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Multiplayer Game Modes (Hold Your Own, Grab the Bag, etc.)


Cokeyskunk
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So, I used to love to play the multiplayer game modes.

But one thing on one of the games I remember hating was in "Hold Your Own" - one of my favorites.

I got REALLY good at it - knew where all the best places were to run and hide while advancing toward the bag. Then, after grabbing the bag, I knew how to dodge fire from the other team while running back to my team's chest to drop it off.

What I hated: right when I'd be about to drop the bag off and get the points/credit/money for it -- I'd either see a dynamite stick appear at the chest, which would blow me up right before I got there -- or else I'd get sniped FIVE FEET from the chest.

. . . and BOTH of these were by my OWN TEAM MEMBERS. They'd kill me so THEY could pick up the bag and get the points, then go hide again and do it to the next fella.

Look. I HAVE been known to defend "camping" before, but that's ONLY in a "Shootout" game -- where the only objective is to get as many kills as possible. Sure, camp away. All's fair in love and war. I get it.

But to have your OWN TEAM MEMBERS kill you and steal your hard-earned reward from you. THAT sucked. THAT is "griefing" to me.

One thing I DID love about RDR was the "Vote to Kick" option.

If some jackwagon decided to do that repeatedly, he'd eventually get enough voted to be kicked out of the game.

I have no doubt RDR2 will have similar multiplayer game modes. But will they do anything to keep the garbage described above from happening?   

Edited by Cokeyskunk
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It wasn't PvP situation, but in GoW4, I was trying to build up my Engineer in Horde 2.0 and as I would build an item and place it to protect our base.  Another player would grab the item and take it into the open so it would be easily destroyed knowing I wouldn't be able to repair it as we went.  I even saw players when players would gain currency go and start buying weapons, know that when the wave ended they would disappear. 

Can't remember the game's name, but their was a team death match where after the timer ran out, their was no revives.  You could get bonuses cash for being the last guy on your team.  I remember that players would literally shoot their own teammates just to get the last bit of rewards.   You could have a 2v1 situation and have your teammate kill you.  It used to tick me off.

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1 hour ago, Cokeyskunk said:

But will they do anything to keep the garbage described above from happening?

I sure hope so, that's pretty shitty... Gamers these days are so damn selfish...

I have no issue with screwing over your competition, but screwing over a teammate like that only gives your opponent a chance to steal the win. People like that shouldn't be allowed to play games online...

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1 hour ago, Truth said:

I have no issue with screwing over your competition, but screwing over a teammate like that only gives your opponent a chance to steal the win. People like that shouldn't be allowed to play games online...

I feel like these kinds of people ruin the overall community of online gaming. They go out of their way to just crap on someone for not playing how they expect them to or just to be a general dick. I don't get how people can enjoy playing a game where they do nothing but screw over their own teammates. 

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12 minutes ago, Hazed0NE said:

They go out of their way to just crap on someone for not playing how they expect them to or just to be a general dick.

Not just that, but it also creates a domino effect, especially with the younger gamers. They see one person troll another, which makes them want to try it. They troll someone else with it, ruining the game for that person, which also makes them aware of it and more likely to do the same thing.

In Friday the 13th, we used to have teamkilling. It really made the game more interesting. Trying to save someone also meant you risked killing them accidentally, making things more realistic. Unfortunately it was abused, so they removed it. They literally said "we can't have nice things". This was a great feature that made things more interesting, but we have too many trolls these days that can't play nice with others.

It's sad, but the people developing games really need to take that into consideration. There are just as many trolls out there as there are people who just want to play the game as intended. There's no avoiding them, and nothing you can do to stop them (in most cases) so developers need to think about that when creating the game. With every new feature, they need to think "how can I use this to piss someone off/ruin their gaming experience" and change it as necessary.

Edit: sorry for the rant

Edited by Truth
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2 minutes ago, Truth said:

In Friday the 13th, we used to have teamkilling. It really made the game more interesting. Trying to save someone also meant you risked killing them accidentally, making things more realistic. Unfortunately it was abused, so they removed it. They literally said "we can't have nice things". This was a great feature that made things more interesting, but we have too many trolls these days that can't play nice with others.

Yep. When I started playing F13, you had to be DAMN careful when lashing out at Jason after he grabbed another counselor. And you COULDN'T blast him with the shotgun 'cause that almost guaranteed death for your co-player. It added a creepy dynamic to the game.

Then -- as time went by, you'd start a game and see two players armed with pre-spawned baseball bats SPRINTING toward you, yelling "YOU BETTA RUN!! YOU BETTA RUN, B!%@#!!!" 

So then, we had to get away from Jason AND troll counselors! 

Jerks . . . 

 

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That pissed me off when they removed that from Friday the 13th. Things like this in general just ruin online gaming for everyone else. They constantly have to change things to keep people happy because groups of morons like to suck the fun out of it for everyone else.

I just hope whatever they do with RDR2 online, they have it stable to handle players like this without punishing everyone else.

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10 minutes ago, Suck3rPunch3d said:

That pissed me off when they removed that from Friday the 13th. Things like this in general just ruin online gaming for everyone else. They constantly have to change things to keep people happy because groups of morons like to suck the fun out of it for everyone else.

I just hope whatever they do with RDR2 online, they have it stable to handle players like this without punishing everyone else.

Rockstar's pretty good at keeping their game well-run. I'll be interested to see how they combat trolls in this game.

 

2 hours ago, Truth said:

I sure hope so, that's pretty shitty... Gamers these days are so damn selfish...

I have no issue with screwing over your competition, but screwing over a teammate like that only gives your opponent a chance to steal the win. People like that shouldn't be allowed to play games online...

GO GET 'EM, @Truth!!! ????

Edited by Cokeyskunk
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48 minutes ago, Cokeyskunk said:

So then, we had to get away from Jason AND troll counselors! 

48 minutes ago, Suck3rPunch3d said:

That pissed me off when they removed that from Friday the 13th.

Still say reflective damage is the way to go. Too late now I guess...

 

45 minutes ago, Cokeyskunk said:

GO GET 'EM, @Truth!!! ????

Always. The only trolling I do is against other trolls.

Not sure why (probably because it was brought up yesterday), but I decided to play a match last night. Jason sucked (I literally ran right past him in a hallway), so I was just messing around by myself. Got the 2 seater fixed and picked someone up. He didn't seem to care, so I decided to just drift back and forth for a while (you can do a full 180° now). Apparently some people thought that meant I had an open seat because like 4 people ran over to me on the other side of the map. Accidentally ran over 2 of them. One left, the other came back as Tommy, so I gave hopped out and let him drive it out. A few minutes later Jason left. That was a good display of several issues with the game that can never be fixed... Felt bad about it though, I really didn't mean to hit them...

I'll stop ranting about nothing important now that my lunch break is over lol

Edited by Truth
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4 hours ago, Truth said:

It's sad, but the people developing games really need to take that into consideration. There are just as many trolls out there as there are people who just want to play the game as intended. There's no avoiding them, and nothing you can do to stop them (in most cases) so developers need to think about that when creating the game. With every new feature, they need to think "how can I use this to piss someone off/ruin their gaming experience" and change it as necessary.

Exactly, I've been saying this for years and it's almost like the multiplayer games being released these days are being made by people who have never held a controller or played online.

I'm hoping this is a major concern for Rockstar and something they will try to perfect both before and after the launch of Red Dead Online, it's a major worry for me as Rockstar obviously didn't give the playstyle of trolls, griefers or tryhards a second thought when developing GTA Online otherwise they wouldn't of decided to include Passive Mode, infinite explosives or a Kill Yourself option.

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13 hours ago, Archbell said:

Rockstar obviously didn't give the playstyle of trolls, griefers or tryhards a second thought when developing GTA Online otherwise they wouldn't of decided to include Passive Mode, infinite explosives or a Kill Yourself option.

Saw this story yesterday:

https://www.yahoo.com/tech/grand-theft-auto-online-players-153818437.html

Clearly not considering the trolls with this...

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18 hours ago, Cokeyskunk said:

Rockstar's pretty good at keeping their game well-run. I'll be interested to see how they combat trolls in this game.

Well, they didn't contain them in GTA:O, you had to do work a rounds to avoid them.

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1 minute ago, YodaMan 3D said:

Well, they didn't contain them in GTA:O, you had to do work a rounds to avoid them.

I did try GTA:O shortly after I completed the single-player mode. I kept getting murdered within two minutes of playing. I just didn't have the time to invest in learning how to stay alive. (I figured I'd have to fight constantly to do it) so, I just gave up after a while.

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2 minutes ago, Cokeyskunk said:

I did try GTA:O shortly after I completed the single-player mode. I kept getting murdered within two minutes of playing. I just didn't have the time to invest in learning how to stay alive. (I figured I'd have to fight constantly to do it) so, I just gave up after a while.

 Having players snipe you was bad enough, but when they added easy kill machines like jet fighters and tanks.  For new players getting into it, it really isn't worth the effort most days.

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13 minutes ago, YodaMan 3D said:

they added easy kill machines like jet fighters and tanks

 

13 hours ago, Archbell said:

decided to include Passive Mode, infinite explosives or a Kill Yourself option

See, it's THESE things right here that will always make me love RDR more that GTA.

  • In GTA, they can give you all the above-described garbage to instantly (and repeatedly) destroy/murder/blow-up enormous groups of people.
  • In RDR, what do you get? A horse, ancient guns, and a stick of dynamite.

Of course, I realize that doesn't negate the possibility of causing an enormous explosion in RDR (a la Guy Fawkes' method for Parliament. "Remember, remember . . . ")

But if one WERE to do that, they'd have to stockpile TONS of gunpowder in one place, then attract a large group there and detonate it.

Want to do that? Fine! BOOM! Wow, you got us! That would be kinda cool, actually! Wouldn't make me mad. 

My point is: they COULD do it -- but with tremendous effort and committed time. 

Not, "Imma blow ya up, and when you respawn, Imma just blow ya up again." 

This is why RDR will always be a superior game to me.

Edited by Cokeyskunk
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33 minutes ago, Truth said:

Saw this story yesterday:

https://www.yahoo.com/tech/grand-theft-auto-online-players-153818437.html

Clearly not considering the trolls with this...

Just read the article, they did consider the Trolls and gave them a way to improve the trolling.    Things mentioned in the article players were already doing, now they are just giving them a better weapon to do it with.

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6 minutes ago, Cokeyskunk said:

 

See, it's THESE things right here that will always make me love RDR more that GTA.

  • In GTA, they can give you all the above-described garbage to instantly (and repeatedly) destroy/murder/blow-up enormous groups of people.
  • In RDR, what do you get? A horse, ancient guns, and a stick of dynamite.

Of course, I realize that doesn't negate the possibility of causing an enormous explosion in RDR (a la Guy Fawkes' method for Parliament. "Remember, remember . . . ")

But if one WERE to do that, they'd have to stockpile TONS of gunpowder in one place, then attract a large group there and detonate it.

Want to do that? Fine! BOOM! Wow, you got us! That would be kinda cool, actually! Wouldn't make me mad. 

My point is: they COULD do it -- but with tremendous effort and committed time. 

Not, "Imma blow ya up, and when you respawn, Imma just blow ya up again." 

This is why RDR will always be a superior game to me.

To me RDR is superior cause it just felt more real.  You kill me great, I will get you next time appeal vs GTA where you blow me up with a jet or a tank and I am just starting out.  It won't ever happen, no reason to play at that point.

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