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SnowRunner


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Well, red dead is realism, Snowrunner is realism. Trade your horse for a mutch, mutch, mutch, mutch bigger horse maybe??

Very relaxing but it requires patience. coop is not good but neither was it in the prev game. (aka progression is only saved for the coop host, the players that join still has to do the exact same tasks on their own savefile)

 

 

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Yeah, I've been playing this for a while now and enjoying it a lot, it's challenging but not too difficult.  It really does get you into the frame of mind of planning your approach, what customizations/trucks are most appropriate for a job, and not doing things too quickly.

I forget how many times I've gone too fast and loose at something and ended up upside down.

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Yeah, I saw the trailer and even had a PS friend mention it to our group.  I like simulators, hardcore survival games, milsims, etc. so I can appreciate some games like these that require more patience, etc.  ......but this one looks like one of those games I would likely play a few sessions and then move on.  My only hope for longevity would have been in the coop as some experiences are best shared IMO, but even that sounds like its a bust.

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3 hours ago, Kean_1 said:

but this one looks like one of those games I would likely play a few sessions and then move on.

I played MudRunner (which I'm assuming this one is a sequel to) and it was just that for me. Not saying it was bad, but it didn't make that click like games like RDR and Days Gone did.

Edited by Parzival
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41 minutes ago, Parzival said:

I played MudRunner (which I'm assuming this one is a sequel to) and it was just that for me. Not saying it was bad, but it didn't make that click like games like RDR and Days Gone did.

Days Gone is one I'm playing now.  Bought it on sale.  Even with some of the little glitches that still exist, it's a decent game especially at the the price I got it for.   I'm kind of over the whole zombie thing and I'm finding the gunplay a bit janky.  Also not a fan of some of the missions that require you to sneak through what are essentially staged paths at times.  

I'm just really getting into it though so we'll see.

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12 hours ago, Parzival said:

I played MudRunner (which I'm assuming this one is a sequel to) and it was just that for me. Not saying it was bad, but it didn't make that click like games like RDR and Days Gone did.

Yes it is the sequal.

Spintires was made for pc and was held alive by the modding community.  spintire in itself was a very blank experience. move lumber(and only lumber) from point a to point b. I did finish maybe 3 maps of of the 5 core maps playing solo, all the fun was in coop. Still it had offroad fysics like no other game had so it allways stood out from the crowd.

In snow the days of lumber is gone(atleast in the basicversion of the game who knows what the dlc will bring) it is still the same core gameplay, move stuff from point a to point b, but mutch moredifferent cargo now,but tbh if you dont like transportation games you wont like snow.

Player generated mods will come to console allso now, and that should help keep the game inntresting,but it is a drag to play solo if you are not realy into this kind of game.

 

There are a few realy bad points about coop.

The bad coop progression system from spintiers still exists. It only saves progress for the host, not the joiners. You get to keep vehicles and xp and cash, but nothing more. It is sad to see they are forcefully holding on to this outdated system.

Allso if you join a coop game and you dont make shure all the vehicles you used (that are your own) are back in garage and in holding pattern, when you return to your own single player the vehicles are gone, you have to go out and find them in the world.

Add in the fair amount of bugs and online stability issues and you can see coop is only good for basicly messing around or assisting other players that are stuck.

coop could have been mutch more, but the devs apprently did not want it so. It is primarely a singleplayer game.

 

For me the small improvments in the gameplay over spintires are worth the singleplayer experience.

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I got bored of Mudrunner fairly early on when I got constantly stuck.  The gameplay is far improved for Snowrunner (even though only a third of the maps actually have snow, the rest is mud!).  I'm enjoying it, it's a good mix of different kinds of mission and difficulty.

GameRiot on YouTube has a lot of gameplay videos, and those really got me hooked.

I've been tempted by Maneater as well, which looks a whole lot of fun.

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More snow regions will come with the seasonpass, spesificly russia in dlc 1 and canada in dlc 2 , dlc 3 will be in muddy wisconsin and see the return of lumber hauls.

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Nice.  I've dipped into all of the regions, but I'm working my way through the Michigan missions and contracts now.  Basically clearing one map before moving onto the next.

It seems very weird not to have much of a story to it, cut-scenes, or any NPCs.  I feel like I'm the only living person in this world.

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Spintires was like that, it is you vs the savage muddy wildness and your only companion is your trusty truck. seems they are keeping that idea.

I completely scout a map, find all upgrades, do all roadblock contracts, find all vehicles/do contract that rewards a vehicle, then jump on normal contracts before jumping on company contracts as half of thouse requires transport between different maps or requires the big rigs for the big semi trailer.

 

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Yeah, same technique for me.  I'm on the Island Lake map right now, where the nearest garage is most of the way across another map.  So I have my scout towing a fuel trailer and the Azov there, clearing up the watchtowers, ugrades and missions.  And doing my damnest not to need a recovery.  There are times on narrow trails that I hardly breathe.

Once you start playing, it gets really adicctive.

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ahh yes, the map whit no garage or gas station. cheer up, drummon iland has atleast a gas station. you will find the TwinSteer on iland lake and you need it for hauling the 4 slot cargo space drills. just be mindfull of the big turn radius, that it is thirsty and that it cant get AWD. (4 slot semitrailer will give you better steering, but make you overall longer then the twinsteer and that can give you other problems in turns)

(on a personal note, my main truck in all michigan maps was the white western star 4964, it has no flaws for that region but it struggles hard in alaska and russia)

Edited by NF85
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The Azov with mud tires has pretty much covered everything I need from it.  It does tend to fall over a bit though.

Gas stations aren't really an issue.  Island lake has a a tanker or two, and a trailer yard.  Trailer yards are basically a garage, you can buy a maintenance trailer, refuel and mend your truck and sell the trailer back for no loss.  I spotted the twinsteer on my scouting run, not collected it yet.

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I have not toutched russia yet, exept scouting the first map, so i dont have any trucking big bois. (well i have the cat 745 but with only 2 cargo slots i have 0 uses for it in alaska, ANK does the job better even tough it is thirsty as hell)

I dont use the trailer parks, i dont like trailers and avoid them as mutch as possible. (mainly cuz they are so heavy you instantly get a "mobility nerf "when you equip one)

As for tipping over, that is due to narrow track width combined whit high center of gravity. If the truck cant equip 4 wheels per rear axle, there is nothing you can do about it but picking your lane more carfully and drive in lowgear. A good way to get used to it would be to go on a map with a garage, pick an offroad truck, add the liftkit and the fueltank addon. The center of gravity will be very high and you are basicly driving at 45* angle in all uneven muddy turns.

Using the winch as an anker in the turn(hooking on to a tree and use the winch to prevent the truck from rolling over) allso helps.

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The Azov is a complete beast, it'll go through pretty much everything.  I love it.  I have mine with the loading crane and low saddle - this gives me the flexibility I need to pick up pretty much everything.  I don't tip over that much any more, just when I get over-confident and go too fast or get too lazy and I think "Yep, I deserved that one".

Trailer parks give you the ability to spawn fuel tankers and service trucks in maps where there's no garage.  I use a scout fuel trailer with my scout vehicle which vastly improves the range and lets me refuel/repair my main truck in the field.

Yes, I sometimes use the winch to anchor myself around turns, or help make the turning radius a lot tighter.

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There are 4 Azov in the game, dont understand who you refer to as i dont know russian vehicles.

I`ll take any tips, as i guess by next week i will be heading into russia.

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The 64-131

https://spintires.fandom.com/wiki/Azov_64-131

You'll probably find that the trucks you have in Michigan can't really cope in Russia.  I sold my American all-terrain truck to buy the Azov and not regretted it.  Top heavy and slow, but it can pull anything through anything when you put mud tires on it.  Good on fuel efficiency as well, you can run a few tasks before worrying about filling it up again.

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not supprised, WW4964 struggled in the first map in alaska, had to park it and get an offroad truck.

how are the russian scouts?, anyone of them better then the Yar or are they basicly just like the scout800 and the CK?

 

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The six wheel Yar is Russian, that’s the one I’m using now and it’s a lot less skittish than the Marshall. Towing a scout fuel trailer also calms the handling somewhat. There’s the Tatarin APC which looks amazing, so I’ll get that when I move on to Alaska. 

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Put in the stock engine on the marshal and it behaves more normal(power rating B) while keeping its OP ability to ignore mud and snow.

I have used the Yar exlusivly since i unlocked it, in stock form it can traverse any terrain in alaska twice as fast as any non russian scout can.

 

What i find wierd is that all the "impressive and good offroad stuff " are of russian design....

When it comes to scouts, the 800 is i think designed on the GMC jimmy, but the jeep wrangler should have been an auto include as american scout (and tbh the marshall looks like a wranger but it is a russian design...). and why the urban H2 hummer?? If you are going to model a hummer, the only option is the H1.....

 

I bet if we ever get belt driven vehicles, they are going to be of russian design rather then european/american.....

Edited by NF85
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Oh man. 
 

I just hauled the gas rig from Drummond Island all the way to the drilling site in Smallville Dam only for it to get stuck on a hidden tree stump 50m from the drop off point. Winching it didn’t get anywhere, reversing didn’t work, using a heavy crane didn’t work, tipping it over and dragging it along its side didn’t work. 
 

Have to start the whole mission over. I was so hopeful, even after I managed to drag that thing over the river as a short cut. 

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14 hours ago, Foxtrot said:

Oh man. 
 

I just hauled the gas rig from Drummond Island all the way to the drilling site in Smallville Dam only for it to get stuck on a hidden tree stump 50m from the drop off point. Winching it didn’t get anywhere, reversing didn’t work, using a heavy crane didn’t work, tipping it over and dragging it along its side didn’t work. 
 

Have to start the whole mission over. I was so hopeful, even after I managed to drag that thing over the river as a short cut. 

i did the exact same thing, cut the corner,got a stump stuck between the 2 rear axels on the trailer.  I Just rammed the trailer clear!

using the WW4964, just back up a small distance, engange lock\awd, hit the gass. Every hit nudget the rear of the trailer a bit. had to ram it 12-15 times before it got clear of the stump!

From that day on, i did NOT cut corners whit mega semi trailer!

 

Take michigan mega haul as training, the alaska mega haul trailer is bigger!

Edited by NF85
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Yeah, I managed to get it off the stump in the end, I just tipped the trailer onto it’s side and rammed it from the side far enough to clear the stump, dragged it forwards, righted it, and drove it away. 
 

I made that mission harder than it should have been, but glad to get all the main Michigan missions done now. I just want to grab the Tartarin before starting in Alaska, it should help a lot in scouting and rescue work. 
 

My partner is getting bored of me getting so obsessed with this game. 

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i dont have that APC, nor do i realy want to drive whit it when i find it.

yar87 is just so supreme in stock format in alaska and russia, its even better then the marshall as it dont bounce around(yes marshal`s stock engine finaly got a preformance nerf btw!). Its stock baloon tires works better in the snow then chain tires does. (ofc you have limited grip on the ice roads)

loadstar1700 is the only non russian scout that is of any quality in alaska, but it needs to be fully upgraded. hummer H2 is just like a fancy looking ck1500.

Edited by NF85
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