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YodaMan 3D

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Everything posted by YodaMan 3D

  1. I am very aware of the game I am playing. I am also very aware that I can restrain myself from attacking players by using a little situational awareness and not attacking those who have no concern with PvPing with me. I am also very aware that just because you remove some of those who PvE, that the griefers will still be there looking for those to pounce. You are assuming that PvP and Griefing have to go hand and hand and not aware that a PvP player can actually PvP with others who want to PvP in a PvEvP map. Once again your suggestion will help, but it doesn't fix it. Rockstar has the power to fix it, if they choose to.
  2. Or how about players just claiming to want PvP actually participate with players who are PvPing. Quit going after those who aren't involved. Why can't players use some restraint? Seriously, if a posse rolls up on you and one player hangs back and back does nothing. 1st, I would think he would be treated like the rest of his posse and if they become aggressors, he would be too. 2nd, I can see your concern about going after the one guy not attacking you, those are the ones I always concern myself with in PvP. Forget about the one actually killing me. Let him live, worry about the guy who takes off and hides. Obviously he's upper management. Where I am at a loss, is your concern for those who grief and continue to let them do it unopposed. Why do you feel griefing is needed for PvP? I don't understand the need to grief in PvP or PvE, but some seem to think they can't play a game and have fun unless they ruin it for others. Simply put, your plan will help cut back on griefing in PvEvP area, but it doesn't eliminate it. It reduces the numbers so you can say it isn't an issue, so Rockstar doesn't concern themselves with coming up with a solution. In GTA, they did private servers and then limited the kinds of jobs you could do there to make money. What then when they do that in RDO? Right now I see very few differences between this game and GTA. Same type of players, same disagreements. All I ask is for actual solutions, not a cover up and ignore.
  3. Have you ever been on a mission, where a teammate throws dynamite killing the NPC that you are suppose to just capture. Yeah, that is griefing. Having you ever been hunting or fishing or hunting with a posse and have a teammate decide dynamite is the best device to use. Killing everything and making it worthless. Yeah, griefing. Have you ever been on a mission and a player more concerned with looting, while you are surrounded by 20 NPCs and you have to start all over cause that knucklehead ignores you when you ask for help. In The Division more so then in here, but have you ever been killing NPCs and have some player follow you around waiting to grab whatever loot drops. Just because they suck or too lazy to fight their own battles. Yeah, that is also griefing by PvE players. Cause in all the things mentioned, either they know you can't hurt them, stop them, or expect you as teammate not to aid the team. As far as what I think Rockstar should do, is treat the online like it does the campaign. You commit a crime, you get a wanted level. There are different levels crimes. Now a crime where Player A attacks Player B, who is fishing should be treated more serious and gets you seriously outnumbered by NPCs. If in the above situation Player B fires back, then consider it a legal duel. No harm no fowl. This creates a situation it's the Wild West and you want to be an outlaw. You break the laws your options are fight, die, or run. Not keep attacking someone not fighting back.
  4. I feel a connection between myself and one of those cesspools that you mentioned. The only thing I missed and I may have missed in what you wrote. Because of technology, I don't think most people know how to communicate with other people in general. As I have said before some seem to think their way is the only way and then that makes them think that it becomes fact. In reality, there is always atleast one person some where that will think differently then you and the ability to discuss things open mindedly is a lost skill.
  5. I feel you assume that griefing all goes away if they make the separate lobbies and it doesn't. Griefing would still be an issue. I also under the impression that some feel that griefing is a PvP issue only. There are PvE griefers as well. There should be no problem with options that would drive players to not want to participate in PvP or PvE without having to grief others. To put it simply, create different lobbies and the numbers of people unhappy with the griefers go down. It seems less important and gets swept under the rug and ignored. Next Rockstar game, includes griefing and why is that. Oh yeah, according to your plan they fixed it and it got ignored.
  6. Especially, when she corners Arthur and tells him how important it is to spend time with Jack. Usually, that is a thing a father wants to do and be a part of.
  7. What "unknown factor"? You see another player, you assume he or she is there to attack you. So you shoot 1st. What is really "unknown". Cause simple fact is, most players handle it in this situation. A player who doesn't shoot 1st, is the one to respawn 1st. I am glad to see another player who likes both. I have no problems with PvP. I have problems with griefers and those who want to defend those actions.
  8. How is fixing griefers a Band-Aid? Making players accountable for their actions a problem to you. In the campaign, did you get to rape, pillage, and grief towns people unmolested? No. You break wind the wrong way and you had a wanted level. NPCs would hunt you till you was dead. Why do you feel that the online should be no less? If incentive for players to want to hunt griefers. Put players in a situation where if they want to PvP that they want to do it with players who are already PvPing. Not those who aren't.
  9. My son who rarely ever played the 1st one, wants it. As much as I liked the 1st. I still had lots of issues with how it got handled.
  10. The Division 2 Warning you won't find on the label. 1st.) Being made by Massive. They started making it within weeks of the release of the 1st game, cause they realized their mistakes and learned all that they could to make the sequel. For learning everything they needed to learn, they never could fix the 1st. Same idiots making the sequel who destroyed the 1st. 2nd.) Being backed and controlled by Ubisoft. The same dictators that was going to let the game die after the 1st year and was shocked that players was still playing it after the 1st year and wanted more. Ubisoft basically said there is no more, tough. Then reluctantly added more that they had pulled from the original release. Only cause they needed testing grounds for the sequel. 3rd.) Being influenced by YouTubers. That pushed for PvP and strived to push the PvE players out of the game. According to a friend who still is on the forums and did partake in the Alpha Testing. If you liked the original, you will like the sequel. They improved somethings, but for the most part the biggest issues from the 1st game have been ignored. Mostly PvE vs PvP differences. Which if they don't resolve those, then it will be the same cluster**** that the original was.
  11. How many of your issues have actually been fixed? I have been on a few forums over the years and for the most part they do it for PR, cause unless issues become large issues, they don't get addressed.
  12. And they don't cause then they have to pay people to man the stations and pay attention to what we say. Most in the industry, really don't want to hear what we have to say. Rockstar has always seemed to be, "Here we made it, you play it, if it doesn't work let us know the problem, we'll fix it. Now go away."
  13. Providing private servers will help, it doesn't remove Griefers from the game. You are making the assumption that all PvE style players would go to private servers. So as long as you think that it way, you are wrong. It puts a Band-Aid on it, it doesn't fix it. I feel you are making assumptions that all players want to sit around and attack each other, that isn't necessary true. Just because when you are fishing or hunting and some player attacks you and you fight back doesn't mean, you didn't get griefed. Especially when there might be others nearby who are actually doing PvP. A private server separates the community, a private server doesn't have a server full of people to interact with. Now some players would like that where they are all alone and only other players are ones they invite only. For me, I personally preferred the way they did it in RDR. Where it was public, I could see other players. If I saw people attacking a hideout I could help and then leave or not partake at all. I also joined others and played PvP.
  14. Yes, it is official this is a forum. I don't think it is backed by Rockstar. That would require them to pay people to monitor it.
  15. I don't think they see the issue. They seem to think that if you remove the complainers all of a sudden problem fixed. Griefing will still happen, cause not all players are one side or the other, they PvEvP. IMHO, Griefers aren't what I call real PvP players. As said above if given the choice of engaging PvP players or go after the someone that appears to be preoccupied, fishing or hunting. They always choose the latter. Most players are either PvP players or PvE players by default. Yet some do like to play both and the gaming industry seems to want to mash them together thinking, "Hey the players will work it out and we will sit back and not say a word either way. That Rockstar doesn't have to take sides. Most times players assume they have the only opinion therefore it is a "Fact" in their minds. Unfortunately, it isn't my server or yours it's ours. There is no reason that a player should keep attacking players that have no interest. It may happen from time to time, but after you attacked another player for a bit. If you never lose, if they never fire back at you, if they leave the server, these are signs that another player may not be interested in PvP. Especially if there are players that are doing PvP in the nearest town.
  16. Then that makes you and the OP wrong.
  17. Yes. I am having to change everytime I spawn in.
  18. I am afraid that is only a matter of time in this game.
  19. Correct that it wouldn't exists in a private lobby, but it still exist. Not all players want to play solo in a private lobby. Yes, they can always invite friends, but some like Co-op play. They like to help others and move on. Just the other day I was hunting and there was others around. It was fun and everything was fine, till some tool decided he needed to come along and attack everyone. Funniest part, there was a town not that far away on the map that had a group that was fighting each other. Now in a private lobby, I won't have chance encounters where a group could work together and then part ways. Yesterday, I rode up on a gang hideout and when I got there a player popped up on my map. He was surrounded, so I shot at a couple NPCs and then they focused on me. He then finished them off. He waived and I waived back and rode off. Guess, what he still did his thing and I did mine. I can get that in the current state, but because of Griefers. 99% of the time I won't. Why because Griefers have everyone on their heels, so when they see another player, they shoot 1st and ask questions later. In PvEvP, there should be some question if a player appears, that just maybe they won't be an Asshat. Right now, it almost a given they will be.
  20. I changed at the tailor and still keep getting the starting outfit. So that there is something else going on.
  21. Apparently, you want to argue. Yes, private lobbies will help the PvE players, but it isn't fixing the griefing. I understand if you are in the PvEvP lobby, you should expect stupid players to continue to be stupid. It doesn't mean someone fishing or hunting is waiting for you to come shoot them. Especially, when you can see players in town shooting each other all day long, yet a player that thinks going after the guy not involved that appears to be hunting or fishing. Regardless of where you spawn in, there is a town full of players shooting each other. Why would a player think not to engage PvP there where it is happening?
  22. Players can live with being killed. When a players fill a need to attack and only attack players that aren't participating in PvP is an issue. I understand seeing a player and trying to start some PvP action, but seeing a group in a town shooting everything in sight and then deciding the those players out in the middle of no where is where the PvP action is? Come on! Seriously, to say there isn't a issue because you decide there isn't one. As you said adding those extra lobbies would actually fix the griefing, cause then players wouldn't have to partake in it if they chose not to. Having a PvEvP freeroam is tough to make cause some players are just asshats and want to force players into playing the game the way they want and say stupid crap like that's the way the way the Devs wanted it, the complain about something else that the Devs have done. Rockstar's 1st focus should be improving the PvE side, not PvP. PvP players have options and what few options the PvE players are being ruined by the griefers who don't want to PvP and claim the PvE is way too easy for their superior skills.
  23. So my character has a couple of outfits, yet every time I log out and back in. She'll be wearing the exact same outfit that she started with. Seems like this game keeps getting buggier and buggier as she goes.
  24. Discovered a bunch on the road between Strawberry and Valentine this morning. I think you are looking for them in the wrong place, they are not on the water, but on dry land.
  25. Griefing is an issue and a Major one at that. The solutions are the same as you mentioned though. It is a rarity that you can get on and not be griefed. That is getting old and sucking the life out of the game. Griefers don't want PvP showdowns, they want 7v1. Where they pretty much can't be touched and players dying before they can fulling spawn in.
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