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Realistic Shooting?


CrabApples
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This is something I have not seen mentioned yet on here. 

So in RDR1, there was a nice physical attribute to the game that when you shot someone, they didn't quickly fall over. They stumbled a bit. The same for GTA 4 as well I believe. In GTA V however, they toned down the physics and did away with small details like this. I would like to think that they will no continue with this. 

Do you think realistic shooting will be a part of RDR2 or will it be the same as GTA V?

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Yeah that is one of the biggest complaints of GTA V was the physics, or lack there of. 

I am hoping they fix this issue. I never understood why they took them away to begin with. You would think they would improve them. 

Edited by bluntTR4P
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On 6/20/2017 at 4:41 PM, LinXX said:

If it isn't, you know it will be one of the first things people complain about. I just hope to GOD they do not mess up the red eye. If they do that, I will be very sad. 

That is said to be improved but ya know, "rumors". I am not sure how they will work that but I agree. 

As for the shooting all around, I would imagine they step up their game this time since a vast majority of the hardcore GTA fans were upset with how they did the physics. 

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Yeah you can't really base anything on "rumors" right now. Most people are just pulling things out their behinds. 

Rockstar knows not to let anything slip out. They keep things locked up pretty tight.

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On 6/20/2017 at 4:13 PM, CrabApples said:

This is something I have not seen mentioned yet on here. 

So in RDR1, there was a nice physical attribute to the game that when you shot someone, they didn't quickly fall over. They stumbled a bit. The same for GTA 4 as well I believe. In GTA V however, they toned down the physics and did away with small details like this. I would like to think that they will no continue with this. 

Do you think realistic shooting will be a part of RDR2 or will it be the same as GTA V?

Part of me thinks they will just improve what they had in the first one. 

The other part of me thinks we will just be getting more of GTA V logic physics. 

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On 6/20/2017 at 4:24 PM, bluntTR4P said:

Yeah that is one of the biggest complaints of GTA V was the physics, or lack there of. 

I am hoping they fix this issue. I never understood why they took them away to begin with. You would think they would improve them. 

Yup. I have heard it over and over again. There was a thread on it I think on the GTA forums. I feel like they cheaped out with that and it was such a silly think not to consider being a good focal point in the game. 

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Part of what makes a shooter game of any kind great is not how the guns work or function, but how the bullet is received. Don't you dare screw us over Rockstar, don't you do it. I would be so disappointed in the company if they don't use logical physics. 

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On 6/25/2017 at 8:08 PM, Looney Dan said:

Part of what makes a shooter game of any kind great is not how the guns work or function, but how the bullet is received. Don't you dare screw us over Rockstar, don't you do it. I would be so disappointed in the company if they don't use logical physics. 

Yeah exactly. Like I hope they get that. I know a lot of people who play shooters for that very reason. It is part of the visual. This is probably why so many people tried saying video games promote violence but it is the violence in virtual realty that helps me cope with not lashing out sometimes.

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  • 7 months later...

Hopefully they get it right. I've never played GTA, but from the YouTube videos I have watched of it I gathered one major consistent thing, the vast majority (ok maybe not that, but at least 98% ha) that play that game are stoned teenagers with Doritos crumbs in their chairs. Seriously, they are a living de-evolution of the human race. So Rockstar probably rightly calculated that no one would care if physics went backwards, as long as you can crash cars and jump off bridges and die you have them entertained like toddlers and flashy things.
However RDR fans seem a little more demanding and so hopefully they step it back up in all departments.

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I really did love the animations and reactions when shooting in RDR (ragdoll physics) so I hope they bring that back and just make it as enjoyable (if not more).

As least not all is lost with GTA V - see this mod (which I haven't tried myself yet) but I plan on trying when I feel up to screwing around with mods again:

 

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On 2/13/2018 at 4:04 PM, ZLion said:

Yeah the shooting in RDR in terms of taking hits what great, much better than whatever they did in GTA V. Not sure why they got away from that. 

I don't think anyone knows why they got rid of that. Such a shame. At least they know how much people didn't like it. 

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Like I said before guys, it should be better. I was talking about this a few weeks back with a friend cause it seemed a lot of what was great in RDR and GTA 4 seemingly got lost in GTA 5 and covered up in a way they almost hoped we wouldn't notice. 

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On 2/23/2018 at 8:43 PM, Glopez said:

Like I said before guys, it should be better. I was talking about this a few weeks back with a friend cause it seemed a lot of what was great in RDR and GTA 4 seemingly got lost in GTA 5 and covered up in a way they almost hoped we wouldn't notice. 

Given the number of delays and the years this game has been in development, it won't just be better it will be greatly improved. 

I was talking to a friend who knows someone who develops for EA. He said that a lot of times, devs listen to their fan base and try to overdeliver. Sometimes it ends up backfiring but most of the time what they do improve is greatly enjoyed. 

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10 hours ago, bluntTR4P said:

Given the number of delays and the years this game has been in development, it won't just be better it will be greatly improved. 

I was talking to a friend who knows someone who develops for EA. He said that a lot of times, devs listen to their fan base and try to overdeliver. Sometimes it ends up backfiring but most of the time what they do improve is greatly enjoyed. 

What R$ do is not listen to their fans, over promise then under deliver.

Example: "The GTA 5 map will be bigger than RDR and GTA 4 combined!!"

Actuality - most of it is desert or boring underwater. 

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12 hours ago, bluntTR4P said:

Given the number of delays and the years this game has been in development, it won't just be better it will be greatly improved. 

I was talking to a friend who knows someone who develops for EA. He said that a lot of times, devs listen to their fan base and try to overdeliver. Sometimes it ends up backfiring but most of the time what they do improve is greatly enjoyed. 

Haha! Sounds pretty rich (and obviously biased) coming from EA just based on the recent controversy. Perhaps the devs wanted to do one thing but I'm pretty sure the publisher had other ideas...

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  • 4 weeks later...
On 2/28/2018 at 4:44 PM, VICKSUN said:

I can't see EA overdelivering on anything. LOL xD

I mean think of how horrible Madden alone has gotten over the years. If anything, they listen to their fans by doing the opposite of what they want.

Rockstar really isn't much different. Sure, at its core... Most of their games have been really enjoyable but a lot of the demands we have asked for haven't been answered. 

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