Jump to content

BropolloCreed79

VIP
  • Posts

    1,225
  • Joined

  • Last visited

  • Days Won

    45

Posts posted by BropolloCreed79

  1. 59 minutes ago, Kean_1 said:

    "Stay tuned for a raft of updates big and small including gameplay like the Fishing Challenge, new Showdown Modes, and Target Races – along with new weekly bonuses and a lot more."

    So, literally nothing that adds to the open world of the game, apart from standing still and fishing. **dejectedly bangs head on desk**

    • Like 1
  2. 18 minutes ago, Kean_1 said:

    I would be remiss if I recommended that you pay for a PS+ account just to play RDO

    As a persnickety gamer, PS+ is usually good for one or two "keeper" titles each year that I keep on my HD.

    Though, nothing has been as good as Broforce.  This month's PS+ includes the Call of Duty Modern Warfare Remaster, both campaign and Multiplayer.

    As for RDO, there's at least one "stranger" who will be familiar to you if you played through the campaign, so there's a lot of little touches like that which flesh out the characters a bit.  Nothing groundbreaking or of importance, but it's kind of cool.

  3. 7 minutes ago, Punyama Punpun said:

    The only way to make the switch to 100% free aim PVP is to have a new game with it from the beginning so all the new players have to learn how to shoot from the start, right now theres too many people that rely on auto aim to play the game to begin with.

    The greatest laugh will be when they disable auto-aim when the beta tag is removed and the game "officially" launches.

    • Like 1
  4. 1 hour ago, DNMNetTech said:

    Rockstar is escalating my ticket for further review regarding the 0x20010006 error. I provided packet traces that show no issue until the drop. No latency, CRC's errors, No retrans. Not my network. ISP has no issues with connection either.

    Is that something us non-IT rubes can do, or does it require specialized software?

    Like you, I, too, am suffering from these issues.

  5. On 3/5/2019 at 9:35 AM, Foxtrot said:

    Thankfully, I enjoy my job and have a great boss.

    It makes all the difference.  I'm in the same boat myself after kicking around for the better part of a decade.  

    • Like 1
  6. 14 minutes ago, Savage_Reaper said:

    Exactly. What's the point. There is nothing out now that is MUST have. You grind enough, you will get want you want or need. 

    And I think that's part of the problem with the current online model, the game doesn't know what it want's to be.  It's not a traditional RPG because character progression isn't tied to stats or gear--the biggest tie is the ability cards, which you can buy and are level banded.

    It's not a "looter-shooter" because there's no emphasis on loot--no collectibles that are found or earned--everything can be purchased once a certain level  has been reached, so there's no incentive to re-run certain content over and over again to gain anything other than XP.

    The openness of the current iteration just amplifies how truly empty the experience is after awhile.  Most of the stranger missions are variations of standard tropes for the game and series, so there's not much other than small wrinkles and reskins to alter what we've already done (multiple times).  I keep wanting to get further into the game, but they're coasting on the "beta" tag, imo.  R* needs to set a firm date for launch and start providing more information to the players.  These sporadic updates which fail to address basic, persistent issues are slowly whittling down the player base.

  7. 2 minutes ago, Voss said:

    The bounty enhancement I was proposing would allow the person who was "griefed" to kill the griefer then deliver the corpse to a PO within X minutes for a reward (nothing crazy so its not abused). But this would be optional. You kill the griefer and you they are locked for 60 seconds. You can choose to pick up the body and play or just run away. At least it would add some game play to griefing when it does happen. I would not think this would encourage griefing since they have nothing to gain...only will get  locked out for 60 seconds.

    This could work, but only if the person who killed you couldn't pick up the body or prevent you from getting it to the PO.

  8. 12 minutes ago, Kean_1 said:

    I rarely ever buy anything other than the standard edition of games so that won't be until the 15th for me.  :)

    I'm the same way: the last time I purchased a Collector's Edition of any game was Halo 3, when I got the Master Chief Helmet version, so I think 11+ years in between is a suitable gap.

    I'm also not overly enthused for anything on the horizon this year.  Anthem had my interest, but as I've said before, it's making all the mistakes TD1 did at launch, so I figure I have a year until they get it sorted out and somewhat playable.  As others have noted, it's a game that basically lets you play as Iron Man in an open world, so it's going to be pretty hard to screw up.

    As for TD2, I'm ready.  I have two more Exotics to pick up to close out the last Shield (Marshall), and then I'll be locked & loaded with all the goodies.  Given how little time I have to play anymore these days, I'm not above paying up front for a little extra to enhance my enjoyment, especially if those extras don't provide a competitive advantage.  I'm not a monster.

    • Like 1
  9. 3 hours ago, Voss said:

    1. If they can't increase the numbers of players on a session then in my opinion the game is doomed as a multi player experience. There is only so many times you can deliver the same wagon/boat/horse to the same places with a 99% success rate. That's not a game. That's work :) Most of the time we don't even see another player just a few bandits that pretty much just lay down.

    I don't know about "doomed", but I can see the need to expand the server maximum for specific functions.  I just wouldn't expect anything that requires that much work on the back end until much further down the line, closer to the actual "launch" (which we have no idea about other than vague innuendos from R*).

    3 hours ago, Voss said:

    2. It's been almost 4 months of "Beta" and they have not added any new missions to my knowledge. This is leads me to think the engine has been hard coded to a point where they are not able to add new mission content easily.

    Personally, I'm not educated enough in coding to be able to parse what is or isn't feasible for R*.  I would expect new missions to be rolled out if/when content updates such as additional story chapters or areas of the map are opened up, but barring that, I wouldn't hold my breath for anything "Earth-Shattering" from them when they "go live".

    3 hours ago, Voss said:

    3. The bounty system I proposed would should not encourage griefing at all it should minimize it. If someone griefs you they are put on pause for "60 seconds" (or whatever) and you have the option to pick there body up (only the players has this option). Its up to you if you choose to play it that way. Then it becomes opened up t the world. 

    What would be the incentive to pick up the body in this instance?  I would think that it opens the player up to being followed/tracked by the griefer until the "pause" runs out.  Reclaiming your dead body needs to have an incentive for the player that was killed, while mitigating the ability of a troll/griefer, otherwise the potential to perpetuate the cycle of killing lower level characters is just repeated until the griefer becomes bored, or the non-PvP enthusiast quits the game.

    3 hours ago, Voss said:

    4. I would hope most advanced players are not just out griefing. It's tough to get XP my spending your time doing that. I was skilling some ducks and someone blew up to steal the ducks. That's part of the game and not  griefing.

    Level is not tied to griefing in my experience, but folks who live for griefing others will power-level just to have an edge and give them any and every advantage to exploit or assist in their grieifing.

    3 hours ago, Voss said:

    Overall the world is not really providing a game experience any longer. It has potential, but its trying to cater to everyone and it's ended up with a world that I don't think is fun for anyone.

    Agreed.  The limited times I've been able to play for more than an hour, I find myself queuing for mission replays more than anything else, but they're "old hat" at this point.

    The game needs a "horde mode"--my suggestion would be to call it "Alamo" and role reverse the roles from the final story mission of online, where a team of eight players has to defend the fort from an onslaught of enemies (who the enemies are is immaterial, it could be rival gangs from the story, Pinkertons, or even the undead in an expansion).

    Stranger missions fill the gap to a degree, but there need to be the equivalent of Dungeons or Instanced Raids for full 8-player posses, with loot and cosmetics gated behind them.  R* needs to embrace both loot and RPG elements, because as an "old west simulation" it's remarkably droll after a very short amount of time in it's current iteration.

    3 hours ago, Voss said:

    It's disappointing because they have created a beautiful engine with a lot of potential and maybe it would help a lot if they would release a road map so I would get excited about something and maybe stay involved.

    Could not agree more.

  10. 23 minutes ago, Kean_1 said:

    Yeah, I remember an instance or two in GTA where they did this. I believe one was due to some changes but I can't really recall the details.

    Never played GTA, but if I had to guess, they most likely added a few additional options to the player creation menu, or expanded the existing ones.  Something like that seems reason enough.

    • Like 1
  11. On 3/4/2019 at 8:40 PM, Vink001 said:

    A few days ago, i realized that... my caracter in RDO is too ugly,

    Exactly why I'm only Level 15 instead of about 60; I reset my character about five times because of the way he looked.

     

    15 hours ago, Vink001 said:

    My caracter is so ugly, that i would pay 25 with a smile

    You know what we need?  A post in "Off Topic" that riffs on Reddit's r/roastme page, where users can upload their RDRO characters just to have folks on the forums savage how ugly the characters are.  

    If I weren't at work right now, I'd be pulling a screen cap just for this purpose....

    16 hours ago, G IR U IB said:

    I wish I could change mine. I rushed him thinking I wouldn't really play the game. 

    If it's any consolation, I spent at LEAST an hour and a half on each of the five times I reset my progress.  And what do I have to show for it?  A meth-head who looks like he got kicked in the face by a horse.

    And the real pain in the butt is that I can't get him to fatten up at all, despite the issues everyone else seem to be having.  He literally looks like a cross between Skinny Pete from "Breaking Bad" and Rick from "Rick and Morty."

    14 hours ago, dIV4r said:

    but holy hell the women are uglier than the dudes in this game. 

    Oh, I wouldn't say that.  "Creepier" may be more accurate (it's the eyes, there's just something inherently "wrong" about them, imo), but my dude is hella slovenly, bro.

    14 hours ago, Kean_1 said:

    Either way, this is certainly something they may decide to revisit which would likely bring an opportunity for folks to personalize their characters for free.

    I could see them giving anyone with a carry over character one free "makeover" which retains progression but allows for one complete tear down and rebuild once the "beta" tag gets removed.  But you'd have to use it within, say, two weeks.

     

  12. 17 hours ago, Voss said:

    1. "Double" the number of players on a session.

    Probably not feasible given the current net code for the game.  They already have issues with disconnects occurring regularly to a disproportionate number of users.  They should consider expanding the current posse size limits, though, as a compromise.

    17 hours ago, Voss said:

    2. Make some tweaks to some of the missions so they have alternate pickup and destination locations and make the route longer.

    3. More raiders/bandits during missions to make it more challenging. It's like the game doesn't change if you are a level 10 or a level 100.

    4. Player/Posse assassination missions should be more player vs player so the target doesn't just run. Encourage the target with double XP if they can kill the assassin. Whoever kills first. This should be a no brainer and take what is normally a wasted 5 minutes into an engaging experience.

    The missions and stranger quests definitely need some tweaking and refinement.  But that's why the game is still "in beta", so these things can be ironed out.

    17 hours ago, Voss said:

    5. Bounty system change: Player kills you for "no reason" you can pick up their body and take it to a post office for a bounty. Have 3 minutes to get it there and the player killed doesn't spawn back for 60 seconds. Any other player can try to get the body and take it for the reward with no penalty. There would  have to be other details ironed out, but nothing ground breaking.

    This seems like it would be better suited as a variation of the stage coach mission, or a natural extension of the current "bounty missions" that involve stealing stage coaches or boats, etc..."

    Applying a variation of the model to the current "bounty" system to dissuade players will only engage trolls to steal bodies and dump them in rivers/lakes/streams or feed them to gators/bears/cougars.

    17 hours ago, Voss said:

    6. Missions that allow you to risk something. Say you want to risk/put up $5 per wagon to take escort them "across" the map. Each wagon that makes it earns you $5. You loose $5 for each wagon that does not make it.

    Too much potential to abuse for "boosting" money or transferring in-game currency between accounts, something R* would want to avoid because it would be too easy to exploit.

    17 hours ago, Voss said:

    7. Bring crafting back. ex: long range arrows take 1 eagle feathers, this could be whatever but would make grinding hunting more fun and would be the infancy of a commerce system.

    The rewards from hunting do need to be tweaked to provide more than just meat and skins which are converted into cash.  Whether or not that means adding addtional craftable items to the already extensive list of in-game items or not, I'm not certain, but it should definitely be examined in order to bolster the rewards derived from hunting.

    17 hours ago, Voss said:

    8. Rare animals (don't over populate this (could even have an ability card that would help), but something for the folks that like to hunt/grind). Maybe their is a crafting element to this as well as rare animals can make/improve x item.

    I'd prefer to see these hunts instanced--much like current missions are.  Reason being, the last thing we need is groups spawn camping for legendary or rare animals as a form of trolling.

    17 hours ago, Voss said:

    9. Incremental/small upgrades to weapons and accessories. This should have a high cost per item, but once you reach level 90ish there is no reason for money or XP.

    Without level banding for Showdown series, PvP matchmaking, or Free Roam, my biggest concern would be making players further along in their progression even more OP than the low level players they're preying upon.  I've already been shot with dynamite arrows in Free Roam when I'm only at about level 15 or 16, just because someone felt like being a Delta Bravo.  Now you want to give them the access to even MORE power?  It's a nice thought, and in an environment where folks weren't targeted for being alone or just for having a lower level, I'd be fine with this, but chasing off new players who can't defend themselves in the immediate aftermath of being headshot from half a mile away while fishing just because someone has a beefed up rifle seems.... no bueno.

     

    • Like 1
  13. A little bit of 1 and 2.  Really, it's a strange issue for me because I was enjoying playing the main story missions, but I randomly got put in a group for the final mission one day when queued, and now, I've missed out on all the other threads.  It's a bit of a bummer, just because I didn't get to experience the narrative the way it was intended... 

    but then again, a lot of the stranger missions are okay to fill the time.  Love getting those missions from Sean.

  14. 23 hours ago, Renascent said:

    Please post pics for our viewing and salivating pleasure when you can, kthnx.

    Sadly, after eating fifteen steaks in one sitting, five cans of beans, and drinking multiple coffees and burbons, my character didn't gain an ounce.

    The one time I want a bug to work in my favor, and R* has the audacity to ruin THAT for me as well.

    • Haha 1
×
×
  • Create New...