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BropolloCreed79

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Everything posted by BropolloCreed79

  1. Fixed that for you.
  2. More to cover my own posterior. The last thing anyone wants is to be misconstrued.
  3. Have you ever seen a pissed off Cajun with a firearm? May as well start sizing up caskets at that point.
  4. As Grand Moff Tarkin would describe it, a "preemptive retaliatory strike." I highly recommend PS4 players group up because in my experience, it's troll-ville. I've been offline for a few weeks because I'm focusing on story mode and challenges, but at some point, I'll sit down, redo my character for the fifth or sixth time, and finally start investing time in the online. Absolutely. I find myself using 1st person mode a LOT when encountering other players. It helps my aim considerably.
  5. That's fantastic! I've been slacking on the "horse kicking" series I promised, but one of these days...
  6. Like this?
  7. I can practically guarantee this will be implemented... for a small fee, of course! Apart from changes to the map blips/radar, I want this feature the most. I can see this, and eventually purchasing buildings in town with illicit businesses at some point. Because then nobody will buy gold to support microtransactions. When logic fails, follow the money! In all seriousness, though, this thread is great. Keep the suggestions coming, everyone!
  8. An official statement has been made by R* regarding questions by players about potential online progression resets either during or at the end of Beta. The Red Dead Online official Beta Status Update can be read here in it's entirety, but I've chosen to sticky the thread and post the relevant portion below to provide as much clarity as possible. From the release (emphasis mine): December 4th, 2018 Update: We appreciate all the continued feedback we are receiving on the Red Dead Online Beta. For players concerned about the potential for progress and stat resets, we currently do not have any plans to reset them as part of the Beta’s rollout. We are currently still working on game stability and economy balancing for an update that we hope to release later this week. Please stay tuned for more news to come. This is in no way a guarantee as to whether or not R* will reset online progression at the end of Beta--the statement is carefully worded to only cover the Beta's rollout, and NOT the "Gold" or "Live" version of the Red Dead Online experience. I would caution each and every user to take this information under advisement, but to date, I would note that R* has not officially stated a position on the intent for the changeover from Beta to full release. The only thing the statement clarifies is the intent to avoid a progression wipe during the lifespan of the beta. Once the beta has concluded, we do not know what the current intent of R* is regarding player progression.
  9. Good News! https://www.rdr2.org/news/red-dead-online-progress-reset/ R* is officially "not planning" on wiping progression.
  10. Anything coyote-sized or larger, but smaller than a Bison, this should be your go-to move. Guaranteed to maintain pelt integrity.
  11. I don't mean to make light of the issues involving horse insurance and the online mode, but every "horse" related post (since 99% of them involve misfortune) make me think of this:
  12. My preferred pronoun is "Bro" not "buddy". "Chief" is also acceptable. Also, a piece of advice: if you're trying to use clickbait to drive views, maybe provide the link in the text and make it "clickable" (as in "click" bait). What you provided in the OP is more "copy-paste" bait. Of course, if you had more familiarity with self-promotion, you would have simply embedded the video in your post, like this:
  13. Lol, mix in a salad, bro! That, or stop browsing the forums while on the can.
  14. Get more bang for your buck with dynamite. That's how I roll.
  15. If I had to guess, it's akin to a formalized "clan" gaming system, but managed within the RDO experience. Or, if structured the way the story is, it'd be like being able to track feuds with other posses, which stand in place of Murfees, O'Driscolls, etc... It's actually brilliant if it's implemented right, and will help with setting up leagues or tournaments around the Showdown mode.
  16. That's AWESOME!!!
  17. I'm not seeing my invitation, @Kean_1...
  18. You know what might be fun? Canoeing to those islands off the coast of Lemyone, and sniping people who come at you in a canoe across the water. All you have to do is sit there crouched behind cover, and watch your map. I bet there's tons of knuckleheads who would be foolish enough to keep coming at you. A good rolling block or springfield rifle and auto aim? Easy-peasy!
  19. Never played GTA V, so I can't opine on what they did or didn't have. The last time I went "all in" on a GTA game was Vice City. Everything else has been pretty derivative, imo.
  20. He was until yesterday, when I started inhaling food like five-ten times a "day" in-game. He's now average, and if I take literally three minutes to kill a few critters and cook them (you can save them for a couple of in-game days before they rot/spoil), I have more than enough to keep my weight at average. I'll play test tonight for more concrete data and see if I can chunk him up a bit, but so far, with minimal effort, I was able to switch from "underweight" to "average" in a few minutes.
  21. Nobody with any sort of conscience or rational ability to think would infer that. Which is a very real problem, and could easily be resolved by removing persistent blips on the mini map, or altering them significantly to function more like they do in Single Player or Story Mode. Tagging players or groups on the minimap who have obtained a Wanted Level for a set amount of time (and granting rewards for taking them out) would go a long way to curbing this behavior.
  22. Change #3 & 4 to "gold" , with separate cool downs for the bounty and the claimer (24 hours for each--you can only get a gold bounty once, or claim a gold bounty once every 24 hours--to prevent exploits gaming the system).
  23. I swear I dated that girl once.
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