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Showing content with the highest reputation on 11/28/2018 in Posts

  1. As expected RDR2 online players are like GTA just killing everyone sadly... I think it would be awesome for R* to put some Role Playing servers in that amazing open world of RDR2! Do you think is that possible to happen on Consoles?!
    4 points
  2. Could we have a Seniors Mode? I'm 68 years old and my nervous system and 56K modem just cant cope with the 14 year old griefers and the jumpy graphics. A casino on the Wapiti Reservation with a Denny's down the trail and we stay out of your way. Win/win.
    4 points
  3. Well that's because you're reading Kotaku and Polygon. That's like reading CNN or Fox News for unbiased political coverage. Kotaku is... gross. And Polygon is as irrelevant as a Nintendo Wii. That was a mistake--I selected the wrong post. Your warning has been removed, and I apologize for the inconvenience.
    3 points
  4. Petition LMAO! SMDH at this entitled generation of spoiled brats.
    3 points
  5. Figured this might be helpful to some. The list of challenges and what i did to complete them so far. I haven't done them all so chime in and i'll add your tips to the list. Master Hunter Horseman Gambler Sharpshooter Survivalist Weapons Expert Bandit Herbalist Herbalist Checklist
    2 points
  6. What is going on folks. I recognize a good many of my peers and friends from the F13 forum. Look forward to many jokes and debates on this forum.
    2 points
  7. That's not the holster. .....it's the animation. If anything, the whole idea of "dual-wielding" is unrealistic in itself, not the inclusion of a cross draw holster oriented for the players strong hand. Ever fire and reload an SAA or similar? I own a Blackhawk and I'll tell ya, I wouldn't want to reload that thing in a gunfight. I'd much rather draw a second. It's bad enough with a speed reloader in a modern 629 revolver under pressure. Other than that, I agree that there should be more options in gun belts, holsters and styles to even include shoulder rigs. ....and btw, the whole idea of being able to draw with your left hand from a right hand cross draw holster may not be ideal but is certainly not "unrealistic". I don't care for the dual-wielding action but I have no problem with idea of being able to draw with the opposite hand from this style of holster.
    2 points
  8. Well, I just logged on to set up my character and get through some of the tutorial in online mode. The first mission where you steal horses forced me into a matchmaking session although the mission stated that it was 1-4 players. First, no one is on mic. Second, one of the players takes my horse so then I have to run to his horse so I can catch up to everyone who has no left me in the dust. I arrive at location and it's every man for himself. Two of the players grab horses and run off. I stay behind to help cover the third player who was having a rough go of it. Anyhow, he finally gets on a horse but then passes me up and I'm left in the rear. We get pounced on by pursuers and then I'm left alone trying to fight them off. Luckily, the guy I stayed behind for decided to help me out so we continued to cover each other as we fought our way to the final destination. This is exactly why I hate playing with randoms and prefer sessions with just friends or by myself. If your random coop partners treat you like this in RDO, how can anyone think that a free-for-all mode like the current RDO PvP design would not turn into a GTAO troll-fest? Seems to me a lot of the bad habits in GTAO are finding their way into RDO. ......but as long as R* implements the session options like I think the will, I'll be happy.
    2 points
  9. If RDRO stays as is, that's all who will be left playing it, Trolls & Griefers. There needs to be a heavier Justice penalty system put into play to keep the open world grieffing at bay. Such as the bounty system... in the offline part of the game just looking at someone the wrong way can net you a $100.00 bounty... same thing for online, you kill, anyone, you start at $100.00 bounty, each kill adds up, the higher the bounty the more Bounty hunters come after you... If captured they throw you in jail to work off your bounty, Each $100.00 is one hour of siting in jail. a time out for PvP'ers.
    2 points
  10. You can catch it again, but you will have to wait a day or so and probably leave the area and come back later to try again.
    2 points
  11. I'd be okay with them functioning like they do in single player, where they flash when you have gunfire, or can actually see a rival gang member.
    2 points
  12. I think your right it's ****t up like this, its impossible to play normal in the game if you don't whane kill others. Maybey they need to put that trigger happy ppl in 1 server then they kill eatch other.
    2 points
  13. This idea that somehow RDO PvP is going to have some sort of organic feel to the PvP is a pipe dream IMO. If RDO were to remain as is, it would still turn into a toxic cesspool of players with a shoot first attitude. Activities would constantly be interrupted by griefers, trolls, etc. This idea that everyone would be too busy trying to make a living in PvP because there are no friend/solo modes is rubbish IMO. GTAO didn't allow players to own most of the profitable businesses without being in a PvP session so throw that argument out the window. The fact is that trolls and griefers will always exist and the current format of RDO will not deter them. Either way, I don't see a problem with R* introducing a solo or "friends only" option for sessions like they had in GTAO. If they want to encourage people to perform activities in PvP mode, then provide bigger payouts for the activities in those sessions. The only way I would be interested in PvP for the long haul is if they got rid of the silly radar tracking (make it proximity based) and did more to encourage cooperative gameplay. In the end, I am confident that alternative modes will be introduced at some point since they were already in GTAO. Also, the leak back in October from R* Intel seemed to confirm that private and "seamless PvE" sessions would also be available at some point when they dug through the code. As the BETA progresses, I am sure more news of this will emerge. In the meantime, I will submit my suggestions and encourage others to do the same. ......regardless of what those may be. Make your voices heard.
    2 points
  14. Removing the blips would solve the problem. You can't troll me if you can't find me... It's one simple change that would allow them to keep ALL players together and satisfied.
    2 points
  15. Sounds good to me.. I don't see how its terrible at all. Thats the way it should be. My attitude is Bring it on.. The whole reason i would be playing Hardcore mode is because people may attack me. At least there would be no auto aim. Im more worried about auto aim at the moment than actual players. I don't consider auto aim pvp... Its a huge nuisance for me. If people want to grind in pve who cares? People can grind in PVP too. Hell, theres specific pvp modes just to grind in. Besides.. R* is adding GOLD BARS to buy via real money. People can have more than you even if you grind all day long and they only played for 5 mins. Im just wondering.. but did you play RDR multiplayer?
    2 points
  16. I encourage you folks to submit your requests to R*. I too hope that we get more co-op / friends options in the near future at least like we have in GTAO. However, I also understand that this is a BETA and I can understand why they may have chosen to go with a PvP-only mode for now while they stress test the servers, etc. I have hope that these other modes will arrive at least by final release since GTAO included them. While PvP is more popular, I think they can recognize that some prefer to just play with friends sometimes or themselves. Personally, I'm going to submit my suggestions and give it some time to see where R* goes with RDO. I'll only play RDO with friends until then and may even stop at some point (if I find it too toxic) and go on to something else while the game is being worked on. https://www.rockstargames.com/reddeadredemption2/online/feedback
    2 points
  17. Have to agree with original poster,.... It seems that R* still has not learned that mixing open world PvE mixed in with the PvP and giving missions that are on a timer, or any mission that can be interrupted by a PvP'er just dose not work. My husband & I just finished the tutorial and got into the open world where we can group up. I latterly took five steps into the game, when a snot nosed murderous child who was already level 20 one shot head shot me, I was level 2 or 3 or something. So ya how is that a good PvP? A high level already spawn camping the newbie zone? Just like in GTA5! Problem #2 Ok so I was warm welcomed into how RDR2 O was going to be. I play GTA5 so I'm use to the Snot Nosed Kiddies, There is always a work around to stay out of PvP, Mostly get a massive guild and take over the server kill anyone who is not in your Clan... Or in this case Posse. With a cap of 7 people in a guild it looks like we cant do that anymore, so going to have to make several Groups of friends with Posses and some how link up as allies to take control of a server. I hate feeling like I have to constantly be a bad Lady and just kill anyone who is not on my friends list. But If you do not shoot the first person you see and have a big gang with you killing every red dot on the map until they leave the server you might as well not play any R* game. R* Forces you to play offensively.... Kill or be Killed, I Hate the feeling, I hate PvP, Its not in my nature to go around randomly killing everyone I see just because I'm afraid that if I don't kill them, they will kill me the first chance they get. I like RDR2, best graphics and game play I've seen in a new game... R* did that right. What I hate is trying to pick up a mission and I get shot in the back of the head, trying to finish a mission and get gang R.a.p.e.d all the way to the finish...…. If you can get it in before the timer runs out... Really R*, Timed missions "AGAIN"! in a PvP open world, NO...Just No! take the timers out of the missions. BIG #3 problem, How in the hell are these PvP'er phasing in and out? We had a group attacking us and they could one shot us, There is two of us right now so if I don't get you My Husband will,... But we have noticed that these players will one shot you, then go into a shadow form where they are immune to attack back, you can shoot them, but your bullets will go right through them, you cant fist fight or stab them ether, WTF is that? Are they cheating already, Is it a Lag switch? Is it a speed hack? What the heck are they doing to become immune to damage? #4 when you go into a cut seen apparently you can still be killed even though you are stuck in a cut seen and can not defend your self? We are following our main mission so we can unlock our items and level up, But at Blackwater you get that long cut seen, I could not get it to complete so that I can move on to the next mission as every time I get half way through it some snot nosed murderous child kills me! WTF R*!! ?? Any cut seen should make you immune to PvP. With that said I think R* did something right... I've noticed that when you go into a catalog you do phase out of the world.. Why did R* not apply this to every cut seem, and missions ? When you do a Side mission you should be out of PvP and immune to attacks !! Lets hope that R* will have invite only private servers one day that you can play in peace, I like PvP when in the mood, But mostly I like to enjoy the PvE aspects of a game... My husband & I work long hours and sometimes only get 2 hours of game play in, I do not want to have to spend most of that time in PvP when all I want to do that day is get some main story missions, and some side quest in! In Conclusion; Have an option to flag your self on or off of PvP for a session. then you are stuck in that mode until you log off and re-choose what style of play session you want to do, PvP/PvE- In this way everyone wins! Those of us who want to do the PvE and missions can do so in peace, Those that want to PvP can fight other PvP'ers as they wish, everyone is happy. …. well except the Snot Nosed Murderous Children who like to go after low levels because that's all they can kill due to having no skills fighting someone of same levels. Ether a flag system or complete separation of PvP'ers from PvE'er, each play styles will have their own dedicated server. You choose to go on a full PvP… or PvE server at the start of your session. Or Invite only private server.... But not like GTA5 where you can't do any missions... have full game missions on a private server... That's it... Thanks for reading. See ya in game Cowboy's & CowGirls !
    2 points
  18. I don't even have an issue with people ganking me (because it's SOOOOOOOO impressive when four guys ambush a solo player, that's some 1337 skills, right there) but this notion that everyone is viewable on the map constantly is nonsense. Even The Division learned from that mistake with their PvP area, the Dark Zone. Hopefully, R* takes note. It's 1899. Nobody is carrying a cellphone for the government to track. There aren't any spy satellites. And there's no surveillance equipment, apart from people's eyes, o I would think that unless people are in your field of vision, or part of your party, it would make more sense for them to not appear on the map or minimap unless they're making enough noise to be heard (like gunfire or dynamite).
    2 points
  19. Sadly from now on the online content will be the only thing R* focuses on. And that is very sad since I feel the RDR2 online feels just like GTAV online, why the hell can we see all other players on the map at all times!? Anyway, the graphics is what it is and I do not anticipate that there will be any changes to that.
    2 points
  20. Jameson! I wouldn't say it adds another layer... It would add a few minutes (probably less) of cartoon sex. That's just fluff content, like the fact you can punch your horse and have it launch you off a bridge. Yeah, it's there for those that want to do it ( @BropolloCreed79) but it really adds nothing productive to the game. (As stated) I wouldn't have a problem with it, I just don't see the point of adding fluff content that limits the number of people that would buy the game. That's a dumb decision for any game (in my opinion).
    2 points
  21. It doesn't fix any of the issues discussed here. PS4 Pro is still blurry. HDR is still broken. The only perceivable thing they fixed is the disappearing NPCs at camp. And since R* clearly couldn't wait to get Online going, I guess these things will never get fixed now.
    2 points
  22. Almost 100,000 views... a month later... not even a confirmation that they really acknowledge the problem. wish they would just say that it can’t be fixed so I could stop checking this thread every single day....
    2 points
  23. not really sure how someone can play this online with the existing blur, depth of field issues. I mean it's sometimes really difficult borderline impossible to see the enemies in the distance. How it is gonna play out is beyond me. I guess we shall see. on a different note, if this was UBISOFT or EA, imagine the amount of poop they would have gotten from public and media but R* are somehow getting away with it. talk about enchantment.
    2 points
  24. After spending a few (frustrating)hours online, here's what I think needs to be addressed: - no private lobbies available - player icons should not be lit all the time, just breeds trolls and man was there alot of trolls - you lose all pelts on your horse if you die, makes no sense, unless the horse was attacked also - There needs to be a heavy penalty/bounty for killing other players/horses (LIKE R* promised) - Players should not be able to be attacked while in an animation (skinning etc..) or they need to add a way break an animation if you see someone approaching. People sit back and wait for you to start skinning an animal and then kill you or lasso you - Passive mode????? - From what I've seen, there isn't a way to sell valuables. - You can't set up camps anywhere you want, only set locations. (and they charge you a buck each time)
    1 point
  25. I give RDR2 a 8.5/10... change my mind.
    1 point
  26. I had to remake my character.... i was using a male and I kinda made him look good... but for some strange reason the Stubble always went clean shave and he had the odd habit of putting lipstick whenever he entered a building.
    1 point
  27. to start over, go to player... you can hold SQUARE or X to delete character
    1 point
  28. Absolutely. Me? I want to RP a giant man of diminished mental capacity with an affinity for working on a farm as a laborer and inadvertently killing small animals in my spare time because I don't know my own strength. Edit: "Tell me about the rabbits again, George."
    1 point
  29. Nice, guess i just wanted to watch the train run them over I'll add these.
    1 point
  30. I think it was left on the D-Pad to bring up the quick menu, from there you can start a temporary posse (free, and only lasts while people or online in it) or a permanent posse ($200 and it persists even after everyone logs) under the "POSSE" menu in the quick menu. Right now, since the posse limit is small (7-8 people, I think) i feel it isn't worth it to have a permanent one unless it's just for you and a small group of friends who don't plan on letting others join.
    1 point
  31. Something along those lines would be nice. Perhaps even requiring LOS on a target along with proximity to simulate what would be within visual sight. I wouldn't mind a PvP mode if that were the case.
    1 point
  32. I agree but Polygon and Kotaku are going to crow from the rooftops for some sort of PVE mode until they get it. Blips or not.
    1 point
  33. Nobody criticized your suggestion, just your choice of petitioning R* to implement it. Someone posted a link R* gave them for suggestions, I'll try to dig that up for you. Edit: www.rockstargames.com/mouthoff
    1 point
  34. Why does it matter if people leave pve servers to play in pvp server? Isn't that the point? Thats how it was in RDR multiplayer. It worked great. If GTA O did what RDR multiplayer did.. It would been much better than Passive mode and constantly complaining about trolls.
    1 point
  35. I cant wait to log on and kill those whining noobs.... LOL
    1 point
  36. It is the beta, we don't know what exactly Rockstar wants. My guess is they want another GTAO, where players totally forget about the story and just want to create chaos and spend real money to do so. To me if they should treat this game the same way they did RDR and not GTA5. Players will still spend money and you can let the trolls play with trolls.
    1 point
  37. I was just hoping they would be able to curb it with an aggressive bounty system but it doesn't look like that's happening. Make it so killing other players comes with a harsh bounty and hunters at every corner. Make it so continuing to play the game after committing murder is burdensome and frustrating. Zero fun and costly to erase. Rockstar doesn't want that though. Or they would have done it. Hell, they did it in single player.
    1 point
  38. You're funny. You know damn well from Friday the 13th: The Game that there's parents who actually encourage small children who are barely outside of being toddlers to play inappropriate games. A digital boob or a more, authentic expression of the "fun stuff" isn't going to deter these walking, talking arguments for population control. I've been to her twice already. Granted, it was part of a "Stranger Quest" but still... False equivalence. I can turn off the game and "immerse" myself in the things consenting adults do without violating the law or another person's rights. What I cannot do is go out and hogtie a woman and murder her. The law, and common decency tend to frown on that sort of behavior, so save us the "immersion" argument. Agreed. However, I also posit that I'd much prefer the "real thing" than simulating it. I play video games to do all the things I can't do in real life. I can't ride a horse and fight rival outlaw gangs in the real world. It's the reason we don't have a bestselling "parenting simulator"-nobody wants to play it.
    1 point
  39. When I hunt I only ever use the .22 (varmint rifle) and arrows. Most all animals can be killed with perfect pelts using these two weapons, you just need to know which to use. Small game arrows get small birds, snakes, squires, etc. .22 used for rabbits, muskrats, beavers, skunks, animals of that size. Regular arrows for deer, pronghorn, boar (I think). Anything larger use improved arrows. Also, when using the .22, I never had an issue not getting a perfect belt regardless of where the animal was shot, if it falls into the appropriate category for the weapon. Just lock on and shoot. With arrows I usually have to hit them in the head.
    1 point
  40. You can also lasso most larger animals (with the exception of Bison) and walk them down while tied. You get a prompt for a kill ("O" on PS4), and Arthur will knife them for a clean kill. On a three star animal, it works every time. No degradation of the hide.
    1 point
  41. 8. Always look for cover Getting shot in RDR2 often causes you to lose a significant amount of health, so never start shooting in the open. Always approach a gunfight after looking for potential cover spots, be it a huge rock, a cabin, or a horse cart. Pressing R1/RB near cover will move you behind it, making it almost impossible for an enemy to get a clean shot in. Holding L2/LT whilst behind cover will make you appear from behind it but letting go will drop you right back into cover. Be smart and don’t spend a lot of time away from cover because you’ll die and will have to replay the whole section again. https://www.redbull.com/ie-en/red-dead-redemption-2-combat-tips-guide In later gun fights, things get pretty chaotic. Using cover helped me survive those encounters.
    1 point
  42. I've been using it with mostly success. If you plot your trip on the roads, it is safer for sure. Still, I have.. 1. Ran into another rider. (Had to kill him) 2. Been ambushed by bounty hunters along the road. (killed them too) 3. Ran into the pilings of a bridge and almost killed the horse and me. I find that it works very well with relaxing your hands while letting the horse take the reigns. You just can't leave it unattended. You never know when you'll have to jump out of cinematic mode to quickly respond to a random encounter or event. Otherwise, it's been fantastic.
    1 point
  43. Begrudgingly completed the game with my 55X900E ps4 pro setup and have to agree with many of the posts here in that the post effects are detrimental to IQ at times and the aggressive TAA is an awful match with the 1920x2160p checkerboard upscale. Coupled with the shambolic HDR hack job and I feel like half the value of my experience has been cut away. Been playing hitman 2 of late and IOI's 1440p HDR presentation is a breath of fresh air from a FAR smaller team on a VASTLY lower budget.... What the hell R* how can you leave RDR2 like this A MONTH AFTER TAKING MY MONEY!!! Sorry for the vitriol I just feel like R* left the 4k hdr crowd behind un-necessarily here.
    1 point
  44. But wouldn't soft core animated pron make any game better? No? Just me, then? Lol. .
    1 point
  45. In that vein I find some of the honor awards weird - loot a drunken Indian killer get negative honor; murder a klan member with a knife for no reason, positive honor.
    1 point
  46. Tbh, I always think games are over cautious about stuff. But that's probably because I'm a total degenerate. I mean this game is an 18 in UK/Europe. Why? There's nothing much in it, afaik.
    1 point
  47. By this logic what is the point of an RPG? Do you think the fishing or poker or hunting or the knife mini-game that's been confirmed for RDR2 is "part of the story"? How about the theatre shows or randomly robbing people on the road. The whole point of an RPG is freedom to move away from the story and live life in THAT WORLD as though it's a real place. To create your own story outside of the narrative. Every side quest and mini game was added "for the sake of being added". For the sake of giving the player a chance to live out Wild West fantasies inside a high quality simulation. All I'm asking is why in an adult game with gratuitous amounts of gore it's frowned upon to have the freedom to have sex. GTA 5 literally had an un-skippable torture sequence - no one batted an eye. But the idea of having a brothel makes people angry. Why? You don't have to visit it. But if the game claims to be an RPG the option should be there. Especially with the companies history with GTA. All I know is that I will never get the chance to live in the Wild West. And when some multi billion dollar gaming company makes a Wild West simulator with unnecessary amounts of blood and gore I'd hope they allow for sex and romance in it as well. Not pornography, to be sure, but something along the lines of GTA 5. They say this is an RPG. The whole basis of the game is -- heres the Wild West, you're free to be whatever you want.
    1 point
  48. You'll be able to buy things, don't worry. That's R$'s biggest form of turnover - people not being able to buy things in game and having to buy shark cards. Personally I don't think we need the Westworld level of gratuitous adult material in a video game. That's not what I play games for. Few bare chests or whatever is fine but a full blown orgy just seems like a massive waste of time. But I do agree with you about the double standards of gore vs sex, as does George RR Martin:
    1 point
  49. Water was scarce in the old West, so hand stuff was more likely. Besides, nobody ever got the clap from a hando.
    1 point
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