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Everything posted by BropolloCreed79
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Hanging corpse
BropolloCreed79 replied to ALetterFromAbrahamLincoln's topic in Red Dead Redemption 2
No problem. @Cokeyskunk was pretty explicit in his request for liberal use of the Spoiler Tool once the game dropped, and I completely agree with him. It's to the point that I'm practically a junkie and look for any reason to insert it into a post. But I know that I don't want certain things spoiled for me; half the fun is finding things on my own, like -
Why HDR implementation is such a big thing?
BropolloCreed79 replied to JohnConnor's topic in Red Dead Redemption 2
Not to be contrarian, but the human eye can absolutely tell the difference between 1080p and 4K: My eyesight is very, very good (not bragging, it's just a fact). I play on a 60" 4K set that's about five feet in front of me, and the difference between 1080p and 4K in video is glaring. I understand that a lot of people (like my wife) don't see the difference between standard def and 720p or from 720 to 1080. That's fine, but my wife also refuses to wear her glasses unless we're going to the movies. For her, the difference is indistinguishable without her glasses, and I would suspect that people with eye issues are going to have that problem regardless. -
I will say that when I am completing a quest that involves traveling back to another location, I almost never stick to roads. There's less of a risk of being ambushed if you travel "as the crow flies" when finishing something. Sure, you run into the occasional terrain issue, but for the most part, it's safer. You also get the unexpected bonus of running into unmapped points of interest, which is always nice.
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Hanging corpse
BropolloCreed79 replied to ALetterFromAbrahamLincoln's topic in Red Dead Redemption 2
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I knew that I saved my kids' old Kindle for some reason! Gonna wipe that sucker clean and prop it up on the coffee table next to me tonight after installation.
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High bounty in two regions
BropolloCreed79 replied to antoniosamuel's topic in Red Dead Redemption 2
I'm a big proponent of taking their horse, too. You can always check the saddle bags after you get back to camp, or before you sell it off at the stable. Bonus: you can put a carcass or hide on the back of that horse to sell off, too. Great for hunting buffalo! -
Parenting win.
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High bounty in two regions
BropolloCreed79 replied to antoniosamuel's topic in Red Dead Redemption 2
I swear it's Groundhog day around here. Those must have been some impressive crimes. I have to try to get my bounty that high--it rarely exceeds $15 or $20. Bingo. Probably because you're standing over a dead body. That's what's happened to me a few times. Now, I either get out of there quickly, or I take the body with me and avoid roads. That usually does the trick. And, when out in the wilderness, always, ALWAYS kill the witness too. I've never had more than two consecutive witnesses to a crime, so it's usually a quick cleanup. One body on my horse, one on their horse, and then you tell that horse to flee, or you ride it yourself and have your horse follow you off-road. Dump the bodies in a ditch or in a nice shrubbery, and go about your business. If anything, the game is guilty of being a little too realistic. Folks are saying the system is broken, but in most cases now (and even back then), if "The Law" saw that you were involved in an incident, you were taken in for questioning or arrested. They have to take shortcuts in a game like this because nobody was interested in playing "CSI: 1899" and watching Horatio Caine dig through horse droppings with sunglasses making stupid puns. I can see it now: the deputy picks up a hat and walks over to Horatio, who's looking at a body with no head. Deputy: "Well, there's blood on the hat. Looks expensive." Horatio: "It appears that it was worth losing his head over it." (Cue Roger Daltrey's iconic "YEEEEAAAAHHHHH" scream) -
Found a way to fast travel to waypoints :-D
BropolloCreed79 replied to KLucky_13's topic in Red Dead Redemption 2
I saved someone in the middle of nowhere who had been bitten. Two days later, he gave me my choice (of a limited selection, sadly) of firearm from the gunsmith in Valentine. Now, I save EVERYONE if I can. Free guns are fantastic. -
Chick's treasure... help!
BropolloCreed79 replied to Californialicenseplate's topic in Red Dead Redemption 2
I don't spend much time looking at it, I just dive right in. -
They've already said that this mission is supposed to trigger a response by Law Enforcement by design--you aren't supposed to evade them completely. The Law isn't after you for robbing the side business, they're there for you because you KILLED FOUR PEOPLE. And if the system were any easier to avoid detection, the game would be too easy: Now, if you want to talk about things that ARE broken: I've had at least three "Stranger Intervention" bugs where I've had 10+ minute fistfights with an NPC because the keep getting back up. The second time, they go down in 10 seconds, but that first time, you either have to choke them to death and kill them, or shoot them to get them to stop (unless you want to let them beat you). THAT is a broken system. What you seem to be struggling with is the complexity and difficulty of the Wanted/Bounty Systems. It's hard, but there are definitely ways to avoid it with some effort and patience. If you want a sanitized, clean version of the game with no difficulty, I don't know what to tell you, but after the five or so hours, it's pretty easy to avoid getting a "Wanted" status or bounty unless the quest/event you are on has it happen by design (which does happen).
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The Law/Bounty systems are SEVERELY FLAWED
BropolloCreed79 replied to Lucixir's topic in Red Dead Redemption 2
Had you bonded with him enough to obey commands or stabled him yet? Genuinely curious. I know that when I'm going on an actual job or mission, I either take one of my gross, basic horses, or steal a new one while stabling my old one. Maybe, but you didn't HAVE to kill the first guy to begin with. Actions have consequences (even if they're unrealistic). I've murdered half of Valentine in one spree because I stayed in cover and moved strategically--but I only do stuff like that after saving in a non-autosave slot first. I do the same thing when I find Legendary gear or animals, because the last thing I need is to lose my stuff when getting ambushed. Out in the wild, why wouldn't you get closer if you were going to indiscriminately kill a passerby? There's a "witness" 99% of the time, and if there isn't one immediately, one ALWAYS rides up. I've never encountered more than two witnesses consecutively when out in the wilderness, so it's not that difficult to tie up a loose end. In a city/town is another matter, but out in the middle of nowhere? Kill EVERYONE if you have to. Most of the time, they warn you to walk away first. if you stick around THEN they fight/open fire. There's a PS Trophy for earning the maximum amount of "honor" or whatever the "nice" scale is. Once I do that, I'm going to burn that mother down, but it's not hard to walk away from most encounters that get you into trouble in the first place, especially if you aren't riding through town like a drunk. As for the other times? You're in an OUTLAW GANG. These things happen--you're SUPPOSED to earn bounties and evade the law. This isn't "Care Bear Stare: The Game" this is Red Dead Redemption 2. I could be wrong, but a deadeye shot to disarm them doesn't incur a bounty, if I recall correctly, or if it is, it's a relatively minor one. Do NPC's hold you up in towns, or is it in the wild? I"m only on Chapter 2 because I avoid Dutch (that guy is a worse leader than Hue Jackson) and his missions, so I'm doing everything else that I can first. I do this by popping domes with the sawed off Shotgun--consequences be damned! -
It happens. If you load up on ammo, you can sit in the back room and pick them off as they come through the doorway in front, or into the 1st back room. I had a pile of about 50 of them yesterday. That's the beauty of saving before you try something stupid--the complete freedom to do anything regardless of consequences, like trying (and failing, sadly) to build a corpse wall in the physician's office.
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Username checks out.
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Have you tried opening the weapon wheel, going to the pistol slot, and hitting L2 or R2? That's how I cycle through weapons at my horse.
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I learned my lesson after being bushwhacked by some O'Driscolls while doing cinematic travel. Never again. I lost so much great loot, including a unique horse (I won't say where I got it because it's a spoiler for a side quest). It just makes sense. Besides, it's fun to have that save point when you want to blow off some steam after losing a bunch of money at poker by turning the other players' heads into canoes at the table.
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The Law/Bounty systems are SEVERELY FLAWED
BropolloCreed79 replied to Lucixir's topic in Red Dead Redemption 2
Sounds like someone followed my advice: Yes, and then I bathed in their blood and offal. -
Realistically, the best option is to go straight for the gunbox on the table and make a beeline for the train station to pay off the bounty. It's cheap, about $10 or so if you don't kill a lawman while running. And the gun is definitely worth the inconvenience.
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IIRC there's a spot or two on the map that shows where they tend to be more often than not. But actually finding three-star animals has been the bane of my existence so far in the game. I'm sick of my satchel looking like it was made by some hippy in the back of a VW bus.
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The Law/Bounty systems are SEVERELY FLAWED
BropolloCreed79 replied to Lucixir's topic in Red Dead Redemption 2
Hyperbole much? The system works fine. It's a bit... strict, but it works. That's on you. ALWAYS kill the witness, too. This one got me on one of the raid missions. I won't go into specifics, but I lingered at the raid site too long looting, and suddenly, I was like Butch without Sundance, holed up in a cabin with nowhere to go. That's a button layout issue, and R* is to blame. It was idiotic to have the "interact" toggle (L2 on PS4) be the same as the aim button. Look, I don't ride my horse unarmed; O'Driscolls are constantly riding out to ambush you. I've had at least half a dozen instances of trying to talk to someone that ended up becoming a fight because I pulled a gun unintentionally. Once I'm in a town, I always manually switch over to bare hands to avoid this, but only a fool rides through the wilderness unarmed. For God's sake, there's out there roaming in the woods. Omnipotence must be a heavy burden, bro. BOOOOOOOOOOOORING! Ol' double barrel shotty to the dome is much more satisfying. That's how I handled the drunken Frontiersman in Valentine. They're still scraping his brain matter off the ceiling of the bar. -
That's why I love my Dutch Drafthorse (Simple Jack). I've ridden full gallop into tree trunks, off cliffs, or into rock formations and we both laugh it off and ride on.
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I found that out the hard way. I was in Valentine and trying to no matter what you do, the law shows up to investigate. So I parked myself in the back doorway and literally killed about 50 guys. Their bodies don't stack, they overlap on the floor. That made me sad because it would have been hilarious to watch them all trip over the pile of dead bodies in the main room trying to get to me. I may try again. Throwing a stick of dynamite into the room may have created some space, but again, there should have been at least half a dozen or more of them piled up in the second doorway.
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This is also true of certain hats. If you replace your hat with one of the collectible ones after defeating an enemy (or finding one in a special area), your old one goes to your saddlebag.
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It may be random. Anecdotally, I've noticed that I have better drops when my reputation is solidly in the "good" camp, but it could just be random luck. You know what's not random, though, disposing of bodies. And I've discovered an interesting way to do it in certain circumstances (sadly, it does not involve a corpse wall):