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Defensive mode doesn't work


Evpatij000
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5 minutes ago, Evpatij000 said:

Today I was killed three times being in defensive mode. I can't see the killer except his name...

There's a lot of missing info here.....  Try describing the situation so folks can try and help.  

Just an fyi but Defensive Mode is not a passive mode.  You can still be killed by anyone at anytime.  It's only supposed to provide an extra edge to help you evade griefers and/or more options in the event you are shot / killed.  

As for not seeing your attacker, were they invisible or maybe shot you from a distance?

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12 hours ago, Kean_1 said:

There's a lot of missing info here.....  Try describing the situation so folks can try and help.  

Just an fyi but Defensive Mode is not a passive mode.  You can still be killed by anyone at anytime.  It's only supposed to provide an extra edge to help you evade griefers and/or more options in the event you are shot / killed.  

As for not seeing your attacker, were they invisible or maybe shot you from a distance?

I only have seen a red star on the edge of mini-map. When I tried to reach him he escaped fastly and I lost him. After some time he appeared again and shot me...

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this is how it works. beeing blue does not make you imune to player dmg, nor non targetable.

if a blue on blue do a pvp, auto aim is turned off so it is a dance of death where the shotguns wins moust of the time. if a red shoots a blue the red still has the auto aim even if aimed at blue. (i have done it as caravan escort myself many times when a blue get too clouse to the wagon and draws their rifle)

 

beeing blue just gives more tools to you when you have been killed, there is no way to be 100% safe from free roaming pvp.

 

 

 

Edited by NF85
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On 7/10/2019 at 8:26 AM, NF85 said:

this is how it works. beeing blue does not make you imune to player dmg, nor non targetable.

if a blue on blue do a pvp, auto aim is turned off so it is a dance of death where the shotguns wins moust of the time. if a red shoots a blue the red still has the auto aim even if aimed at blue. (i have done it as caravan escort myself many times when a blue get too clouse to the wagon and draws their rifle)

beeing blue just gives more tools to you when you have been killed, there is no way to be 100% safe from free roaming pvp.

Blue dot and defensive mode are not the same, and neither are red dot and offensive mode.  

I'm always in offensive mode, and almost always blue dot (I 'never' (more or less) shoot first).

I don't think you can be red dot and defensive, but aside from that, dot colour is not a signifier of offensive/defensive but rather of hostility level.

But yeah, even in defensive mode, if you get some pesky outlaw with a rolling block or similar rifle, and you happen to be standing still (fishing, for example) he's going to be able to pick you off at long range. 

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On 7/10/2019 at 12:26 AM, NF85 said:

this is how it works. beeing blue does not make you imune to player dmg, nor non targetable.

if a blue on blue do a pvp, auto aim is turned off so it is a dance of death where the shotguns wins moust of the time. if a red shoots a blue the red still has the auto aim even if aimed at blue. (i have done it as caravan escort myself many times when a blue get too clouse to the wagon and draws their rifle)

 

beeing blue just gives more tools to you when you have been killed, there is no way to be 100% safe from free roaming pvp.

As Harlock mentioned, being "blue" is only an indicator of one's hostility level and not their playing style (i.e. Defensive or Offensive mode).

.....but yeah, in either mode, you are still vulnerable to attack.  Defensive merely gives players who use it an edge over indiscriminate attacks.

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As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences. 

The Defensive play style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system., while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode) and also receive similar Hostility penalties.

ba8294d73f2acde8e1820048213e5efb46af25f1

Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and  helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay. 

As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.

Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise. 

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Defensive mode just means players cannot use auto aim to kill you, and you take less damage than if you were in offensive mode, also even if the other player has Paint It Black as an ability players cannot target you, but they can still kill you if they manually aim at your head. As Harlock said, blue dots and red dots are the level of hostility a player has dished out, I was still a blue dot after killing another player twice (god damn griefers) but my aggro level went up to medium which ment my dot was still blue, but showed up on the mini map at a longer distance than if it was low. A red dot is a maxed out hostility level, so if you go around killing innocent NPCs, kill lots of players, and/or kill a player who is in defensive mode, you get a red dot.

Also you cannot be defensive and have a red dot, as soon as you kill another player In defensive you go offensive, but last night another player who was In defensive decided to try and kill me, we spent a few minutes trying to shoot each other, but we kept moving and neither could get a lock on. Then he caught me in the head, he instantly went to offensive with a red dot, I got revenge by shooting him in the head, but I remained defensive and obviously no red dot, so I think killing in defensive only applies to who shoots first, and dosnt apply if you get a revenge kill immediately after. If you take your time with a revenge kill, plotting how to kill them slowly painfully when they least expect it, then you deserve a red dot and forced into offensive, and I wore that red dot like a badge of dont f**k with me honor. I mean... I mean... ah s**t.

 

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