and bringing them to the nearest sheriff’s office reaps the biggest rewards, just like the BH role. Even if an outlaw is picking on another player, randomly or while the third party is trying to do a mission, a law-abiding can step in to save the day. But if said law-abiding steps one foot out of line, they are given outlaw status until they can clear their name (either paying a steep fine or doing good deeds for a set amount of time). And lastly, outlaws can rob banks. If no players are in town, they only get a small sum. But if there are players in town, the outlaws get a chance to take 10-20% out of each players account. Even other outlaws (banks don’t care who they do business with). If a law-abiding citizen is in town, he or she gets a notification that the bank is being robbed and they can go after the thieves (other outlaws who are in town and have money in that bank don’t get these notifications - they just have to follow the noise of gunfire.) What do you think? Could it work?
    1 point
  4. Like I was just chilling earlier and trying to see what dailies I could do and some little crotch goblin fresh to the game runs up and decides he's gonna rope me and try to be a somebody, I put two bullets in him, he died, his level 400 posse leader absolutely looses his sh*t over it and proceeds to rally the whole posse against me over it. Just get over yourself man... like if you wanna start sh*t over me killing your fresh spawn, reprimand him for starting it to begin with 😂😂😂 Literally did not have to happen at all, I was in the right to defend myself. I mean yea, I could have just let him burn me or shoot me or whatever, but just because I could have, it doesn't mean I had to. Leave people alone if they're not bothering you, seriously...
    1 point
  5. Imagine: You’re in a doctors office and you get done selling your wares. You’re still safe. On your mini map you see a bunch of red dots. You know an ambush is coming. You call for help. The calvary comes in and helps you fight off the outlaws. Or you’re on the trail and a few red dots come into view. You call for help. Granted, R* would need to change the spawn when you bring in a NPC bounty to inside the sheriff’s office. And maybe the Justice System is only activated after a certain level, like 50. It could basically be “end game” content. Anybody below that level would be immune.
    1 point
  6. ....but calling for help isn't going to stop ambushing. I dunno... I just don't see this plan fitting into R*'s vision for RDO. It would be a step back in my honest opinion. I wouldn't want it personally, but as I said earlier, I do like the idea of more activities like bank robberies, etc. IMO, the way to mitigate griefing is by removing opportunities, not adding them. You also add activities that can attract those players. What the game needs is more content to allow outlaws to be outlaws. .....heists, robberies of stores, banks, trains, etc. .....the stuff I mentioned earlier. That's my take on it at least.
    1 point
  7. To help mitigate ambushing solo players, law-abiding citizens can call for help. A small posse of NPC gunmen show up and all “good” players on the map get a notification that another player needs help. Thing is, there’s no reason to do PVP in free roam besides being an asshole (in most cases). So either you find ways to prohibit it entirely, or you develop a system that feeds back into the Wild West setting. And outlaws could be visible on the map just like hostile players are currently displayed.
    1 point
  8. I think we need to clarify what exactly are you looking for. Are you asking how to create a posse in Red Dead Online (within the game) to get friends or randoms to join you or recruit for a group here in these forums? If you can answer that, we would be able to better help you. I thought you were asking about the former but after Buc's response, I'm beginning to wonder it it might be the latter.
    1 point
  9. Personally? While some may relish the thought of more open PvP conflict in Free Roam, I'll wager there will be a significant amount of folks who don't. Adding more activities in the game world is one thing but forcing conflict on players like this is another. .....and even with the protections in place, griefers will find ways to grief. They will also use this as an "open season" of sorts on all players. .....especially those who run solo, with smaller groups and/or have disadvantages as lower level players. I could also envision more reasons for them to spawn camp near mission exits, butcher shops, Dr's offices, Sheriff offices, etc. .....anywhere folks are getting paid and they can ambush. Sorry..... I don't mean to be a Debbie Downer but I just don't see this as a way that will help mitigate griefing and in fact, it would make it worse IMO. However, I do like the idea of bank robberies and other activities that can scratch that itch for those wanting to play the bad guy or even the good guy. I also think bounties need to carry more weight for those that indiscriminately kill or shoot at other players unprovoked. I also think "good" players should be able to play a bigger role in hunting those people as well. ....more incentives. The robbery angle should also be lucrative for outlaws with bigger risks paying higher rewards. I wouldn't doubt that they are already looking into activities like these though as "heists". Train robberies, store robberies, petty theft, bank robberies, stage robberies, gold transports, etc. To me, that is where outlaws will come into their own and perhaps even those seeking to be lawmen. If it pays to be bad, this may be the diversion some griefers need. ....or more importantly, what the rest of us need.
    1 point
  10. If you have the metal detector, I find I make a fortune with collecting (I sell excess once I have seven of something and seem to make money every day), but for me the bigger thing is the xp boost that collecting gives you. There's so much xp on offer - 100-300 per item collected, in my experience, and then four figures when selling a collection - that I ranked up super fast with collector. That unlocked all the weapons and toys, and gives lots of treasure maps. So I'd start collector. I find I can do collecting in the margins of other things. I found bounty hunting not lucrative enough (have plenty of gold from dailies), and gets a bit samey, so I just do that when with a posse. I'm a trader who collects in the margins of hunting with a regular batch of moonshine brewing and I feel like an Old West millionaire, I could buy that oilfield outside Valentine if it came to the open market!
    1 point
  11. Entered Strawberry two days ago when I became aware of this kyle-something guy shooting & throwing explosives at some other players. Poored myself a tonic level 3 and decided to give him what he asked for. Shot him but when he respawned he started sniping at me from the hillside abow. Shot him two times moore, now by using explosive bullets in my bolt action rifle. But some seconds later he came back, now right in front of me and well aware that not I or noone else could hurt him. It was swimply impossible to fire a bullet his way, must have been some cheat he used. Well he couldn`t kill me either since I drank level 3 shots and because of my ability-setup, and when I started throwing firebottles at him he decided to clear the scene. He was attacked and killed by ingame-police btw, they could fire at him. During this shootout I noticed a horse laying down on the road so I revived it. Or her. Then after the fight was over and I wistled for my brown turkoman, this golden missouri foxtrotter appeared and acted like she was mine. She was named Miss Ouri btw, a good name. Was expecting her do dissapear and to get my turk back at the next reload, but Miss Ouri has followed me since then. The turk can be found in the stable so it looks like I`ve earned me a good horse and first class saddle for cleaning up in Strawberry😎
    1 point
  12. Interesting, and I had similar the same day. Didn't catch the guy's name, but I was at the butcher in Valentine. As I left, a dude was standing in the street blasting away at people. I drew my repeater and fired at him and couldn't hit him, let alone drop him. I ducked into cover, gave it a go for a while but couldn't even clip him. He left (perhaps for Strawberry!) and I let him go as he clearly had some off-table support going on. As you say, he must have hacked something. Haven't seen that before. We're both on Xbox One so does seem possible that it's the same chap. Fascinating about your new horse - I got no such reward for my brief efforts on behalf of the good people of Valentine. Always knew that Strawberry is a cut above!
    1 point
  13. Again, the smart thing here is to focus on the collector first until you`ve reached at least 33 or higher level. Then you will have some money, upgraded ability cards and you will have accesss to express ammo. This will make bounty-hunting a bit easier..
    1 point
  14. Collector, no doubt. It`s the best & easiest way to make progress & earn money
    1 point
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