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Showing content with the highest reputation on 06/23/2019 in Posts

  1. I've seen this brought up a bit on this forum. Players saying there is potential chance you will be attacking someone that is defending themselves. Well first off if a player shots at or kills you, the attacking player will have medium hostility towards you & only show up pink to you. In this case you have to right to kill him. If you kill the medium hostile player you will not appear pink or red to the rest of the players in the server. Now for those that shoot first or kill first. I have tested this too. As I mention once in another topic, I spawned in and was getting dynamite thrown at me. But the 3 players doing it, never hit me. I was able to get away to the closest shop. When the 3 players decide to go after another random that went into the saloon just down the street. Well I decide to act. Riding up to the 3 players & throwing dynamite at them killing 2 of the 3 players. I turned medium hostility & just rode away. As it looked like I was the aggressor. When you are medium hostility you only show up pink to the person you attacked and to everyone in the vicinity. I'm not sure how many time I had to kill them to get high hostility? I just rode away not caring about the situation anymore. Players with high hostility will show up as dark red blip on the map. they'll show up anywhere on the map & to everyone. I spawned in by Manteca Falls & was going to head to Thieves Landing. But I noticed a red blip & decided to check out the situation. By the time I got to him, he was in Tumbleweed & notice he was in a shoot out with 4 other players. So I looked up their ranks. The red / high hostile player was rank 80. The 4 players he was shooting at, they were all under the rank of 10. So I waited sitting on top of the cliff side, East of town looking down. The high hostile player killed the 4 players easy. when the 4 players spawned in 2 of the 4 rode West out of Tumbleweed. While the high hostile player killed the other two again. I'm still sitting on the cliff side. The high hostile player was in town and started to run East out of town on the main road right towards me. Happens to run right underneath me on the cliff. Well I decide to act & toss dynamite at him, killing the high hostile player. I didn't turn red. I waited for the high hostile player to spawn in and he started to go after me. I rode a little bit out of town away from the 4 low ranking player. Of course the high hostile player follows me, tries to shoot me & missed. I ended up killing him again. Well he spawns in and disappears. I look at the players list and he is no longer in the server. In my situation I believed that the rank 80 / high hostile player was picking on the 4 players under the rank of 10. Trying to get easy kills. Once he realized I wasn't an easy kill he left the server. It is easy to assess the situation before attacking. As long as you don't have the shoot 1st and ask question later mentality. In my experience players that are defending themselves don't go to the point that they get high hostility & appear red to everyone on the map. Most players that defend themselves try and leave the situation at some point. For those that get baited & kill 1st & continue to kill until you have high hostility. First off, you've kill the player / players countless of time to get to the level of high hostility & made no effort to defuse the situation and ride away. Just to let you know you will appear as a dark red blip to everyone in the server and everyone in the server can see where you are located. Doesn't matter if players are in Thieves Landing and your red dot is close to Tumbleweed. Just be prepared that others might intervene if you have high hostility. Blurred out the name to comply with the rules.
    2 points
  2. What about storing crafting materials in your camp, like herbs, feathers, animal fat, moonshine? You can still only carry 10 pieces on you but what if you could go herb picking and deposit them in your camp, or hunting, looting, etc... It would give another reason to use the camp.
    2 points
  3. The game needs thieves and cuttthroats, but those thieves and cuttthroats are going to have to accept the retribution without whining and pretending they're "being grieved". This player was lucky shellbell didn't decide to take their head clean off and feed it to the gators.
    2 points
  4. Hello, for some time now that I can't see the mission brief by holding "options" after completing a mission (when the medal is diplayed). It tells you to hold options but always shows the log of the cigarrettes side challenge, I need to open the main menu and go to progress, how do I fix it?
    1 point
  5. Totally agree. As I said we often enjoy getting attacked. In particular stranger missions can be a dull procession if no one tries to interrupt you. Like I said stepping in when you see how things have started or it's clear as day who's starting trouble (like people attacking everyone in town) or defending yourself is all good. In fact I've appreciated random assistance a couple of times. I just think roaming around then arriving late on the scene and deciding who the guilty party is can essentially make you the griefer. You could for example see me putting a level four down and decide I'm bad news when they've taken a shot at me first.
    1 point
  6. You can always add me. GT Vooodu. You just point me in a direction and i'll start barking and blasting.. and cracking jokes and one liners.
    1 point
  7. I myself am always itching for any excuse to dish it out. Because that's the how things work in Red Dead. Theres a huge difference between itching for an excuse to dish it out. And randomly dishing it out to people for no reason.
    1 point
  8. Cart races were a favourite in RDR1O and I'm excited for them to return... But I'd LOVE full on Chuckwagon races! Three teams of 4 players/posse members. You have a driver and a passenger who can switch reigns/shoot and 2 outriders on horseback. My familiarity of chuckwagon races stems from a family history of "modern day" chuckwagon racing but I've heard the stories of how it originated. You'd have your chuckwagon of 4 horses and a driver/passenger, and the outriders would throw the camp supplies in the back (cook stoves and tents) and the whole posse would race to the next campsite. This could be perfect for RDO as a combat enabled point to point race (with checkpoints). The first 30 seconds, combat is disabled so you can load the wagon, mount up and do a figure 8 pattern. The outriders should have to stay within a certain distance of the wagon once it crosses the finish line otherwise there's penalties in the form of added time to your finish time. You have a driver and passenger who can switch reigns at any time and shoot (if one driver gets shot, the reigns can auto-switch and an outrider can "jump on" while the original driver respawns on horseback a short distance away) Outriders can also shoot either as offense or defense. The wagon can receive damage which slows it but can hit pickups to repair. It cannot be destroyed. I'm sure mechanics can be added to incorporate purchased wagons where you can focus on health or speed. A more sturdy wagon is slower but a faster wagon is weaker. One can even decide which horses get hooked to it, where doing your barreling (figure 8 pattern) needs better handling on the "lead team" and the "pole team" needs more stamina/endurance to get you over the finish line.
    1 point
  9. Old Man Jones map icon looks like this:
    1 point
  10. Old Man Jones. He will lower or raise your honor for a price.
    1 point
  11. This info is the product of 230+ levels of play, and more importantly, articles published on the internet buy game reviewing experts • You need a warhorse. • You need to buy the best saddle-- improved gerden trail until you can level and get the beaver saddle. • You need the best stirrups you can afford until you get levelled up to the hooded. • The best rated warhorses in the game are the Ardennes strawberry roan (color, ugh), orthe strawberry roan (ugh again) Andalusian. Both of my players' stables have one of these. Problem solved.
    1 point
  12. sweet!! Ill give you the discord link tomorrow when I get the info from my buddy, it is up I just dont know anything about setting it up, lol. And right now it is just the three of us, so we are going to take the next few weeks to build it into something cool. Glad to have you aboard if you are down with what we are hoping to do. I am in another group, a milsim and for my money it is too hectic, chaotic, at times, toxic even, it is hard to deal with 70 teenagers lol, so this will be the opposite of that.
    1 point
  13. Lately things have gotten better, but no matter what your opinion is people that target you for no real reason are a pain in the butt, how you chose to deal with them is completely up to you. We all have adopted strategies that allow us to co-exist. Lately I dont take any chances, even if that means raising my hostility level by shooting first, BUT I only shoot first after fair warning or when it is clearly obvious they intend to mess with me. So, the guy who came by with his lasso out obviously didnt understand that in defensive mode that isnt going to work, probably no need to shoot hiim, but.. I did tell him, that isnt going to work man, learn the game before you just start shooting, then if he persists in anyway I just shoot him. I have seen 100% decline in this type of activity lately. It still happens, but if you are prepared for the worst, you alwasy have the upper hand, I keep my ammo and guns ready to go at all times, If I am hunting I keep one slot to my lancaster with exploding ammo and the other on my Springfield, or sometimes a bow with dyna arrows, it doesnt take much to discourage a try hard with no clue, thankfully I dont see too many skilled quality players griefing, mostly newer players beginning to learn the game. Ive been so bored lately that I decided to start an anti griefing group, we plan to form a group of one or two 7 man posse's then patrol, the red blip patrol, if you are a red blip, we are coming for you, not necessarily to kill you but we are going to decide when we find you. If your red for defending or shooting first at someone who was going to mess with you then you are good to go with us, but if you are red and attacking blue players, it's on. 7 guys in two groups from three sides with heavy ammo are going to descend on you and it wont be pretty for you. I just feel like hey I am bored stiff, the only worth while activity I can see is to hunt the hunters the players who enjoy harassing others and killing players in defensive mode, this is giving the game all new possibilities and meaning. A patrol of players who have been griefed and came together to keep others from the same fate. To me it is time well spent. I started doing this myself and decided this would be great with a few friends, better yet a second posse of 7 so even if half of the guys couldnt get n, we still have 5 to 7 players working together, and that is tough to stop or prevent, I dont care who you are. I think it gives both sides some entertainment, lets face it most griefers just want to have some fun gun fights, so lets give it to them,
    1 point
  14. This thread was wholesome. Thanks for sharing!
    1 point
  15. Good post @Madrigalian..... Reminds me that I still have about 5 treasure maps I need to collect on.
    1 point
  16. I'm curious to see what the new "role" mechanics bring to the game as well.
    1 point
  17. Glad you had a good evening! 150 bucks for treasure map just reminded me I have 20 knocking around in satchel and post. Must try harder!
    1 point
  18. Still don't see how its naming and shaming. Maybe im wrong but... If I post a clip of something in game and it just so happens to show a players Gamer Tag.. Im not gonna go out of my way to blur their name out. Its just a game.. Naming and shaming is more about going out of your way to actually do that. Like "Stay away from this guy" and actually making a point about their gamer tag. Showing a game clip that just so happens to show someones gamer tag due to game play design, is pretty much the opposite of naming and shaming.
    1 point
  19. Instead of locking them out from being saddled to ride, why not also have a cargo saddle? Make it $1200 RDO and you can carry 2 medium animals and 4 or 5 small animals and more pelts. Make it available for Mules, Donkeys, Draft and Work horses
    1 point
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