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YodaMan 3D

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Everything posted by YodaMan 3D

  1. Separate lobbies are the Band-Aid. That is why I call it a Band-Aid. The gaming industry has been trying force PvEvP on players. Rockstar is one of the few that hasn't completely relented. If you follow the industry, you would know that PvP players don't want PvE players to have separate instances and be able to earn the same benefits. In GTA, Rockstar created situations where players had to be in a PvEvP arena. They was given no choice. RDO following the same model, what makes you think they won't continue down that road. GTAO has been around for many years, it has proven to be profitable. In GTAO, Griefing was very pronounced and supported. They did Zero, nothing to stop it. They encouraged it. Things can be done to encourage players not to grief and still not ruin the anything can happen. We as a community shouldn't be so short sighted that we ignore it and give up without trying. As far as stranger missions go, we have no idea how they would be affected in a friendly lobby. In RDO, doing missions players can ruin the mission by blowing stuff up with dynamite. Explain to me that if taking from the solo game that they apply the bounty system. So if you are griefing a player to the point, that instead of him having to parlay that he be able to have a bounty put on you. Anything goes, which means then that instead of PvP players griefing some player that isn't interested is now being affected by the part of the game they hate most? Anything can still happen, that is part of the game already. Thing is I don't know if that is the best option, but to be it's better then just quit playing cause some Griefer is bored out of their minds. I'm sure tweaking or even better ideas could happen. What am expecting is that PvP and PvE would get treated very different at that point and oneside or the other gets shafted on a really good game. Seriously, they did it with GTA. Why would they change how they treat players and what they give to their customers.
  2. They may help, but in the end separate lobbies are not THE FIX. Right now players have told Rockstar endlessly about the griefing and Rockstar admits there is an issue. You say slap a band-aid on it and all griefers disappear. I say fix it. Now can they appease with lobbies. Yes they can, till they start forcing it and put players in a position so they have to participate in a public lobby to continue the game. I hope they do the same things that they did for RDR. I really do that way players can play the game when and where they are comfortable. The market wants PvEvP arenas, if those arenas don't bring balance to some point, then the PvE gets pushed out of the game and it's just a great big battle royal. GTAO was doing it, yeah they had stuff for PvE players, but PvP kept getting the bigger push. It is easier and takes less work. As far as Rockstar trying to stop griefing, they didn't. They kept making weapons and vehicles that supported griefing. RDO will have those same type items. AKA, the war wagon is coming. Lobbies help, but don't fix. Who knows maybe Rockstar will make everything available regardless of server and you would be completely correct and it solves it all. I just don't see them doing that though. Their actions have proven that in the past with other games they have made.
  3. I guess you got lucky and was put on special servers. It is One Aspect, but it is the main point of the game. Do missions, collect money, buy new gear or vehicles. I would have loved to seen Players Policing, but servers I was on was all about griefing. Either you griefed or got griefed. It wasn't policed by anyone. No one looked out for those who got bullied for the most part. During my time in GTAO, I can only remember one time that anyone policed the server. Talking with a friend and told him about my son and I was having trouble doing corporate missions, cause of the griefers in their fighter jets. Him and his buddy jumped in and did exactly what others was doing to us. Flew over them in their jets and blew the crap out of them till the server was clear. My son and I did his mission, in the end only difference was we was part of the griefers side. It didn't fix the griefing issue. Once again, we agree extra lobbies will help. Where we disagree is that it doesn't address the griefing. You don't want it fixed and will argue all day that it should be ignored. I say things can be done to fix it. You can't change my mind and I apparently can't change yours till Rockstar proves me correct. Question is do they care enough to fix it or put your band-aid on it and create extra lobbies. Some down the road try to force the point of making players play in the public server. If they follow their status quo and keep using the GTAO model, then it gets sweeped under the rug and the issue gets ignored. Griefers win cause no one stops it. I understand your concern that a fix could be heavy handed and hurt PvP. I really do get that, but if done right. PvP would survive and balance could exists for both sides. Then we could actually have a PvEvP arena.
  4. To a certain extent it is free. Pending on extras supplied by Rockstar, trust me they are making a killing off of Shark Cards and I am sure they will be doing so again with Gold Bars. Whether or not you pay for it, someone will be or we will get nothing new. At release most companies already have the life of the game mapped out. We need to be patient to a point, but understand gaming companies at some point start planning exit strategies so they can focus on new games. When they do that, if we haven't already pushed for better then they won't put it into their plans.
  5. I know players that had most of everything just from GBs. Now most likely they used some glitch but they had the Arabian early and guns really early. Way before I did, just by playing. By the time I had enough Gold, the store had opened and they blocked everything.
  6. Every PvEvP enviroment I have played in, PvP players get concerned about what benefits PvE players get. Usually those same players would be Griefers. In GTA Griefers did go unopposed. Back when I played, players would start a mission and Griefers would hop in their choppers or fighter jets fly over and bomb the hell out of those doing a mission, till the mission failed. There was no policing of any kind. For low level characters that had nothing unlocked, ground breaking and Rockstar did nothing to stop it. Others players did nothing to stop it. If anything Rockstar made it worse, by coming out with new crazier vehicles to grief with. I understand that they was hoping people would by shark cards in hopes advance faster and try to catch up. Thing is you could spend $100s of dollars and still not get caught up. You would just not be as far behind. RDO, early on in the beta you could use Gold to skip the level requirements and purchase items early. They opened the Gold Store and locked that so now you need Gold and Level Requirements. So now you got players with everything unlocked and newer players get griefed easier and have no chance of ever gaining an edge. They are expected to take it. So though you have stated you and your friends oppose these griefers, you aren't on every server. You can only help one server at a time. More PvP players share the Griefer mentality then the PvE mentality. They would rather see players leave the game that play PvE then try to show them how much fun it can be to PvP. Griefers want to run players off generally, figuring if Rockstar shutsdown the servers they will find another game that lets them Grief. Yes, we can agree that Rockstar made mistakes with GTA. Thing is GTAO is the model they will use for this one. Thing is that Griefing is an issue and not that I have the best ideas on how to deal with them. I would hate to see friends quit the game because Rockstar refuses to address the issue and forces them to make a choice to play with griefers or quit. Which friends did with GTA and with The Division. Biggest difference was Rockstar was non-commital, yet kept providing new toys to grief with. Ubisoft flat out said if you don't like it, this may not be the game for you. I still say griefing can be handled without punishing the PvP side of it.
  7. Horses are separate. You have to set them so that they can only be ridden by you or people you allow as mentioned above. Had this happen to a friend, but he kept storing the pelts on his horse and while we was hunting another player rides up, hops of his horse, tried to get on mine at this point I yell at my friend. So we run back, the player then jumped on his with all his pelts, whistled, and rode away. We pursued but by the time we got to the butcher, the player had already sold everything.
  8. You can. Record their name, then go to the icon for friends list and scroll down to recent players. Find your player, go to his profile, and scroll down to where you can report or block player. I tried it in The Division and still saw players that I knew was using CronusMax to cheat. Still would see them in the game.
  9. Once again, you are wrong. It doesn't solve the problem. It is a band-aid. Nothing more nothing less. The griefers don't just disappear. They are still there. When Rockstar forces players to play on public servers for new missions. Guess what? That's right, Griefers never left. Griefers are still there. Putting something in the game that derails the mindset to attack another player unopposed that is not fighting back is your best option, not another server. Which I am sure Rockstar really doesn't want to have to pay for anyway. Not to mention the crying that comes from the straight up PvP players, who then get concerned about PvE players having it too easy. Rockstar will then put restrictions to punish PvE players for playing PvE and not going into the public server. Which is a mission for Rockstar to drive into each of us, they want everyone into one PvEvP instance. Wait and see, by then if they haven't fixed it, the game will be the exact same crap that GTA turned out to be. Where griefers stand unopposed and the game won't be as enjoyable as it could have been. You have stated you want chaos, many players want acceptable balance between PvP and PvE in a PvEvP arena.
  10. Best example, doing story missions. Decided to do matchmaking, part of the mission was to return the bad guy to the marshall. 1 of those players, once we got the main boss and heading back. One player starts throwing dynamite and killing the bad guy. Which caused to have to restart the mission. Yep Cowboy, a player being a di*k because he wanted to and did nothing but grief us because he could. Was it needed. Nope not required at all. Yep, he did it anyway. Griefing in PvE, can you believe it. I would guess private or friendly lobbies would be able to do this in. So griefers could still ruin the game. My guess this has a lot to do with the servers you get on. Too many pussified players in your area. Cause seems like when I get on, I get really calm servers then I get some where players just have to jack with you for no reason. Currently majority of the ones on my servers, do kill with just a shot or 2. Some don't too many body shots. As for dying it is an issue, when you been hunting and some player shoots you and your horse. Yes you lose time and those pelts you was hunting. To the griefer no loss for him. He dies he loses nothing. It would be even less likely to lose anything being in 7 man posse, that had felt they needed to attack a lone player. Split up the base is fine to a point where, Rockstar tries to push them back together. GTAO, the bigger jobs forced you to play on public servers. So those who wanted to do those updates either didn't or would be griefed by some flying ace in his fighter jet would would fly over and destroy the player and ruin the mission. I don't want to destroy random encounters with other players, but I'm naive enough to think that a separate lobby will get rid of griefers. I'm not naive enough to think that Rockstar, who put a lot of time won't do things to try force all player into a public PvEvP lobby. You keep believing I want to ruin PvP, I don't. I want griefers to not want to grief and that the price of attacking a player over and over and over , cause because a players want to be di*ks, when that player won't or can't fight back. See to me I don't need to be a di*k and yet I can still PvP and it not have to be personal. I have no issues playing PvP with others that are shooting each other. Meanwhile, some players see a player hunting and thinks, "Gee, he needs to lose all those pelts. That is exactly what the game needs and seeing how there is nothing to stop me and I have no self control. That is exactly what I will do. I will attack, forcing him to lose, all those pelts, cause him to feel like he just wasted all that time. It's his fault really. Cause in a PvEvP enviroment, he should no that he can't hunt here or go fishing, it isn't allowed. Even though Rockstar included it in the game. " Have you rode through town and killed and NPC. Then discover that you got a bounty and NPC lawmen come after you. Why do you feel another player deserves less respect then that. Why can't we have a situation, where instead of parley a player can stick you with a bounty where NPCs , hunt you like you hunted that player. Does it ruin your fun, like you ruined theirs. Probably. Difference is I have been on both sides of the fence, as the attacker and the defender. At this point in my life, I feel letting players bully others right out of the game is a bad idea. If the gaming industry feels that it's okay to sell x amount of copies of the game and then 90% leaves because we don't balance the game in some way so all players can and want to play together. That is poor planning in my book and makes players who focus on the brand name more then the game. That is a hit in the profits, which affects the community and our numbers. Once again, separate lobbies would help and please many. Experience tells me Rockstar will try to force players down each others throats and try force PvE players to play against PvP players. Cause no one is smart enough or even willing to come up with a solution. It fails. They are smart enough to make the game and not smart enough to make it work?
  11. Not it separate lobbies aren't enough, that is the plan for dealing with griefers. The game doesn't have to be pussified and players don't have to be di*ks to play PvP. What exactly does it kill the "anything could happen vibe". Open world games that involve PvEvP, needs to create a balance. I get it you don't want balance. Do you even understand why they are trying to make it all games, PvEvP. Less work for game manufacturers. They claim they want balance, yet provide non. As far as your free for all, anything can happen. Well, that isn't happening either. Player A sees Player B come there direction. 1st player shoots wins. All it is a shootout, there is no, "Oh well, I wonder what he wants?" There is no anything can happen. It's shoot 1st and win. Don't assume their isn't an answer, just because you don't have the answer.
  12. What I would want is in a PvEvP freeroam that Rockstar created actually allow the community to respect and allow players to play the game as intended. The extra lobbies would help, but it doesn't remove Griefers, they are still there. To say, "Oh, I handle the old fashion way." Guess what, it doesn't remove them. You haven't given them a reason not to grief. Your actions have done NOTHING to fix the problem. Rockstar can limit the reasons to grief. You would still have players to PvP with. PvE players, would still get attacked from time to time. The griefing could be stopped.
  13. Right now I am using a Thoroughbred. I normally hop off at 1st sign, to avoid what happened this morning. It was just funny that, the cougar wouldn't show up till I would hop on the dam horse and it did it to me repeatedly. Each time I wasn't given a chance to kill the cougar, cause my horse would freak before I could get away from it.
  14. Griefing isn't just a PvP thing, you can grief in PvE as well. Griefing won't go away if you don't do something to fix it. Throwing out new lobbies will help, but the griefers will still be in the game. If you think handling them the old fashion is the best way, then you and others who think that is the fix, aren't doing a very good job there. It is still happening and will get worse at players become more and more bored with the game. The Division, GTAO, and there are others that they did nothing to fix griefing. Try looking at it this way. Freeroam is PvEvP, right? Will you agree to that? Now if you agree, then for there to be balance each playstyle must have strengths and weaknesses. So if PvE players are to fear Griefers, what exactly are Griefers fearing? They fear nothing cause there is no punishment, there is no balance. You claim that you handle griefers, but you don't or can't apparently. At best, you help on one server at a time, meanwhile griefers are everywhere. You claim you need griefers to play, but shouldn't you need PvP players. PvE players don't want to have to deal with Griefers. Griefers don't want to deal with players like you who hunt them. There are options that could bring balance that I believe that wouldn't affect you or PvP.
  15. It would really depend on how deep Rockstar is willing to go to coding wise. Doubtful, you would see player diversity, cause that most likely change the whole character build as is. As for the others, it would depend on Rockstar.
  16. My experience with griefers, are a posse of 7 and high level bored players. Though I haven't seen explosive rounds arrow or otherwise used in a long time.
  17. Riding along this morning got on to do some hunting. As I am riding to one of my favorite spots I see a red dot appear off the side of the road. So I steer the horse around it and try to focus on what is coming at me. Normally at this point I hop off the horse before it freaks. Didn't get the chance, a cougar comes at me, the horse freaks. I get tossed in the air, so I am thinking ok I will land, grab my gun no prob. Nope not this time, while flipping through the air, the cougar goes all Air Jordan on me and kills me before I land. Well that sucked, but kind of neat to see. Don't want that to happen again. Re-spawn, my horse is about the same spot I died. So I head that way gun ready. No predator, so I climb up on the horse. Cougar comes back and almost a repeat of my last death, except at least I hit the ground this time before it attacked me. Still unable to re-spawn in time cause apparently flipping through the air takes great concentration. Kind of losing the fun element here at this point re-spawn. Stupid horse still where it helped get me killed. This time I call it to me. Gun ready. No cougar present, hop on my horse, start to ride, BAM! Stupid cougar! Stupid horse! This time I just lay there and collect my thoughts. No hurry to load back in at that point. Will try later, just figure that the word should get out that apparently Cougars and Horses are working together and figured you all should know.
  18. Thing is they have reasons, it's just those reasons make them look bad to say out loud. So they get defensive.
  19. If they refuse to fix the PvP vs PvE issue, then they eliminate a percentage of their player base. Over the past few years, I have seen numbers for some games that the PvE player count is generally larger then the PvP player count. Some players are brand specific. To offend and ignore those players cost you money down the road. They need to focus on there whole player base not just part of it.
  20. With The Division and on Xbox. Blocking players didn't always work. Unfortunately, my experiences, you generally see the same players if you play enough.
  21. Buy them a gift card to apply to their account. They can then use it to buy gold.
  22. Rumor has it that some of the clothes will be added as vanity items, when the game is officially released. Whenever that happens? Rumors I have heard every update is suppose to have something hidden to find clothing wise. I haven't seen anything yet and I go through the catalog for new weapons and gear all the time.
  23. Where does your griefers go once you give PvE lobby? If you don't like my suggestions, then come up with something better. Private lobbies don't fix everything! Griefers will still be there, they will still be griefing. Private servers didn't fix it. Players who went to private servers, have zero reason to try and comeback. Your plan fails if you don't remove griefers and that is the hole in you plan. You aren't wanting a fix. You want to leave the status quo as is and fix nothing. In your own words, "But now R* says the beta will last for a 'few' more months. And the only thing they talked about is minor changes to help against 'griefing'.. When griefing is the least important thing." For a large number it is an issue. Seeing how Rockstar wants everyone in this type world. There better options then, "Get out and stay out!" That is what mental status for most who prefer PvP over PvE in a PvEvP world. The game industry keeps making games like this because players like the idea, but they can't come together because of differences. Soon as someone comes up with a better plan that affects a players desire to grief. Then I am on board, but to say it can't be done means we haven't thought it out enough.
  24. Only impossible, if you don't seek answers. Most cases like this companies try to find the easiest fix, that band-aid. You can stop griefing, problem is will they try it. Obviously, you want a band-aid. Problem will still exists. Which is all I have been trying to point out to you. You want a fix, then fix it now. Yes it can be done, it's a matter of exactly how for the whole community.
  25. So I guess that makes you old enough that if you actually had a question, you can remember going into a library and reading several books on a subject and forming a conclusion based on what you read. Over pick up your phone asking a question, it sends you to site that may or may not actually have knowledge on the subject and assuming that one source is all you need to become an expert.
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