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Nintendo Addresses Red Dead Redemption 2 On Switch


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Leading up to the release of Red Dead Redemption 2, rumors and high-hopes for other platforms beyond the PS4 and Xbox One getting the game swirled.

The two main subjects of these rumors were of course PC and the newest arrival on the console scene, the Nintendo Switch. Now, in an interview, Reggie Fils-Aime, Nintendo of America's COO, has spoken about Red Dead Redemption 2 and why it likely won't appear on the platform.

With regards to the rumors and speculation about Red Dead Redemption 2 on Switch, the general consensus was that an actual port is unlikely. Some named the console's hardware as the reason, however the fact that Bethesda's DOOM appeared on the console, and Assassin's Creed Odyssey saw a limited streamed release on the Switch in Japan, meant that technically it would be possible to, in some form, play Red Dead Redemption 2 on the platform.

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The second main concern was the incompatibility with Nintendo's profile. In spite of the DS, Wii and Wii U all having games with violent and sexual themes in their libraries, some still think Nintendo is so hell-bent on retaining their family-friendly persona that Red Dead Redemption 2 would have been too graphic to be picked up by the company. We now know that neither of these suspected issues had anything to do with the lack of a Switch port of Red Dead Redemption 2.

Speaking with The Hollywood Reporter, Fils-Aime touched upon the topic of Red Dead Redemption 2. He spoke highly of the game and outright said that they [Nintendo] would welcome the game on their platform.

However, RDR2 had been in development for years already when Nintendo revealed their new console to publishers and developers in the industry. Since Red Dead Redemption 2 was the first game Rockstar had developed from the ground up for the current console generation, the underlying code was tailored specifically for the Xbox One and PlayStation 4.

We’d love for it to be [on Nintendo Switch]. But again – and this is where there needs to be an understanding of just the development process – Red Dead has been in development for years, time that predated any communication of Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportunities.

Red Dead Redemption 2 was extremely far along in development by the time Take-Two and Rockstar were notified of the Switch's existence, and the game had already suffered two delays meaning that the dev team really wasn't in a position to take on a new project, porting the game to Switch.

While all this this doesn't exclude the possibility of Red Dead Redemption 2 making its way to the Nintendo console in the future, it makes it clear why it hasn't happened yet.

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Take-Two has been supporting the Nintendo Switch with games since day one, with some of their IP appearing in the console's announcement trailer. This clearly shows that both companies are keen on co-operation, so don't let those hopes of a future Nintendo Switch port of Red Dead Redemption 2 get dashed quite yet.

The post Nintendo Addresses Red Dead Redemption 2 On Switch appeared first on RDR2.org.

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Is the Switch x86 architecture?  The ability to stream it may be the only way, but that kind of tech is a few years off.  I think Microsoft is in the demo'ing stage of streaming AC Odyssey with their Azure servers.  It's not yet perfect.

In terms of the bigger picture, streaming may be Nintendo's only way of surviving going forward, because when you think of it, the Switch is basically a home console that you can play as a portable handheld.  Game streaming, however, will provide that convenience on any mobile device. 

And on another note, I'd love to play some Mario Odyssey, but I have no need for a Switch.  Nintendo should start thinking about their IP, rather than their hardware.  If Nintendo created their own digital store for other platforms, they'd actually get me to purchase some of their games.  Anywho, I digress.

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On 12/16/2018 at 5:27 PM, X S said:

Is the Switch x86 architecture?  The ability to stream it may be the only way, but that kind of tech is a few years off.  I think Microsoft is in the demo'ing stage of streaming AC Odyssey with their Azure servers.  It's not yet perfect.

In terms of the bigger picture, streaming may be Nintendo's only way of surviving going forward, because when you think of it, the Switch is basically a home console that you can play as a portable handheld.  Game streaming, however, will provide that convenience on any mobile device. 

And on another note, I'd love to play some Mario Odyssey, but I have no need for a Switch.  Nintendo should start thinking about their IP, rather than their hardware.  If Nintendo created their own digital store for other platforms, they'd actually get me to purchase some of their games.  Anywho, I digress.

I felt the same way, but I was lucky that my kids wanted a switch for Xmas so I bought it for them. So now I can enjoy my own PRO and XoneX and at the same time have excuses to play on the switch 🙂 I honestly do not think the switch is a very great console for “adult” players but there are some games that are just awesome. 

 

In the end I think you are right, if Nintendo want to survive and even flourish in the console market they need to change their approach. I also believe that streaming games is the future, it is just how far away that future is that is debatable. 

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On 12/17/2018 at 12:02 PM, Minimoni said:

 I honestly do not think the switch is a very great console for “adult” players but there are some games that are just awesome.

Nintendo's primary focus is for kids 6 to 15. It has been that way since the 90's. I am fine with that because there are games that work for all ages, even adults like Zelda, Smash Bros, Mario Kart and the like. The thing that I don't like is how they made it about taking with you so the style of the console and the controls as they are without buying extra accessories is just annoying. 

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4 hours ago, VampireKrush said:

Nintendo's primary focus is for kids 6 to 15. It has been that way since the 90's. I am fine with that because there are games that work for all ages, even adults like Zelda, Smash Bros, Mario Kart and the like. The thing that I don't like is how they made it about taking with you so the style of the console and the controls as they are without buying extra accessories is just annoying. 

I agree to what you say, it is obvious that Nintendo focuses on other demographics compared to Microsoft and Sony. But in the long run I think that is a mistake from Nintendo. I am 36 and have played since the first famicom and I still enjoy Mario and Zelda games. The issue here is that I would probably enjoy those games even more on the Sony or Microsoft consoles. 

 

I did buy a switch for my kids and not only was it very expensive considering the hardware one payes for, it is also very noticeable if one is a Playstation4 or Xone player that the hardware on the switch limits the games performance to a state that does not make them that enjoyable. Gaming nowadays are not only or even primarily for kids and teens and my very amateurish assessment is that Nintendo needs to grasp this instead of producing new consoles with way to short intervals.

 

So even if some Switch games are still awesome, they could be even more awesome on other consoles.

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