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Hardcore Freeroam


Rithx
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I really enjoyed in Red Dead Redemption that when you played in hardcore free roam no one showed up on the radar unless they are running or shooting. I really hope in Red Dead Redemption 2 that they keep this concept because it added a element of surprise when you wanted to sneak up on the public enemy or ambush a posse. I know it will be sorta annoying at time especially how Gta online introduce free roam events but instead of showing the exact location of someone just say the general area like for example if they were in Armadillo say Armadillo but not have there exact location so they can sneak around in building and etc  

Edited by Rithx
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Hmmm...I didn't play a lot online but I do agree that it would kind of suck if you were always visible to other users without actually being in their line of site (of course having a bounty on your head would be a different story).

The whole point is exactly as you've mentioned: Wait until the sun sets and then carefully sneak up on a camp of other cow-folk. Wait for your gang to get into position. Signal and hopefully kill (or take hostages, we always need more women back at camp lol).

I'll never forget when I did try to get into GTA V online: I was just screwing around exploring when this chap came up to me in that friekin' hard-core shielded car you get in "Trevor" country when playing single-player. I thought "hello friend!" and he thought "SQUASH". Of course I got a few shots off but I think they just bounced right off barely damaging his paint work. Now I know all players show on that map however it would suck if that was always the case when you go into some of the other game modes that I've not bothered trying.

Duke.jpg.d83a172dc62b6b220ace0bfdfed72b79.jpg

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4 hours ago, Jamesie said:

Hmmm...I didn't play a lot online but I do agree that it would kind of suck if you were always visible to other users without actually being in their line of site (of course having a bounty on your head would be a different story).

The whole point is exactly as you've mentioned: Wait until the sun sets and then carefully sneak up on a camp of other cow-folk. Wait for your gang to get into position. Signal and hopefully kill (or take hostages, we always need more women back at camp lol).

I'll never forget when I did try to get into GTA V online: I was just screwing around exploring when this chap came up to me in that friekin' hard-core shielded car you get in "Trevor" country when playing single-player. I thought "hello friend!" and he thought "SQUASH". Of course I got a few shots off but I think they just bounced right off barely damaging his paint work. Now I know all players show on that map however it would suck if that was always the case when you go into some of the other game modes that I've not bothered trying.

Duke.jpg.d83a172dc62b6b220ace0bfdfed72b79.jpg

Yeah when I usto play Red Dead Redemption hardcore free roam me and my friend would camp gaptooth ridge and once the posse whose taking the 6 horse stagecoach we would kill them and take it for our self and have them chase us 

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I think this should be an option. Like maybe have it where you have standard and hardcore servers. This way, the people who don't like that concept can avoid it all together. I am a casual player and I would get mighty pissed if I was doing something and people just kept running over to me to screw me over because they seen me close on the map. 

Plus it is about gangs so being in stealth makes more sense. 

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I was thinking about something with Sims (don't laugh) that could work and this idea would fall into it. 

Basically, they could have maybe 3 different types of servers. One would be for casual players where they can remain hidden and do their own thing if they wish. Another would be for intermediate reward hunters, people looking to play it and complete things, not looking to screw around. The last one can be like the one you mention here, hardcore, anything goes, no one is safe unless you actual find safety (in your home for example). 

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On 8/25/2017 at 6:49 PM, ChrisCr0ss said:

I was thinking about something with Sims (don't laugh) that could work and this idea would fall into it. 

Basically, they could have maybe 3 different types of servers. One would be for casual players where they can remain hidden and do their own thing if they wish. Another would be for intermediate reward hunters, people looking to play it and complete things, not looking to screw around. The last one can be like the one you mention here, hardcore, anything goes, no one is safe unless you actual find safety (in your home for example). 

This would likely cost them more money though. Do you think Rockstar will fork out more funds to host "special" servers like this? If they do... We will likely be paying for it be it in DLC (expensive) or "expansions". 

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  • 2 weeks later...

 Just a few thoughts...I personally hope they keep the hardcore mode as well.  I played mainly hardcore because it is way more challenging.  Actually, I think it would be awesome if they had a game mode where even if you had your weapon drawn, or were running/moving, you still did not show up on the map.  In other words, you could walk right by someone in a town or wherever, and not even know if they were an NPC or not.  There's nothing more frustrating than trying to clear out a gang hideout, and someone transporting to your area just so they can shoot you while you're preoccupied. If you weren't on the map at all, they would not know you're there unless they notice you in passing your area. That would be more realistic.  I also HATE the bright neon green star or whatever symbol, hovering above your head. It's kind of hard to hide from someone with this heat score symbol telling everyone where you are.  It would also make it more challenging when you're trying to find someone.  I'm not saying to ditch the Normal game mode, of course, but it would be fun for a lot of players to implement this challenging mode.  You could even keep the Friendly mode for the more unskilled players who like to just run around and shoot horses. I also think that if you level up in one mode, you shouldn't be able to carry it over to the other game mode. For instance, if you reached level 25 in Friendly mode, then go over to hardcore, you would still have to start at level 1 in Hardcore because your progress was reached in Friendly mode.  

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  • 2 weeks later...
On 9/9/2017 at 9:04 AM, Jackthestripper said:

 Just a few thoughts...I personally hope they keep the hardcore mode as well.  I played mainly hardcore because it is way more challenging.  Actually, I think it would be awesome if they had a game mode where even if you had your weapon drawn, or were running/moving, you still did not show up on the map.  In other words, you could walk right by someone in a town or wherever, and not even know if they were an NPC or not.  There's nothing more frustrating than trying to clear out a gang hideout, and someone transporting to your area just so they can shoot you while you're preoccupied. If you weren't on the map at all, they would not know you're there unless they notice you in passing your area. That would be more realistic.  I also HATE the bright neon green star or whatever symbol, hovering above your head. It's kind of hard to hide from someone with this heat score symbol telling everyone where you are.  It would also make it more challenging when you're trying to find someone.  I'm not saying to ditch the Normal game mode, of course, but it would be fun for a lot of players to implement this challenging mode.  You could even keep the Friendly mode for the more unskilled players who like to just run around and shoot horses. I also think that if you level up in one mode, you shouldn't be able to carry it over to the other game mode. For instance, if you reached level 25 in Friendly mode, then go over to hardcore, you would still have to start at level 1 in Hardcore because your progress was reached in Friendly mode.  

It also is more fitting for the times. Like why would we show up on a map? I would actually love it if they did a feature where a "wanted" player would only show on the map if one of the other players gets him in direct view. The man hunt for said player would become very interesting and he would then have to hide and watch all angles like you would in real life had you been on the run.

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