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How should damage be gauged?


bluntTR4P
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I am assuming it will be the standard blow to the head is a one and done and everything else on the body is gauged by how it would be in real life. Needing less ammo around the center and to the head vs arms and legs. If I am not mistake this is how RDR was but a bit sloppy as sometime's shots to the head wouldn't = a head shot (one bullet kill). 

 

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I don't understand the question. Like in terms of online, I am sure it will be just as you said and it is smart to have it this way. It makes it fair. GTA V plays to this model as well. If you can shoot someone in the head and they only take on a lot of damage, that isn't realistic. 

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On 9/4/2017 at 11:46 AM, Jamesie said:

I just want those NPC's to dance properly when I shoot them in the leg, butt, arms, etc. lol.

Some of the shots from here are pretty funny too - check out around the 50 second mark.

 

lmao Great video I laughed hysterically! I love around the 1:15 mark, the old man in the chair in the poker room has C3P0 eyes lol! 

bandicam 2017-09-09 09-17-35-175.jpg

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  • 2 weeks later...

As long as they make it more realistic, I am fine with that. It doesn't have to be 100% accurate in terms of where the bullet goes. I get that sometimes minor glitches happen in games. I just don'e want the crap we see in the video above to be in this one. 

Funny, yes but for the love of God, let it be fixed lol

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