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Trolls, Griefers and the Hall of Shame


Redstaski
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Before I start listing the perps, I thought it would make sense to see what other members think. What I propose is listing  players to avoid in online play, you know the type, random players intent on causing as much grief to other players as possible. Not sure this will have much effect, trolls are unrepentant jerks, but it might lessen our frustration by being forewarned.

The criteria for an online player to be listed here is simple, any random player who frags another player who is peacefully riding, hunting crafting or otherwise engaging in non aggressive behavior.

Red Dead Redemption 2_20181203224336.jpg

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Hi Red,

While I completely understand your intention here and I could see this as a way to block users who troll casuals, the forum rules still apply here as well:

Quote
  • Name and shame: Please don't be tempted to"name and shame" or call out other players in Red Dead Online that you might have had a dispute or other issue with. We don't allow those sorts of posts.

I'd rather respect the rules in this case.  I know it's our posse forum but it's still their house.  Hope you understand.

Having said that, I've spent a few minutes each session simply observing player behavior and then blocking those who are obviously trolling others.  I have heard that when you block someone it will not match you up with them in RDO.  Do you know if this is true?

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That sounds good, I will not name and shame, not wishing to start any flame wars this makes sense.  In regards to Rockstar not matching you up with any one you have previously blocked, I am not sure if this is true I would think that would be part of the PSN service. For the most part after I block a troll, I never see them again so there must be some kind of filtering going on somewhere in the network.

Even though RDR 2 is still in beta, it's a troll/griefer fest with, from what I can see, little potential for change. Until there are stronger penalities for players who decide that random unprovoked attacks on other players are the way to go, it will simply become GTA V set in 1897. The question for Rockstar is who will provide the better income stream, griefers or grinders? Games are are an industrial product designed to create profit and are subject to all the market pressures like most consumer goods, RDR 2 online will follow the money.

 

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Seems a shame when you are just riding along and someone for no reason other than they can, can just kill you. The same player followed me for ages killing me almost every time I re spawned.  It's not like they get all your weapons or money, they just do it for fun and I guess unless Rockstar change this, they will continue picking on the noobs ( and not very good players) like myself.

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On 12/8/2018 at 5:29 AM, chocolatefinch said:

Seems a shame when you are just riding along and someone for no reason other than they can, can just kill you. The same player followed me for ages killing me almost every time I re spawned.  It's not like they get all your weapons or money, they just do it for fun and I guess unless Rockstar change this, they will continue picking on the noobs ( and not very good players) like myself.

Here's what I do when playing solo....

Since you don't know where players are beforehand, I usually choose to spawn into the Ambarino region which is typically vacant IME.  Immediately, I will crouch which keeps you from being detected.  I pull out my weapon, check the minimap and then the big map if everything is clear.  

I will take a little time looking at the players on the map taking note of where they are and then I plan my destination, hunting area, etc.  SOmetimes I will even take a minute to see who might be the obvious trolls killing others players, etc. and then block them as an extra measure for future sessions.  ......I will also take note of where they are and make especially sure I avoid contact.

I constantly check my minimap for blips but I rarely put myself in a place where players show up on it.  If they do, I reassess my situation on the big map, observe and make a decision on where to go from there.

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On 12/12/2018 at 7:55 PM, Kean_1 said:

Here's what I do when playing solo....

.................. to see who might be the obvious trolls killing others players, etc. and then block them as an extra measure for future sessions.  ..............

Hi. So, online noob question, since I'm still running story mode.... when you get online to join a posse, is it always with other players all in the map ? I mean no coop just for a few and nobody else around ? I mean pure coop, doesn't exist yet ?

I'm just remembering the old coop at Undead Nightmare with the waves... :-).... if it's not there yet, no problem.

Are we using a "posse tag" to identify us from RDR2.org and this specific posse ?

Thanks, ciao !

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1 hour ago, Mpegforever said:

Hi. So, online noob question, since I'm still running story mode.... when you get online to join a posse, is it always with other players all in the map ? I mean no coop just for a few and nobody else around ? I mean pure coop, doesn't exist yet ?

I'm just remembering the old coop at Undead Nightmare with the waves... :-).... if it's not there yet, no problem.

Are we using a "posse tag" to identify us from RDR2.org and this specific posse ?

Thanks, ciao !

When you create a posse in game, you can send invites to anyone you wish that is in your session.  You can make the posse private (invite only) or public where anyone in the session who wants to can join in.  

With friends, they will need to either join your session or you can invite them.  You then would need to send an invite to join your posse.

You can name your own posse anything you want and change it whenever you wish.  Temporary posses will go away when the session ends and/or is disbanded.  Persistent posses cost $200 IIRC, can contain up to 7 players (vs. 4) and will remain available to use. 

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Haven't had much luck with running a posse, too few players on at a particular times. Random players in the lobby are a crap shoot, you don't know if they will frag you at the end of a mission. The trolls and the griefers seem to be fewer in number but the hog tying awards almost guarantee that this will be a ongoing problem. For the most part the online play seems to follow the GTA V pattern, you are a target as soon as you leave your campsite and as long as you remember that you will be okay. So far the best areas I have found for crafting/hunting are Ambrino and Rhodes (when nobody is around), its important to be near a butcher if you concentrate on hunting.  A prime, 3  star deer carcass will get you $7, playing a Stranger mission will get you $10 maybe so if you need $$$ trying hunting. The Bolingbock sniper rifle with standard bullets will take down most big game with one shot, I even use that rifle in Story Missions to pick off NPC's, one shot will usually take them out.

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