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The_Liquor

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Everything posted by The_Liquor

  1. Getting ‘launched’ from a gunshot is also a Hollywood thing I’m afraid...
  2. I solve the problem by having 2 colts... it’s much faster to change guns than to reload... Lol. On the changing cylinder thing, I’m pretty sure I’ve seen Cullen do it a few times throughout the Hell on Wheels series.
  3. Here, 12 shots on the plate in 6.78 seconds with a single Colt SAA... only minor cheating lol... https://m.youtube.com/watch?v=7SODMSbV7Fs
  4. I’d say keep faith. We got a big update coming any time now (summer). this game is something to be played over years. These weekly trickledown updates are just something to occupy a little time between the bigger updates.
  5. I can definitely understand this. But I still find them fun.
  6. Well, free-aim works for you and that’s just great @HuDawg. To me auto-aim feels more like real life shooting than moving a white dot around... and sure, things do ‘autotrack’ in real life shooting. Maybe not computer assisted, but with a little practice you’ll raise a weapon, be on target and lead/track it if it’s moving all without much conscious effort. I’m with @Harlock1796. If you want more realism, free aim isn’t the answer. Changing the way auto-aim works is. If I’m forced into free aim, I’ll likely just shelve the game myself, get my cowboy guns out and sign up for a cowboy action match at the range lol.
  7. Personally, I like some of the elimination games. Either way, it’s a start towards being able to choose what you want.
  8. The flaw in that is ‘shoot like real people do’. I’m pretty good with a pistol and a rifleman that has received military marksmanship honours many time in my army career. I’m even fairly decent with a shotgun. I’m fairly confident if it was real life, I could pull off much of the marksmanship the auto-aim is capable of letting me achieve. However, I can’t for the life of me make that ridiculous white dot move where I want it to with the unrealistic joystick action. It’s nothing like real shooting at all.
  9. Nah. They’re fairly minor boosters for the most part, a far cry from cheat modes... and absolutely everyone has access to the same various cards and counters to them (level dependant). I see them more as just a special ability you can choose to train in, much like any other RPG type character abilities.
  10. By inconvenient and annoying do you really mean impossible and infuriating by any chance? I do like a few modes (more specifically, a map or two from a few modes) yet I can cycle through an hour of play without ever seeing them... I mean I suppose I could ride to the free roam marker, play a round, go back to free roam and ride to the marker again... but really... who wants to do that?
  11. Yeah, you may be right about the biker missions. However, being an adult with children and a night shift job, most of my peers that actually play video games play at times other than when I manage to get online... so I haven’t tested it. But my points still stand. If they keep everyone together then there is more incentive to (at least make a solid effort) keep the game balanced and playable. I too think it’ll become like GTA if they start modelling the game after what they did with GTA.
  12. I’m not sure they’re screwing up RDR2... yet. I think with this game the main focus will shape up to be more free-roam oriented. As more content comes out, like the paths this summer, or other things like properties and businesses perhaps start showing up, I’m sure it’ll be built right into the free roam world some how. GTA has always been built more on open world chaos between isolated activity and hidden corners like apartments or garages. Which isn’t really bad in itself. But they spent years making free roam as ridiculous as possible with orbital death rays and futuristic flying death cycles that the things they tried to integrate into free roam just don’t work. Honestly, GTA would be just fine if they didn’t push so much ridiculous weaponry and vehicles into it. I don’t mind people chasing me down with a car and uzi (or even a sticky bomb) while I’m doing a biker mission... At the end of the day, I think Rockstar forcing everyone into the same free roam the majority of the time will result in things staying more ‘realistic’ (or at least balanced) with the upcoming content that you want to play being possible without being completely isolated or made invincible. Though if they add flying unicorns that poop homing dynamite onto your enemies I’ll throw in the towel and wait for RDR3.
  13. Yeah, I was given the online version as a gift From a buddy that wanted get back into online after I got the PS4 to play RDR2... it was about $30 Canadian at the time. It helps to have a few things off the hop, but honestly it’s not enough of a bonus to make a huge impact. You’ll blow through your $8 million in a blink and still not be able to run your businesses.
  14. Sure, you can race and the likes. Or cycle through the missions if that’s what you want to do. Private lobbies are nice for just hanging out, making videos or what not, if that’s your thing. But personally, I was excited to jump in and start up a biker crew and the likes. For me, splitting up the lobbies did absolutely nothing except give me the option of not being able to enjoy the content I want to play, or hanging out in a public toilet full of human turds...
  15. I would fully get behind a content creator... as long as it comes with the ability to choose what content i want to play... I can think of a million better ways to spend a few hours than randomly hopping around poorly made crappy showdowns created by players with no talent for it... (or a bunch of poorly created rockstar ones for that matter).
  16. But you can’t really do anything useful in a private lobby. You have to go to the public lobby (unless you cheat/trick the game to glitch a solo ‘public’ lobby). People aren’t making their private death match servers to play PvP the way they like with their buddies. They just hangout in public lobbies with their oppressors and annoy anyone that happens along. The choices you hold so dear and claim will solve all our problems do not work. And I for one am kind of glad Rockstar is at least trying something different before turning RDR Online into GTA Online.
  17. I’m always fat... but then again I maintain my cores by eating meat all the time lol.
  18. But that is also my point... I don’t feel like I should have to trick the system and isolate myself in order to enjoy a game. If the game works, you should have some reasonable opposition from other players (without being completely crippled by dickheads). I don’t know how this can be made to work, but I think Rockstar is trying to find the way.
  19. I know you are trying to help @Kean_1, but the fact remains you need to glitch or buy shark cards in order to play GTA, especially if you’re coming in late in the game (I think my new character has yet to break double digit levels). But I’m hoping for a whole lot more from RDR2. I don’t want a game where I have to cheat when I want to make money, just so I can go back into the freeroam chaos and spend it all on ammo, vehicles and what not for the never ending battle... There is potential for so much more, but at the end of the day, I suppose the market will dictate (I personally think, without any proof of any kind, that the greater market is looking for something more as well, especially the generally more mature RDR2 audience)
  20. Yeah, I’m well aware of the glitch.... but maybe I’m old fashioned, but I feel a game is broken if I need to cheat just to play, and this feels like cheating to me. I likely will just to make a few bucks here and there, but as far as I’m concerned GTA is broken beyond repair and will be something I only visit every once in a while because I just like GTA... I have higher hopes for RDR2 still
  21. To be fair, we are barely out of beta... this is a brand new game still... most of the quitters left before the official release even happened and are not giving the game a chance to grow to its potential. I personally am still hopeful for a refreshing new game when it is all fleshed out.
  22. This right here is my biggest fear with separating the lobbies. The idea that sure, you can have a griefer free lobby, but you can’t do anything useful there. I tried gta on PS4 after a long break. I literally can’t do a single profitable thing due to some jackass flying by on his oppressor and blowing up my stuff without the ability to even try and fight back... yet I cannot make a private lobby and still make some money to be competitive.
  23. I honestly think they’re trying hard to reduce the ‘griefing’ while keeping the PvP element alive. I’ll admit, it seems like an impossible task. But I believe the key is making it all mean something at the end of the day. Real rewards for going after outlaws. Real benefits for robbing and murdering. Real consequences for choosing a life of crime. Real punishment for being a di*k and taking things too far out of the context of the game. If they’re going the same route of open world chaos that they did in GTA, then yeah, I think @HuDawg is right in needing separate servers and the likes. If they’re truly going for something different from another reskin of the same old game, we need to push through the growing pains and hope it works out at the end of the day.
  24. Personally, I thought the whole Warcraft series started going downhill at Warcraft 3... They blended in too much RPG into the real time strategy for my tastes. Looking back I can see that is because they were transitioning their Warcraft series into the current World of Warcraft. I’ve never even tried World of Warcraft myself. But I still fire up Warcraft II quite often, that was my Warcraft sweet spot. But onto the griefing problem... I’m not sure Rockstar wants to actively encourage it. But you can’t really completely eliminate it without completely eliminating PvP. I stand by my original concept of giving PvP some type of purpose, with risks and rewards for whatever play style you choose. I’m hoping the upcoming paths shape up to become a step in this direction.
  25. I’ve submitted it to Rockstar as well under the feedback/game balance issues. Everyone else should do the same. It only takes a minute, but if they get flooded with the same request they might see it’s not just an isolated issue and find a fix.
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