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Showing content with the highest reputation on 11/29/2018 in Posts

  1. I actually played the game both before and after the patch (single player) and can safely say that the blurriness and more specifically faulty implementation of depth of field and focus HAS NOT BEEN addressed in this patch. Playing in 4k SS on a 1080p tv the picture is still blurry. playing 1080p on a 1080p tv the image is sharper but the motion blur depth of field issues are still there. There is no 30 % or 40% improvement. It is either fixed or not fixed. and in this case IT IS DEFINITLEY NOT FIXED. at this point I am fairly certain that this is not going to be addressed by R* so we just have to make do with what we have.
    5 points
  2. You seem to think this game is all about grinding.. While its just one aspect of the game Myself and friend where just hunting yesterday to stock up on food. In comes a four person posse and starts killing us. So we started killing them back. Basically we slaughtered each other over and over again, for over an hour. We actually tried to leave the area after 20 mins, but they killed our horses. After out horses got merked we decided to just keep killing them. Now.. we actually enjoy killing players (hate the auto aim tho).. But we stuck around for that one hour battle. People who don't care for pvp would probably have had to quit the lobby. Forcing pvp on to players who have no interest in it... isn't fun for non pvp folks.
    5 points
  3. Ehm... What? - So you are one of those actually finding it fun to spawn kill everyone moving? I agree with the poster of this. - The biggest problem is all the GTA Snotnoses running around ruining it for everyone!
    5 points
  4. Red Dead Redemption 2 patch notes New Content – PS4, Xbox One Title Update adds in access to the Red Dead Online Beta Game Menus / Options – PS4, Xbox One Fixed an issue where animals were triggering ‘Dynamic Kill Cams’ despite being set to ‘Disabled’ in settings Fixed an issue where changing controller layout while using binoculars could lead to the player being unable to study or track animals Fixed an issue with first-person auto aim when aiming behind on a wagon Story Mode Companions – PS4, Xbox One Fixed an issue where retrying a checkpoint during the mission ‘Polite Society, Valentine Style’ would cause multiple companions to be missing from Camp Fixed an issue causing Molly to be missing from Camp following the mission ‘American Distillation’ Fixed an issue in the mission ‘Outlaws from the West’ where the player lost the ability to talk with Dutch when playing in first person Fixed an issue in the mission ‘The Fine Art of Communications’ where players lost the ability to speak with companions Weapons, Items & Clothing – PS4, Xbox One Fixed an issue where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission ‘Red Dead Redemption’ Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint Fixed an issue where the incorrect set of Cigarette Cards could be removed when mailing a complete set at the Post Office Fixed an issue where players could lose some of the Gunslinger photographs from Calloway Fixed an issue that allowed donation of documents to the Camp donation box Fixed an issue where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow Fixed an issue where players could get stuck equipping and putting away the bow on horseback after equipping it from the weapon wheel Fixed an issue where a weapon’s custom grip could be replaced with a default grip after swapping with a defeated enemy’s weapon Added safeguards against characters becoming invisible when changing outfits Terrain and Environment – PS4, Xbox One Fixed an issue where a hole in the terrain would appear near the Railroad Camp and surrounding area Fixed general issues which caused a player to be unable to take cover via buildings/objects/etc. Fixed an issue where alligators were unable to kill a hogtied NPC while on land Fixed an issue where predators would get stuck if they could not reach the player Fixed an issue where picking up the Legendary Lake Sturgeon, caused the player to be unable to equip weapons as well as drop or stow the fish Dueling, Wanted and Witnesses – PS4, Xbox One Fixed an issue where players were unable to shoot during a duel when using certain controllers Fixed an issue with the number of bump attempts within a set amount of time would cause the players to become Wanted Fixed an issue where players would become Wanted, even after complying and removing their mask as requested by the law Fixed an issue in the mission ‘Black and White Chain Gang’ – Stage 2 – where the player would become Wanted for fighting an NPC required to access one of the Posters Fixed an issue where players who fired a warning shot when intimidating an NPC, would cause the intimidation fail and the NPC to flee Fixed an issue where NPCs would stop being witnesses, even if not successfully intimidated Fixed an issue where the player would become Wanted for a warning shot when no NPC was visible or nearby Fixed an issue where witnesses would report the same corpse that previously been reported to the law Fixed an issue at Fort Wallace where the Army would try and report crimes, even though they were unable to leave the fort Fixed general issues associated with the law being unable to arrest players Story Missions – PS4, Xbox One Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck by repeatedly punching the NPC during interrogation Fixed an issue in the mission ‘Outlaws from the West’ where the horse could get stuck in the barn Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck duelling Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where the mission would not fail after players pushed their Companion off of a cliff Fixed an issue where players were unable to move after completing the mission ‘Enter, Pursued by a Memory’ Fixed an issue in the mission ‘Americans At Rest’ where players could become stuck in the view of their satchel during the fight Fixed an issue in the mission ‘Polite Society, Valentine Style’ where players could become invisible after retrying a checkpoint Fixed an issue in the mission ‘Money Lending and Other Sins I’ where players could lose control when attempting to launch the introduction cutscene while using specific Kit items Fixed a progression issue in the mission ‘Good, Honest, Snake Oil’ Fixed an issue in the mission ‘Paying a Social Call’ where it was possible to block entry to the cabin with a chair Fixed an issue in the mission ‘The Sheep and the Goats’ where the mission could fail for a companion dying while playing through the mission quickly Fixed an issue in mission ‘A Quiet Time’ where the interior of the Saloon would disappear after repeatedly exiting the Saloon Fixed an issue in the mission ‘Blessed are the Meek?’ where progress would stop after reaching the horses Fixed an issue in the mission ‘Exit Pursued By A Bruised Ego’ where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten Fixed an issue in the mission ‘Exit Pursued by a Bruised Ego’ where players were unable to exit the crafting menu if their Satchel was already full of Plain Game Fixed an issue in the mission ‘The Fine Joys of Tobacco’ where mission progress stops if the in-game Companion falls off their horse during the escape Fixed an issue in the mission ‘Magicians for Sport’ where progress stopped after inspecting all clues Fixed an issue where players could become locked outside the bank in the mission ‘Sodom? Back to Gomorrah’ Fixed an issue where replaying the mission ‘Angelo Bronte, a Man of Honor’ then immediately loading an autosave would load players into an incorrect point in the Story Fixed an issue in the mission ‘No, No and Thrice, No’ where companions could become invisible, preventing progression Fixed a progression issue in the mission ‘Country Pursuits’ Fixed an issue in the mission ‘Savagery Unleashed’ where progress could stop during the grapple sequence Fixed an issue in the mission ‘Archeology for Beginners’ where progress could stop after equipping binoculars Fixed an issue in the mission ‘Favored Sons’ where progress could stop if all soldiers were killed while surrendering Fixed an issue in the mission ‘The Fine Art of Conversations’ where progress could stop during the escape stage if a large pelt was stowed on the player’s horse. Fixed an issue in the mission ‘The Wheel’ where progress could stop when returning the wagon Fixed an issue in the mission ‘Home of the Gentry?’ where the end cutscene could fail to play Fixed an issue in the mission ‘A Quick Favor for an Old Friend’ where a Companion’s horse could become invisible after players failed and retried the mission Fixed an issue in the mission ‘An Honest Day’s Labors’ where enemies would stop reacting if you ran ahead of your Companion Fixed an issue in the mission ‘An Honest Day’s Labors’ where players could become stuck on a loading screen after skipping the introduction cutscene Fixed an issue in the mission ‘A New Future Imagined’ where progress could stop after rowing to the correct location Fixed an issue in the mission ‘High and Low Finance’ where players could fail for being spotted while using a throwing knife Fixed an issue in the mission ‘High and Low Finance’ where players could lose control after stealth killing a guard Fixed an issue in the mission ‘That’s Murfree Country’ where Charles would get stuck after colliding with players on horseback Robbery Missions – PS4, Xbox One Fixed an issue during the Chez Porter Robbery where Javier would not mount his horse in Camp, preventing progress Fixed an issue where Javier could remain stationary on his horse after the Chez Porter Home Robbery Fixed an issue where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery Loansharking Missions – PS4, Xbox One Fixed an issue in the Winton Holmes mission where the pelt could disappear after skinning the cougar Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt Chance Encounters and Activities – PS4, Xbox One Fixed an issue with Kieran’s fishing Activity where loss of player control could occur while fishing Fixed an issue with the Poker Activity where players could lose control when sitting down Fixed an issue where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp Fixed an issue where players could become locked in a room during a Chance Encounter in Valentine Fixed an issue with Ranters, Ravers and Campaigners that caused loss of player control during some Chance Encounters Challenges – PS4, Xbox One Fixed issues associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from being completed Other Miscellaneous Fixes – PS4, Xbox One Fixed an issue where the blips for previously completed Loansharking missions would re-appear as locked missions on the map Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where players could be prevented from completing the “Kill all wolves without taking any damage” mission goal Fixed an issue where a Companion warps in a cutscene for the mission ‘Paying a Social Call’ Fixed an issue in the mission ‘Money Lending and Other Sins III’ where ambient pedestrians could interfere with the mission when re-launched through the pause menu. Fixed an issue in the mission ‘Pouring Forth Oil IV’ which could prevent some of Arthur’s dialogue from playing during the mission Fixed an issue in the mission ‘An American Pastoral Scene’ where your companion could start driving the stagecoach in the wrong direction Fixed an issue in the mission ‘American Distillation’ when players chose the path on the right, but instead took the path on the left Fixed an issue in the mission ‘Sodom? Back to Gomorrah’ where companions and some lawmen could be missing their weapons when players used 1st person perspective Fixed an issue where the game would not create an autosave upon completion of the mission ‘Dear Uncle Tacitus’ Fixed an issue in the mission ‘Favored Sons’ where ambient music would play instead of mission score Fixed an issue in the mission ‘My Last Boy’ where dialogue would repeat during the rides Fixed an issue in the mission ‘Uncle’s Bad Day’ where players could begin the mission without any arrows for the Bow if the mission was launched through the Progress section of the pause menu Fixed an issue with the log not updating correctly in the mission ‘Duchesses and Other Animals’ Fixed an issue in the mission ‘The Artist’s Way III’ where the paintings could be missing from the gallery Fixed an issue in Poker where the message “Help section updated” would incorrectly display when starting new games Fixed an issue that caused some dead Bucks to duplicate after player collisions Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly Fixed a streaming issue with buildings in Castors Ridge Fixed an issue where players could become trapped between two companions in Camp Fixed a general issue where players were prompted to perform a stealth kill, but instead just tackled the target Fixed an issue in the mission ‘Good, Honest, Snake Oil’ where using the cinematic camera caused players to loop around instead of following the set route Fixed general issues associated with players being able to greet/antagonize/rob NPCs endlessly Fixed general issues associated with NPCs heads/bodies twisting the wrong way when interacting with players Fixed an issue where players would clip into the train carriages when jumping/climbing over them Fixed an issue where players would ragdoll if they tried to climb over a small wall with low clearance Fixed an issue where players could get locked into a conversation with an NPC who was behind a wall Fixed an issue with player navigation where it got stuck after not being able to find a route to a Waypoint Fixed an issue where players shooting an NPC’s horse meant the NPC would not retaliate Fixed an issue where an NPC would holster their gun but still enter combat Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure Fixed an issue where players animations would make stealth unpredictable at times Fixed general issues associated with players not being able to interact with their horse when moving at high speeds Fixed an issue where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective Various other minor fixes Source I thought I would share it for some positivity on the patch, however HDR problems clearly will be adressed in future patches (as read in JoaoToxic post above). I think Rockstar is busy with damage control, by not officially acknowledging HDR problems because there are some gullible players, who don't see nor care about any HDR problems/graphics problems. There are always people who don't know what is going on and don't have the capability to see it and thus are surprised that other observant people do see it and make (in there eyes) a fuss over it! That is a very sneaky way to cover up there own lack and/or ability and/or willingness to address the issues! As a saying goes: let sleeping dogs lie. And I think that is the main reason why Rockstar haven't officially acknowledge it in the open!
    4 points
  5. Fixed. Anarchy is not synonymous with freedom. Illogical. How is it "playing the game" when you have to spend the entire session running from groups of kill squads or trolls whose only pleasure in the game is hounding and harassing folks? That's not playing the game, that's willfully signing up to be a victim. That said, this is the initial iteration of the online beta, and I doubt that this is anywhere near the finished product. As opposed to playing like a bloodthirsty Neanderthal incapable of complex thoughts outside of "KILL"? Grouping up with a posse to harass and troll solo players takes no skill, talent or ability, whatsoever. If I wanted to play "The Purge" online, then that's what I'd play. What your are advocating is complete and total lawless anarchy. If that's what works for you, personally, then that's fine, but that's not what was advertised when people purchased this game. There's nothing "legit" about the way PvP is currently structured in the beta at the moment. You can call it "legit" PvP, but it's essentially the "normie" PvP with auto aim and persistent radar identification and location of other players. It takes no skill or talent at all right now. If this is what you want, to keep it the way it is and have R* ignore the "whiners" and "normies", then you're basically advocating for "god mode" PvP, which is preposterous in a game that has an immersive single player mode bogged down in tedious levels of realism. The switch to an online mode with pervasive PvP that make it impossible for folks to have a choice at all is preposterous, lazy, and will kill off any audience outside "1337 wtfpewpewgitgudnormienoob" players. Why are your rights more important than the rights of players who don't want to be forced to endure being trolled/griefed because they're forced into playing persistent PvP?
    4 points
  6. No that poor souls of killing any1 random, they suck at Battlefield . Thats why they go on killing any1 in rdr online. So i have played the full storymode off rdr2 as so on rdr, whas lots off fun. But i give it a little time so Rockstar can work on it. If it's stay's to long like this a will return my game. When i want to shoot every1 i start up battlefield not rdronline.
    4 points
  7. There's a fine line between having a system which encourages careful play and creates a genuine sense of danger, and a system where it is too frustrating to play because you are repeatedly grief killed for no real reason and have any attempt to hunt, explore, shop, ride or do missions perma-wrecked. I don't know what the solution is. I've simply taken to revenge killing until they leave the game if anyone grief kills me. I keep a record of their name and will attempt to ruin their day whenever I see them on the map. Trouble is, creating such feuds means all other aspects of the game are unplayable.
    4 points
  8. Appreciated. There's a difference between being glib and outright dishonesty, between fact and opinion. Full disclosure: I'm an incorrigible, incurable jackass; prone to fits of spontaneous defecating in my own trousers, so don't get too attached.
    3 points
  9. You are quickly becoming my favorite poster..
    3 points
  10. Your own words betray you based on the preponderance of the evidence: Not using "normie" but the equivalent. You can lie to me and lie to yourself, but the truth will set you free.
    3 points
  11. Okay. Translation: "My experience will be ruined if they listen to feedback". Translation: "My rights! MY RIGHTS!!!" What about the rights of others? Being constantly killed by a group of people when you are just trying to enjoy the online mode will do more to "kill all incentive to do missions or hunt or whatever" than having passive mode enabled. Enabling passive mode in a PvP environment literally would remove the ability to be griefed, that's it. So unless you're advocating for the ability to grief people, there's no reason to argue against passive mode. And don't feed me your recycled line about "enjoying having to watch my back"--it's disingenuous. Nobody is forcing you, personally, to enable passive mode, so having it available in a PvP setting literally does nothing to your personal experience with the game. Everything you're advocating is about enabling elitist trolling behavior, and no amount of spin or linguistic window dressing is going to change that. "forced upon" you, like a victim? Nobody is ignoring your point, we're just calling out the logical fallacies within your arguments, and the contradictory nature of everything you've said. And claiming to be "ignored" is a classic victim move. So now, you claim to be a victim of being misunderstood or misinterpreted? Ooooh, and yet another "normie" blast, (while calling it "dumb" to boot) and is that another victim statement, implying you'd become a victim of an uneven playing field if people could be passive? Oh, and is that another "watching their backs" reference? Your argument fails on multiple levels. Again, selective passive mode does nothing to impugn your enjoyment of having to "watch your back" if you opt to not activate that feature. There's no reason the two can't be on the same server, unless you're advocating for the ability to indiscriminately kill other players whenever you choose. You're beating around the bush and refusing to acknowledge your elitist desires. You want the prestige and glamour of ranking up on a full-pvp server so you can say, with pride, "I'm 1337 wtfpewpewgitgudnoob" Certified!!!! That's literally the only other reason to advocate your position, if, as you claim, it's not about being able to indiscriminately murder whomever you want whenever you'd like.
    3 points
  12. i agree mostly with McLaw. killing in free roam with no negative aspect is silly. it kills immersion, promotes a toxic enviornment, and also it is NOT A GRIND. as u get the same exp. kills in standoff as you do free roam. so there truly is zero argument for letting folks play online with friends while nit having to deal with douchbags. and yes i want growng hair/beards. as well as the trapper. working for a perfect pelt just for a few more dollars is not worth my time when i can easily butcher a dozen animals in far less time and turn a quicker profit. as an immersion gamer i prefer all my actions to translate to an in game function not just an achievement. especially if i have to duck griefers for hours while doing it.
    3 points
  13. LMAO, how can you quantify that as "30-40%"? What is your math on that? Also, NO, Online is definitely NOT an indication that the problem has been solved. Because this occurs in the SINGLE PLAYER section of the game. I have compared Online to SP on my own setup and all I can say about Online is that it is a nerfed version of the main game. Can't quite put my finger on it but it looks like lighting is simplified which may give the impression of a clearer image. People are absolutely delusional about how the patch somehow fixed the blur issue. This is a classic placebo effect in action.
    3 points
  14. Then stop complaining about those who want anything else than JUST PvP experience! - It sounds like the only reason you dont approve this, is because it takes the FUN away from you, since you sound alot like a griefer!
    3 points
  15. There needs to be a heavy bounty for murder or jail time if they don't have money to pay the bounty. This would force the trolls to actually have to play missions to come up with money to pay their bounties. It is so tiring hearing "I enjoy being chased, pvp honor, it's fun to have to watch your back....blah blah blah..." There is nothing wrong with a some of that in a mixed balanced game. I don't want the game nerfed, I just want people who exist online to stop others from playing to be controlled. Imagine an NFL game where the teams kept trying to kick the ball every down.... Silly right?
    3 points
  16. I was hoping you wanted to give a longer answer to your post.. Cause the first one, did not specify what you meant 🙂 However, YES! i am one of those who want a passive mode. I like to explore alone, but also with my gang. but my gang would NEVER rape people online, cause i see no fun in that. IF Rockstar dont make TOTAL Passive mode, they should atleast remove the Red Blimps on the map.. They should only appear shortly if someone shoots at another player. (Imo)
    3 points
  17. After spending a few (frustrating)hours online, here's what I think needs to be addressed: - no private lobbies available - player icons should not be lit all the time, just breeds trolls and man was there alot of trolls - you lose all pelts on your horse if you die, makes no sense, unless the horse was attacked also - There needs to be a heavy penalty/bounty for killing other players/horses (LIKE R* promised) - Players should not be able to be attacked while in an animation (skinning etc..) or they need to add a way break an animation if you see someone approaching. People sit back and wait for you to start skinning an animal and then kill you or lasso you - Passive mode????? - From what I've seen, there isn't a way to sell valuables. - You can't set up camps anywhere you want, only set locations. (and they charge you a buck each time)
    2 points
  18. Not as of yet, but they (Rockstar) said we will be able to in an update coming soon.
    2 points
  19. He certainly has a way about him, doesn't he?
    2 points
  20. True enough. But Dr. Poop Juice is growing on me. I may rebuild him later today from scratch, but keep the name. Right now he looks a lot like like a taller, fatter version of Gallagher:
    2 points
  21. I'm sure they will be available ifonce the game is released on PC.
    2 points
  22. Totally agree with you there @Madrigalian. Example of just useless Grieffing, I was selling my hide trying to get some money for a bow, as soon as I popped out of the shop a random PvP'er lassoed me tied me up put me on his horse, took me out of town, and then shot me in the head! It would be nice to have a system that PvE'ers can flag and stay passivist mode and not be bothered by the PvP'ers, and vise Versa. Those that PvP can flag for it and go after other PvP'ers. It's an easy system to put into a game... at the start of your session you choose what mode you wish to play, your stuck in that mode until you log off.
    2 points
  23. Personally, I am really tired of this argument. Been going on since before Asheron's Call. For whatever reason it always boils down to name calling and derogatory remarks toward the two styles of play. PVP'ers calling Non PVP'ers names and vise versa. I like PvP. I don't like griefers. Point is, it's just different styles of play, both legitimate. It's up to R* to decide if there's enough of a base on either side to support both. In the meantime, I will continue to hunt down griefers with extreme prejudice.
    2 points
  24. I enjoy PvE, but understand there is want for PvP. If you want to make me deal with PvP all the time then give me some immersive suspension of disbelief. Make ‘murder’ actually a deterrent instead of a trivial penality. Flag offenders for hours even after respawn. Make bounties for ‘murder’ incremental and exorbitant, including gold and XP for tracking down a ‘murder’. Or make that penality actually have consequences, like permently loosing / dropping firearms, funds, items, and or Perminant loss of mounts. Make towns and cities raise the calls for marshals and mobs to hunt down offenders. If you want to kill other players there are events for that. If you really have to pull the trigger on a PvEer, have a consequence that is meaningful. Otherwise, speaking personally, I have no reason to buy gold (mocotransactions coming soon) to lessen the grind or continue to play in lobby after lobby of griefers.
    2 points
  25. Incentivising co-op play would be good, and could be done with cash/outfits/honor benefits
    2 points
  26. .....until someone finds a way around it and causes the defender to become the offender. The Division had something similar where an player would be labeled a rogue if they shot another player. .....until griefers realize they could goad victims into shooting them first and then wipe them out. It happened to me when someone came at me with guns blazing. I shot back and then was promptly killed. It wasn't until after I realized his first shots never contacted me. He purposely missed so that I would be the one who would be labeled the offender as I tried to defend myself. Griefers are gonna grief. I believe they need to do more to encourage and incentivise cooperative gameplay. They also need to introduce (as I believe they will) private / friend session options like we have in GTAO for those of us who prefer not to play in a sandbox with randoms. Personally, I like the idea of much more limited player tracking (think close proximity, LOS, etc.). This would not only make it harder for trolls but would also make player interaction much more organic IMO. Unfortunately, R* uses the same formula for missions where players are encouraged to rob and kill other players to interrupt their progress. .....it's a downward spiral as people become frustrated and seek revenge on those other players, etc. The problem with public session in R* games in my mind is that they tend to encourage conflict rather than rewarding cooperative gameplay IMO.
    2 points
  27. Fixed that for you. I've enjoyed this thread. If I had the final say in how this gets changed/fixed it would be this; Make senseless killing horribly inconvenient. Bounties that deplete your cash and if you can't pay, you can't play (jail) for a real life amount of time. Relentless waves of bounty hunters. Make committing terrible crimes come with terrible consequences. If you're willing to pay them, ok. But this doesn't seem to be the Rockstar way. The trolling is encouraged because they spend the money online. And if not for making money, online wouldn't be around. SALT MINES!!!!!
    2 points
  28. ....yeah, the "noob" and "dumb normie" remarks are belittling. It's not fooling anyone and when he gets the reaction one would expect when someone is being insulting to others opinions, he pulls the victim card. One more to add to my growing list of ignored users. Fact is, the current state of RDO is in no way reflective of all elements that will be in the final product. I tend to take a wait and see approach but there have already been indications in the code that we will have similar session options like we do in GTAVO. If so, it makes sense that R* does not want to implement them at this point in the beta to stress test the servers and make it less complicated when dealing with issues. .....keeping everyone in one pot. My guess is that when they feel the game is stable in its current form, they will gradually begin to introduce more options for players like (possibly) private / friends only sessions.
    2 points
  29. So if I want to play a more casual way (PvE server) and start there, and my friends choose to start their game on a PvP server, none of us should have to completely restart the game just so we can play with each other for a bit. That makes no sense whatsoever.
    2 points
  30. So they named him after you? They must really love you man, keep up the good work! With so much to do offline, I have no problem waiting for the issues to be resolved (and players to be removed from the map).
    2 points
  31. I just did my first post patch play on my PRO 1080p tv combo with no hdr and supersampling off. I found no fix to the blur that i believe is caused by depth of field effects. Interiors in Valentine are still blurry. Outside at night is still blurry. The sky day or night is still blurry. The fix for the blur is simple. Turning dof off will remove the out of focus depth of field blur. I will never ever never ever understand why some game makers use dof effects. An option to turn off dof should be in the setting of RDR2 like there is with GTA5 on current gen consoles. An off option for camera motion blur is also needed for RDR2.
    2 points
  32. https://support.rockstargames.com/articles/360012736694/RDR2-Title-Update-1-01-Notes-PS4-Xbox-One Good to see the missing weapons and bugged missions fixed! New Content – PS4, Xbox One Title Update adds in access to the Red Dead Online Beta Game Menus / Options – PS4, Xbox One Fixed an issue where animals were triggering ‘Dynamic Kill Cams’ despite being set to 'Disabled' in settings Fixed an issue where changing controller layout while using binoculars could lead to the player being unable to study or track animals Fixed an issue with first-person auto aim when aiming behind on a wagon Story Mode Companions – PS4, Xbox One Fixed an issue where retrying a checkpoint during the mission ‘Polite Society, Valentine Style’ would cause multiple companions to be missing from Camp Fixed an issue causing Molly to be missing from Camp following the mission ‘American Distillation’ Fixed an issue in the mission ‘Outlaws from the West’ where the player lost the ability to talk with Dutch when playing in first person Fixed an issue in the mission ‘The Fine Art of Communications’ where players lost the ability to speak with companions Weapons, Items & Clothing – PS4, Xbox One Fixed an issue where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission ‘Red Dead Redemption’ Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint Fixed an issue where the incorrect set of Cigarette Cards could be removed when mailing a complete set at the Post Office Fixed an issue where players could lose some of the Gunslinger photographs from Calloway Fixed an issue that allowed donation of documents to the Camp donation box Fixed an issue where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow Fixed an issue where players could get stuck equipping and putting away the bow on horseback after equipping it from the weapon wheel Fixed an issue where a weapon’s custom grip could be replaced with a default grip after swapping with a defeated enemy’s weapon Added safeguards against characters becoming invisible when changing outfits Terrain and Environment – PS4, Xbox One Fixed an issue where a hole in the terrain would appear near the Railroad Camp and surrounding area Fixed general issues which caused a player to be unable to take cover via buildings/objects/etc. Fixed an issue where alligators were unable to kill a hogtied NPC while on land Fixed an issue where predators would get stuck if they could not reach the player Fixed an issue where picking up the Legendary Lake Sturgeon, caused the player to be unable to equip weapons as well as drop or stow the fish Dueling, Wanted and Witnesses – PS4, Xbox One Fixed an issue where players were unable to shoot during a duel when using certain controllers Fixed an issue with the number of bump attempts within a set amount of time would cause the players to become Wanted Fixed an issue where players would become Wanted, even after complying and removing their mask as requested by the law Fixed an issue in the mission ‘Black and White Chain Gang’ – Stage 2 – where the player would become Wanted for fighting an NPC required to access one of the Posters Fixed an issue where players who fired a warning shot when intimidating an NPC, would cause the intimidation fail and the NPC to flee Fixed an issue where NPCs would stop being witnesses, even if not successfully intimidated Fixed an issue where the player would become Wanted for a warning shot when no NPC was visible or nearby Fixed an issue where witnesses would report the same corpse that previously been reported to the law Fixed an issue at Fort Wallace where the Army would try and report crimes, even though they were unable to leave the fort Fixed general issues associated with the law being unable to arrest players Story Missions – PS4, Xbox One Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck by repeatedly punching the NPC during interrogation Fixed an issue in the mission ‘Outlaws from the West’ where the horse could get stuck in the barn Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck duelling Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where the mission would not fail after players pushed their Companion off of a cliff Fixed an issue where players were unable to move after completing the mission ‘Enter, Pursued by a Memory’ Fixed an issue in the mission ‘Americans At Rest’ where players could become stuck in the view of their satchel during the fight Fixed an issue in the mission ‘Polite Society, Valentine Style’ where players could become invisible after retrying a checkpoint Fixed an issue in the mission ‘Money Lending and Other Sins I’ where players could lose control when attempting to launch the introduction cutscene while using specific Kit items Fixed a progression issue in the mission ‘Good, Honest, Snake Oil’ Fixed an issue in the mission ‘Paying a Social Call’ where it was possible to block entry to the cabin with a chair Fixed an issue in the mission ‘The Sheep and the Goats’ where the mission could fail for a companion dying while playing through the mission quickly Fixed an issue in mission ‘A Quiet Time’ where the interior of the Saloon would disappear after repeatedly exiting the Saloon Fixed an issue in the mission ‘Blessed are the Meek?’ where progress would stop after reaching the horses Fixed an issue in the mission ‘Exit Pursued By A Bruised Ego’ where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten Fixed an issue in the mission ‘Exit Pursued by a Bruised Ego’ where players were unable to exit the crafting menu if their Satchel was already full of Plain Game Fixed an issue in the mission ‘The Fine Joys of Tobacco’ where mission progress stops if the in-game Companion falls off their horse during the escape Fixed an issue in the mission ‘Magicians for Sport’ where progress stopped after inspecting all clues Fixed an issue where players could become locked outside the bank in the mission ‘Sodom? Back to Gomorrah’ Fixed an issue where replaying the mission ‘Angelo Bronte, a Man of Honor’ then immediately loading an autosave would load players into an incorrect point in the Story Fixed an issue in the mission ‘No, No and Thrice, No’ where companions could become invisible, preventing progression Fixed a progression issue in the mission ‘Country Pursuits’ Fixed an issue in the mission ‘Savagery Unleashed’ where progress could stop during the grapple sequence Fixed an issue in the mission ‘Archeology for Beginners’ where progress could stop after equipping binoculars Fixed an issue in the mission ‘Favored Sons’ where progress could stop if all soldiers were killed while surrendering Fixed an issue in the mission ‘The Fine Art of Conversations’ where progress could stop during the escape stage if a large pelt was stowed on the player’s horse. Fixed an issue in the mission ‘The Wheel’ where progress could stop when returning the wagon Fixed an issue in the mission ‘Home of the Gentry?’ where the end cutscene could fail to play Fixed an issue in the mission ‘A Quick Favor for an Old Friend’ where a Companion’s horse could become invisible after players failed and retried the mission Fixed an issue in the mission ‘An Honest Day’s Labors’ where enemies would stop reacting if you ran ahead of your Companion Fixed an issue in the mission ‘An Honest Day’s Labors’ where players could become stuck on a loading screen after skipping the introduction cutscene Fixed an issue in the mission ‘A New Future Imagined’ where progress could stop after rowing to the correct location Fixed an issue in the mission ‘High and Low Finance’ where players could fail for being spotted while using a throwing knife Fixed an issue in the mission ‘High and Low Finance’ where players could lose control after stealth killing a guard Fixed an issue in the mission ‘That’s Murfree Country’ where Charles would get stuck after colliding with players on horseback Robbery Missions – PS4, Xbox One Fixed an issue during the Chez Porter Robbery where Javier would not mount his horse in Camp, preventing progress Fixed an issue where Javier could remain stationary on his horse after the Chez Porter Home Robbery Fixed an issue where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery Loansharking Missions – PS4, Xbox One Fixed an issue in the Winton Holmes mission where the pelt could disappear after skinning the cougar Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt Chance Encounters and Activities – PS4, Xbox One Fixed an issue with Kieran’s fishing Activity where loss of player control could occur while fishing Fixed an issue with the Poker Activity where players could lose control when sitting down Fixed an issue where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp Fixed an issue where players could become locked in a room during a Chance Encounter in Valentine Fixed an issue with Ranters, Ravers and Campaigners that caused loss of player control during some Chance Encounters Challenges – PS4, Xbox One Fixed issues associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from being completed Other Miscellaneous Fixes – PS4, Xbox One Fixed an issue where the blips for previously completed Loansharking missions would re-appear as locked missions on the map Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where players could be prevented from completing the "Kill all wolves without taking any damage" mission goal Fixed an issue where a Companion warps in a cutscene for the mission ‘Paying a Social Call’ Fixed an issue in the mission ‘Money Lending and Other Sins III’ where ambient pedestrians could interfere with the mission when re-launched through the pause menu. Fixed an issue in the mission ‘Pouring Forth Oil IV’ which could prevent some of Arthur’s dialogue from playing during the mission Fixed an issue in the mission ‘An American Pastoral Scene’ where your companion could start driving the stagecoach in the wrong direction Fixed an issue in the mission ‘American Distillation’ when players chose the path on the right, but instead took the path on the left Fixed an issue in the mission ‘Sodom? Back to Gomorrah’ where companions and some lawmen could be missing their weapons when players used 1st person perspective Fixed an issue where the game would not create an autosave upon completion of the mission ‘Dear Uncle Tacitus’ Fixed an issue in the mission ‘Favored Sons’ where ambient music would play instead of mission score Fixed an issue in the mission ‘My Last Boy’ where dialogue would repeat during the rides Fixed an issue in the mission ‘Uncle’s Bad Day’ where players could begin the mission without any arrows for the Bow if the mission was launched through the Progress section of the pause menu Fixed an issue with the log not updating correctly in the mission ‘Duchesses and Other Animals’ Fixed an issue in the mission ‘The Artist’s Way III’ where the paintings could be missing from the gallery Fixed an issue in Poker where the message “Help section updated” would incorrectly display when starting new games Fixed an issue that caused some dead Bucks to duplicate after player collisions Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly Fixed a streaming issue with buildings in Castors Ridge Fixed an issue where players could become trapped between two companions in Camp Fixed a general issue where players were prompted to perform a stealth kill, but instead just tackled the target Fixed an issue in the mission ‘Good, Honest, Snake Oil’ where using the cinematic camera caused players to loop around instead of following the set route Fixed general issues associated with players being able to greet/antagonize/rob NPCs endlessly Fixed general issues associated with NPCs heads/bodies twisting the wrong way when interacting with players Fixed an issue where players would clip into the train carriages when jumping/climbing over them Fixed an issue where players would ragdoll if they tried to climb over a small wall with low clearance Fixed an issue where players could get locked into a conversation with an NPC who was behind a wall Fixed an issue with player navigation where it got stuck after not being able to find a route to a Waypoint Fixed an issue where players shooting an NPC’s horse meant the NPC would not retaliate Fixed an issue where an NPC would holster their gun but still enter combat Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure Fixed an issue where players animations would make stealth unpredictable at times Fixed general issues associated with players not being able to interact with their horse when moving at high speeds Fixed an issue where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective Various other minor fixes
    2 points
  33. I hope they at least fix the honor system in this game, a posse started shooting at me for no reason, I steam rolled all the noobs and got countless bad points for murdering, like WTF? If someone shoot first they should be tagged as hostiles for the rest of the free roam and not count bad reputation for killing the bastards until either A. you or them leave B. lots of minutes passes and they go back to non-hostiles. (EDIT: Without a fight.)
    2 points
  34. Update: Please see this post to learn how to list your username and gaming platform in your profile Hey guys, list your username on Xbox Live (Xbox One) or PSN (PS4) if you wanna hook up with other RDR2.org community members and roam the ranges once RDR2 is released. I'm m_dotk (PSN) PS: Don't forget to list whether your XBL or PSN!
    1 point
  35. Only ups the pelt if you have the trinket. Headshots (back, side, between the eyes, etc.) are the best way to get the perfect pelts.
    1 point
  36. I got this message after complaining about the blur issue: Thank you for contacting Rockstar Support. I understand you are having an issue with the blurriness and glaring issue with RDR2. I will be happy to provide you more information regarding this issue today, we understand how this issue will affect your gaming experience. However the HDR issue within RDR2 is an issue we are currently aware of, we are currently working to resolve this issue as soon as possible. As far as a possible resolution date we do not have any information to provide. For the latest product information on our titles, we recommend staying tuned to @RockstarGames on Twitter and http://www.rockstargames.com/newswire. We hope you understand, and please do not hesitate to reach out in the future if you are having technical issues with any of our titles. We apologize for any inconvenience this may cause. Is there anything else I can help you with? Best Regards, Michelle W. Rockstar Support
    1 point
  37. Completely agree with OP. I was trying to do the wolf quest and was outgunned by this camper. I would spawn and he's right there shooting me before I can do anything. There should be times, zones or moments during quests or when crafting where you can't get attacked or spawn killed constantly because it's just going to put people off.
    1 point
  38. I think R* added that blurb in their announcement to cover the butt in the event that they due have to wipe the slate clean before final release. I wager it's all dependent on just how significant the changes are that will need to be made. So far, it's looking pretty decent IMO with the exception of a few expected bugs. I honestly believe that they will do what they can to help avoid a reset of everyone's progress. There is no benefit for them to anger their player base. .....I'm going to keep soldiering on for now and hope for the best although I doubt I'll be too broken up if they do reset (depending on the reason). If you end up giving it a go, look me up if you need someone to tag along. Right now I'm just trying to find out how some of the online mechanics work and making a few bucks.
    1 point
  39. I agree with the OP, having separate severs for PVP and Passive players is a good idea... like in gta when some A**HOLE is repeatedly killing me so i decide to get some revenge then POOF he's in passive mode and i can't do anything about it that sh*t sucks man, and if not separate severs there needs to be something done to avoid situations like that.. maybe just bring back "bad sport" lobbies but tweak the requirements
    1 point
  40. All seriousness aside, this is hilarious.
    1 point
  41. to start over, go to player... you can hold SQUARE or X to delete character
    1 point
  42. May I humbly suggest dynamite arrows? I find them particularly... illuminating in story mode.
    1 point
  43. Well, I just logged on to set up my character and get through some of the tutorial in online mode. The first mission where you steal horses forced me into a matchmaking session although the mission stated that it was 1-4 players. First, no one is on mic. Second, one of the players takes my horse so then I have to run to his horse so I can catch up to everyone who has no left me in the dust. I arrive at location and it's every man for himself. Two of the players grab horses and run off. I stay behind to help cover the third player who was having a rough go of it. Anyhow, he finally gets on a horse but then passes me up and I'm left in the rear. We get pounced on by pursuers and then I'm left alone trying to fight them off. Luckily, the guy I stayed behind for decided to help me out so we continued to cover each other as we fought our way to the final destination. This is exactly why I hate playing with randoms and prefer sessions with just friends or by myself. If your random coop partners treat you like this in RDO, how can anyone think that a free-for-all mode like the current RDO PvP design would not turn into a GTAO troll-fest? Seems to me a lot of the bad habits in GTAO are finding their way into RDO. ......but as long as R* implements the session options like I think the will, I'll be happy.
    1 point
  44. I know theres alot of players that have zero interest in pvp. But i guess private lobbies could solve that, if they add it. Splitting it into thirds would just make everyone mostly happy.
    1 point
  45. When I hunt I only ever use the .22 (varmint rifle) and arrows. Most all animals can be killed with perfect pelts using these two weapons, you just need to know which to use. Small game arrows get small birds, snakes, squires, etc. .22 used for rabbits, muskrats, beavers, skunks, animals of that size. Regular arrows for deer, pronghorn, boar (I think). Anything larger use improved arrows. Also, when using the .22, I never had an issue not getting a perfect belt regardless of where the animal was shot, if it falls into the appropriate category for the weapon. Just lock on and shoot. With arrows I usually have to hit them in the head.
    1 point
  46. I'm wanting to try this but I'm only in chapter 4, I'm weird like that and want to complete all the challenges, unlock all the trapper stuff, etc...My question is how on earth do you make to even close to blackwater? I tried to go hunting there ONCE and I didn't make it but 100 feet inside the "wanted dead or alive" border and BOOM about 12 bounty hunters just appeared out of nowhere and shotgunned me to death in about 2 seconds. How do you make it to blackwater and survive? Do you just have to cross the dam/border or do you have to make it all the way to town?
    1 point
  47. Now that you mention it, I'll us one of my sketchy controllers for any further attempts just in case.
    1 point
  48. 1 point
  49. I'd be curious to view gameplay footage from those with the issue to see if it's worse for others or simply due to personal perspective. While I noticed a bit while spinning around in Valentine (trying to replicate the problem) it's nowhere near a point where it affects the game for me. In fact, until this thread, I never really noticed it until I purposely tried to replicate it. I mean, I've played games where FPS dropped noticeably and made the experience frustrating. .....but not in this case or at least not yet.
    1 point
  50. By this logic what is the point of an RPG? Do you think the fishing or poker or hunting or the knife mini-game that's been confirmed for RDR2 is "part of the story"? How about the theatre shows or randomly robbing people on the road. The whole point of an RPG is freedom to move away from the story and live life in THAT WORLD as though it's a real place. To create your own story outside of the narrative. Every side quest and mini game was added "for the sake of being added". For the sake of giving the player a chance to live out Wild West fantasies inside a high quality simulation. All I'm asking is why in an adult game with gratuitous amounts of gore it's frowned upon to have the freedom to have sex. GTA 5 literally had an un-skippable torture sequence - no one batted an eye. But the idea of having a brothel makes people angry. Why? You don't have to visit it. But if the game claims to be an RPG the option should be there. Especially with the companies history with GTA. All I know is that I will never get the chance to live in the Wild West. And when some multi billion dollar gaming company makes a Wild West simulator with unnecessary amounts of blood and gore I'd hope they allow for sex and romance in it as well. Not pornography, to be sure, but something along the lines of GTA 5. They say this is an RPG. The whole basis of the game is -- heres the Wild West, you're free to be whatever you want.
    1 point
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