I’ve played various online games on console and computer going back... a long ways. Even as a class team lead and formal beta tester on two. So I won’t go into all the details unless it seems relevant, just trust me that my reason for asking involves a couple encounters, and reviewing videos frame by frame before I ask this below. (I have only been doing RDR a few weeks though, so I’m not fully boned up on it yet).
I had an experience yesterday where I landed 3 shots, express ammo, Springfield rifle, rifle at 95% condition, on an enemy player. He was horseback, I was on the ground. (Yes I hit him, not the horse). He was swerving AWAY from me after a failed pass shooting at me, so I landed all these while he was not shooting me (he couldn’t get health from Strange Medicine). I landed the 3 shots as fast as I could reload, and I have Peak Condition III (much more damage when my stamina is above 75%).
Yet, I still didn’t kill him.
So, I look after the fight and see he’s level 88. I was level 43 at that time.
Even if I hit one of those shots as a headshot which got nullified by ‘always have one’ card, the other 2 shots should have killed... pretty much anyone, in my experience.
Since I was hitting him straight, he shouldn’t have been able to down a tonic, right? (I think).
So the question is pretty straight up: Is there proof that the ONLY difference between players of different levels is the cards? Or is there logic built into the game to reward levelers with tiered damage received/inflicted?
Question
Snipe
I’ve played various online games on console and computer going back... a long ways. Even as a class team lead and formal beta tester on two. So I won’t go into all the details unless it seems relevant, just trust me that my reason for asking involves a couple encounters, and reviewing videos frame by frame before I ask this below. (I have only been doing RDR a few weeks though, so I’m not fully boned up on it yet).
I had an experience yesterday where I landed 3 shots, express ammo, Springfield rifle, rifle at 95% condition, on an enemy player. He was horseback, I was on the ground. (Yes I hit him, not the horse). He was swerving AWAY from me after a failed pass shooting at me, so I landed all these while he was not shooting me (he couldn’t get health from Strange Medicine). I landed the 3 shots as fast as I could reload, and I have Peak Condition III (much more damage when my stamina is above 75%).
Yet, I still didn’t kill him.
So, I look after the fight and see he’s level 88. I was level 43 at that time.
Even if I hit one of those shots as a headshot which got nullified by ‘always have one’ card, the other 2 shots should have killed... pretty much anyone, in my experience.
Since I was hitting him straight, he shouldn’t have been able to down a tonic, right? (I think).
So the question is pretty straight up: Is there proof that the ONLY difference between players of different levels is the cards? Or is there logic built into the game to reward levelers with tiered damage received/inflicted?
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