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The problem of morality


Aimesleje
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One of my biggest fears for this game is the morality or honor system. I want to play the game as a morally grey character. A character who steals and murders indiscriminately, but donates to, encourages, and loyally fights beside his fellow gang members. I wanna be a black hat that truly loves his brothers and sisters in his gang. But, I don't know that that'll be possible.

It seems like the honor system will be rather linear. You're either a good guy or a bad guy. I've seen this happen before in games. Mass Effect. Fable.

I really hope rockstar has focused on individual npc relationships over generic honor. I'd like to know that a really bad guy can be friends with the good gang members and vice versa. I could never bring myself to be the full black hat who doesn't help out around the camp and makes fun of John for his scars, but I also get sick at the thought of being the straight up white hat who only ever steals from the rich. I guess I just find pure moral or immoral characters disinteresting.

I want to be able to choose my actions (helping or hurting npcs) individually in each situation. And I'd like to do this without worrying about a "reputation" or moral line being crossed. What about you guys? Do you wanna be a Robin Hood, a dirty dan, or someone who changes between good and evil depending on the situation?

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I'm led to believe the honour system is anything but linear. NPCs will react to you differently if you have history with any of them or their family, depending on what history that is. Also, as you are an outlaw in a gang it would be unrealistic for NPCs to particularly like you or want to be near you.

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2 hours ago, Aimesleje said:

One of my biggest fears for this game is the morality or honor system. I want to play the game as a morally grey character. A character who steals and murders indiscriminately, but donates to, encourages, and loyally fights beside his fellow gang members. I wanna be a black hat that truly loves his brothers and sisters in his gang. But, I don't know that that'll be possible.

It seems like the honor system will be rather linear. You're either a good guy or a bad guy. I've seen this happen before in games. Mass Effect. Fable.

I really hope rockstar has focused on individual npc relationships over generic honor. I'd like to know that a really bad guy can be friends with the good gang members and vice versa. I could never bring myself to be the full black hat who doesn't help out around the camp and makes fun of John for his scars, but I also get sick at the thought of being the straight up white hat who only ever steals from the rich. I guess I just find pure moral or immoral characters disinteresting.

I want to be able to choose my actions (helping or hurting npcs) individually in each situation. And I'd like to do this without worrying about a "reputation" or moral line being crossed. What about you guys? Do you wanna be a Robin Hood, a dirty dan, or someone who changes between good and evil depending on the situation?

I totally get what your saying in this post. I really think that in the game you can truly be who you want. As @Benjo said, people react different to you by your actions. This way, you can choose who you really are, while staying within the actual premise of the story. 

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I guess you will likely start by having trusted mates, enemies, and shifty cons around. You'll have to choose to work with or against people and this can have a domino effect throughout the game. Say you have the option to save a guy but you accidentally kill a horse... the horse belonged to his father and now his father feels you owe debt because of it. Things of that nature.

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2 hours ago, Hazed0NE said:

Say you have the option to save a guy but you accidentally kill a horse... the horse belonged to his father and now his father feels you owe debt because of it.

I'd be interested to see if there are any repercussions for killing someone's horse. 

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1 hour ago, Benjo said:

I'd be interested to see if there are any repercussions for killing someone's horse. 

Especially online.

@OP,  from what I have seen the new honor system is based on different scenarios.  Your gang may see oneside of you while the rest of the world may see another.   I would expect that behaving a certain way may open up different paths in the game.  For example, if you behave like a complete lunatic, Bill may find a kindred spirit and invite you to Fort Mercer to have a drink with some of his friends.  Where if you disagree with his ideals, will you may find yourself shot outside of Fort Mercer and left for dead, till some blond lady and her hired hand stop and pick you up and take you home.  Can't say that won't happen.

 

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5 hours ago, Benjo said:

I'd be interested to see if there are any repercussions for killing someone's horse. 

Yeah, I don,t know if Mors Mutual Insurance covers the loss of a horse.   ......that's not a telegraph I would want to send.  

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1 minute ago, BropolloCreed79 said:

New goal: Kill people's horses and then ride away laughing.  This is going to be the ultimate griefer/troll move.

You not gonna build a wall with their dead horses?

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7 minutes ago, Benjo said:

You not gonna build a wall with their dead horses?

But... how will we have glue if we don't send those corpses to the glue factory? 

 

Also, horse is good eatin'--I won't resort to cannibalism, I'm not a monster. 

 

That said, Bropollo's Corpse Wall Emporium only deals in 100% Genuine Human Corpse Walls.  Effective as both a matter of practical defense and an incredible deterrent to morale, our Corpse Walls are guaranteed to be the most effective form of psychological warfare since Russian forces attacked the Swedes by flinging plague-infected corpses over the city walls of Reval (Tallinn) in 1710.

Edited by BropolloCreed79
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4 minutes ago, BropolloCreed79 said:

Bropollo's Corpse Wall Emporium only deals in 100% Genuine Human Corpse Walls

Sounds like a commercial that Rick and Morty would see on alternate universe TV

 

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12 hours ago, Benjo said:

I'd be interested to see if there are any repercussions for killing someone's horse. 

Yeah same here. I want them to go as deep as they can with stuff like this just to make the game worth playing several times. I plan on playing it through two times at least but if I can get different stories and actions from different things I do, I will play it more than that. 

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They may have said it before but they Tweeted a couple hours ago.....

Quote

The concept of Honor is deeply integrated into Red Dead Redemption 2, influencing interactions with the world around you.

Rescue townsfolk from danger, mercifully disarm a dueling opponent, peacefully surrender to a lawman – are among the many positive Honor actions you can take.

While malicious actions like harming innocents or engaging in larceny will lower Arthur’s honor.

Your level of Honor will have unique consequences and benefits based on the decisions you make.

 

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I just don't want being evil to effect the storyline. I don't want any potential romances or friendships to be locked out just because I play as a psychopath. That's one of the things I liked about GTA 5. It was more or less consequence free. Just go crazy and then continue on with the story. But this, here, you're stuck paying for your actions throughout the game.

It makes me think twice about being a psychopath.

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