Purist Posted December 21, 2018 Share Posted December 21, 2018 As a huge fan of RDR1s PVP, the PVP modes in RDR2 are a huge disappointment to say the least. Rockstar desperately need to overhaul this mode and remove/add certain components. Aiming: While RDR1s gameplay was more reliant on your skill at headshotting and timing your roll, RDR2 is more reliant on who has the better ability cards and the fuller deadeye/core. PVP should scrap the entire core and aim sway mechanic during matches, or just give players an empty core to start with however remove the aim sway and accuracy penalty. Aiming should be entirely dependant on your ability to snap and flick to get head shots. if you aim at someones head, it should hit them in the head. Ability Cards: These need to be scrapped entirely from PVP modes. its entirely unrealistic and unfair that if two players run into each other face to face, one can potentially tank 3 to 4 head shots with a bolt action while being able to pop the other in the head with a varmint rifle. These modes need to be more balanced so that every 1 on 1 encounter is even (other than accrued deadeye from previous kills) and reliant entirely on each players skill/accuracy/speed in the instant. RDR1 did this perfectly and it was entirely possible for a decent skill player to come face to face with 3or 4 other players and outshoot them all through timing of rolls and headshot accuracy. Spawns: We all know the spawns in RDR2 PVP modes are a joke. The maps are far to large and you tend to spawn so far out of town you are running sometimes for a good 30 seconds+ to get back into the action. Either this or the game will repeatedly spawn you in the same open location both other players to pick you off over and over frm the safety of cover, full deadeye (perfect aim advantage), and ability cards nonsense. Some of the maps such as Tumbleweed have you spawn so far away on top of hills or other side of mountains etc, While Blackwater can spawn you waist deep in the river. Instead, all spawns should be evenly scattered around the outside edges of towns, not out in the wilderness requiring you to run back to the map. Weapon Cocking: This is annoying to say the least. Its all well and good to require you to **** your weapon, but the game as it sounds now, magically un-***** your weapon after you perform the slightest action outside of running or jumping. Climb a fence?, re-****, climb a box?, re-****, switch weapon back and forward?, re-****, drink a tonic?, re-****. The game needs to remember the cocking of weapons and only require a re-**** after a bullet is fired. Map Blips: This is far too inconsistent, either make everyone appear all the time, or make no one ever appear or turn the radar off entirely. I would tend to go with make everyone visible always, this ensure everyone always knows where everyone else is and matches are faster paced as players don't need to search around for the enemy. Anyway these are my two cents. Though I am sure I can think of other gripes. They may as well also scrap the Battle Royal Also and replace it with decent modes from RDR1 such as grab the bag. Link to comment Share on other sites More sharing options...
Poggy Posted December 21, 2018 Share Posted December 21, 2018 The most important thing is options. choose your mode, choose time, choose team, choose map, choose load out, choose free aim or auto, choose private lobby, etc etc 1 Link to comment Share on other sites More sharing options...
Kean_1 Posted December 21, 2018 Share Posted December 21, 2018 (edited) I like how the lack of "realism" is brought up and then an argument for being able to "roll, snap and flick" to get headshots more easily. Edited December 21, 2018 by Kean_1 2 1 Link to comment Share on other sites More sharing options...
cory206 Posted December 21, 2018 Share Posted December 21, 2018 As a huge fan of RDR too, Purist, I have to say with respect that I didn't understand a lot of what you said. I'm afraid RDR is just so accessible to (often older) casual gamers, and takes place in such a familiar world, that I think you'll find more people than usual depending on the aid of mechanics. I'm not even completely sure what the Ability cards do yet and my use of Deadeye is pretty haphazard still. If I kept my gun cocked while I'm running about I'm sure to shoot someone friendly, and some of us need a good spawn distance (in Free Roam at least) so we can run like squealing hogs when we get a headshot from a xx-ninjakilla-xx with a rolling block on our way into the hairdressers. ("Leave it Esther, t'aint worth it, just ain't worth it...") I'm partly joking, you don't want to mess with me some nights, getting to L40 ain't pretty 😉 I'm just saying it's the kind of game I take to because I know it's not full of crack shooters with lightning reflexes and a thirst for headcounts. It's a big hit, so everyone's here and I can survive 5 minutes in Valentine! Hurray! I really hope you can enjoy the game too, but you probably have a much wider range of options than some. And, as I keep telling myself it's early days, so you might get some of what you want in time. Link to comment Share on other sites More sharing options...
Truth Posted December 21, 2018 Share Posted December 21, 2018 10 hours ago, Purist said: This is annoying to say the least. Its all well and good to require you to **** your weapon, but the game as it sounds now, magically un-***** your weapon after you perform the slightest action outside of running or jumping. Climb a fence?, re-****, climb a box?, re-****, switch weapon back and forward?, re-****, drink a tonic?, re-****. The game needs to remember the cocking of weapons and only require a re-**** after a bullet is fired. How does that not make sense to you? You make sure your gun is safe before doing something else. @Kean_1 what would you do if your kid had a gun cocked and loaded and chose to start jumping fences with it? Link to comment Share on other sites More sharing options...
Kean_1 Posted December 21, 2018 Share Posted December 21, 2018 (edited) 38 minutes ago, Truth said: How does that not make sense to you? You make sure your gun is safe before doing something else. @Kean_1 what would you do if your kid had a gun cocked and loaded and chose to start jumping fences with it? Well, for one, my kid is too young at this point in his life to be handling guns but I wouldn't recommend anyone jumping fences, holstering or otherwise handling a weapon in a "ready to fire" state unless they are actually ready to shoot. That would go for several of the real life counterparts of the weapons repesented in this game that have no safety and are ready to shoot with just a pull of the trigger once (for example) the hammer is cocked back. You would be asking for a negligent discharge to happen. IMO, the "recocking" of most of these weapons makes sense to me. Howvere, rechambering a round each time in the "bolt action rifle", not so much but then again, I'm not familiar with the Krag's (the real life rifle's) safety features, quirks, etc. .....but beyond all this nonsense, it's just a game with a touch of historical accuracy, a dash a realism, some randomness and other features to make the game more immmersive. .....and I think they got it right for the most part to keep it still fun. ...btw, not too sure why you were asking me this question. I wasn't agreeing with the OP. Edited December 21, 2018 by Kean_1 1 Link to comment Share on other sites More sharing options...
Truth Posted December 21, 2018 Share Posted December 21, 2018 (edited) 16 minutes ago, Kean_1 said: ...btw, not too sure why you were asking me this question. I wasn't agreeing with the OP. Just recalled a discussion from another thread. I guess it was @BropolloCreed79 that was getting his kid into it. Either way, I remember you two discussing gun safety and whatnot, that's why I asked. Edit: and I have no "real" knowledge of gun safety Edited December 21, 2018 by Truth Link to comment Share on other sites More sharing options...
Kean_1 Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, Truth said: Just recalled a discussion from another thread. I guess it was @BropolloCreed79 that was getting his kid into it. Either way, I remember you two discussing gun safety and whatnot, that's why I asked. Edit: and I have no "real" knowledge of gun safety Ahhh.... Guess I read it the wrong way, sorry. Yeah, Creed and I had that discussion about kids and when they're ready, etc. Although mine isn't, there are still basic safety rules I teach him if he does encounter any guns. .....stop, don't touch, leave the area immediately and tell an adult (preferably my wife or myself). As shooters/owners, we abide the same simple rules 1) Treat every gun as if it is loaded 2) Never point a gun at anything you're not willing to destroy 3) Keep your finger off the trigger until you're on target and ready to fire 4) Know your target and what is beyond. There are variations of the verbiage and even additional rules but those are typically the primary ones that you'll hear. You obviously should know how a particular weapon operates before handling it (e.g. so you know how to clear it), know the correct ammunition type to use (it might fit and even be the right caliber but not what is recommended for the weapon), use eye and ear protection, etc., etc. It's funny, I've been complimented before in a gun shop when I cleared a weapon the clerk handed to me even though he just checked it himself 10 seconds prior with me watching. I told him that I always treat every gun as loaded which means I'm going to check it myself regardless and then still treat it like it's loaded. .....first rule. With years of repetition I find these things to be second nature. I'm also find myself to be very attuned to what others are doing around me when they are handling guns at a range, in a shop, etc. Gun safety is the utmost importance and something I take very seriously. .....as should everyone. 1 Link to comment Share on other sites More sharing options...
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