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Showing content with the highest reputation on 12/31/2018 in Posts

  1. There's nothing wrong with invite-only sessions IMO. Some of us just want to play with friends (co-op) or do things alone against NPCs. I much rather do that most times than deal with random idiots online. If I want to participate in PvP events, there any many other activities available. Free Roam can still have missions and activities as well. They can simply be made more lucrative for players given the increased risk of being targeted by idiots or rival players during some events. .....think incentives. Unique events can be limited to Free Roam as well. GTAVO already offers a solo and private session experience. It only makes sense that they offer something similar in RDO. .....and given some of the details revealed by data miners back in October, it appears as if they are already planning to to just that which is fine by me. Either way, something still needs to be done about the carte blanche griefers enjoy currently in RDO. Guess we'll have to see what exactly that is in the coming days. Quite frankly, I'm tired of having to constantly monitor other players to avoid them when I'm playing solo or without the protection of 2-3 friends. I mean, what's the point in being forced into Free Roam as a PvE player when most people avoid one another except for those that wish to do you harm?
    2 points
  2. Hi all, new here joined today. Was looking for a platform like this to connect with other players on XB1. My GT is Evil Moses My Posse is The Most Wanted. Id like to arrange Posse VS Posse if you are interested please shoot me a message. Thanks for reading and enjoy the game
    1 point
  3. That's why I said innocent players. If groups or players want to engage in mutual combat, so be it. If I'm spawning in, fishing, etc., and haven't given permission or accepted an invite for combat, I don't want to be bothered. If you bother me without consent, you need to be penalized harshly so you won't do it again. Mutual combat makes sense to me. Not spawnkilling or while I'm fishing.
    1 point
  4. Or they could have offered PvE and PvEvP modes, they didn't instead forced players would wanted to do certain jobs to do so in a public arena. So players learned to glitch the system so that they could do their thing without the Trolls. Private sessions are fine, but if given the option, I would rather encounter others in the game in a PvE mode, instead of being reduced to only the easiest of jobs and have to go into PvEvP mode for the best money.
    1 point
  5. I've been blocking high level players when I come across them as I simply don't wish to be in sessions with those who may obviously be using exploits, etc. and are fully kitted. They are also more prone to grief-like behavior I have noticed (perhaps due to boredom since there really isn't much else to achieve). Anyhow, on PSN when you block someone you see their profile. What's funny is that many of these higher level players I have noticed list Chinese as their language. ......hmmmmm.
    1 point
  6. Passive mode can still work. It doesn't need to be a carbon copy of GTAVO. For instance (just spitballing' here), they can change the rules for when you're able to activate it. Perhaps they can limit the option so it can only be activated/deactivated while in camp or your own property (once those are introduced). If you are a victim, maybe instead of a parley feature, give players the option to spawn back at their camp/property where they can then activate passive mode if they wish. Maybe make it a one time session option where if you want to change it, you need to join a different server. As for not being able to hunt or engage NPC's while in passive mode, there is already a friendly fire option in Posses. Simply make it apply to all human players if you have passive mode enabled. Secondary explosions and such would need to be sorted though but at least it might be a way to provide relief. I'm not sayin passive mode is a great idea but simply offering ideas on how it might still be able to work if they decide to implement it. Personally, I still think incentives and consequences are the answer for Free Roam but nothing will completely eliminate griefing except new session options.
    1 point
  7. This is fab, I went to explore the boat docked at Thieve's Landing. Down in the hold I jumped on a shelf and glitched and the whole superstructure of the boat went invisible, right? So this is cool, I'm looking out about water level, and can see above and below the water, right? Then this guy comes walking up, on the sea floor, from the Quaker's Cove bay, he looked like Jesus... and then he lit a cigarette *underwater*! so now I'm convinced it was Him... btw it looks like a Dead Zone down there, no corals, no shellfish, just dead mud, must've been an oilspill...
    1 point
  8. You just haven't got the right recipes yet...
    1 point
  9. Would love to know what those negative unforseen consequences are? Cause they did it with the original and it worked. Most of your griefers back then still did their thing on the PvP server leaving the PvE players to have fun without them.
    1 point
  10. Nice ideas, but doesn't really stop griefers. It may delay them, but it doesn't stop them. If you want to stop griefing, then you have to make the price for do so incredibly insane that no wants to do it. You need to convince these same players that they can have the same kind of fun engaging players, who want to engage into PvP. The PvP and PvEvP players don't mind actual PvP when it happens. Griefers need lambs, those players that they know they can beat and do so repeatedly. My experiences this last weekend, where griefers seem to focus on players that they could kill easily, but tried to run from those who could kill them or get numbers in their favor to the point that they knew players would rather quit then play the game. It really blows my mind the amount of players that seem to get off on trying to agro a player so much that they won't play the game and consider that a good thing.
    1 point
  11. More content - reduce boredom griefing Choice to spawn in camp - reduce repeat killing More butchers/doctors trappers - reduce butcher grief camping No pelt loss from death - remove the sense of frustration from being killed People who shoot/kill PCs/horses get highlighted as hostiles on map - allow people to avoid griefers easily Remove pink dots from map, except for those marked hostile, on missions, or those near stores - obvious benefits Parley system to apply to whole posse - obvious benefits Safe zones, like churches and sheriffs offces - give people more chance to hide from griefers Increase number and AI of NPC lawmen spawn in towns when responding to player v player violence Hostile mark and bounty reward for repeat offenders (if your posse has killed three or more players recently) for X mins
    1 point
  12. Been playing since day one preordered and I am now just starting chapter 3. There are a ton of things to do and not watching youtube vids or googling how tos, I find this game is like making my own western movie. I approach playing by looking at challenges and selecting one to complete before i take on any game mission, with a lot of searching, hunting and gathering in between.
    1 point
  13. I don't think so, at this time anyway. Hopefully that will be addressed in the coming changes.
    1 point
  14. There might be but I guess i'm a little impatient at this point. Even when I heard about Red Dead single player, I only really wanted online where I could fashion my own character and my story. At this stage in the game, I say start with something that we know will work. But I guess I'll take whatever Rockstar will offer at this point.
    1 point
  15. A reality in the sense of IRL like zombies killing us all? Or within the game? I am assuming you mean within the game lol I was fine with the first one but I am worn out on zombies. They'd have to give me something different to catch my interest. Maybe aliens or monsters.
    1 point
  16. Separate servers for PvP and PvE players for free roam.
    1 point
  17. Chapter 2 after you unlock the stables. Buy it in from a stable for $0.00
    1 point
  18. Yesterday was the first time I really suffered this, spent ages hunting in the swamp, rode to Rhodes to be safe and got shot in the head *at the actual butchers*, again, but this time the guy just sat on a buggy in Rhodes Main Street ghosting, other traffic going through him, for ages, denying me my fair return headshot. Do I let it spoil my fun? No way San Jose, I jumped into a race and forgot about it in 30 seconds. those feelings ain't no use to me...
    1 point
  19. I have totally gone back to the solo game. The PvP stuff is fun... for a while. But what made RDR2 so great was the immersive world they had created. Online is a sad shell of that world. There is no real reason to hunt, fish, rob, hijack, craft, or to do just about anything outside of FFA pvp. Posses are largely pointless in any long term sense. Add to that, all of the glitches and exploits currently in the pvp game, such as ghost walls, varmint rifles being the best weapon in the game, xp and money exploits, (It is ridiculous that you can climb up on a building and spend hours killing an endless chain of npc cops with little or no risk) (It is also ridiculous that you can join a FFA pvp session, go essentially afk, and collect money and xp) and so on, simply makes the game, for me, a joke. I hope R* begins introducing more immersive content online soon. And fixes the damn exploits. There are better pvp shooter games out there. If that is all RDR2O is meant to be that's fine. I got my money's worth with the solo game already and I will just be happy with that and move on.
    1 point
  20. Absolutely. Me? I want to RP a giant man of diminished mental capacity with an affinity for working on a farm as a laborer and inadvertently killing small animals in my spare time because I don't know my own strength. Edit: "Tell me about the rabbits again, George."
    1 point
  21. My mate sold his SWG Character for just under £1k about 10 years ago. Incredible. The guy who bought it, played it for a few months, then quit. Some people have too much money.. ..big business in China, building up accounts and selling in-game wares. Was a huge problem in WoW and basically every MMORPG there has ever been
    0 points
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