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Naturalist role (discover/discuss)


Herta47
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I love the new update. There is a lot to discover and discuss 🐎🤣 

I used the Varmint (soundless) with Sedative cartridges. I takes a lot of Sedatives to down a small animal. Used the pamphlet to create new ammo, but need to find "crushed valerian root". Where can I find/buy this herbs?? 

i'm also confused about the new role of Cripps, because selling to Gus gives an advantage of quality garments and new items. 

Edited by Herta47
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I love the new role for one simple reason...to implement it THEY HAD TO FIX THE ANIMAL SPAWNS. Only 1 day but even in full servers, animals are everywhere and in large groups too(bagged 8 turkeys in one grouping). I did 2 trader deliveries in one session for the first time. The "massive" that they promised turns out to be complete B.S., unless by that they meant a massive improvement to spawns. Actually a 2nd reason I'm happy...been 5 months since I could pick up a collectible...was sitting on 10 of each waiting for the new Outlaw Pass. Forgot what it was like to pay any mind to the yellow lol

As for the naturalist role...eh, it's something different. Don't know that I'll do much with it beyond level 20 besides the legendary animals. Not fond of the amount of sedatives it takes to take anything down...whitetail/pronghorn is 5-7, same with the gators, can't even imagine how many for a bear or moose. Also the damn animals can run quite a ways before dropping. And it really sucks you can only buy 200 of them at a a time, meaning a ridiculous amount of trips to the woman to buy more. I'd really like to know why they aren't like every other form of ammo...buy in bulk from the catalog and get from your lockbox in camp. So far I've been loading up on rabbits, raccoons, and the easiest of all, the turtles(2 shots and they travel maybe 2 steps).

Oh, and a couple more observations... it seems that you can "poach" samples off other players...can't count how many times I've taken a sample and had a player/players right up my ass and on the animal as soon as I step away. Also never go for samples along the rivers...lost a lot of animals because they end up in the river before the sedative hits and you can't get a sample then.  The legendary mission I did...the Cross Fox just flat out sucked...took well over a half hour of chasing it through yards in St. Denis and no auto aim making it really hard to hit with sedatives while chasing it on horseback. Little @#$! is really quick and did so many u-turns. And finally, you CAN'T take a sample, revive the animal and get a 2nd sample.  

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5 hours ago, Herta47 said:

I love the new update. There is a lot to discover and discuss 🐎🤣 

I used the Varmint (soundless) with Sedative cartridges. I takes a lot of Sedatives to down a small animal. Used the pamphlet to create new ammo, but need to find "crushed valerian root". Where can I find/buy this herbs?? 

i'm also confused about the new role of Cripps, because selling to Gus gives an advantage of quality garments and new items. 

You can buy valerian root from Madam Nazar but it's expensive. You're better off using prairie poppies or buying the bullets from Harriette.

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5 hours ago, Pags said:

  The legendary mission I did...the Cross Fox just flat out sucked...took well over a half hour of chasing it through yards in St. Denis and no auto aim making it really hard to hit with sedatives while chasing it on horseback. Little @#$! is really quick and did so many u-turns. And finally, you CAN'T take a sample, revive the animal and get a 2nd sample.  

If you get the Elephant rifle, you can shoot it dead, first time. I used almost 20 shots with an ordinary rifle at first, without luck. Maybe it got soft, i dont know ;D

- Also, i really really love the work put into this new role! i am ALMOST saying its worth the 7 months, but i guess Corona played a big part in this though..

Nevertheless, animals spawns like crazy now, and its a real pleasure to ride, and have life around you like never before.. The game just got 50% better. 

Now, i know Rockstar plans to build further into the roles already existing, and also adding small portions of new stuff everytime they send out an update, so who knows? we might get something cool in the next portion.. 

Let the Hotels bring in BATH functions, for roleplayers like me ;-) 

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As usual, this is just another pander to the console "easy-mode" junkies ..... hit the damned thing dozens of times whilst it's running (virtually impossible on PC, but piss-easy on console where it does all the aiming work for you). So you chase the animal for bloody miles then some imbecile headshots you for no reason - you can take the lunatic out of the asylum.....

Absolutely pathetic, utterly thoughtless programming, which is precisely what I have come to expect from *ockstar - first and last game I will ever buy from them.

 

Will now go back to completely ignoring online as I have for months because there's just no point if you can't play your own game without brainless idiots ruining it - like the ones camping the welcome centre in Strawberry - so pathetic I am lost for words.

 

/rant over .... for now

Edited by Killy_the_Bid
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So here is what I’m thinking, I’m glad we got another role, but how is this any different than the trader role. Could of just been an add on to that role. 
 

What would be nice is an actual outlaw role. Some cattle rustling and real cowboy activities would have been nice. Saloons with saloon girls for adult fun with train and bank robberies. I mean come on. 

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1 hour ago, Vendetta said:

So here is what I’m thinking, I’m glad we got another role, but how is this any different than the trader role. Could of just been an add on to that role. 
 

What would be nice is an actual outlaw role. Some cattle rustling and real cowboy activities would have been nice. Saloons with saloon girls for adult fun with train and bank robberies. I mean come on. 

Yeah, I was looking forward to expanded outlaw and/or law roles but seems there are a lot of folks open to this kind of activity which is cool too.  I think the take-away from all this is that the blackout has finally lifted as we are now seeing that there is still a future for the game (in relation to updates, etc.).  

What I'm most interested in is how RDO will evolve with the new PS5.  I'm hoping we get more news about that and I'm crossing my fingers there are plans to take advantage of the new hardware similar to what they're doing with GTA.

Either way, it's nice to see some life around here again.

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13 hours ago, McLawDiz said:

If you get the Elephant rifle, you can shoot it dead, first time. I used almost 20 shots with an ordinary rifle at first, without luck. Maybe it got soft, i dont know ;D

I meant the mission where you take out the poachers and get a sample from it. I'm sure flat out killing it isn't nearly as hard.

2nd day and still an abundance of animals. 

Couple more observations...you CAN NOT sedate neither horses nor humans lol. That Harriet is one high strung b#tch. Filled Cripps up first thing, did a couple other things, traveled a ways before starting to collect samples...witch still screamed at me and pepper sprayed me. And had 3 waves of bandits chase me on a local trader delivery. Assuming that's a new tweak because I've never had that happen. Definitely more fun than the boring shootout at the drop off.

Edited by Pags
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Love the game and great new update.

Just one complaint. We need the sedative to have more power because as it is it's a joke and so makes that element of the game a joke.

Make it closer to real life and not some silly frustrating windup removed from reality.

This game has so much going for it on an adult level - even the usual quota of idiots who get their rocks off trying to ruin the game for others can be excused because back then there were plenty of inbreds, otherwise known as Hillbilly or Backwoods Dumbasses - but making the pursuit of sedated animals into an unrealistic grind smacks too much of badly thought out aspects to a game and after following the fantastic growth of quality in Rockstar games it's a backward step they would be better off without.

 

I'm a PC only guy and have been waiting  and hoping for a long time to see RDR come to PC and the wait has certainly been worth it.

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5 hours ago, Pags said:

I meant the mission where you take out the poachers and get a sample from it. I'm sure flat out killing it isn't nearly as hard.

2nd day and still an abundance of animals. 

Couple more observations...you CAN NOT sedate neither horses nor humans lol. That Harriet is one high strung b#tch. Filled Cripps up first thing, did a couple other things, traveled a ways before starting to collect samples...witch still screamed at me and pepper sprayed me. And had 3 waves of bandits chase me on a local trader delivery. Assuming that's a new tweak because I've never had that happen. Definitely more fun than the boring shootout at the drop off.

Got the same pepper spray treatement from Harriet several times when I entered her for sell/buy 🤣. Love to hunt, so that's part of the game LoL.

Edited by Herta47
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15 hours ago, Vendetta said:

So here is what I’m thinking, I’m glad we got another role, but how is this any different than the trader role. Could of just been an add on to that role. 
 

It's different if you strictly go the conservationist route. It's pretty much like filling out the animal compendium in story mode which is something I enjoyed doing there.

9 hours ago, Senor-Fredo-Lz said:

Just one complaint. We need the sedative to have more power because as it is it's a joke and so makes that element of the game a joke.

You're not kidding. I managed to sedate a grizzly, but it took nearly 30 sedative rounds and I chased him all the way from one end of Big Valley to the other.

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7 hours ago, Herta47 said:

Got the same pepper spray treatement from Harriet several times when I entered her for sell/buy 🤣. Love to hunt, so that's part of the game LoL.

This is somewhat confusing and looked at one way could seem as if Rockstar are sabotaging their own game.

To be a Trader we have to kill animals to supply Gus but to support Harriet we can't.

However, we need to raise cash to play the game so even though I have sided with Harriet  I'm thinking mayby play Harriet's game until I have all benefits and then change camp to Hunting.

If nothing is done to make the knockout drops more potent and realistic  I'll write off the gold paid to support Harriet  - and even though I love animals I'd rather shoot Harriet as left wing liberals are always a pain-in-the-ass with their over-the -top; " I'm going to save the world " portrayal - because as it stands at the moment it's too bloody frustrating needing not only half a ton of darts but the impossibility of keeping up with the animals and being able to get a shot on target, particularly when your target animal frequently gets into a mix of a whole mix of other animals.

Try bringing down an elk in all of that with a piss poor dart.

Let's hope Rockstar patch a few tweaks here and there to smooth out the problems.

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1 hour ago, stofegad said:

Permanently decrease the speed that horse health and stamina cores drain by 10% ;)

What you mention is the Javelina Tusk Trinket. I refer to the Snowy Egret Trinket. 

After the update I can't find the Bracelets, rings and Necklaces for these Trinkets anymore with Jeanropke.

Edited by Herta47
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15 hours ago, Pags said:

I meant the mission where you take out the poachers and get a sample from it. I'm sure flat out killing it isn't nearly as hard.

2nd day and still an abundance of animals. 

Couple more observations...you CAN NOT sedate neither horses nor humans lol. That Harriet is one high strung b#tch. Filled Cripps up first thing, did a couple other things, traveled a ways before starting to collect samples...witch still screamed at me and pepper sprayed me. And had 3 waves of bandits chase me on a local trader delivery. Assuming that's a new tweak because I've never had that happen. Definitely more fun than the boring shootout at the drop off.

Yes I’ve noticed that with the new update as well. For the first time bandits came after me during a Trader delivery. 

Edited by Vendetta
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5 hours ago, Vaderspupil said:

It's different if you strictly go the conservationist route. It's pretty much like filling out the animal compendium in story mode which is something I enjoyed doing there.

You're not kidding. I managed to sedate a grizzly, but it took nearly 30 sedative rounds and I chased him all the way from one end of Big Valley to the other.

That is what I plan on doing. I have Cripps for the Trader role so I’m not interested in any clothing items Gus may offer. Not my style of dressing, lol. 

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....so is it that the sedative is ineffective or simply takes more time to take effect?  ....unless of course you pump them full of 'em.  I guess my question is how does the sedative work in relation to its use.  Is it like firearms in the game where they do "X" amount of damage, does it possibly have a timed effect or both or.....?

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2 minutes ago, Kean_1 said:

....so is it that the sedative is ineffective or simply takes more time to take effect?  ....unless of course you pump them full of 'em.  I guess my question is how does the sedative work in relation to its use.  Is it like firearms in the game where they do "X" amount of damage, does it possibly have a timed effect or both or.....?

So, I'm on foot because riding, keeping up, and shooting on target is a complete no no. 6-7 hits in on a small deer and it's not even slowing down. My energy is gone and with the undergrowth and multiple animal trails I have no idea where the small deer is because there are no blood trails. If I get lucky and find it. it is still full of energy so bouncing around I just keep missing the shots.

REALITY: I set up a hide where I know my subject will come to at some point. I take one, two at the most, shots and wait for the target to drop.

ROCKSTAR: At least four shots to bring down a jack rabbit so don't even bother looking at anything bigger. This is a total fail by Rockstar . . . Hunter here I come.

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1 hour ago, Senor-Fredo-Lz said:

If we go the conservationist route what becomes of our Trader business if we can no longer kill animals?

You can still do both. There is just a 10-15 minute window where Harriet won't let you do business with her after you've killed some animals. Just get your business done with her first and then go out hunting.

1 hour ago, Kean_1 said:

....so is it that the sedative is ineffective or simply takes more time to take effect?  ....unless of course you pump them full of 'em.  I guess my question is how does the sedative work in relation to its use.  Is it like firearms in the game where they do "X" amount of damage, does it possibly have a timed effect or both or.....?

You have to keep pumping the animal with sedative rounds until you you see the red X as if you've mortally wounded it. Instead of dying, it will run for a little bit and then pass out. You can then walk up to it and take a sample and if you wish, revive it for extra naturalist xp, provided you have some animal reviver sold by Harriet. The bigger the animal, the more rounds it takes to sedate it. You cannot sedate birds and small critters like squirrels, rats, chipmunks, toads, frogs and bats. The shots will kill them.

Edited by Vaderspupil
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2 hours ago, Vaderspupil said:

You can still do both. There is just a 10-15 minute window where Harriet won't let you do business with her after you've killed some animals. Just get your business done with her first and then go out hunting.

You have to keep pumping the animal with sedative rounds until you you see the red X as if you've mortally wounded it. Instead of dying, it will run for a little bit and then pass out. You can then walk up to it and take a sample and if you wish, revive it for extra naturalist xp, provided you have some animal reviver sold by Harriet. The bigger the animal, the more rounds it takes to sedate it. You cannot sedate birds and small critters like squirrels, rats, chipmunks, toads, frogs and bats. The shots will kill them.

Thanks, that makes a lot of sense.

Found out that the shots kill small animals but good to have it confirmed and also the red X. Carry max reviver but didn't realise it brings xp.

Do you know what would happen if you go to the limit with Harriet and then change to Hunter to get everything there?

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6 hours ago, Kean_1 said:

....so is it that the sedative is ineffective or simply takes more time to take effect?  ....unless of course you pump them full of 'em.  I guess my question is how does the sedative work in relation to its use.  Is it like firearms in the game where they do "X" amount of damage, does it possibly have a timed effect or both or.....?

Outlaw Gary posted a video on You Tube, seemed like he had to administer the sedative multiple times. It may be to nerfed in game. 

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I'll jump into this conversation as well.

When I first got into the Naturalist role, I was a little confused at first on the purpose of the role.  But, the more I played into the role, the more interesting the role. I feel like it's one of those that you actually have into in order to enjoy the new role.  I think the missions in this role are harder than the other 4 roles.

I'm on lvl 10 on the role, but  lvl 5 is where I thought it gets more diverse.

 

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19 hours ago, Vaderspupil said:

It's different if you strictly go the conservationist route. It's pretty much like filling out the animal compendium in story mode which is something I enjoyed doing there.

You're not kidding. I managed to sedate a grizzly, but it took nearly 30 sedative rounds and I chased him all the way from one end of Big Valley to the other.

I chased the fox in Saint Denis from Harriet Mission. Lost him 🤬  several times 😂

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9 hours ago, Senor-Fredo-Lz said:

Thanks, that makes a lot of sense.

Found out that the shots kill small animals but good to have it confirmed and also the red X. Carry max reviver but didn't realise it brings xp.

Do you know what would happen if you go to the limit with Harriet and then change to Hunter to get everything there?

She gives you the pepper treatement. Wait for ~2 minbutes and she loves you again 🤣

Edited by Herta47
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12 hours ago, Kean_1 said:

....so is it that the sedative is ineffective or simply takes more time to take effect?  ....unless of course you pump them full of 'em.  I guess my question is how does the sedative work in relation to its use.  Is it like firearms in the game where they do "X" amount of damage, does it possibly have a timed effect or both or.....?

I expect they sell an expensive pamphlet next update to increase the sedative rounds effect. I craft them myself. but notice no difference in buying/crafting. 

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