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BropolloCreed79

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Everything posted by BropolloCreed79

  1. So, literally nothing that adds to the open world of the game, apart from standing still and fishing. **dejectedly bangs head on desk**
  2. Just over 8 hours now, plus the download (so, another 3). Puts me at 2300-2330 before I get home into it. I feel like I'm coming down with "the flu".
  3. I hear they give you a Verticoli to brush your horse down with:
  4. As a persnickety gamer, PS+ is usually good for one or two "keeper" titles each year that I keep on my HD. Though, nothing has been as good as Broforce. This month's PS+ includes the Call of Duty Modern Warfare Remaster, both campaign and Multiplayer. As for RDO, there's at least one "stranger" who will be familiar to you if you played through the campaign, so there's a lot of little touches like that which flesh out the characters a bit. Nothing groundbreaking or of importance, but it's kind of cool.
  5. The greatest laugh will be when they disable auto-aim when the beta tag is removed and the game "officially" launches.
  6. Is that something us non-IT rubes can do, or does it require specialized software? Like you, I, too, am suffering from these issues.
  7. It makes all the difference. I'm in the same boat myself after kicking around for the better part of a decade.
  8. That ain't weird. THIS is Weird:
  9. And I think that's part of the problem with the current online model, the game doesn't know what it want's to be. It's not a traditional RPG because character progression isn't tied to stats or gear--the biggest tie is the ability cards, which you can buy and are level banded. It's not a "looter-shooter" because there's no emphasis on loot--no collectibles that are found or earned--everything can be purchased once a certain level has been reached, so there's no incentive to re-run certain content over and over again to gain anything other than XP. The openness of the current iteration just amplifies how truly empty the experience is after awhile. Most of the stranger missions are variations of standard tropes for the game and series, so there's not much other than small wrinkles and reskins to alter what we've already done (multiple times). I keep wanting to get further into the game, but they're coasting on the "beta" tag, imo. R* needs to set a firm date for launch and start providing more information to the players. These sporadic updates which fail to address basic, persistent issues are slowly whittling down the player base.
  10. This could work, but only if the person who killed you couldn't pick up the body or prevent you from getting it to the PO.
  11. I'm level 15 and I'm not tempted, either.
  12. Given the pricing structure, an 10 Gold Bar Belt will be made out of Micah's hair woven into a thick braid, but just as greasy as he is.
  13. I'm the same way: the last time I purchased a Collector's Edition of any game was Halo 3, when I got the Master Chief Helmet version, so I think 11+ years in between is a suitable gap. I'm also not overly enthused for anything on the horizon this year. Anthem had my interest, but as I've said before, it's making all the mistakes TD1 did at launch, so I figure I have a year until they get it sorted out and somewhat playable. As others have noted, it's a game that basically lets you play as Iron Man in an open world, so it's going to be pretty hard to screw up. As for TD2, I'm ready. I have two more Exotics to pick up to close out the last Shield (Marshall), and then I'll be locked & loaded with all the goodies. Given how little time I have to play anymore these days, I'm not above paying up front for a little extra to enhance my enjoyment, especially if those extras don't provide a competitive advantage. I'm not a monster.
  14. I don't know about "doomed", but I can see the need to expand the server maximum for specific functions. I just wouldn't expect anything that requires that much work on the back end until much further down the line, closer to the actual "launch" (which we have no idea about other than vague innuendos from R*). Personally, I'm not educated enough in coding to be able to parse what is or isn't feasible for R*. I would expect new missions to be rolled out if/when content updates such as additional story chapters or areas of the map are opened up, but barring that, I wouldn't hold my breath for anything "Earth-Shattering" from them when they "go live". What would be the incentive to pick up the body in this instance? I would think that it opens the player up to being followed/tracked by the griefer until the "pause" runs out. Reclaiming your dead body needs to have an incentive for the player that was killed, while mitigating the ability of a troll/griefer, otherwise the potential to perpetuate the cycle of killing lower level characters is just repeated until the griefer becomes bored, or the non-PvP enthusiast quits the game. Level is not tied to griefing in my experience, but folks who live for griefing others will power-level just to have an edge and give them any and every advantage to exploit or assist in their grieifing. Agreed. The limited times I've been able to play for more than an hour, I find myself queuing for mission replays more than anything else, but they're "old hat" at this point. The game needs a "horde mode"--my suggestion would be to call it "Alamo" and role reverse the roles from the final story mission of online, where a team of eight players has to defend the fort from an onslaught of enemies (who the enemies are is immaterial, it could be rival gangs from the story, Pinkertons, or even the undead in an expansion). Stranger missions fill the gap to a degree, but there need to be the equivalent of Dungeons or Instanced Raids for full 8-player posses, with loot and cosmetics gated behind them. R* needs to embrace both loot and RPG elements, because as an "old west simulation" it's remarkably droll after a very short amount of time in it's current iteration. Could not agree more.
  15. I'll join the R* Social Club when they give me a reason to. Gold bars for a nice belt or a hat isn't going to cut it for me.
  16. That buys a LOT of whiskey at the bar in Rhodes.
  17. Never played GTA, but if I had to guess, they most likely added a few additional options to the player creation menu, or expanded the existing ones. Something like that seems reason enough.
  18. Exactly why I'm only Level 15 instead of about 60; I reset my character about five times because of the way he looked. You know what we need? A post in "Off Topic" that riffs on Reddit's r/roastme page, where users can upload their RDRO characters just to have folks on the forums savage how ugly the characters are. If I weren't at work right now, I'd be pulling a screen cap just for this purpose.... If it's any consolation, I spent at LEAST an hour and a half on each of the five times I reset my progress. And what do I have to show for it? A meth-head who looks like he got kicked in the face by a horse. And the real pain in the butt is that I can't get him to fatten up at all, despite the issues everyone else seem to be having. He literally looks like a cross between Skinny Pete from "Breaking Bad" and Rick from "Rick and Morty." Oh, I wouldn't say that. "Creepier" may be more accurate (it's the eyes, there's just something inherently "wrong" about them, imo), but my dude is hella slovenly, bro. I could see them giving anyone with a carry over character one free "makeover" which retains progression but allows for one complete tear down and rebuild once the "beta" tag gets removed. But you'd have to use it within, say, two weeks.
  19. Probably not feasible given the current net code for the game. They already have issues with disconnects occurring regularly to a disproportionate number of users. They should consider expanding the current posse size limits, though, as a compromise. The missions and stranger quests definitely need some tweaking and refinement. But that's why the game is still "in beta", so these things can be ironed out. This seems like it would be better suited as a variation of the stage coach mission, or a natural extension of the current "bounty missions" that involve stealing stage coaches or boats, etc..." Applying a variation of the model to the current "bounty" system to dissuade players will only engage trolls to steal bodies and dump them in rivers/lakes/streams or feed them to gators/bears/cougars. Too much potential to abuse for "boosting" money or transferring in-game currency between accounts, something R* would want to avoid because it would be too easy to exploit. The rewards from hunting do need to be tweaked to provide more than just meat and skins which are converted into cash. Whether or not that means adding addtional craftable items to the already extensive list of in-game items or not, I'm not certain, but it should definitely be examined in order to bolster the rewards derived from hunting. I'd prefer to see these hunts instanced--much like current missions are. Reason being, the last thing we need is groups spawn camping for legendary or rare animals as a form of trolling. Without level banding for Showdown series, PvP matchmaking, or Free Roam, my biggest concern would be making players further along in their progression even more OP than the low level players they're preying upon. I've already been shot with dynamite arrows in Free Roam when I'm only at about level 15 or 16, just because someone felt like being a Delta Bravo. Now you want to give them the access to even MORE power? It's a nice thought, and in an environment where folks weren't targeted for being alone or just for having a lower level, I'd be fine with this, but chasing off new players who can't defend themselves in the immediate aftermath of being headshot from half a mile away while fishing just because someone has a beefed up rifle seems.... no bueno.
  20. I have a map of the gang hideouts, and I can't get any of them to populate for me in any session. The envy I feel is very, very real.
  21. A little bit of 1 and 2. Really, it's a strange issue for me because I was enjoying playing the main story missions, but I randomly got put in a group for the final mission one day when queued, and now, I've missed out on all the other threads. It's a bit of a bummer, just because I didn't get to experience the narrative the way it was intended... but then again, a lot of the stranger missions are okay to fill the time. Love getting those missions from Sean.
  22. Sadly, after eating fifteen steaks in one sitting, five cans of beans, and drinking multiple coffees and burbons, my character didn't gain an ounce. The one time I want a bug to work in my favor, and R* has the audacity to ruin THAT for me as well.
  23. I love my Skull Candy. Just the right amount of bass and fantastic clarity.
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