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Single Player "Progression"


Nega
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Has anything been confirmed how unlockables work from all the new info?

I'm hoping its more like Far Cry 5 where the missions can be tackled in any order so you can do what is necessary for your playthrough.

In GTA 5 I pretty much adored the online component but couldn't stand the single player cause I had to go through 40 hours of unskippable cutscenes and irrelevant gameplay just to open up more activities and characters that should've been available from the beginning.

Anyone else hoping RDR2 won't "force us" to do the main missions?

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5 hours ago, Nega said:

Has anything been confirmed how unlockables work from all the new info?

I'm hoping its more like Far Cry 5 where the missions can be tackled in any order so you can do what is necessary for your playthrough.

In GTA 5 I pretty much adored the online component but couldn't stand the single player cause I had to go through 40 hours of unskippable cutscenes and irrelevant gameplay just to open up more activities and characters that should've been available from the beginning.

Anyone else hoping RDR2 won't "force us" to do the main missions?

It will be the same as all other R$ games, albeit (I expect) with an open map like GTA 5. What I mean is, unskippable cutscenes, open new characters who will give you missions which you can choose whether and when to do, etc etc. Highly doubt it will be like FC5, I mean, why would they change their model now?

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Certain quests you won't be able to do until you advance the story though. Like a lot of areas on the map will be locked off so this wouldn't work. You are going to have to play the story to advance, even if you just want to do aimless questing. 

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On 5/5/2018 at 10:07 AM, Suck3rPunch3d said:

The unskippable cutscenes will be in this game too. Likely be more of them if they want to go into real depth of the story. I personally enjoy it. I can take a break, eat some food, and enjoy the cinematic aspect of the game. 

Agreed. I don't remember if you could in RDR1 but i'd like the option to pause the cutscenes. I love them. Immerses me into the story. If given the option to skip, i never do. 

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  • 2 weeks later...

They will have things to do if you don't want to carry on with the main story but in order to advance and open up more areas of the map, you are going to have to keep the story going. Far Cry doesn't have the same style of storytelling as Rockstar games either so it isn't much of a comparison. 

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On 5/20/2018 at 7:46 AM, YellowDragon said:

They will have things to do if you don't want to carry on with the main story but in order to advance and open up more areas of the map, you are going to have to keep the story going. Far Cry doesn't have the same style of storytelling as Rockstar games either so it isn't much of a comparison. 

I have a feeling the whole map will be available like GTA 5 was. 

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Yeah the last game made you unlock the map as you went along but GTA V was completely open from the get-go and I think people would prefer it that way. This also allows you to explore freely and just mess around no matter where you are at in the story. Though this game is likely to advance through years which makes me think they may stick to the old model but it seems less likely.

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FC5 is a horrible comparison IMO with it's forced capture sequences and progression bar / mechanic among many other things I found wrong in that game.  

 

RDR2 will be nothing like it and all the better for it IMO.

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14 hours ago, bluntTR4P said:

If they change anything about the progression in this game, it won't be like their other games. The way they have done games for the last 15+ years isn't going to change. 

GTA  5 was different than the rest of the games they have done in the last 15 years..

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On 6/3/2018 at 9:40 AM, Benjo said:

GTA  5 was different than the rest of the games they have done in the last 15 years..

Are you talking about having the three characters or how the game progressed cause it still felt the same to me, like how you completed and played through the storyline (aside from having 3 stories come together)? I still think they stuck to their core. 

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30 minutes ago, #SadCowboy said:

Are you talking about having the three characters or how the game progressed cause it still felt the same to me, like how you completed and played through the storyline (aside from having 3 stories come together)? I still think they stuck to their core. 

Both the 3 characters and the completely open map from the start.

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