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Showing content with the highest reputation on 11/16/2019 in Posts

  1. .......I think you mean "winch". When you said "wench", I was afraid to read the rest of your post.
    6 points
  2. probably don't remeber because of the liquor
    2 points
  3. I have 4 score and nineteen worriments, yet a wench doth not count amongst them. As a trader who has everything, I would just like to be able to change horses, not for better stats or anything, just for looks. So it doesn't look like everyone else's wagon.
    2 points
  4. I wouldn't mind a wagon full of wenches online. It would make things a lot more interesting online. I will just leave my comment there.
    2 points
  5. I think there is a line between legitimate conflict and griefing... where exactly that line is I suppose is a little subjective, but in my mind, killing someone fishing (for example) for absolutely no reason doesn’t make you an old west outlaw, just an annoying psychopath. However, trying to steal my delivery? Or steal my 3* cougar? Maybe take my bounty (if they ever fix that system)... all legitimate conflict and desired...
    2 points
  6. ...for huge fish (perch, bec of it's size you need to stow it on your horse). Go to O'Creagh's Run Lake in the Grizzlies East, Ambarino near the Veteran's Homestead. Do the fishing mission with the man in the hut bec he has a special lure. After the mission you can fish on your own using the lure and be satisfied w/ your haul.
    1 point
  7. I am having issues with this as well and I did contact them about it. Heard nothing back. I will check out the other thread as well, thanks @Kean_1
    1 point
  8. The Liquor always figures it out... but the boys are in bed, the wife is away for the night and I have a day off tomorrow. Time for some vodka and video games.
    1 point
  9. Players remain blue until they start "clearing a path" for the wagon. Unless they were hostile before the delivery started of course.
    1 point
  10. There was another hotfix today too. I posted it in the sticky thread:
    1 point
  11. i just tested it. amazing! thanks a lot. i would never guess that
    1 point
  12. The bounty system is completly off as it is now bcoz R* didnt think about it and mixed the "new" bounty system with the old one. There is no actual way for a player to be the outlaw.... I was testing this for the last 2 weeks. The old bounty system with NPC bounty hunters stayed the same and after the update they implemented the bounty hunter role messing things up. For example i would like to be the outlaw with high bounty on me so other players may hunt me. The bounty for some1 to even care should be 100, 200 , 500 and even 1000 dollars for it to be profitable. There is no actual way to acheive that bounty in game. After you get the 10 $ count NPC's start to chase you sometimes every few minutes or so. The NPC in towns and shops will not speak to you and overall the game becomes unplayable bcoz of the constant NPC bounty hunter attacks. The NPC give only 5 xp for each kill.... I was playing with a 20+ dollar bounty on me for 3 days and not even one player came after me. I couldnt make missions bcoz of the NPC's , could not buy items from shop. I had to loose the bounty in order to play the game. I did this 3 times keeping the bounty at least 3 days and still nothing happened to me from the players side but i was constantly harassed by the NPC's. They need to increase the bounty score so ppl would want to hunt them. They also need to get rid of the NPC raids bcoz it stops a player from gaining higher bounty scores. I always thought that there will be a list of outlawed players with bounties on them that you could take. I would pick a player with 500 $ bounty on him for example and it would not start a mission like it is now informing the player that he is beeing chased. It should be an open world bounty without showing where the target currenty is. While free roaming when you would encounter an outlawed player in some distance to you it would then inform you that this player has bounty and you could decide if you want to take him down or not. Similar to the tracking of trade wagon deliovery - when some player starts a delivery near the location where you are you are notified of that. I The way it is now the outlaw is notified that he is beeing chased and simply quit/ change server. There is so much that can be done with the system. There can be jails for captured players , public hangings, and posse jail breaks and much much more. The player bounty system in its current state is broken and needs to be adressed in next updates.
    1 point
  13. If it persists, I would contact R* Support: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.70053337.894380600.1573717831-275874444.1573717831 Not that it is related but I had an "0x2......" error tonight when I normally don't encounter them. I'm on PS4 although perhaps there was some kind of maintenance being performed? EDIT: I'd also check this thread out as one of those solutions may work for you. Different error but who knows.
    1 point
  14. Only been with this group for 2 weeks or so, but got nothing but positive things to say. All the people I've played with have been very cool. Everybody has been really helpful to the RDR2 online noobs like myself. Been ranking up quick and definitely a lot of laughs along the way. Fun, active group. Fedwa
    1 point
  15. I watched a few side by side comparisons of the game and they really did clean up a lot of details in the game. It almost feels like the release of both graphics was like 5 years apart with the changes.
    1 point
  16. If it is like it was on console, you should be able to just leave online and go back. See if you see new players and if you do, you will know you are on a different server. I don't think there is a way you can manually choose them.
    1 point
  17. I don't know if this is the case every time. When I am gator hunting, I tend to find them on servers that have fewer people so long as they are not hanging around the spawning areas. Maybe it just depends on the server and the spawning isn't balanced right.
    1 point
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