Qu3ster Posted January 6, 2018 Posted January 6, 2018 On 12/24/2017 at 11:10 AM, Nemecsis said: Loved this thread until someone mentioned Cowboys vs. Aliens. Jesus Christ, go play Bioshock or something. I'm tired of people thinking EVERY game has to be some unrealistic shitshow. Red Dead Redemption 2 will be as realistic as possible upon release and I don't see that changing one bit, and it doesn't need to. I think this was in reference to the DLC they did the last time, you know where they had zombies. Why is it so bad that they would do aliens instead of zombies this time around?
Jamesie Posted January 7, 2018 Posted January 7, 2018 16 hours ago, Qu3ster said: I think this was in reference to the DLC they did the last time, you know where they had zombies. Why is it so bad that they would do aliens instead of zombies this time around? Yup, that was me with the suggestion and I wanted to "be out there" I'd love for the game to be realistic too with it's main campaign but I also don't like games taking themselves so seriously when exploring new ideas (especially with DLC which is what this topic was all about). Let's assume they made it super realistic: in the original RDR though (i.e. before zombies): We'd have no dead-eye targeting Our weapons would be limited to what we could carry at the same time (because no way could we carry all of them at the same time realistically) Reloading guns would have taken A LOT longer and we'd have been limited again by how much ammo we carry We'd have no horse on call with just a quick whistle No "lock-on" for targets (sure you could try free aim but that would be worse for me when using a controller) etc. At the end of the day we play games as an escape and we all enjoy different things. Sure, balance it to keep it from being silly especially as far as the main campaign goes but at the same time keep an open mind and realize that we've already played Bioshock lol. 1
LinXX Posted March 3, 2018 Posted March 3, 2018 I like the alien idea. It is fun and different. I would like to see something someone else had mentioned in another thread as well... that being online mine missions. Those can be literal gold mines and allow players to split shares of what they find between themselves.
Blazed Posted March 22, 2019 Posted March 22, 2019 Not so much a DCL but added content for online beta. Persanol wagons : upgrade storage abilities for pelts and carcasses for longer and more profitable hunting/ fishing trips aswell as a place to rest. Also customizations for astetics. With horses having limited carry capabilities IE: 1 carcass where as the wagon can hold 5. Players in a posse could then form a wagon circle just like in ye olden days for defense and camping purposes. This would add a unique "camp" ability to have your friends join and more. Upgrades could include a persanol butcher,fence,wardrobe function ect ect. If you set up a wagon circle members from your posse or gang could join and have a base of operations when one player leaves said circle as long as one member is present in the circle. possible limits small 4 player medium 8 player and large 12. Wagons can also very just like horses for different purposes. Bounty targets: similar to Headhunter in GTAO random bounties placed on a single NPC or NPCS guarded or not for exp and money reward with options of looting treasure maps ect ect. Posse rewards: give ability for toggling money and xp sharing for party members in a posse IE: as mentioned above with the bounty target sharing money and exp aswell as sharing hunting and fishing money that way it gives players a benefit to being in a posse other than mere numbers and a social benefit for players teaming up for hunting/ fishing runs. More Hostile NPCS: Bandits with already having gang hideouts why not add random NPCS to encourage honor in hunting them or finding them with various rewards. There are alot of random "Ghost" buildings and wagons adding bandits to these areas gives more to do and benifets the group. So makes it easier to get back on the good side of honor system. Gang system: as posses are already a temporary fix having a "Gang" would be similar to a Clan or other ideas based off it. Posses being for random people but a gang would have more functions somewhat close to CEO or MC in GTAO. Daily hunts: every day new "Hunts" for specific animals to reward players something similar can be done with fishing aswell. With rewards accordingly. Animals: with already having alot of different animals oxen, sheep, goats, yaks, mountain lions, Panthers, miles, donkeys. can all be added for even more hunting opportunities. Tamed horses: being able to capture and Tame horse for either selling or personal use would be a nice way for additional profit similar to CEO car wharhouse missions. Same goes for stolen wagons and horses. These are just some ideas that have crossed my mind I think they would fit the time of the game and add a unique dynamic to online play.
CosmoKramer Posted March 22, 2019 Posted March 22, 2019 There's a lot of scope still for period 'correct' activities and events to be added to online so I really hope we don't get a repeat of all the ridiculous (and massively overpriced) content that ruined GTAO.
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