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Posted
12 minutes ago, HuDawg said:

Players shouldn't be allows to run players off?  I disagree..  I can think of many reasons why they should be able too.  

Also most players want a private lobby or friendly lobby.    The people who stop playing will mostly stop due to lack of private lobbies..  and lack of free aim.  

None of your suggestion will stop griefing.   And giving players private lobbies or friendly type lobbies isn't a FU.   Its a solution to a problem.

No amount of band aids will stop players from 'griefing'.    Except passive mode.. and passive mode is dumb, so might as well add proper lobbies for players tastes

Actually I want the fix..  You want the band aid.    

Because private lobbies does fix griefing.  Your band aid ideas don't.

A big snoopy band aid..   lol?

I've yet to see any idea that could stop me from killing someone over and over again.    Not one single idea.

Sure they can improve the blips and add lawmen.  And that would make it more enjoyable.  But it doesn't stop anyone from 'griefing'.  

 

Lobbies equal band-aids.  They don't fix.  Players who go to a private lobby and get locked out of missions, leave because they get punished for using private lobbies.  

Rockstar has stated they want to fix the griefing issue.  In the past they never wanted to fix it.  They never even tried.  They created more weapons for griefing.  You can keep trying to argue it's ok.  it simply isn't.  You can keep trying to argue that private lobbies fixes everything.  It hasn't.  

If Rockstar wants to fix it and wants to keep everyone playing PvEvP freeroam.  Then a fix needs to be applied.  Griefers will be offended, but if done right then they will stop griefing and turn to PvP players for attention that the sincerely need.   

For those that need the anything can happen and attack those who don't want to be griefed can still play the game.  The answer shouldn't be quit playing, cause another player isn't good enough to actually PvP against other PvP players.  If you want challenge, if you want to be the best.  Attacking those who don't fight back makes players look like idiots.  In PvEvP modes both sides of the community is suppose to co-exist.   That work if you let one side run the other off from the game.  That is ignorance on any who believe that it is.

Posted
14 minutes ago, HuDawg said:

The people who stop playing will mostly stop due to lack of private lobbies..  and lack of free aim.  

I stop playing when R* disconnects me from their service every fifteen minutes.

2 hours ago, YodaMan 3D said:

Game companies can fix griefing, but they have actually try and not ignore it.  Which is currently being done in all PvEvP games.

They can't claim that they care when they design the mechanics of a game to specifically suit the activity.  

There's a reason traditional MMOs had segregated servers for PvP and PvE, and why now, the undisputed Emperor of MMOs, WoW, has gone to an individual toggle for PvE and PvP status by player, within the same server.

PvEvP is a euphemism.  A lie.  If you can attack another player, it's PvP, period.  Adding in a third-party, such as NPCs does nothing to alter the fact that players can actively attack other players.  If anything, the true designations should break out to PvP, PvE (with "E" changing from "Environment" to "Everyone" or "Everything"), and "PvN" with the "N" standing for "NPC".

It's sloppy, lazy, uninspired design.  For my money, the trend towards "PvEvP" games is just as much an indictment against the industry as the blatant copying of the "Battle Royale" phenomenon.  If R* really cared about the online portion as much as the single player story mode, they'd devote resources into creating something new or different to set them apart from their peers in the MMO or "Games as a Service" arena.  And make no mistake, RDO is being built as a Service.

 

  • Like 2
Posted (edited)
9 minutes ago, YodaMan 3D said:

Lobbies equal band-aids.  They don't fix.

Lobbies = Fix.

 

You want the band aid (s)

9 minutes ago, YodaMan 3D said:

Rockstar has stated they want to fix the griefing issue.  In the past they never wanted to fix it.  They never even tried.  

They never tried?

In GTAO.  They have wanted levels and cops.  Bad Sport lobbies.  Insurance..  And Passive mode.

All of that is used against players.  And none of that stop griefers.

 

In GTA O.  You can have cops chasing a griefer around.  Who if you defend yourself against the griefer, all the cops chasing the griefer stop and shoot the player defending themselves.

Seems to me the only reason you're against private lobbies or friendly lobbies is that you're worried about R* block some content?  Well, if the content is pvp related it should be blocked.    Ifs it not pvp related it should be playable.  

This isn't that complicated.  Its far more easier to create separate lobbies than to police all forms of hostile player actions.

 

Edited by HuDawg
  • Like 1
Posted

Well hopefully they hurry up and do the update to show the good, bad and the ugly by changing the players blips on the map for other players to know who is who. Their is so much for them to work on. No matter how much pressure they get, they will continue the same pace. R* Is good enough that they know we can wait.

  • Like 1
Posted
35 minutes ago, HuDawg said:

Lobbies = Fix.

 

You want the band aid (s)

If your goal is to fix griefing.  There no fix if you don't fix griefing.  Feel free to take you band-aid and go home.  Now if they state FU to part of their player base and say nope we won't do it.   They have blatantly stated, "They will fix the griefing issue."  That may mean they will slap a great big snoopy band-aid on it and create extra lobbies.  Did they fix it?  The answer is still no.  Feel to argue till you turn blue.  Lobbies = Band aid.  

 

41 minutes ago, HuDawg said:

They never tried?

In GTAO.  They have wanted levels and cops.  Bad Sport lobbies.  Insurance..  And Passive mode.

All of that is used against players.  And none of that stop griefers.

Wanted levels and cops?  In the beginning this helped, except they wasn't there to stop Griefers.  They was there for whenever or whoever created crimes.  They then gave faster cars and flying machines that was all bullet proof.  Which made them immune from any damage that the NPCs could or would do.  Wow, they must have taken all of 30 secs to make and ruin that concept.

Bad Sport Lobbies?  I don't ever recall anyone getting a naughty point and being put into a bad sport lobby.  I know more then a few that was really bad sports on a regular basis.  Once again.  Really they didn't do anything here either.

Insurance?  Ok, so after griefed you could get your vehicles back after the fact that someone else destroyed them.  WOW!   How is that not the most legendary concept of all time.  Well, except it didn't recover your loss of time, xp, or money which may have been lost from a griefer.  Still pretty special anti-griefing tool right there.  I bet it made Griefers tremble in fear and say, "I won't ever grief ever again!"  No.  They actually made more super vehicles to destroy even more faster.

Passive mode?  Another great plan griefer made tool, not anti-griefing.  It allowed players to stay protected from being shot long enough that players during  mission could do nothing and the switched by a griefer to attack and then switch back so the player could do nothing to about it.  

If this is what you think are great anti-griefing tools.  You missed Anti-griefing 101.

57 minutes ago, HuDawg said:

Seems to me the only reason you're against private lobbies or friendly lobbies is that you're worried about R* block some content?  Well, if the content is pvp related it should be blocked.    Ifs it not pvp related it should be playable.  

This isn't that complicated.  Its far more easier to create separate lobbies than to police all forms of hostile player actions.

I am against private lobbies mostly because I am against griefing.  I do consider blocking content, to force players into a griefing situation, so that they can play content that PvP isn't required.  

All those missions in GTAO that got blocked from private missions, cause players got their panties twisted that a PvE player could complete it without their interruption.

So let's break down the current state of RDO, I can't think of one stranger mission that after it starts, it doesn't say that others have been alerted to what your are doing and can get involved.  So not only do you encounter NPCs and PvP.  Private lobby with Rockstar history.  Those missions will be yanked.  Why do you ask?  Can players much like yourself will say those are too easy without PvP.   You are right to a point, they are easy.  Question is why does it require PvP?  It could have more NPCs, the NPCs could be made more difficult.   So all PvE will have in their lobbies, will be fishing, hunting, and six story missions to do till their nauseous.  Meanwhile, PvP players get all those missions, story missions, fishing, hunting, and PvP.  To top it off, they get them probably making it a lot more money and xp doing it that way.  So they get to unlock everything 1st.  

So wow, your right give us all lobbies and block everything and screw the PvE players.  As long as you're happy.  Who cares that Rockstar pissed off and told FU to.  We only care about those poor misunderstood griefers that no one likes.  Boy if only Rockstar had a brain cell between them and could actually fix griefing.  They could save time and money and have everyone on the same server wanting to play in the same instance.

Meanwhile the only mission I can think of in the current state that requires PvP is assassination, where a bounty is placed on an unexpecting player.  Now exactly happens there.  Oh yeah, generally the player just runs the other from your posse and you are so far away that you won't ever catch them.  Now that is real PvP right there.  That should make you so happy to keep that mission.

You really should consider that I am not budging on my point of view.  I know I am right.  Griefing needs a fix.  According to Rockstars track record, they won't if they continue to the GTAO treatment.  

Posted
1 minute ago, YodaMan 3D said:

If your goal is to fix griefing.  There no fix if you don't fix griefing.  Feel free to take you band-aid and go home. 

 

How  does a griefer,... grief you in your own lobby?  

You want the band aids..  Evertime you come up the non sensical solution.. Its a "BAND AID".  And it also doesn't work..

4 minutes ago, YodaMan 3D said:

So wow, your right give us all lobbies and block everything and screw the PvE players.  

If that's how you see..   Then YES!

Even garbage ass Fallout 76 is getting its own PVP severs.  Because you can't have both without ONE side (Be it pvp or pve) being all kinds of ****ed up.

Band Aids don't work.   Lobbies do.

Posted
20 minutes ago, YodaMan 3D said:

Bad Sport Lobbies?

aka: Salt Mines 2.0.

Because they worked out so well for Gun/Illfonic....

1 hour ago, HuDawg said:

And none of that stop griefers.

Are they really that much of an issue at this point?  Granted, my online time isn't as robust as others', but I have a difficult time believing that the "griefing" issue is as widespread or pervasive as it's purported to be on these boards.

The possibility that it could happen doesn't necessarily mean that it will happen, and I can say for certain that I've had far more positive interactions with unknown players than negative ones.  It does happen from time to time, but I don't see it being as big an impediment to the growth of the online community as the absolute dearth of content or connection issues.

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