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Kean_1

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Everything posted by Kean_1

  1. Hi Elias and welcome to the forums.
  2. Yeah, well... If she's cool with you having her login info, why not. I think I opted out of the adverts and such so I really don't even notice.
  3. Thing is, you have to tie in your Amazon Prime account with Twitch Prime and then you R* Social Club account. IIRC, I had to log on to my Amazon Prime at some point. Why not just do the 30 day free trial with Twitch Prime to get the current freebies?
  4. You're not supposed to be able to take damage while in passive mode but I'm sure folks have ways around that (hacks/exploits/glitches). To be honest, I never use because I'm never in a public session. .....or at least one with other randoms. I use the MTU trick to force myself into my own session or with a relative few who are usually just minding their own business too. I can do many of the business missions and even preps for some of hte heists, etc. My other time is spent in private sessions with freinds to do everything else. ....I don't do races or public events usually but that would be the rare case I would play with randoms. One big difference with passive mode in GTAV and defensive mode in RDO (besides the obvious damage, etc.) is the the fact that you can't play many of the missions / activities in GTAO while in that mode. RDO only limits you in that regard to only a few types of missions, PvP events, etc. ....although some of the new classes may be limited as well I suspect like the Bounty hunter. Either way, RDO Free Roam is a far cry from being the free for all that is GTAO Public.
  5. Doubt it..... There are to "later this Summer" and "in the weeks to come". I still anticipate a mid-Sept release (end of Summer). Yeah, I use free aim in other TPV / FPS shooter but more so in tactical, military genres. I might have even used it in GTAV and RDR2 if the gunplay mechanics didn't have such an unnatural feel to them. That's why the absence of AA session doesn't bother me as much as it does some. That is simply not an aspect of this game that brings anything to the table for me considering the problem I have with the core gunplay mechanics. I really hope they nail it with the improvements they have planned.
  6. I'm obviously intrigued about the new roles but also really jazzed about this: "Substantial, across the board changes are being made to combat and movement to allow for a more responsive control system that still feels natural. Additional damage reduction to Defensive players is also on the horizon, and the game will now remember your preferred playing style (Offensive or Defensive) when you exit and relaunch the game. There will also be many more lootable items to be found throughout the world, like containers on wagons or the occasional Gold Tooth on an unfortunate soul. The next Red Dead Online update with also feature the ability to reset your character’s appearance and much, much more." That is one thing I was hoping would have been improved in RDR2 but unfortunately remained very similar to previous games like RDR & GTAV. The movement and gunplay is one area in R* games I always felt was to arcadey / clunky. I hope the new mechanics make it feel much more refined.
  7. Hi Wings and welcome to the forums. I would suggest contacting R* Support via this link: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.123528136.292451116.1564766511-1195713146.1564766511 Provide them with as much detail as possible regarding the circumstances, etc. While it seems for most RDO is stable, there are still some players complaining of errors like this making the game essentially unplayable or nearly so. I would open a trouble ticket with R* Support and be persistent. Let them know if you're able to run other online modes in games without issue and what those are.
  8. RED DEAD ONLINE UPDATE COMING SOONFEATURING THREE UNIQUE ROLES: THE BOUNTY HUNTER, TRADER AND COLLECTOR The recent additions to Red Dead Online established the foundation for the game’s future with a range of enhancements designed to allow players to roam freely and experience the world in their own chosen way. Later this summer, the world will evolve again with the introduction of specialist roles – unique paths of progression, each providing their own experience with tailored gameplay elements and benefits that will allow players to become even more deeply connected to their character and the choices they make as they inhabit the world of Red Dead Online. This fundamental change points to the long term future of Red Dead Online – a world where players coexist in an uneasy peace, choosing to band together or striking out alone, fighting to survive in a world full of threats and opportunities as they build a life for themselves on the frontier. Read on to discover more about the first three Roles in an ongoing series: the Bounty Hunter, the Trader, and the Collector. Become a Bounty Hunter for a life of constant action on both sides of the law. A licensed Bounty Hunter can track down targets and capture – or kill, depending on how honorable you are in your pursuits. Occasionally, a nearby player with a high enough bounty can also be a designated target. Progression will unlock special items like a reinforced lasso for extra-tough targets, as well as intricate gun-spinning tricks and advanced tracking skills like the ability to use Eagle-Eye while sprinting, galloping on horseback and many other special skills, items and upgrades. The life of a Trader is perfect for burgeoning capitalists as you establish and develop a business from your Camp. Thanks to your trusty companion Cripps’ knowledge of furs, skins and butchery, you’ll be able to take on new opportunities to collect materials and produce valuable goods to sell. Increasing your skill as a Trader unlocks the ability to upgrade your Camp with a Weapons Locker, Stew Pot and even allow any canine companion to warn of impending attacks on the camp. As your business expands, you can gain new skills, improve your satchel or add new assets to your business like hunting wagons to bring in bigger hauls and much more. A Collector loves to explore the world for rare and valuable items. Look for a mystic travelling saleswoman in the wild to get started down the Collector’s path, searching for lost jewelry, rare arrowheads and other treasures to sell as individual pieces or highly valuable sets. As you progress, you will gain access to tools that help your search including Refined Binoculars, a Horse Lantern and even a Metal Detector, as well as gaining additional skills to help you seek and discover the world’s greatest rarities. As you grow into each role, it will evolve and shape your experience within the world and the characters around you, showing other players how far you’ve progressed down the path of each specialist role. You’ll also be able to play and progress across all three roles simultaneously or choose to ply your trade in just the roles of your choice. There is much more to reveal about becoming a Bounty Hunter, Trader and Collector in the weeks ahead. ADDITIONAL ENHANCEMENTS And in addition to these roles, the next update will also deliver a variety of new content and improvements aimed at enhancing all your experiences inside the world of Red Dead Online, whether within roles, competitive modes or simply exploring free roam. Substantial, across the board changes are being made to combat and movement to allow for a more responsive control system that still feels natural. Additional damage reduction to Defensive players is also on the horizon, and the game will now remember your preferred playing style (Offensive or Defensive) when you exit and relaunch the game. There will also be many more lootable items to be found throughout the world, like containers on wagons or the occasional Gold Tooth on an unfortunate soul. The next Red Dead Online update with also feature the ability to reset your character’s appearance and much, much more. Stay tuned for more details to come and check back for new weekly events in Red Dead Online.
  9. If you could share this information with R* Support, that would be great. Thanks for posting this and going through the trouble of trying to find a possible root cause.
  10. Well, Summer is only half over right now and doesn't end until around the last week of Sept. Personally, I never expected the Summer Update to hit in July and I have doubts it will be released this month either. I figure it will be sometime in Sept and then perhaps an announcement for a another quarterly update for Winter. You never know but I wouldn't pin any hopes on August. ....although it would be nice. In my case, RDO is like GTAO for me. .....a game I never uninstall but don't necessarily play all the time either. I revisit these games usually when new content is released or XP/$ bonuses on activities I enjoy, etc. In fact, I've been playing GTAO ever since the Casino update and revisiting heist missions I never completed before since I now have more friends to help (thanks to an RDO buddy). I am also playing DayZ on occasion with a couple other friends as well as some others games which include freebie PS+ titles I never got around to trying. Thing is, some of those other games are ones that I will end up deleting from my hard drive while games like RDO will remain. It will take some time but RDO will slowly grow as more updates are released. ....I just wouldn't expect them to arrive much faster than they already are (e.g. quarterly or so). In time RDO will be a much more robust game I suspect just like GTAO eventually became.
  11. As Dissention mentioned, it certainly sounds like a bug and I would follow his lead in reporting it to R*. The more people that do the more chances of them fixing the problem. https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.203197841.1488026671.1564605623-1007919608.1564605623 ....and while video footage isn't necessary, it certainly helps in legitimizing your issue and helping R* solve it. Screenshots and/or video are always good to have when submitting trouble tickets.
  12. GET BONUS RDO$ AND XP IN THE ELIMINATION SERIESPLUS ABILITY CARD BOOSTS, CHALLENGE STREAK REWARDS CATALOGUE ADDITIONS AND MORE The Elimination Series Playlist is rewarding those with the fortitude to go head-to-head with their enemies in single elimination modes like Make It Count and Gun Rush. Players competing in any and all Elimination Series events will receive a 50% Cash and XP Boost. Plus, all equipped Ability Cards will dish out 30% more XP. Meanwhile, this week is the last chance for adventurous Red Dead Online players to reach a 3-day Daily Challenge Streak and receive a Treasure Map as a bonus in exchange for their dedication. Access your Treasure Map in the Documents tab of your satchel and track down the booty for high-value rewards, including RDO$ and Gold. The featured limited-time apparel in the Wheeler, Rawson and Co. Catalogue this week includes offerings like the Fanned Stovepipe Hat, Irwin Coat, Porter Jacket and Strickland Boots, good-looking gear that’s tough enough to handle anything you can throw at it. The plush red and black leather Austin Boots, meanwhile, are here to stay as a new style. Don't get caught lacking on the frontier. Frequent your local Gunsmith this week and find a bevy of discounts and sales across the board, including: 50% off all Regular, High Velocityand Express Ammo for Pistols, Revolvers, Repeaters and Rifles; 50% off all Shotgun Shells and Slugs. General Stores and Fences, meanwhile, are offering 35% off Cigars, Cigarettes and Jolly Jack's this week. As part of our ongoing partnership, Twitch Prime members who have linked their account to their Rockstar Games Social Club profile can pick up the Tasman and Danube outfits, the boisterous "How Dare You" emote and the high-powered Carcano Rifle, all for free and without Rank restrictions. Twitch Prime members who play Red Dead Online this week will also receive an additional 10% discount on all of the discounts listed above: 60% off Regular, High Velocity and Express Ammo for Pistols, Revolvers, Repeaters and Rifles; 60% off Shotgun Shells and Slugs; 45% off Cigars, Cigarettes and Jolly Jack's chewing tobacco. Visit here for more details on linking your Rockstar Games Social Club and Twitch Prime accounts, and stay tuned to the Newswire for more Red Dead Online news in the coming weeks.
  13. Hi Syco and welcome to the forums. I see that you created at least threads on the same subject. We ask that you please not spam the forums with the same topic. I have moved one of your threads to the Posse Recruitment subforum and will delete the others. I suspect due to the review process you may have thought your other threads did not post. Thanks, Kean
  14. RDO isn't hosted on separate or private servers in that way. All one can do is join a Free Roam session and invite friends. People can still choose to RP with those friends but you won't have any control over any other randoms in the same session. I'm sure there are RP groups out there though. Perhaps if you have enough people to join you can essentially take over a session simply by sheer numbers. I'm going to go ahead and move this to the Posse Recruitment sub-forum. You might also be able to find folks there who share your interest in RP. Welcome to the forums by the way.
  15. ....just a reminder to make sure to upvote answers that lead to resolutions in these Q&A sub-forums.
  16. Yeah..... Fun times. I used to love wrenching on my carss but age and old injuries have caught up to me. Curious..... I recall running into more of those hybrid scenarios with late 70's and 80's cars. My Dad's '73 Sportsman van was all imperial from what I remember. ....but then again, I can't recall what I had for lunch yesterday either. Ugh..... Most of the 70's were a bad time for cars. ....even the early 80's.
  17. @Kilgore74, There are plenty of decent folks out there that you can team up with. Even if it's just one or two friends, it can make a difference in the experience as long as you're all on the same page. I would take advantage of our Posse Recruitment page here and let others know what you're looking for in a group: https://www.rdr2.org/forums/forum/16-posse-recruitment/ You can also try the Posse Directory here: https://www.rdr2.org/forums/clubs/ Sometimes just playing with a bunch of random people will help you discover that one person you find to be a perfect match. Networking is not a particularly easy thing to do when you're just starting out. It takes some effort but once you start to find people you can play with, then it becomes much easier as friends of friends join, etc. It's just a matter of finding those folks that share the same interests you do and they are definitely out there. .....it just takes a little while to build your list with some games.
  18. Well it most definitely has a stigma to it with some folks (dare I say most) who look at RP as a little weird to say the least (like me ). .....but again, I think it depends on just how far it's taken because people do take on roles in games already. For me, it gets plain weird when people go beyond the structure of the game like they do in GTA RP servers on PC. These folks create worlds where they assume roles as cops, average citizens, bad guys, etc. They have back stories and stay in character as they interact with each other. I don't know about most others, but when playing a game with friends, we sometimes pass the time talking about real life or game mechanics, updates and the like. We are not pretending that we are actually the characters we are. On the other hand, when playing milsim games like SQUAD (for example), simply playing the game conversations might sound like RP'ing (and to an extent perhaps it is), but it's part of the game and the way you need to communicate with one another to be successful. .....it's far from games like CoD. Some of those sessions can actually sound almost like real engagements. That kind of gameplay I don't mind as it simply feels natural to me. .....but then again, these folks are not pretending that they are not playing the game. They will ask each other how to perform certain actions, talk about respawns, glitches, aspect of the game (as a game), real life, etc. ......whereas in strict RP-specific gaming, it is common that such talk is verboten.
  19. You know, it's kind of funny. I know RP has its fan base especially on PC but to me it's kinda goofy seeing people putting on an act to the extent that they do in some cases (like in GTAO). Especially in those situations where participants aren't allowed to break character, have to act like they are really in the virtual world they create, create backstories they have to stick to, etc. Where they go beyond the boundaries of the game / story / mechanics. ....and then there are games that tend to suck players further into that virtual world on their own. It's not necessarily RP in the way we are discussing but simply playing the game. I recently had that experience in DayZ where encounters and dialogue with other players can seem to be a little more tied into what's going in the game than IRL. Most conversations I have are regarding food, health, inventory status, navigation, trade, threats/extortion, etc. Thing is, we're not pretending it's not a game. Not sure if that makes sense but that's kind of my take on it. Personally, I'm not a fan of RP'ing in the sense of having it be a requirement. I guess it's just a matter of whether it feels forced or natural and a lot of that has to do with design. ....and to what extent. In a way, many games themselves are essentially RP experiences.
  20. GTAV was a fun game IMO. GTAO can be fun too but in public lobbies, it's a really crap fest. I only play in private sessions with friends or in public but only after adjusting my MTU setting so it places me in a session typically by myself. Yeah, I read that the new Casino Update isn't available in about 50 countries. It's a shame.... The gambling is proving to be pretty fun and we're also enjoying the missions. I also got a free penthouse, some chips and some other benefits through their Twitch Prime promo. Been having a blast so far.
  21. I think a lot of it is because the player lacks peripheral vision in FPV on a flat screen and you can only widen the FOV so much within reason. TPV helps gives you that situational awareness FPV lacks. On the other hand, I think FPV can also be more immersive especially in regard to gunplay or a sense of being the character from their viewpoint (you see what they would see). Personally, I've always found R*'s gunplay and player movement kind of jenky. I don't enjoy playing GTAV or RDR2 in FPV. The exception is vehicles in GTA because that is one area I think the game really excels in otherwise clunky mechanics and it can be fun driving or flying in that view sometimes. I do think franchises like Far Cry and Fallout do quite well as FPV titles in an open world. ....or milsim-like games such as SQUAD on PC, Hell Let Loose and Escape From Tarkov where TPV would give an unfair and unrealistic advantage in tactics. The upcoming Cyberpunk 2077 is going to be a FPV game and I'll wager it's going to be quite successful. Then there are games like Ghost Recon Wildlands where I think they blended the two perspectives quite well. ADS brings you into FPV but it's essentially still a TPV game. In the end, I think it really boils down to how the developers design their games and a players personal preference. I know folks who only like PFV games and others who prefer TPV. .....and then there are folks like me who like both. I also think both can do well in an open world environment but again, a lot depends on design, genre, etc. CoD campaigns are essentially on rails and that severely limits my choices and the replayability of the game for me. I was ok with that back in the day but not so much anymore. Unless that changes in the new game, I'll be making a hard pass most likely and perhaps waiting for a steep discount before I even consider it. Even if it were a semi-open world, that would be better than the experience of previous titles IMO.
  22. That's a good example right there... Many cars have been using standard imperial sized spark plugs for years like 5/8" or 13/16" for example. I have to use a 5/8" socket to replace the 16 spark plugs in my 2010 Challenger R/T. ......using my 3/8" socket wrench and extensions. This is one example of some legacy parts or sizing that tend to stick around in the automotive world while other components have made the switch. ...but yeah, everything else so far has been metric on my Challenger as I recall up to this point. I haven't needed to do any repairs on my car up to this point so it's just been brakes/rotors, filters, plugs, tire rotations, bulb changes and the installation of a Mopar CAI up to this point (about 100k miles). btw, my wifes 2008 Forester (one of the models made in Japan vs. Indiana) is all metric but it also has 5/8" spark plugs. My '69 Charger is all imperial and my all original '86 4Runner is all metric from what I recall except the spark plugs which are 13/16" IIRC (22RE). I used to be a lot more active in major repairs on my vehicles but these days with my back and leg, it's simply not worth the pain. In fact , I just paid my mobile mechanic to have a bushing replaced on my wife's LCAs and an axle that I would have happily done myself a few years back. My house is almost 30 years old. I still find myself breaking out imperial wrenches for plumbing, lawn equipment, some appliances or other things that I might be working on. For the most part however, yeah, more stuff is metric these days than imperial.
  23. I would suggest submitting this to R* Support. With the video proof, they might feel it's warranted to compensate you. https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.21542898.815282651.1563992022-1944196769.1563992022
  24. Summer is ending? It just started a month ago. We're only 1/3 into it at this point. We still have until late Sept. I agree that RDO is lacking content which is why I'm playing other games at the moment including GTAO and the new Casino update. EDIT:. Looks like Vader and I were typing out responses at the same time.
  25. ......and posting it here will get you somewhere with Sony / R*? That was my point. That particular link was to R* where they do review the feedback especially if it is submitted through Support. I wasn't making any guarantees you would get the response you wished for however or a refund, etc. Sorry you're frustrated but there isn't much any of us can do especially if you've already given up on the game. ....which in that case it's really just a moot point. So, I'm guessing you're just venting which is fine.
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