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Showing content with the highest reputation on 06/22/2020 in all areas

  1. I agree.. But the assassination missions do have a short timer, so you can run down the clock very easily. Id rather there be NO timer and only one life for everyone involved till its over. Another problem with the assassination missions is the that PAYOUTs are time based... So unless you kill the player at the last few seconds it pays out nothing. Meanwhile alls the target has to do is run away till the timer ends and they get a nice payout. All the time based payouts in this game need to go anyways.
    2 points
  2. As Kean said - Yes they are alerted. What i would like to point out is that i dont like how the mechanics of that mission work: When you are the hunter You need to kill the player once in given time to finish and complete mission. When you are the hunted You have to protect urself for the whole time bcoz when you kill the attacker he gets respawned very close to you and it's very likely he will get you in some point. In my view it should be the same in both cases. One kill-=>end mission.
    1 point
  3. Hello! Sorry have been tucked up away from the forum with various Covid things, then my wife was hospitalised (not Covid, jsut bad luck lost her sight for a while but all mostly better now, phew!) so with four kids and work haven't been on the laptop much. Largely as my daughter (7) hogs it for her school work. But if anyone wants to know anything about pirates, oceans, three dimensional shapes or the times tables up to 12 I'm your man..!) Anyway with apologies for the waffle (out of practice?), @James Hickok_1837 has really answered now (thank you, and sorry for disappearing) but the two I heard were lawman and rancher. Heard from a decent source that lawman is confirmed for later this year (was delayed by lockdown but is still this year) and they hope to bring out rancher at the same time. I'm hoping they also drop Mexico at the same time, maybe a vain hope but as they have the maps from RDR1 it must surely happen at some point. Loving the game at the moment - level 197, 304 gold bars (ready to buy the new update), 96 day streak and almost have all the ability cards at level III. Happy days.
    1 point
  4. Granted non-skinned animal carcass will give you more materials. You can buy the Hunting Wagon & store a bunch of skins in there. Along with up to 5 large animals. I don't ride around with the Hunting Wagon. I just call the wagon throw the large animal or pelt in the wagon & dismiss it & go back to riding my horse to hunt. I use the wagon as a storage bin. This way I'm not riding back & forth to camp with only one large animal on my horse. You can also skin medium animals too. Ofc the non-skinned medium animal will give you more, like 3+ materials compared to just a skin that will give you 1 material. But you can carry up to 30 skins of one type of medium animal in your satchel. So 30 rabbit skins, 30 raccoon skins, 30 snake skins & so on. So perfect medium animal skins might only give you 1 material, but if you collect 20 or so skins that is already 20+ materials for you Trader role. This also works for poor, good, & perfect too. Meaning 30 poor rabbit skins, 30 good rabbit skins & 30 perfect rabbit skins, that you can carry in your satchel. I think 30 is the max for each category. Same thing with Birds (Vulture, Hawk, Eagle & Condors to name a few) I get 3 feather each time I skin these birds (If they are good or perfect) & can carry up to 30 feathers for each bird. Most feather will give you 0.90 material for each feather. If you collect 30 feathers that equals to 27.0 materials just for 30 Vulture feathers. Now you add in the other birds Hawk, Eagles, Condors at 27.0 each. That's a total of 108.0 materials for all 4 bird types. I just ride around shooting poor, good, perfect medium animals / birds & skin them. If I see a perfect large animal (Buck, Deer, Pronghorn, Bighorn Sheep, Cougar, Panther), I will kill it & toss the animal in the back of the hunting wagon. Then continue on my hunting trip. All of it adds up.
    1 point
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