Cokeyskunk Posted August 7, 2018 Share Posted August 7, 2018 (edited) So, I used to love to play the multiplayer game modes. But one thing on one of the games I remember hating was in "Hold Your Own" - one of my favorites. I got REALLY good at it - knew where all the best places were to run and hide while advancing toward the bag. Then, after grabbing the bag, I knew how to dodge fire from the other team while running back to my team's chest to drop it off. What I hated: right when I'd be about to drop the bag off and get the points/credit/money for it -- I'd either see a dynamite stick appear at the chest, which would blow me up right before I got there -- or else I'd get sniped FIVE FEET from the chest. . . . and BOTH of these were by my OWN TEAM MEMBERS. They'd kill me so THEY could pick up the bag and get the points, then go hide again and do it to the next fella. Look. I HAVE been known to defend "camping" before, but that's ONLY in a "Shootout" game -- where the only objective is to get as many kills as possible. Sure, camp away. All's fair in love and war. I get it. But to have your OWN TEAM MEMBERS kill you and steal your hard-earned reward from you. THAT sucked. THAT is "griefing" to me. One thing I DID love about RDR was the "Vote to Kick" option. If some jackwagon decided to do that repeatedly, he'd eventually get enough voted to be kicked out of the game. I have no doubt RDR2 will have similar multiplayer game modes. But will they do anything to keep the garbage described above from happening? Edited August 7, 2018 by Cokeyskunk 1 Link to comment Share on other sites More sharing options...
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