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Posts
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Everything posted by YodaMan 3D
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A PvE player has just as much right to a PvEvP zone as a PvP player. No need to be toxic in the forums as one is in the game. Not really needed in either place. Yet some just can't help themselves.
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In RDR, I used to roll in a group that had a couple ladies in it. It was always funny how you could be playing and because we didn't use private chat. Soon as one of them speak. The whole server would be on us and everyone one of those guys getting in the way. Another time in the TD, I was in a squad and a player heard the lady in the group speak. Poof! and one of our opponents became a changed man. Turned on his team and started killing them as soon they would get close to her. Eventually, got mad cause she wouldn't kick one of us that she played with daily out of the group and wouldn't leave the group to join up with him. So he started sniping us, would wait for us to start a mission and shoot us from behind. Never once shot her, even though he stated it was completely random. She got upset and quit playing after that.
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Here we go again. Or they could add some sort of accountability for the asshats to bring balance, that doesn't ruin PvP in the Freeroam.
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Well yeah! Why not? Best plan for dealing with griefers is to remove those who really want to PvP into PvP game modes. So it is just griefers and PvE players, how could they go wrong with that plan?
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Why posse up? Lone Wolf is the way to MVP!
YodaMan 3D replied to Dark Eco Wolf's topic in Red Dead Online
If I have no one on, I will join randoms. Big issue most make no attempts to communicate and they make no attempts to coordinate. They just do their thing and hope you follow along. Down side is I am starting to run solo far too often. Not much need to join co-op if you don't get to co-op. I just hope more friends will come to the game or hope that those few I know start playing more when I am on. -
This is a good comparison, but like in the Division. PvP really depended way too much on PvE farmers. PvP players standing around waiting for a PvE player to engage was always ignorant when PvP could be very easy to find.
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No. Then again I haven't unlocked the higher level ones yet.
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Often times when a player spawns in, they are put into a populated area. I have noticed this, nothing like spending money to fast travel to a point to hunt or fish. Then have a player spawn in right next to you so they can shoot you.
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But it is, as I have state before players can hunt, fish, shoot other. It can be a socializing online game. Just because there are many who refuse to allow it to be so. There is no reason why PvP and PvE can't co-exists, problem is if given a choice, some PvP players would rather attack a player who is not involved with PvP vs actually attacking those who are. Some players take offense to farming for hours and some player rides in for no reason then to destroy their experience. If given a choice, don't pretend that you don't have a choice and that it is someone else's fault cause one has no self control. What if the campaign allowed you to do it with friends and not just solo? Thing is that would be co-op and that isn't an option. You found the campaign as boring, but are you the only one who played it? Are others wanting to have those kind of interactions with friends? If you feel PvP is the only way online works, don't they have game modes specific for that? You don't need free roam to attack others. Riding around all the time and attacking players that I see fishing or hunting non-stop till they attack back, seems boring to me especially when I pumping my chest screaming that I am great at PvP.
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I personally want PvEvP as advertised. A free roam where I can PvP or PvE pending on my desires. I want a game where there are consequences that each player has to contend with. I want a freeroam where one's fun isn't dependent on others coming over to ruin it. Or that I have to change servers to find the one that allows me to do what I want to do. I especially prefer co-op to the point that if I choose to play solo that when I see another player having issues, that I can ride in, aid them and leave. That way they can finish their business and I can continue what I am doing.
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@shawn I know exactly what you are experiencing. I restarted because of issues that I was experiencing, since This is one of the issues. Regardless of bond, the horse is more difficult to control.
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You could have heard a pin drop when the young lady asked how old I was. My statement was old enough to be able to buy the game without mommy or daddy buying it for me and most likely old enough not to be any competition in their little game of trying to impress her. She said something else and they was all back at it.
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I have no issues with a healthy conversation between players, but I am feeling some players just have to talk so they can just hear their own words. 2 examples, I played with a group of randoms. A girl, 6 guys including myself. All of the players was decent and the girl was the leader and we was doing missions. I think everyone was in their 20s to 30s and I was the old guy with all of the wisdom, I guess. Anyway, the girl would say something and then the 5 guys would just star talking over each other so you couldn't really here a dam thing. After several minutes they would shut up and rinse and repeat. The guys seemed so scared that one the others would impress this young lady, that in my opinion ruined the game experience for all. None of them was really saying anything worth hearing anyway. Just speak and if another says something shut up and let them speak. Take turns and let everyone have a chance to speak. Then on top of it all, they kept screwing up so it was the female and I completing the missions. So I felt like I was carrying the whole posse and wasn't sure why.
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Just curious about how much free Gold did you get from Rockstar this time? I'm not bitching, but I only got 5 gold bars and I try to log in and play a couple hours a day. Yet considering how generous they had be in the past. It didn't seem like much this time around. So was kind of curious if others got more or less based on time played, cause I know some are on all day while others only login for the free stuff.
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Not to mention, that stupid handyman keeps moving my stupid camp to the opposite of the map. it actually did it twice to me on Friday. Spawned in by St. Denis and he was over by Tumbleweed. St. Denis was a very busy place, so I fast traveled to Tumbleweed. Get there and get a message that the old bastard moved my camp back over to the otherside. So I fast traveled to the closest town. Get there and that stupid idiot moved the camp back. By this point I figured it out. The reason he does it is because if I catch up to him I am just going to shoot him in his stupid face.
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Some of those little shits are actually grown adults. Just saying it out loud.
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Well, that is a load of BS. His ability to just up and move my camp to some random location while I'm off doing something and to comeback and it not be there. That is why I play the game. For example, started in St. Denis. I look on the map and he is over by Tumbleweed. So I grab my horse and hunt all the way to Tumbleweed. Get to the marker and my camp is nowhere in sight. Look on the map and that bastard had moved it over by St. Denis. So I farm my way back and the thoughtful gent moved it back. I just quit trying after that. Moral of the story, it wouldn't have happened without him looking out for me during those trying times
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On xbox you can report them. Whether or not any thing gets done. Well that is up for debate. I have known say that xbox has zero tolerance policy.
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Option of putting off hand holster on your hip
YodaMan 3D replied to WILD VIKING's topic in Red Dead Online
I liked it with them on the hips as well. Grew up playing games where that was how you wore your guns. Just history lessons have taught me, not everything on TV or in the movies are accurate. Usually, those who wore guns on the hip didn't live to be old gunfighters. The ones who wore them slightly tilted and across the body was real gunfighters. -
I know he was in the military, whether or not he was a Army Ranger. That incident was I think more bravado to push his point home and it worked. No one questioned. I was just shocked that he didn't seem to get reported for it. Then again maybe he did and nothing really happened.
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NO! 2 reasons 1st, don't want 2nd, We got a deal.
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Option of putting off hand holster on your hip
YodaMan 3D replied to WILD VIKING's topic in Red Dead Online
Actually, they are closer to being real cowboy style as they are now. That isn't your real argument, you want them like they do it on TV or in the movies. -
A gent I have played PvP with had players say that to him. He asked very respectfully, what they guys address was and stated that legally he had to inform everyone that he was an Army Ranger before he kicked their ass. Everyone in public chat got deathly quiet and the game just stopped and no one moved. He asked again for the guy's address. The mouthy one and his friends all left after that. No one saying a word. After that no one made any threats after that. I respected the guy a little more too.
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If your goal is to fix griefing. There no fix if you don't fix griefing. Feel free to take you band-aid and go home. Now if they state FU to part of their player base and say nope we won't do it. They have blatantly stated, "They will fix the griefing issue." That may mean they will slap a great big snoopy band-aid on it and create extra lobbies. Did they fix it? The answer is still no. Feel to argue till you turn blue. Lobbies = Band aid. Wanted levels and cops? In the beginning this helped, except they wasn't there to stop Griefers. They was there for whenever or whoever created crimes. They then gave faster cars and flying machines that was all bullet proof. Which made them immune from any damage that the NPCs could or would do. Wow, they must have taken all of 30 secs to make and ruin that concept. Bad Sport Lobbies? I don't ever recall anyone getting a naughty point and being put into a bad sport lobby. I know more then a few that was really bad sports on a regular basis. Once again. Really they didn't do anything here either. Insurance? Ok, so after griefed you could get your vehicles back after the fact that someone else destroyed them. WOW! How is that not the most legendary concept of all time. Well, except it didn't recover your loss of time, xp, or money which may have been lost from a griefer. Still pretty special anti-griefing tool right there. I bet it made Griefers tremble in fear and say, "I won't ever grief ever again!" No. They actually made more super vehicles to destroy even more faster. Passive mode? Another great plan griefer made tool, not anti-griefing. It allowed players to stay protected from being shot long enough that players during mission could do nothing and the switched by a griefer to attack and then switch back so the player could do nothing to about it. If this is what you think are great anti-griefing tools. You missed Anti-griefing 101. I am against private lobbies mostly because I am against griefing. I do consider blocking content, to force players into a griefing situation, so that they can play content that PvP isn't required. All those missions in GTAO that got blocked from private missions, cause players got their panties twisted that a PvE player could complete it without their interruption. So let's break down the current state of RDO, I can't think of one stranger mission that after it starts, it doesn't say that others have been alerted to what your are doing and can get involved. So not only do you encounter NPCs and PvP. Private lobby with Rockstar history. Those missions will be yanked. Why do you ask? Can players much like yourself will say those are too easy without PvP. You are right to a point, they are easy. Question is why does it require PvP? It could have more NPCs, the NPCs could be made more difficult. So all PvE will have in their lobbies, will be fishing, hunting, and six story missions to do till their nauseous. Meanwhile, PvP players get all those missions, story missions, fishing, hunting, and PvP. To top it off, they get them probably making it a lot more money and xp doing it that way. So they get to unlock everything 1st. So wow, your right give us all lobbies and block everything and screw the PvE players. As long as you're happy. Who cares that Rockstar pissed off and told FU to. We only care about those poor misunderstood griefers that no one likes. Boy if only Rockstar had a brain cell between them and could actually fix griefing. They could save time and money and have everyone on the same server wanting to play in the same instance. Meanwhile the only mission I can think of in the current state that requires PvP is assassination, where a bounty is placed on an unexpecting player. Now exactly happens there. Oh yeah, generally the player just runs the other from your posse and you are so far away that you won't ever catch them. Now that is real PvP right there. That should make you so happy to keep that mission. You really should consider that I am not budging on my point of view. I know I am right. Griefing needs a fix. According to Rockstars track record, they won't if they continue to the GTAO treatment.
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Lobbies equal band-aids. They don't fix. Players who go to a private lobby and get locked out of missions, leave because they get punished for using private lobbies. Rockstar has stated they want to fix the griefing issue. In the past they never wanted to fix it. They never even tried. They created more weapons for griefing. You can keep trying to argue it's ok. it simply isn't. You can keep trying to argue that private lobbies fixes everything. It hasn't. If Rockstar wants to fix it and wants to keep everyone playing PvEvP freeroam. Then a fix needs to be applied. Griefers will be offended, but if done right then they will stop griefing and turn to PvP players for attention that the sincerely need. For those that need the anything can happen and attack those who don't want to be griefed can still play the game. The answer shouldn't be quit playing, cause another player isn't good enough to actually PvP against other PvP players. If you want challenge, if you want to be the best. Attacking those who don't fight back makes players look like idiots. In PvEvP modes both sides of the community is suppose to co-exist. That work if you let one side run the other off from the game. That is ignorance on any who believe that it is.