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Posts
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Everything posted by Poggy
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How can I ride a horse properly without gasping or grunting?
Poggy replied to Graham's topic in Red Dead Redemption 2
Is there a way to reduce in game noises in settings? Maybe adjust the sound settings (I tend to put the music louder, the effects lower) when you go for long ride?? Clutching at straws, I know, but only thing I can think of. I never even considered this an issue until now. -
Red dead 2 stuttering or fps issues on Xbox one X
Poggy replied to Cyberpunk's topic in Red Dead Redemption 2
Sorry, I was just trying to express both my sympathy with your situation and worry that the problems plaguing the PS might also be found to some degree on the XBox, which I thought was immune. I agree that is unhelpful. I retract my post. Apologies. -
Red dead 2 stuttering or fps issues on Xbox one X
Poggy replied to Cyberpunk's topic in Red Dead Redemption 2
Oh oh. -
I suspect they are really angry at the game and this is being projected to others.
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2 simple questions that I could use an answer to.
Poggy replied to Iamb4u247's topic in Red Dead Redemption 2
There's some limited clothing adjustment options, like collar up/down, neckerchief low/high etc. I don't know if there's a button/un bottom toggle also - it's not really something I've explored. -
I might have to try an experiment, but I seem to be able to feed my horse elixirs ... You just can't do it while galloping, only gently trotting.
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The guide recommends you do it after completing the game. Note, you don't know what is required to get gold until doing it once anyway. I imagine it'll get a bit dull just repeating the same mission over and over until hitting gold.
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So far we got: a ten a 9 or 10 a 9 an 8 two 6s and a 3 Thats quite a spread!
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Whats the name of the mission? I'll look it up in the guide and see if it says anything about this script.
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Straight forward question. I think it is slightly too quick. Easy tweak for R*, or will they not touch it?
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Ah, gotcha. My bad.
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Retry Mission - Bug or Working as Intended?
Poggy replied to burnswhenupvp's topic in Red Dead Redemption 2
Silver and Gold trophy rewards, I guess, so as to get the Gold Rush accolade. But I could be wrong about them anyway. -
You not liking the story? Fair enough, I guess it's very subjective, but I've found the characters quite engaging.
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where can I to play the block dominoes variant?
Poggy replied to FOG's topic in Red Dead Redemption 2
I got the locations from the official guide book. It doesn't specify the type of game, though. -
Retry Mission - Bug or Working as Intended?
Poggy replied to burnswhenupvp's topic in Red Dead Redemption 2
I don't know, but I expect that is how it works. I expect you get one 'real' shot at it, the rest is just for the trophies. Otherwise, I guess you could just re-do and get stuff forever, coming back when your character is massively improved and you know what to expect. -
where can I to play the block dominoes variant?
Poggy replied to FOG's topic in Red Dead Redemption 2
Dominoes in blackwater and emerald ranch. For sure. Not sure if they are block, though. -
where can I to play the block dominoes variant?
Poggy replied to FOG's topic in Red Dead Redemption 2
Try blackwater and emerald ranch. -
What an excellent idea
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where can I to play the block dominoes variant?
Poggy replied to FOG's topic in Red Dead Redemption 2
I think I played a block version with Tilly in camp once. -
Rik: Guide says the formula for dying payouts depends upon how often you die within an hour. 5% first death, 7% second, 10% third etc up to 20%.
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To balance out the negatives, here's some of the key positives that explain my high score for RDR2: The graphics are, imho, beautiful. Especially the details and weather effects. Simply gorgeous. Sometimes I just stop and look around for the pure aesthetic pleasure of it all. The game map is pretty freaking big, and reasonably varied too. It has lots of 'stuff' in it to find, hunt, talk to, take, wonder at and so on. This is a really big plus to me as it will give me a good set of hours of exploration, which is what I want in a free roam game. The stories, characters, scripting, acting are all superb. Some of them are genuinely emotionally affecting, and with a decent range too: comedic, dramatic, active, sad, silly, scary etc. This game can make you laugh, cry, be creeped-out, be disgusted and be thoughtful. That's pretty good for a game. The violence and gore can be cool and fun. OK, the controls aren't always great, and it's nothing ground breaking, but the fight and shoot sequences are entertaining and look nice. I like the fist fights, the sepia toned slo-mo kill shot cam, and the body physics. All quite nice, though nothing above and beyond. Still a small plus to me. The immersion (when it's not being all glitchy or I make a control fumble) is of a high level. This seems to be a combination of getting the tone of the genre (quasi-historical Western) and amount of detail right. It has RPG elements, like eating and temperature control and baths and stuff, which are levelled just about right to be valuable without being overly intrusive or essential. You find yourself doing them without being overly forced. It's not perfect, a couple of tweaks would be good, but it's still a plus. I like the detail, I like the immersion. When it works it works well. I just wish it worked well more often and more consistently. I think the NPC interactions are good. OK, they're not great, they're sometimes too obviously running on tracks or looping/branching scripts, but they are usually decent enough to give an illusion of a world moving on around you - when it's working well. It's a shame that sometimes the illusion is shattered by a poor interaction, spawn, loop, or the hyper-sensitive crime detection - but it's mostly ok, and sometimes really good. In short, this is RDR1 but with slightly improved NPC interactions, same high quality characters and acting - perhaps even improved, much improved map and environment, similar missions, more surprises, and much improved visuals. And given that RDR1 was so good, I can't see how RDR2 can get too low a score if it's better - and online hasn't even arrived yet, plus I expect patching to remove some of the issues. I think this game is amazing! It's a shame it over-promised and under-delivered ad didn't get as much testing/control as was necessary. Game of the year, I expect. Honestly.
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I fall between you two. It is game of the year, but it's not 10/10. I love it, but it could have been better - realistically better, not pie in the sky better. It deserves game of the year, it's breath taking. but it isn't perfect, or even 'as good as can be realistically expected for the genre and tech'. It is slightly disappointing. The level of bugs and glitches is too high to be acceptable - I'm not being a perfectionist about this - the level of bugs in this game is 'just too damn high' The control layout is problematic - it could/should have been better. In combination with an over-zealous law/crime system, it leads too easily to annoying unintended over-the-top consequences. This should have been flagged before release, I expect it'll be tweaked, it shouldn't have been such an issue to begin with. The NPC verisimilitude is good, but not great - it was over-hyped. Again: it is GOOD, but it's not GREAT. If I have to see another bounty hunter ride by having the exact same conversation with their captive ... !! And the camp conversations, while awesome, do tend to go round and round. A lot. Let me put it it this way: any game that spawns huge numbers of complaints; that many report as being unplayable; that forces many to delay playing or slow play for patches; that makes people manually save a lot out of fear of unfairly losing hard won items to glitches or accidental loss; that generates worry about loss or non-access to DLC they paid a lot for; where people are regretting buying certain consoles or TVs and are contemplating swapping these just to play - such a game, no matter what their redeeming qualities, simply cannot be 10/10.
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My big issue with the controls is the talk/aim thing.
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I have encountered several glitches on Xbox. Mostly minor, one game breaking. Others are reporting many more - some making the game literally unplayable. imho, the control layout design was not thought through well enough - and leads to accidental negative incidents, which can screw a play session up and break immersion. There is too much repetition which could have been avoided. The crime detection and bounty system is too sensitive, swingy and harsh - it needs tweaking. These things aren't inevitable minor bugs, they're faults that should have been picked up before release given the delay. Again, the game is truly amazing. But not perfect, and a little bit disappointing in some areas. No doubt others can provide more gripes.