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Kean_1

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  1. Kean_1

    Cyberpunk 2077

    .....got 4 minutes left before its loaded.
  2. So...... Anyone here download or buy the game yet? I'm downloading my copy now and if all goes well, hope to try it out this evening. I'm still on last gen (PS4) since I still can't get my hands on a PS5, but I hope it plays well enough for me to at least give it a go. .....although I expect performance issues. Either way, looking forward to play it on PS5 down the road, especially once the optimized version is released.
  3. Hey Lumper. Thanks for checking in.
  4. https://media-rockstargames-com.akamaized.net/rockstargames-newsite/gifs//74e7f5d.mp4 DEL LOBOS LEADER WANTED FOR A BLOODY STREAK OF ROADSIDE STICK-UPS Currently holed up with a war wagon at Hanging Dog Ranch Recently installed as head of the notorious Del Lobos gang, Carmela "La Muñeca" Montez and her posse have claimed responsibility for a recent string of bloody highway robberies that have brought local law enforcement to heel. La Muñeca is as cold as her nickname suggests – her eyes dead and unloving, her facial expression a blank mask. She’s moved the gang up into West Elizabeth, where they’ve taken over Hanging Dog Ranch with the aid of a devastating war wagon. Those in possession of the Prestigious Bounty Hunter License can pick up Carmela Montez’s wanted poster at any sheriff's office to begin pursuit. Revisit the Bounty Board again after a brief period to replay the mission at an increased difficulty. As a bonus, all Bounties are currently paying out 50% extra - including the Infamous Bounties, which are deeper 3-part missions available for Prestigious Bounty Hunters. Visit each Bounty Board for a different adventure and track down the most wanted criminals all across the land. Plus, all Bounty Hunters can get 30% off a Horse of their choosing this week, while those bold enough to complete a Legendary Bounty Mission will get an additional Offer for 30% off a Weapon of their choice. BONUSES & BENEFITS Hunters and Naturalists who visit Gus’ Store anytime between December 8th through 21st will receive 5 Special Health Cures, 200 Express Rifle Ammo rounds and 10 pieces of Big Game Meat to aid them in their efforts. Players who own Outlaw Pass No. 4, meanwhile, will receive 5,000 Player XP and 2 Rewards, each granting a free Ability Card. DISCOUNTS Whether you earned it swindling, killing, or moving moonshine, make the most of your dollar this week with deals on offer at vendors and merchants across this land alike. Aspiring Collectors and Naturalists can take 5 Gold Bars off the cost of the Collector’s Bag and Sample Kit, respectively, as well as 40% off all cosmetic Collector’s Role Items, Novice and Promising Naturalist Items. Plus, finding any Collectible this week will earn you an Offer for a free Emote. Hunters and marksmen will be glad to hear they can take 30% off the Bolt-Action and Elephant Rifles, plus everything in Gus’ Store. Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive Rewards good for: A free Bounty Hunter License An Award for the Trimmed Amethyst Bounty Wagon Livery In addition, players who connect to Prime Gaming before December 21st will receive a Reward for a free Breton Horse and RDO$100. Check Rockstar Support for details and limitations.
  5. Hi and welcome @JestfulHam. We have a posse recruitment thread that I will move this to do you. Hopefully someone will respond who can help you out. ....or browse a couple of the active groups in there.
  6. Cool deal. It's legs look a little short in that picture or is that just the way they are?
  7. No reason to be sorry. I was just pointing it out in case you thought this was an official R* site and might be awaiting a reply. This could be something simple they can fix on their end or perhaps with a small hotfix / download if its far reaching. ......or maybe they already have by now as mentioned.
  8. Hi @Moogster66 and welcome to the forums. Just an FYI but RDR.org is in no way affiliated with R* or Take Two Interactive. We are a fan site. Having said that, perhaps other can chime in and give you some help or confirm they are having similar issues. This may very well be a result of the new update and if it's widespread, it may end up being taken care of sooner rather than later. You might also consider submitting a trouble ticket with R* Support here: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.117237382.1404140295.1606880493-1108762993.1580766852
  9. Don't dismiss the value a thriving player base has on the success of an online game. The more people you have playing, the healthier the game is and the more potential MTX customers you will have. Obviously there's more to it than that including the quality of the content, etc. that adds value to the game, but even players who don't buy MTXs are a big part of keeping games fit and profitable overall. R* has even admitted in the past that they are under monetizing on a per-user basis and could do more but it's a fine line they don't want to cross like some others have. MTXs have been a huge success for R* and yet folks still play their games. .....including many of those like me who have never had an interest in buying Shark Cards or GBs. We may not be the ideal customer but we're still welcomed.
  10. I dunno @Antonia. There are also those like me who never spend a cent on MTXs. I've never bought a GB for RDO nor a Shark Card in GTAO but I still play both although way more of that time has spent in GTAO between the two. I'm also not big on aesthetic goods in games like the ones that can be bought with GBs especially since there are a lot of other items that can still be purchased with in-game cash. The only thing I really use GBs for is to unlock the roles, passes, etc. so in between those releases, I would normally just save it up.
  11. Kinda jealous of the new folks who might be entering online for the first time. I'm sure the content looks a lot different to them than it does to those of us who have been with it (some like me, off and on) since the start. It's hard to step back and look at what RDO is now.
  12. Red Dead Online Standalone Now Available Red Dead Online is now available to purchase as a standalone game for new players who do not already own Red Dead Redemption 2. The standalone version of Red Dead Online is available from the PlayStation Store, Microsoft Store, Rockstar Games Launcher, Epic Games Store and Steam for an introductory offer of $4.99 – which is 75% off the regular price – until February 15, 2021*. Please note that PlayStation Plus and/or Xbox Live Gold are required to play. The PlayStation 4 and Xbox One versions of Red Dead Online are also playable on the brand-new PlayStation 5 and Xbox Series hardware via backward compatibility. Join millions of fellow players in the American West, and experience a world now packed with years’ worth of new features, gameplay and additional enhancements. Forge your own path as you battle lawmen, outlaw gangs and ferocious wild animals to build a life on the American frontier. Set up your camp, ride solo or form a posse and explore everything from the snowy mountains in the North to the swamps of the South, from remote outposts to busy farms and bustling towns. *Additional terms apply. See participating retailers for details.
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  13. Outlaw pass #4 video: https://www.rockstargames.com/videos/12158?embed ELITE BOUNTY HUNTERS APPLY WITHIN: THE PRESTIGIOUS BOUNTY HUNTER LICENSE IS AVAILABLE NOW 10 New Prestigious Ranks with New Role Items, Bounty Targets and More The West is a lawless place - a wide expanse filled with all manners of predator and their prey. Overwhelmed by the emergence of a new order of bandits and reprobates, the law is seeking Bounty Hunters of the highest caliber to help bring in some notorious targets. Whether you’re a Distinguished agent already known to law enforcement or a brave Novice with a penchant for adventure, the Bounty Hunting Role in Red Dead Online offers a life of action on both sides of the law. The Prestigious Bounty Hunter License adds 10 new Ranks of progression atop the 20 from the Bounty Hunter Role Ranks with high level items and skills to acquire, new weapon variants and horses, Infamous Bounty targets on the Bounty Boards and more. The Prestigious Bounty Hunter License can be purchased from any Bounty Board by anyone who holds a Bounty Hunter License. And should you reach Bounty Hunter Rank 30, you’ll continue to accumulate Bounty Hunter XP – which can be traded for RDO$ and Gold in the Awards Menu. Plus, newcomers can take 5 Gold Bars off the Bounty Hunter License to get started on the Specialist Role, while all Bounty Hunters can take 40% off Bounty Hunter items up to Rank 20. LEGENDARY BOUNTY GENE BEAU FINLEY Prestigious Bounty Hunters should keep an eye on the Local Bounty Boards over the next few weeks for information on new Legendary Bounties, starting with dandy-turned-bastard Gene “Beau” Finley and his gang wanted for a string of robberies. Chief among a credulous posse of mercenaries sought for orchestrating bank robberies across the south, this undesirable upstart is often seen sporting an extravagant tailored suit. Desperate to acquire infamy for all the wrong reasons, Finley must be brought to justice at the earliest possible convenience. He and his heavily armed band are said to occupy a dilapidated colonial property in Bayou Nwa. The gang is potentially harboring captives including some particularly predatory species, so beware... OUTLAW PASS NO. 4 A new Outlaw Pass also makes its way to Red Dead Online today, with new outfits, emotes, camp upgrades and more. Chosen photographs from The Naturalist Challenge are also now available as free Camp Flags, Moonshine Bar Photos and Photo Studio Backgrounds via the Wheeler, Rawson & Co. Club. Members who upgrade to the Outlaw Pass for 40 Gold Bars will receive an assortment of new rewards, including luxurious warm clothing suitable for cold weather, new satchel and skill pamphlets, advanced photography enhancements, bonus cash and 30 Gold Bars, special gifts and much more. This week, all players who own the Outlaw Pass No. 4 will receive RDO$400 as well as a 10 Gold Bar rebate within 72 hours of purchasing the pass. IMPROVEMENTS, BONUSES, NEW HORSES & MORE Various additions and improvements have also been implemented today including the ability to combine stubble with beard styles and use the Advanced Camera while on horseback. Bounty Hunters can use a new Gunspinning Management option in the Player Menu to select and swap learned Gunspinning tricks. Merciful vigilantes and cold-blooded killers alike can still make hay while the sun’s shining, as all Bounty Hunter missions in Red Dead Online are dishing out double XP. In addition, posse up with some trustworthy types and you’ll all earn increased RDO$ and XP payouts in Free Roam and Bounty Missions, as well as Free Roam Events through December 7th. In addition to the 5 Gold Bar discount on the Bounty Hunter License and 40% off all Novice, Promising, Established and Distinguished Bounty Hunter Items, new players can take advantage of double the usual XP for all A Land of Opportunities missions. Get revenge on the treacherous Teddy Brown at Fort Mercer in “Kill Them, Each and Every One” and accompany the bereaved Mrs. LeClerk to Blackwater for her rendezvous with Amos Lancing in “Destroyed by Grief” to earn a bonus RDO$100 for completing each mission. All Red Dead Online players will receive Rewards for 2,000 Club XP and 2,000 Bounty Hunter XP this week; those Rank 5 or above will receive a Treasure Map, while all players Rank 10 or above get a free Ability Card Upgrade of their choice. Visit the local Stable to peruse the new Mustangs and Missouri Fox Trotters. Elsewhere, all Pamphlets are 30% off, as are all Melee and Thrown Weapons. Wilderness Outfitters is also offering 40% off all Tents, Camp Themes, Camp Dogs and the Fast Travel Post. Additional discounts include: 30% off all Stable Slots 30% off all Repeaters 30% off all Pistols 30% off the Schofield Revolver 30% off all Horses 30% off all Saddles and Improved Saddles 30% off all Coats (doesn't include Legendary Animal clothing) 30% off all Vests 40% off all Outfits including Role Outfits Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive Rewards good for: A free Bounty Hunter License An Award for the Trimmed Amethyst Bounty Wagon Livery In addition, players who connect to Prime Gaming before December 21st will receive a Reward for a free Breton Horse and RDO$100.
  14. We addressed this with Harry in another thread but yeah, he needs to have a PSN account to play RDO. There are ways I believe he could mask his IP on the PS4 but the question is, to what end? He still needs to establish and account with Sony, agree to terms he doesn't want to with R* and SIE, etc. I also informed him that most online games will require a PSN account so unless he can come to terms with that, he will have to stick with SP titles that are offline only.
  15. I also play both and there's more to it than just the pace but yeah, that is a big part of it but so is the detection system (radar). It's not just slightly different, it's a big difference. In GTAO, everyone knows where you are at any time while active in the session. In RDO it's based on proximity. Then there's the mechanics in RDO meant to mitigate troll-like behavior like the hostility system. GTAO doesn't really have anything like it by comparison and as I mentioned, that kind of chaotic behavior is actually encouraged by design in that game. I also like the fact that most of the businesses / roles can be run solo rather than relying on other players to help you and that they don't necessarily make you a target for others to go after. Same with the passive missions / business activities that can be chosen where other players are not invited to attack you. .....and many more differences between the two IMO / IME.
  16. Well, we'll obviously have to see how it plays out. The fact is, I have no idea what the different expectations will be for the game nor how many of them will find enough value in it to stick around. I just mentioned a possibility. I have no idea how many of these folks are GTAO players but they could be new players looking for a more relaxed online experience but then again, they could be thinking the game is something different than it is and be disappointed. ......or maybe some will embrace it because it is different than other online games they played. I really don't know. One thing I do know for sure is not everyone values this game the same way nor even views it in the same light. I could listen to two different people talk about this game and think it's two different modes. Not everyone feels the same way about the game as you or I do. No game should feel like a burden. .....not with so many out there to choose from. Sorry to see you go but wish you well.
  17. They're talking about online as its made clear several times in the article. I The game is what you make of it IMO but if people's opinions have told me anything it's that not everyone is going to have the same experience with it or agree what RDO means to them.
  18. That's the exception though. ....at least in my experience. In general, I think they're right. I've had more encounters with people in this game that were friendly or at worst indifferent than violent. It's a whole different story in GTAO where the behavior is encouraged.
  19. GTAO is eventually going this route too but we'll have to see if this ends up being a good thing or a bad thing in the long run for RDO. The things is, the move to an online-only version for GTAO obviously seems more thought out as that won't be coming until next year(?) along with a PS5 enhanced version later. RDO only gets backward compatibility on PS5 and an online version being released now. IMO, that doesn't bode well for a next gen specific release for RDR2 and puts the game's growth in question as well IMO. ......but as far as longevity, I think they'll continue to support the game through at least 2021 and as long as folks keep playing so in my mind, it may not be all that bad if this new version brings in a lot of new blood. If the player base increase stays consistent, then maybe they'll put more effort into future updates.
  20. Below is an article from a few days ago regarding an interview that GamesRadar apparently had with R* about RDO: https://www.gamesradar.com/rockstar-talks-red-dead-online-living-another-life-in-the-old-west-and-being-constantly-surprised-by-the-community/#comment-jump How Rockstar is embracing role-playing in its virtual frontier (Image credit: Rockstar Games) Red Dead Redemption 2 was critically acclaimed for its epic 60-hour story, whose emotional ending some of us are still recovering from. But Red Dead Online – the game's shared world multiplayer mode – is where the adventure continues long after you've parted ways with old Arthur Morgan. In the year and a half since Red Dead Online launched, the game has become a fully featured cowboy RPG, letting you live another life in Rockstar North's obscenely detailed, atmospheric Wild West simulation. "We really want you to embody your character," says Scott Butchard, world and content design director at Rockstar North. "To feel like you're a part of this living, breathing world. When I play I really feel like I'm in the West. I trot into town on my horse, hitch up, slowly walk into a saloon and grab a drink, just soaking that feeling up." Cyber Monday game deals: see all the best offers right now! This is what makes Red Dead Online so compelling. You don't just play it to run around shooting people; you play it to exist in its world, and it's remarkable how many players treat it as such. You'll often see other gunslingers moseying through town, drinking at the saloon, riding in a posse, hunting and fishing together, and treating the game like a serious role-playing game; not just another violent, chaotic online playground. It's an antidote to the Fortnites and PUBGs of the world. A place to get away from it all. Know your role (Image credit: Rockstar Games) "Supporting emergent, player-made moments is at the core of everything we do," says Butchard. "In a lot of ways, we provide the players the means and tools to engage with the world. But some of the best moments are when players use these tools to have fun in their own creative ways. Red Dead Online is still a sandbox world for folk to have fun in, and we always bear that in mind when we're designing it." For Tarek Hamad, director of design production at Rockstar North, the creativity of the Red Dead Online community is both surprising and hugely rewarding as a designer. "From player-organised fight clubs, collaborative fashion shows, or the community using our social features to host business meetings around the campfire as an alternative to video conferencing, it's always surprising to see the impressive ways players create ways to engage and reinterpret what the game and world offer." To further support the role-playing aspects of the game, which come more to the forefront with every update, Rockstar introduced the role system. This lets players focus on something they enjoy – whether it's trading animal pelts, collecting flowers and herbs, or hunting dangerous criminals – and progress within that chosen field, earning appropriate rewards for their efforts. But you can engage with these roles as fully or sporadically as you like, thanks to the game's laid-back, freeform structure. You're rarely tied down to an activity, which suits Red Dead's open, freewheeling Western vibe. "When we first introduced the roles system with the Frontier Pursuits update, we wanted to bring a sense of inhabiting your character, which was such a powerful part of playing through the story of Red Dead Redemption 2," says Katie Pica, world and progression design director at Rockstar North. "We knew that we would want to continue building out the roles in various ways, by adding new kinds of roles that would focus on different aspects of gameplay, and by extending each role in new ways over time." (Image credit: Rockstar Games) Katie Pica, Rockstar North "The Bounty Hunter role brought high action gunslinging, the Trader and Moonshiners focus on commerce, and the Collector encourages exploration," Pica continues. "The Naturalist was another, more pacifistic role that allowed us to go deeper into the natural world, adding new animals and highlighting the diversity of wildlife in the game." "We're all big fans of the legendary hunter gameplay we've done in both Redemption games and it really felt like this role could bring that feeling of tracking down legendary animals to Red Dead Online," says Butchard. "It's also a role that players can dive right into or move fluently in and out of while navigating the world and other roles." Rockstar also wanted this role to offer a substantial amount of stuff to do outside of hunting. If you don't want to kill the animals you encounter, you can track and study them to learn new skills instead. Of course, hunting them means you can use their pelts to make new clothing. The important thing is that you have a choice, which is another example of Red Dead Online feeling almost like a lightweight MMO – and giving players the opportunity to exist in this simulated Wild West in a way that suits them. Keep it real (Image credit: Rockstar Games) Scott Butchard, Rockstar North While Grand Theft Auto Online is a hotbed of outlandish modes, wild weapons, and absurd vehicles, Red Dead Redemption 2 – and by extension Red Dead Online – is a game steeped in realism. I ask the designers if this limits them creatively. "We aim to start off with a grounded foundation," says Pica. "But we feel we can add some experiences that bend reality or challenge perspectives over time. The Naturalist role's Vitalism Studies, which let players turn into animals, are a good example of this." "The grounded nature is a fundamental part of what makes Red Dead Online so special," says Butchard. "We've made updates to the game to account for a world that is full of real players, not just AI, and a slightly faster pace. But it still speaks to us that this game is about the grittiness and realism of the Wild West in its final days. However, we still want to allow room in the game for slightly offbeat or more creative experiences—moments where the players can lose themselves and have fun, in competitive modes, or with a story aspect that starts in a grounded way and takes some unusual turns." "Halloween is always a good opportunity for us to explore some of our more supernatural ideas for Red Dead Online," says Hamad. "Red Dead Redemption 2 already had its share of mysterious, esoteric phenomena hidden throughout the world, so we want to echo that where we can in Online, but in a way that makes sense. Themed events allow us to do that and the community has responded really well to them." Second life (Image credit: Rockstar Games) Tarek Hamad, Rockstar North But for the most part, players are content just to be cowboys. There is, inevitably, violence in Red Dead Online, but the game is not defined by it. If it's a shootout you want, find another player, pull your gun, and it's very unlikely they'll back down. These contained firefights often start spreading like wildfire, until the whole town is full of people shooting at each other. But you can avoid it easily, thanks to the sheer volume of open space in the world. This idea of forging your own path is, of course, in the spirit of the Wild West, but it also makes Red Dead Online a rewarding and customisable RPG. You can even enter a passive mode that makes you harder to kill – deterring aggressive players, should you want to immerse yourself in the world without being hassled by troublemaking gunslingers. "With Red Dead Online, we're trying to deliver every aspect of what it might be like to live in frontier America in the late 1800s, so it offers a huge variety of options for players to create the experience they want within that world," says Hamad. "By designing it in this way, there's room for players of all kinds. Naturally enough, the classic cowboy shootout elements are extremely popular, so if a player wants to create and step into the shoes of a notorious, feared, and lawless scoundrel – on their own or running just as fearsome a posse – they can have that experience, they can be that person." "At the same time, we do see a large portion of the community enjoy some of the more solitary and calm pursuits on offer. We've made sure to provide just as much freedom for players who want to live a peaceful life as a hunter, or tending to their camp, or a burgeoning business owner – or even become a deadly bounty hunter that can protect the peaceful players of the world from the scoundrels. How all these different players interact really paints a picture of what it would be like to live and breathe in that era." New frontiers (Image credit: Rockstar Games) As for the future of Red Dead Redemption 2, Rockstar tells me that Red Dead Online is the best place to be told new stories in that world. "Right now the team is focused on building on top of and into the world of Read Dead Online," says Hamad. "This world, that era, provides so much scope for storytelling and introducing a wide spectrum of different characters, all of which can be experienced on your own or with a full posse. It's really important for us that we make sure every type of player can experience the stories we have to tell, and can control the way they experience all of this in Read Dead Online." Red Dead Online is certainly Rockstar's most ambitious multiplayer game yet. While Grand Theft Auto Online, which is seemingly immortal and continues to draw a large audience, doubles down on a winning formula, Red Dead Online has become fertile ground for experimentation. Reflecting the slow, thoughtful pace of the single-player, it's a game that doesn't demand too much, offering a huge variety of things to do at your own pace. If you want to explore this world, but with the added thrill of bumping into other players out in the wilderness, it's a more interesting experience than the story mode. Your online character still can't do everything Arthur Morgan can, but it's getting closer with each update. But as a result of this languid pace, Red Dead Online requires a fairly substantial time investment. It's not a game you just dive into for half an hour; you really have to sit down for a good chunk of time and give yourself to it. Sometimes, as a consequence of this, it can feel like a little grindy – especially when trying to unlock some of the more desirable clothing and upgrades. This is being tweaked constantly, and compared to the early days, rewards are now more attainable for players other than the absolutely hardcore. I'm not sure where Rockstar will take their lavish cowboy RPG next, but I know that, whatever they do, it'll certainly be interesting – and some great stories will emerge from it as a result.
  21. @STN357 That Twitch video is less than the time you mention (2:45:00) and the YT video is over 3 hours long. Might want to give folks a time stamp to fast forward to on that one. Here's a quick video showing Emma Kent from Eurogamer using the glitch to launch herself into Mexico and a link to her article explaining how to do it: https://www.eurogamer.net/articles/2020-11-27-red-dead-online-players-are-flying-across-the-map-using-a-wibbly-wobbly-bridge
  22. It has to be hosted whether that's on YT or not. You post a link and it should be viewable within the thread.
  23. .....I was being facetious. I should have followed that with an "lol". Then again, seems news has been lackluster at best. I haven't played the game more than a couple hours this year myself. Just waiting for some news that will draw me back. For those of us who have been playing since the beta launch, obviously it will feel like a lot of these little updates are drip feeding but to new players, it all adds up. I imagine a lot of folks who will buy the online-only version have never played the game. Coming into this experience brand new, the content will seem quite full. .....and given all the other things to explore, etc., it could keep come of those folks busy for a while.
  24. Guess I should just stop wasting my time posting these updates then......
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