Poggy Posted December 27, 2018 Share Posted December 27, 2018 Exploring in RDO is unprofitable, and lack-lustre (esp compared to solo story). Yet it needn't be so - here's my list of easy solutions: 1 Randomize loot found in shacks (no new server farming) 2 Double cash value of jewellery at fence 3 Add in chance to find high value items, like: gold nuggets, treasure maps, saveable clothing and hats, recipe pamphlets, horse tack, pelts, herb bundles, and rare melee weapons 4 Open up more buildings, too many are closed 5 Have the possibility of people being in the shacks 6 Bring back two series of Collectibles connected to challenge rewards, cigarette cards and dinosaur bones being good choices 7 Bring back sites of interest: tree carvings, crashed flying machines, giant bones, rock carvings, man made mutant, pagan ceremony etc 8 Return life to towns by bringing back: beggars, pamphleteers, public hangings, preachers 9 Put weird strangers around the place, like the butchers creek banjo mutant, the bayou ghost, the crazy river preacher, and the blind seer 10 Put the shows on again: Valentine, Blackwater and StDenis 11 Put a butcher in Annesburg, a doctor in Blackwater, and a trapper in the Grizzlies. 12 Have saloons sometimes sing camp songs, or Cripps sometimes sing at camp, or buskers in towns singing 13 Have upgraded saddle bags that allow you to carry double number of herbs 14 Have more canoes available across the world 15 Increase the spawn rate of bandit camps and ambushes a little, double the loot found on their bodies All of those should be relatively easy, especially given most existed in the solo. 2 Link to comment Share on other sites More sharing options...
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