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Assuming clearing gang hideouts will return in RDR2 online, what improvements would you like to see?


Jackthestripper
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I am really looking forward to clearing out new gang hideouts, assuming this will be an option for online play again.  What do you feel they need to improve on if this is going to be a feature?  Just a thought, but I am hoping they make the gang hideouts a little more realistic, in terms of how many shots it actually takes to bring a man down, and how they dispense the experience points.  

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I'd like to see the enemies use more than one weapon to make it more difficult and the spawning of the gang members to be different each time to make each time clearing it difficult once again and different each time you play it.

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I'd like to see some members of the gangs be able to surrender. Whether you decide to honor that is up to you. But if we're going for realism here, maybe it's a cool idea. Not everyone is willing to die for their gang.

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I want a tad more realism to it. Like mentioned above, have some that will surrender, maybe some that will go nuts and just run out at you gunning out of fear or lack of care for their own life. Just keep it where it isn't so predictable. 

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I would like some realism such as enemies carrying more varied weapons like Fribbo said and I love CMcC's idea of having some enemies surrender after which you can either shoot them or spare them, a feature like this would definitely fit with the style of interactions and choices we'll be making in Singleplayer.

I hope they don't make the Gang Hideouts in Red Dead Online like the Gang Attacks in GTA Online, they had horrible spawns and everyone who was in one was automatically given God Mode.

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So many cool ideas here.  Having the difficulty level of hideouts based on your skill level would be super cool.  And I love the surrendering thing.  Maybe you could trade the person you captured for a few weapons or something.  I would like a fair playing field when it comes to player vs NPC gang member.  Last night while clearing out Warthington Ranch I shot someone 3 times in the back and twice in the head with a bolt action rifle before they died, and I was right up close.  10 seconds later someone kills me in one shot with an Evans Repeater lol Then when the final 3  dudes came with the fire bottles, I was on my horse doing mach 1, and they couldn't miss me even though my horse was running full speed and zig zagging.   It's like I had Tom Brady, Peyton Manning and Joe Montana throwing fire bottles at me.  I think the fact that the same people are in the same spots every time is boring.  Having them spawn or be in different spots would make it a lot more challenging and fun.  A lot of people can clear Pike's Basin in less than 7 mins because we all know where all the gang members are before we even enter.  I'm not complaining that it's too difficult, I'm saying if you can kill me with one shot of a weak rifle, I should be able to kill you with the same force.  

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Aren't gang hideouts in GTAV on a schedule? The gang you fight there in the day might not be there at night and vice versa? I'd like to see that change. Maybe also that the gang isn't always at the same structure or piece of ground, but in the vicinity. Like we found when searching for the RDR stone hatchet bounties in GTAV. 

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7 minutes ago, CMcC said:

Aren't gang hideouts in GTAV on a schedule? The gang you fight there in the day might not be there at night and vice versa? I'd like to see that change. Maybe also that the gang isn't always at the same structure or piece of ground, but in the vicinity. Like we found when searching for the RDR stone hatchet bounties in GTAV. 

I am not 100% sure about GTAV, as I didn't play it all that much.  I remember doing the hideouts, but don't remember if they were on a schedule. However, I think the idea of  gangs not always being at the same structure as you stated would definitely be cool.  Like maybe you have to go search for them, as you wouldn't know exactly where they were at that time.  

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