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Euphoric77's Achievements


Rancher (2/9)



  1. If we look at RDO realistically, the game being played in a completely different setting and thus attracting a more "mature" crowd compared to GTAO the major thing I feel that the game just sincerely lacks the basics of a real MMO from the start and this will not change. In my opinion a lot of the more mature players want to play real missions (dungeons) in co-op mode , want a bit of PVP, but foremost they want to feel like their character is part of a real world in the Wild West, with a dynamic economy and building your fortune in a bit more sophisticated way (or mature) compared to GTAO. In essence I think a lot of people would love Elder Scrolls Online in the Wild West setting. Have trading guilds / Hunting / Gold miners etcetera. However these basic interplayer in depth game aspects are just not there from the start by Rockstar design. The setup is too similar to GTAO and in the end will cacter to the GTAO crowd which will be vastly less invested in RDO longer term due the limits the setting brings compared to the modern GTAO setting. I fear this is the error in Rockstar's thought process regarding RDO or indeed it is just regarded as a time passer for a new episode of GTAO in future time. The game looks great and is fun at times, but the path Rockstar takes catering to the correct target audience seems off to me. In my opinion it should have gone the Elder Scrolls Online way to become a succes (with monthly subscribed+ content if the player wants). I haven't touched RDO after the update, mainly because the added content did not cater to me and still doesn't plus I bought Anthem and have the Divison 2 lined up. I most likely will check mainly on the forum regarding new updates around the game, but it is going to be difficult to get my attention back along with the 20+ players I played daily with. If I look at the online people now I see perhaps 2 of them still playing RDO. I truly hope Rockstar will put efforts into great future content updates, I'd like to return to it once it actually becomes a mature environment that feels like a dynamic world. To all the people ranting on about patience and attention span of nowadays gamers, please stop. The game industry has become greedy and lazy and are 20000% money driven in stead of truly building a dedicated playerbase. All major titles have been rushed the last 2 years and are full of bugs and lack content. Please stop pretending this is a normal thing. Games have become more expensive and provide less and less content or aren't balanced out properly due to rushing the game. In essence people pay more for buggy and rushed content, no wonder gamers all over the world complain more and more, it is justified to do so (to a certain degree of course).
  2. That one time someone called a 4 month old daily playable game a beta....
  3. Haven't started the game yet with the new update. It's hilarious to read they nerfed the economy again , very cool to see that they did not mention a single time they would do this. It shows they don't care for another shitstorm of fan reactions. After reading this , not too sure whether I will start the game again.
  4. Hi, you cannot sit inside these tents. I know 100% sure for the traveling opulence one. I know 90% sure for the military one.
  5. This is the Traveling Opulence Biggest tent : The Military surplus has basically the same look, just white canvas in stead of the dark greenish of above. The inside is a bit different as well, but in general both themes have a similar tent look. Perhaps someone else can post a pic of the military one as I hardly ever go to my camp.
  6. Wait until the new update as a shotgun will be added then. Do you need one? Not really, very situational advantages to a shotgun, on the other hand if you play RDO semi dedicated it is easy to just get all guns
  7. Not really impressed either. Fishing challenges and new items sound ok, all the other stuff is more of the same and all PVP related. Hopefully the anti griefing mechanics work out for people. I for one am hoping that at least improvements will be made to the bugs and several glitches will be addressed as well. I just do not understand these software companies, a gazillion PVP games out there, let our fanbase not get the feeling we focus on PVE / MMO like content. Let's just alter the current game modes a bit and label it new content. On a positve note, perhaps I actually will like 1 of the new PVP modes and change my mind, although I sincerely doubt it. TLDR : Minimal "deeper" content will be added, no word on day1 bug fixes, not getting my hopes up for this and the wait for the next real update will be too long.
  8. In our experience we set it on about 30 minutes. If you die add 5 more minutes and with 2 team lives lost add 10 minutes. General mission payout for a posse member is 0.32 to 0.34 gold, 750 to 1100 xp (kill xp not counted) and in between 50 to 70 USD. A posse leader gets a bit more. Depending on the spawnrate and quality of animals you can get around 60 to 120 USD selling your hunted prey. This seems to me one of the most efficient ways to grind all of the needed commodities in RDO. 3 missions (approx 1hr 45 minutes) netts 1 goldbar , around 4500 xp and around 450 USD, give or take. The same can be done with the tumbleweed mission for honourable posse leaders although for me it feels less lucrative. If the hat fits can only be started by dishounarable posse leaders.
  9. There is a slight chance in some missions that people are trying to keep the mission going in order to maximize grinding. Although in the example you mention I doubt it. The Fort Mercer mission is a good grinder and it might have been that the 2 dropping out wanted to do the mission with just 2 but couldn't get you and the other one to leave by kick system.
  10. Well in all honesty, this update will not help to keep RDO populated unless the part stated with FIXES & MORE also means a bit of new content. As the first few months and at the moment still - the griefing issue is a mjor thing and addressing this issue will alleviate some part of the playerbase, there is simply the issue of the game getting boring for quite a few players. Yesterday I bought the last theme for camp I did not have, all cards/ 5 horses / 8 saddles / all guns / all pamphlets are done. As of today I will start to grind for a potential update with new content and to get a few vanity items left and right, but when I reach a certain threshold of ingame gold and USD I will just move on. In the playerbase I am playing with I see less and less players coming online already and most of these players just grinded the essentials (not like I must have as much as possible mindset I am "still" having). In short people are getting bored with the content currently present and the repetition involving efficient grinding, as there aren't many ways to do this (getting gold usd and xp in 1 go). Also lately stranger missions are more glitchy again and even gang hideouts seem to mess up more and more, but this might be just my personal experience. The above increased boredom is leading to more free roam PVP / Griefing, which is substantially fueled with the ridiculous explosive ammo which nullifies the little skill already involved in gunfights to an absolute 0. The guy shooting first wins. I truly do hope that Rockstar comes with a bit more than the mentioned update, otherwise RDO will lean solo on the fanbase that is prepared to get back in it when new content is released. That group will be significantly lower compared to the current playerbase.
  11. Yes you can. Besides some fun flying targets moments, the sabotage of rival posse missions and killing hiding players would be the main purpose for the dynamite arrows.
  12. Will be hitting 160 in the next few days and will report whether I got rewards or not.
  13. Fair enough, I know I have been guilty of calling someone a *ick or somethign else for shooting me in the face during an animation a few times. I personally think that most have playing this game. Reporting someone would be my last thing to do and things must have been very very bad then. To each it's own standard I guess
  14. It shows the gold in goldbars and the numbers behind are the nuggets (cents if you will). This is a perfect example about the widely used term "griefing" and hence many discussions that are on this and many other forums by a lot of people. A player assassination mission is not by any means griefing. It is a game element intended by Rockstar to have a hunt and shootout. It gives fair warning to the hunted and you can easily survive this 90% of the time. The issue lies after the mission and the emotions of players to keep engaging for revenge. Yet this is also in the game and has limits (parley and worst case switching servers). To some griefing would be considered riding past a player without shooting and then boom your dead by a headshot. I do not consider this griefing, it's just a weak move. To me griefing is more related to getting killed without a single chance to fight back, getting out of cutscenes or animations etcetera. Also being hunted by a group of players over and over after making it obvious by actions or chat that enough is enough or constant verbal abuse along with it. Most of the above issues would disappear with the auto aim removed for everyone and some tweaks by Rockstar (like not losing your loot when you or your horse get killed). In short : Griefing is defined differently by everyone and therefore diffcult to balance.
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