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BREAKING NEWS: Red Dead Online Announced


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I posted this in the online subforum but figured I would post it here as well. 

RDR2 Online announced for release in November as a beta:


“Today we’re excited to announce Red Dead Online, a new online connected experience set against the backdrop of Red Dead Redemption 2’s enormous open world.

Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.

Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch.  We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.

Access to Red Dead Online is free to anyone with a copy of Red Dead Redemption 2 on either PlayStation 4 or Xbox One.

Red Dead Redemption 2 will be available for PlayStation 4 and Xbox One on October 26, 2018.”


.....and more details about RDO (credit to Kirsty from GTAFORUMS):


Summary of IGN's interview with Imran Sarwar and Josh Needleman, of R* North and R* San Diego respectively




-Red Dead Online will launch in November as a public beta
-RDO will have multiplayer, cooperative and narrative components untilising the entire map from singleplayer
-Easy to play alone or with a group
-All the best elements of MP in RDR1 combined with best elements of GTAO
-RDR2 and RDO are like separate products 
-Prefer to let players get to know the world in SP before introducing us to RDO and its mechanics
-RDR2 is a massive SP story regardless
-RDO will be a change of pace to GTAO - everything will be time/setting appropriate (i.e. no flying horses)
-The biggest DLCs of GTAO like heists and gunrunning provided R* with a template for what will work and won't work for RDO
-R-* want DLCs for RDO to release quicker and be responsive to what people are enjoying
-GTAO will still be getting updates for the foreseeable future
-Plan is for RDO and GTAO updates to be staggered in release
-Acknowledge that RDO and GTAO will/can have entirely it's own audience but want players to enjoy both alongside each other
-Focus will be on role-playing and morality (i.e. don't be an asshole)


Edited by Kean_1
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As long as there are ways to make cash without having 3 other people play. That was the main failing for me for the heists - you have to sit for an hour waiting for 3 more players to connect, then when they do, one just quits within 5 minutes of playing. There aren't enough souls in my timezone for this to be a good option so having ways to make money on my own, for me, is a must.

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We've known that Red Dead Redemption 2 will be getting a multiplayer mode since the game was announced, and due to a domain name registered by Take-Two the name is no surprise either.

Nonetheless, technically today is the first time Red Dead Online's existence has been officially confirmed and the similarities with Grand Theft Auto Online are numerous.

Much like Red Dead Redemption's multiplayer before it, Red Dead Online will be based directly on the setting and gameplay of the main game, sharing most if not all mechanics and features with some additions. However, the mode will borrow more from GTA Online in terms of structure and business model.


Red Dead Online will feature narrative elements as well as your usual lineup of co-op and competitive features. It will bring new gameplay styles and game modes to the main game's map and world, allowing you to explore it all over again, this time with your own character while forging your own story.

Like GTA Online, Red Dead Online will launch a bit later than the main game.

While Red Dead Redemption 2 will be released on the 26th of October, Red Dead Online will only go, well, online, in November - and even then, it will be a public beta initially, in order to iron out the kinks that often slip into major multiplayer game releases.

After launch, Red Dead Online will continue to receive consistent free updates following GTA Online's DLC model. Rockstar's Imran Sarwar has confirmed that, unlike what many fans feared, GTA Online will continue to get new DLC updates for the foreseeable future following the launch of Red Dead Online.


While none of this comes as particularly new - we've known of a multiplayer mode, and the DLC model was almost guaranteed to be copied over from GTA - the official confirmation is still nice to get.

Rockstar's Imran Sarwar and Josh Needleman spoke with IGN about Red Dead Online but ultimately not much new info was revealed in the interview either.

We have a few ideas about what we'd like to see in Red Dead Online. Stay tuned for further coverage.

The post Red Dead Online Officially Announced appeared first on RDR2.

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I don't want to be forced to work with people in order to make bank. There should be options for those of us who like to run at it solo. 

I get the concept and all but I would be disappointed if it comes down to me not enjoying the game cause me and my pals have different work schedules. 

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I have to agree with people. It would be annoying having to rely on being in a group to make money but I see why they did it in the past, so they could encourage random people to work together but it ended up just becoming tedious. I'm really hoping there are ways to do it on your own or at least with one other friend at bare minimum.

Edited by mr_hysteria
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