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BropolloCreed79

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Everything posted by BropolloCreed79

  1. For Satchels (Pearson): And for Upgrades: I can amend if someone does the legwork on the Trapper.
  2. That's not surprising. Eagle Eye is far from perfect. If anything, it needs a way to be leveled to provide additional sensitivity and range, because as it stands now, it's only true use is when you're literally RIGHT ON TOP of an animal trail, or in a building looking for stuff to loot.
  3. Maybe we'll see about a "Resources" subforum that people can post links to documents or mission/chapter guides.
  4. "Learn to Play"? Was "Git Gud" too trite? No two players have identical synaptic potential or eye-hand coordination. I'm middle-aged, and would get absolutely annihilated in an FPS when going up against a 15-year old kid doped out on ADHD medication. Strategy and planning can only do so much. And "noob"? What is this, 2002? Edit, I'd be willing to bet that more than half of the people who use "noob" can't even tell you the etymology without using the ol' Googlemachine to get an answer. Because they're "noobs"
  5. It's different between Pearson and the Trapper. Different inventories. If you donate to Pearson in camp, it stays in his inventory until you try to craft with it. Bearing in mind that only Perfect Pelts are usable for crafting (i.e. 3-star), any other pelt is simply donated for credit or sold for cash. The Trapper keeps a separate, independent inventory from Pearson. If you want to prioritize satchels, donate perfect pelts to Pearson. If you are prioritizing clothing upgrades/options, you should focus on donating to the Trapper. What we really need is a spreadsheet that shows which perfect pelts can go to whom for crafting, because there's SOME overlap, but many of the items needed to craft are different.
  6. Literally every snake I've seen has been a different variety. Drives me batty.
  7. Give me a Rhodesian Ridgeback, and I'm good to go (god I miss that dog--mine looked EXACTLY like this one): Best. Dog. EVER.
  8. My trusty Dutch Drafthorse hath been dubbed, "Arnold" (as in Schwarzenegger) because he's a big plodding beast who can run over a mule deer and kill it while laughing. And my Arabian, I christened "Ghost". I've been eyeing up another horse and have a few tentative names picked out, like Chest Rockwell.
  9. I keep wondering if some point for RDR2O we don't have the option for a companion dog, similar to a horse, that just follows us around. Can you imagine hunting with a dog, and having it fetch the small game and bring it to you? Or pointing out animals that you're actively tracking? Holy hell, as if I didn't play the game enough already....
  10. But he does have one of the most classic badguy lines ever: No Arnold film is as much fun for me as this one. My son loves the parts of it he's seen (yes, I'm a terrible parent). The other day when I was dumping Murfee Clan boys off a bridge onto some railroad tracks, he walked into the room and said, "Dad, what happened to those guys? Did you (imitating Arnold) 'let them go'?"
  11. Straight next door to the sherriff's office and turn yourself in. If you grab the revolver and the cash on the table, it'll easily pay off your bounty (which for me, is only about $10 if all I did was shoot the O'Driscoll gang members). You profit considerably and have no wanted level afterwards.
  12. They feel to me like the lackeys from the island at the end of Commando, and I feel like John Matrix mowing them down.
  13. This wall? Pro tip: they stack easier if you char them first.
  14. May I ask why you don't simply forgo obtaining the items? I'm still in Chapter 2, and have obtained both the volcanic pistol and varmint rifle for free because of in-game actions that were unintentional as part of the base version of the game. It's going to happen to you later in the game if you complete certain tasks/events. All this option does is merely accelerate the timeline. If you're objecting to their inclusion on some sort of moralistic grounds, then there's nothing you can do about it apart from exercising some self-discipline and not purchasing them for "free".
  15. This is why I always help strangers in need. A lot of them show up in a random town later in the game It's been awesome because once you have the full thing, you can mix and match with pieces from other sets if need be.
  16. Came for the thread title, leaving disappointed.
  17. This happened to me outside of the Van Horn trading post. I came across a random Murfee Clan camp and killed them both, only to have strangers on horseback (STRANGERS not Gang members) start randomly shooting at me when they saw the bodies. Now, I ALWAYS dump the bodies off road or on the fire to burn them. When the Murfees jumped me on a bridge recently, you'd best believe I slew and threw (all of them off the bridge and directly onto the rail tracks below). No muss, no fuss, no "Wanted" or "Investigating".
  18. I just found "The Plantation Gambler's Hat" and I LOVE it: *Pic not me, but I do rock the full "Blacked Out" look, and either top it with this hat or the blacked out Officer's Hat from the Lemoyne Gang.
  19. 99 times out of 100, that ends up being a snake in the grass. Every once in awhile, it's a black bear, at least in my experience. But unless I'm in 1st person mode, it's almost impossible to track the snake down without using Eagle Eye AND getting lucky. Given the knack for the paranormal this game has sprinkled throughout, I wouldn't be surprised if this becomes a form of DLC in the future. There's been a LOT of creepy/weird stuff that I've come across, like and other users have reported weird stuff, like So it's not out of the realm of possibility that it's a yet-unfinished questline for later.
  20. Hogtie is undervalued as a strategy. I hogtie people all the time when I want to rob their houses. I can just leave them there and nothing bad happens as long as I had a mask on when I walked in.
  21. Surprisingly, I lucked into finishing this challenge by accident. As you progress through the game, you'll encounter several other factions or gangs, including I was heading into Saint Denis the other day along the train tracks when I saw that this particular gang
  22. At the expense of sounding trite, the game is probably going to have multiple online modes, including an open world free roam version; if I had to guess, it'd probably be akin to the current single player mode, but with the ability to purchase and upgrade housing, gang hideouts, and populated with other players as opposed to NPC's only. Maybe they have cooperative and PvP versions separate. Maybe they're co-mingled. I do think the slower pace of the game overall (being locked into horseback, stagecoach, or train travel when not on foot) is going to severely limit the ability of players/groups to actively troll in the online component. Or maybe I'm wrong, and they'll add in Doc Brown's flying time traveling steam engine as DLC.
  23. Hair growth is somewhat tied to story progression. As you advance through chapters, you'll reach a point where the length of hair tops out at 7 or 8. At that point, only consuming hair growth tonic will increase hair length.
  24. For everything ranging between coyotes to horses, you can also go full-on "Stabby Maghee" using your lasso. That's how I endure perfect pelts on a lot of things which already have three stars: lasso them in walk it down, and then channel my inner Marcus Junius Brutus to their Caesar.
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