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In-Game "Rest" Periods?


Cokeyskunk
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I'm well aware the original game did include "rest" periods -- purchasing rooms/houses with beds, setting up camp, etc. 

But that was mainly a function to either save your progress, fast-travel, or fast-forward time so you could complete certain missions.

But if you wanted to, you could play for DAYS ON END without resting your character.

One function I wished the rest periods HAD served is to RE-ENERGIZE your player.

While it may end up ultimately being a pain in the tookus, I think it would be cool to have a "Fatigue Meter." Something that keeps track of how long you've been awake.

If you've been awake for a full day, you start to slow down and get sluggish, so you have to start looking for a place to bunk down.

(It might even be interesting if, occasionally, someone tried to break in or loot your camp while you slept. Maybe you have to play a mini-game to see if you wake up or defend yourself/your stuff in time?)

Anyway, I think that would add a nice level of realism to the game. 

Thoughts?  

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Yeah personally I like that from an immersion point of view. Could get annoying when you're working through the missions though. If they did introduce it they would have to perhaps have it as an option to switch on / off, but I can't see that happening. 

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1 hour ago, Benjo said:

Yeah personally I like that from an immersion point of view. Could get annoying when you're working through the missions though. If they did introduce it they would have to perhaps have it as an option to switch on / off, but I can't see that happening. 

Yeah, but NOT having that is one of the most UNrealistic aspects of video games! Since the creation of humanity, we've had to adjust our schedules around sleep and downtime. Why should we not have to make the same adjustments in this game?

Hell, in the long run, it'd just be: you're getting sluggish and tired. (and hungry??) Find a place to camp or stay for the night for a meal and a rest. You do, and you sit down to eat as the game fades out. Then it fades back in a few hours later with you getting up and stretching. Game back on. Total time invested: 30 seconds.

Well, unless you can't find a good place to hunker down for the night. But that would add more to the game, in my opinion.

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3 minutes ago, Cokeyskunk said:

Yeah, but NOT having that is one of the most UNrealistic aspects of video games! Since the creation of humanity, we've had to adjust our schedules around sleep and downtime. Why should we not have to make the same adjustments in this game?

Hell, in the long run, it'd just be: you're getting sluggish and tired. (and hungry??) Find a place to camp or stay for the night for a meal and a rest. You do, and you sit down to eat as the game fades out. Then it fades back in a few hours later with you getting up and stretching. Game back on. Total time invested: 30 seconds.

Well, unless you can't find a good place to hunker down for the night. But that would add more to the game, in my opinion.

I always thought that WoW had a nice take on this with "Rested XP" which basically acted like a passive boost to gained XP for an amount of time each day, based on how long you'd been logged out.

A similar mechanic tied to "fatigue" such as increased difficulty with aiming, less "stamina" or whatever in-game mechanic is utilized, reduced return on the use of consumables, or a flat XP tax the longer you're logged in.

None of these things is perfect, but separately (or together), they could add another layer to immersion.

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What would be something they could do, assuming they want to run it with a day and night cycle, is have Arthur get disoriented after being awake 3 days. It would kind of have to force you to set camp and sleep or you end up playing the game like a drunk. This can double for some fun times as well. Like you know how if you stay up for an extended period of time, you start to hallucinate? That can work into this. I like the idea of having a resting period, but only if it is done right. 

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16 hours ago, Cokeyskunk said:

You do, and you sit down to eat as the game fades out. Then it fades back in a few hours later with you getting up and stretching. Game back on. Total time invested: 30 seconds.

Would work for offline definitely, and I wouldn't mind it being in the game. Wouldn't work for online of course as it's realtime. 

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50 minutes ago, Benjo said:

Would work for offline definitely, and I wouldn't mind it being in the game. Wouldn't work for online of course as it's realtime. 

I was thinking of single-player when I composed this, but now you have me wondering how it might work in multiplayer! Maybe it would be cool if you had to find a place to stay before you quit the game? You know, to protect your stuff? Just like you have to do in real life? 

17 hours ago, BropolloCreed79 said:

None of these things is perfect, but separately (or together), they could add another layer to immersion.

And immersion is what this game should really be all about. I'm as jazzed about this game as I am because I so well remember the immersive qualities of its predecessor. If this game can take a step-up from there, it will be my new favorite of all time.

Edited by Cokeyskunk
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22 hours ago, Qu3ster said:

What would be something they could do, assuming they want to run it with a day and night cycle, is have Arthur get disoriented after being awake 3 days. It would kind of have to force you to set camp and sleep or you end up playing the game like a drunk. This can double for some fun times as well. Like you know how if you stay up for an extended period of time, you start to hallucinate? That can work into this. I like the idea of having a resting period, but only if it is done right. 

I can't see them getting this realistic with anything. I will be happy with better drunk animations than GTA V that last longer but there is a good chance it won't be much different. 

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Recently I was playing SoD2 and they have a stamina thing going in the game.  I understand the immersion, but I have limited gaming time as is and would prefer not have to rest before my character can play cause he is too tired.

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On 7/31/2018 at 3:51 PM, bluntTR4P said:

Something like this may become more of an annoyance over time. Like at first, it would be something new and cool but after a while, it just becomes a tedious task you are forced to sit through like skinning animals in RDR. 

This is what I was kind of thinking. I remember loving the animation but after some time, I just found myself mashing the buttons in until my thumbs bled. 

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I'm going to have to say no on this idea.  In fact, I think Rockstar has ironically poked fun at this element of RPG's before with the Men's Room in GTA IV.  At 7:20, Jeremy talks about "Online-Me.com" where he can "build himself a character", "watch him go to the bathroom" and "sleep".  And in all seriousness, I'd rather keep these elements out of the game, aside from mock activities, where they don't actually affect gameplay progress.

I think ideas like this are best left to PC mods, much like the "Gas Mod" for GTA IV and V.

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4 minutes ago, X S said:

I'm going to have to say no on this idea.  In fact, I think Rockstar has ironically poked fun at this element of RPG's before with the Men's Room in GTA IV.  At 7:20, Jeremy talks about "Online-Me.com" where he can "build himself a character", "watch him go to the bathroom" and "sleep".  And in all seriousness, I'd rather keep these elements out of the game, aside from mock activities, where they don't actually affect gameplay progress.

I think ideas like this are best left to PC mods, much like the "Gas Mod" for GTA IV and V.

I completely forgot about this! LOL!

Yeah I would rather not see it myself. For certain games, it can work really well but not for a Rockstar game. There is already going to be so much going on as it is.

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