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Griefers glitching....


pluck3
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seems like defensive mode / stranger area where you cannot be kill need to be fixed , yesterday i get into a posse who was waiting for the timer to run out in the safe zone of their stranger mission , while they was safe , they could run anywhere without any dotts showing up on map , couldnt aim any of them , all i could do was shoot from the hip in a 7v1 versus posse of griefers ( ****** on ps4 ) real punks. sadly they do bad in pvp that why they griefs player.

Edited by Kean_1
removed posse name (naming & shaming)
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The Safe zone is there for a reason.   Just draw them away from that safe zone if you want to fight them...  If not, just avoid them.

The problem in this case is R* making free roam missions pay better the longer it takes.. Players sit there with their thumbs in their asses, get bored, and then shoot other players..  to stay awake.

Nothing in RD O should pay out more money the LONGER it takes.. Its complete BS.      Make it a flat rate no matter how long or fast it takes.. And if R* wants to throttle players earning soooo badly for no reason at all..  Then put a stupid ass cool down on starting free roam missions instead.

Before wanting things to be 'fixed', always think a few steps ahead (Something even R* has a problem doing)  If R* did remove the safe zone areas..  Players would get ganked at the end of their missions.  Which would in turn actually give players a real reason to complain about getting griefed.  And give griefers a fresh new way of pissing players off.

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you dont get what i mean , they were very far from their safe zone , 1 player stay in safe zone , 6 posse member griefing others spawn killing , without any dotts showing on map , ran to us over and over without being able to target them , i know how to play i do 30-0 in showdown series large everyday , these was absurd exploiting a game fail system

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9 hours ago, HuDawg said:

The Safe zone is there for a reason.   Just draw them away from that safe zone if you want to fight them...  If not, just avoid them.

The problem in this case is R* making free roam missions pay better the longer it takes.. Players sit there with their thumbs in their asses, get bored, and then shoot other players..  to stay awake.

Nothing in RD O should pay out more money the LONGER it takes.. Its complete BS.      Make it a flat rate no matter how long or fast it takes.. And if R* wants to throttle players earning soooo badly for no reason at all..  Then put a stupid ass cool down on starting free roam missions instead.

Before wanting things to be 'fixed', always think a few steps ahead (Something even R* has a problem doing)  If R* did remove the safe zone areas..  Players would get ganked at the end of their missions.  Which would in turn actually give players a real reason to complain about getting griefed.  And give griefers a fresh new way of pissing players off.

Although it sucks to drag out a 20 minute timer, what I do is hunt, I kill everything that moves during that countdown, so I end up with a LOT of xp on top of the payout, I havent seen too many people using that time to grief ass it can mess up their mission after having waited all that time, like if they were to deliver a pelt, or cart, etc.. messing with people almost assures they will lose out on the pay off, I am sure it happens, I just havent seen it.

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Grieving will be reduced significantly if they ADD MORE CONTENT TO THE GAME

Oh hey, R* , here’s ideas

  • Permanent hideouts that have respawns.   I don’t care if its treadmill.  Griefing is ****** without a treadmill.  Add some grinding besides animals.
  • Sieges/raids - The forts and prison island... cmon,  that could be static raiding area.   A permanent king of castle or something.  Or PVE ‘dungeon’  where you can grind level up,get treasure maps, etc....
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10 hours ago, HuDawg said:

The Safe zone is there for a reason.   Just draw them away from that safe zone if you want to fight them...  If not, just avoid them.

The problem in this case is R* making free roam missions pay better the longer it takes.. Players sit there with their thumbs in their asses, get bored, and then shoot other players..  to stay awake.

Nothing in RD O should pay out more money the LONGER it takes.. Its complete BS.      Make it a flat rate no matter how long or fast it takes.. And if R* wants to throttle players earning soooo badly for no reason at all..  Then put a stupid ass cool down on starting free roam missions instead.

Before wanting things to be 'fixed', always think a few steps ahead (Something even R* has a problem doing)  If R* did remove the safe zone areas..  Players would get ganked at the end of their missions.  Which would in turn actually give players a real reason to complain about getting griefed.  And give griefers a fresh new way of pissing players off.

They fixed this in the last big update.  Turning in mission < 30 seconds left doesn’t yield double exp / cash

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  • 2 weeks later...

The real problem atm for me are players in showdown modes using hacks like:

Aimbot (Insta head target), Insta reload, unlimited exploding ammo, no recoil....

Some of showdowns offer to watch the rest of the match after you got killed and You can choose what player you watch. This is the best method to see it for yourself that its in fact in game.    

 

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19 hours ago, houstonderek01 said:

To the "get them out of the safe zone", well, if the posse leader is IN the safe zone, it doesn't matter if you draw posse members out, being in the posse grants the immunity, not proximity to the drop point. 

Only if they are in the safe zone tho….

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