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Everything posted by Freakshow9191
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Finish Showdown in any Showdown Series
Freakshow9191 replied to CosmoKramer's topic in Red Dead Online
Join it from the showdown series on the map screen, OR go to the series fast travel points physically with your character in free roam and join it. -
Trader wagon hunting/defending tips thread
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
Defending: Steer wide of player camps if you can. They can shoot your wagon with incendiaries, or shoot the wagons horse from the safety of their camp. They will need to lower flag first but they have the advantage of knowing when they're gonna do it. A player camp can also be fast travelled to. Meaning that empty camp CAN have a 7 man posse just pop up. Avoid camps, when you can. -
You have any tips to share on hunting/ defending large trader wagons? Hunting: Remember the delivery spots you've been to and keep them in mind, as you can only see the wagon near the beginning and near the end of it's route. Might give insight as to where it's headed. With posse: spread out and cover the map for max visibility, near fast travel points. Watch train stations for unexplained NPC gunfights, that means a wagon arrival is imminent. When solo: I like to sit at McFarland's ranch or valentine station and keep watch. Anyone have any good info on the specifics of when it's visible on your map? Same state only? I know you can't see it from just anywhere on the map, you have to be relatively "close". I haven't figured out those details yet.
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5 solo lobbies during 5 distant deliveries
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
You are robbing people of the opportunity that they extended to you when making their deliveries the right way. It is cheating the system and against the spirit of the game. -
Did you shoot back and hit them? I've noticed that if I'm riding along and, bam, I'm down from a headshot, I get the option to press charges. But if there's a bit of a fight beforehand and I cause damage to them before I'm killed, I don't get the option. Could be wrong. Just what I've noticed.
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5 solo lobbies during 5 distant deliveries
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
Update: Sundays deliveries we did 3. First 2 were solo. But finally we got a populated server for the last. AND, a posse tried to take it. Heart rate went from 0 to 1000 in 0.5 seconds. Great firefight. So I haven't figured it out yet. 1 out of 8 this weekend were solo. Will be delivering a couple more tonight. Hope it's populated. -
Defensive: gives you, Low visibility on map Something like an 80% damage reduction. We tested it and my character took several shots to the face before dieing. People can't auto aim you or your horse. You can't auto aim on others either, unless, they damage you first. Then you can auto aim on them, but they still can't on you. Just make sure they strike you first. It will kick you out of defensive on missions that other players can steal. You will not see rival player missions you can steal while in defensive. PS: you can remain in defensive mode during a local delivery, just not a distant one.
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Every...single....time...I've restrained and waited to shoot, it's cost us. They shoot the horse or the wagon with incendiaries. Automatic $225 loss to the wagons owner. So new s.o.p., kill everyone. And leave someone behind to slow their respawn and pursuit. Usually means shooting their horse. Better to lose $4 than $225 or $112 for escorts.
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5 solo lobbies during 5 distant deliveries
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
Fluke? I sure hope so. -
Today I delivered or helped deliver 5 large distant trader wagons. Every time we were in a solo server by ourselves. We were always in a populated server before starting the run, and never did anything to try and get a solo server. (We enjoy conflict). We were always thrown back in populated servers after we were paid. Hope this isn't the new way of doing runs. if this is the case there is no reason for "rival traders can steal the wagon" banner to flash. No chance to defend, no chance to steal. Snoozefest. Anyone else experiencing this?
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LMAO! Same thing happens to me. You monster!
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I have 4 score and nineteen worriments, yet a wench doth not count amongst them. As a trader who has everything, I would just like to be able to change horses, not for better stats or anything, just for looks. So it doesn't look like everyone else's wagon.
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Players remain blue until they start "clearing a path" for the wagon. Unless they were hostile before the delivery started of course.
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You were griefed when you got shot fishing! FOR NO REASON!!! I was just minding my own business!! You actually need this in the game, and secretly you love it, and it's why you keep playing. It's that rush of the unknown, the danger of being thrown into a world of people, where you don't know what's gonna happen. You're playing a game (RDO) that is designed to be a real world old west simulator. A world where good and bad things happen, and you have the freedom to make decisions that you want. When the "griefer" shoots you first, you have a choice to make. you can parlay and it's over, you can leave, they leave, whatever. BUT..... usually you come back at them for revenge. When it works out and you have sent them running back with their tail tucked, you feel great! You tell your posse and friends the story of how you taught that griefer punk a lesson. You love red dead at that point. When it doesn't work out, and your decision not to parlay comes back to bite you, you're posting online and complaining to your friends and posse about how griefers ruin the game and demanding zero risk lobbies. You made those decisions. As in real life those choices are part of the simulation. You live with them. Imagine a RDO world with ZERO possibility of a confrontation with another player. You wouldn't even pay attention to others. People might as well be trees that you ride by without giving it a second thought. Invisible. The fact that sometimes you have negative encounters with players is exactly why you love it when people, wave, revive your horse or show some other random act of kindness, YOU ACTUALLY NOTICE IT. you say, wow, not everyone is bad. You gotta see the bad out there to appreciate the good. You want that element of danger out there so when you're riding with your buddies, and you pass players, you wanna feel like, "don't mess with my squad" . You don't feel that way when riding past NPC's.and with a zero risk lobby that's exactly what you have. a bunch of NPC's with custom outfits. so without griefers, what you have is story mode that you can change your face on. Fine, I understand, but....I would bet good money you're gonna get bored real quick from only having NPC's to challenge you. Before long I bet you're gonna enter back into the normal RDO world, complete with the good, the bad and the ugly. Griefers make you feel good when you defeat them. make you feel tough when riding with your posse, complete the good/evil dynamic of online, make the game seem dangerous like real life, give you something to focus on, give you perspective. THANK YOU GRIEFERS!
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[HELP] Health level does not increase
Freakshow9191 replied to Kampfhamster's topic in Red Dead Online
You seem to be doing what it takes to level up by fishing, brawling and such. If you are not seeing the +health icon popping up on the right side of the screen when you catch a fish then it sounds like a glitch or something. And since you're playing on PC, well, a glitch could be it. No idea how to fix it. But you sound like you're doing what is required anyways, if that helps. -
Villans: just like the stranger missions we already have. Like Shakey and the boy. Those are villans. A Villan role would involve more in depth, complex negative honor missions. Key word "missions'. Griefers are not on a game "mission". If it's a rockstar designed mission like a train robbery it would dump you into a private lobby to start it and you wouldn't be seeing other players anyways. Like legendary bounty mission. Would be like an "epic robbery" mission.
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Yeah, between the boy, and Shakey, and joe, etc...there is a pretty good crime syndicate in place. You could go to hideouts or some syndicate rep walking around towns to receive difficult robberies, and such, much like choosing things off a bounty board. I like it. In the meantime ya gotta be your own outlaw. When bored we play a game of "stay out of MY town" where we deny entry into valentine and hold it as long as we can. Usually turns into a multi posse firefight, tons of action.
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When I think of the old west, I think of trains. Some kind of railroad role would be cool I think. Like security or something. Maybe like trade route for real.
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Overall feelings about the update?
Freakshow9191 replied to EjectedCasings's topic in Red Dead Online
Great first step. Money isn't such a grind anymore. I don't have to spend 20 minutes sitting in front of the valentine train station waiting until the last 30 seconds to turn in aldens wagon for $35 measly bucks. Life is good. I honestly hope they don't add too much else right away, just refine and add depth to what we have. And iron the bugs out. Favorite addition? Weapons locker!! -
Has anyone seen a player bounty hunt pop up yet?
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
Yeah, definitely. Sounds like another great idea. Both of these last few ideas sound waaaay better than what we got. -
Has anyone seen a player bounty hunt pop up yet?
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
I would imagine NPC bounty hunters is what's keeping us from seeing player bounties too often. I tried keeping my bounty up at one point to see if I ever got targeted for a "player bounty" but the NPCs constantly attacking every few minutes made me pay it off quickly. -
I get a lot of use out of them. Of course first things first, assume all dots want to kill you. Pale blue: defensive and highly unlikely to shoot me. Blue: someone who just hasn't shot me yet Pink: probably someone who had a fight with another player, but it's been a while. Might shoot me, be on guard. Red: 2 types Red that was blue and shot at me: helps me identify my opponent in a town full of blue. Red high hostility: long range visibility, gives me time to decide what I wanna do. Fight? Go in defensive? Find a safe zone? Ride away fast? Most likely to shoot me, but I have time to gameplan.
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For what?!? Lol. Not playing the way you expect them to? As Kean said, a parlay would have ended that whole thing immediately. Since being on here I'm shocked at how many times I've already read how people going ONLINE just want to be left alone. There is story mode after all. It is a survival game. Surviving animal attacks, hunting for food, dressing appropriately for conditions, collecting carrots to feed your horse. Earning money to buy meds and revivers, everything. And yes, surviving players wanting to shoot you for no reason as you see it. It's not a gardening game. When you take that leap out of private, safe, hassle free living of story mode, and jump into the unpredictable, fluid, and dangerous world of online play, well, you gotta be ready for anything, and have your head on a swivel and use the defensive tools available to you. Which work well when ego takes a back seat. We all started out at low level, and learned to survive.
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Has anyone seen a player bounty hunt pop up yet?
Freakshow9191 replied to Freakshow9191's topic in Red Dead Online
Now that sounds like a good idea. -
There is always all this hand wringing and talk of griefers. I've been playing online for almost a year now, and while I have had people shoot me for no reason, ( in an outlaw game, go figure) the overwhelming vast majority of players I've come across would just as soon wave. Kind of one of those things, like, people never post about all the people they pass without incident. They only post about the negative thing that happened to them. So that's all you ever see. I wouldn't let people's whining of griefers keep you from buying a great game. With defensive mode you get huge damage reduction, low visibility on the map, and opponents can't auto aim on you. Add those up and you can just as easily leave the area or find a safe zone and go about your business.