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Everything posted by The_Liquor
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That’s the cool down period for ‘enemy’ your seeing I think. Different types of red. Enemy red is much brighter than hostile player red.
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I’m sure a gun rack or weapons wagon or something similar will show up at some point. Maybe the wagon driver could be Cripps’ brother, Chipps..
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Yeah, I get it, no worries. I haven’t really experienced a serious poker game in the old west yet anyway. It seems mostly tables full of people screwing around, putting their $5 in on some of the lowest hands possible before the flop. Thinking about it, a combination of low limit ‘fun’ tables, high buy in no limit tables, with the current tables around for the semi-serious and/or broke players would leave a table for just about every taste.
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Well, I’m not sure on the timing. As for everyone being blue, we all got reset with the update. I’m not sure exactly how much killing you need to do to turn red, and I have no desire to personally test it. But they do say you won’t get hostile for shooting people marked as enemies or who are marked as hostile. My guess would be their initial killing marked him as an enemy for you, when you killed him back you became an enemy to him. Now you’re basically killing each other consequence free until the enemy marker times out...
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I think you might be mistaking the bright red of ‘enemy’ with the somewhat different red of ‘hostile Player’. If there wasn’t enough carnage for him to be labeled ‘hostile’ his icon would still be blue under the ‘enemy’ red. The enemy status would wear off after a period, this is likely what happened with you, and your opponent ‘went blue’ because he didn’t have enough violence committed to become ‘hostile’... I’m just guessing here.
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I’m not sure I’d expect to survive a point blank shotgun blast (or two?) to the back whatever mode I’m in.
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I usually roll with dual sawn offs... but I couldn’t resist getting a couple LeMattes today. I think I like them... only one shell each, but they can still fill the shotgun roll (if you use more than two shotgun blasts to kill someone, you either did it wrong or are overkilling) plus a pair of 9 shot revolvers... for long guns, I like the bolt action with scope, and either a varmit rifle or the Evans. I probably don’t have the ‘best’ load out, but I don’t care. I just use the guns I like.
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Looking For A Consistent Way To Build Up Honor
The_Liquor replied to KylesDad7's topic in Red Dead Online
Yeah, hunting and skinning/plucking is an easy way to keep it up. I have a hard time getting more than a couple ticks under full honor... mostly by not listening to stranger mission instructions and killing people or murdering gang leaders. It’s back up again in one hunting run. -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
Then this update should benefit you. Now when people attack you, you can retaliate without getting a red blip or racking up bounty. The ‘kill tax’ only applies if you choose to ride around and attack people... and even then, if you pick on the red blip populations, you still won’t rack up any bounty or aggressive status... -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
The red dot update has been out for quite some time now and without new content. But whatever. I guess we just have differing experiences and want different things out of the game. Personally, I’m not often bothered by others. Less so since the first proximity/red blip update. The exception being when you need to head back into town And the city campers try and take you out. This new update can only cut down on that, not make it worse in any way I can see (sure, they can kill you and you in turn have free reign to get your revenge kills in, or they can try and annoy you into killing them first, but they can’t make you kill them). -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
I still just don’t see it. Honestly, since the red blip update I’ve had very few run ins with people out to ruin my hunts or fishing trips in the middle of nowhere. They don’t know where I am unless they’re really trying to find me. I see this new system as being an improvement on that update, giving people even more incentive not to be a di*k as well as extra protection (but definitely not immunity) from those out to cause trouble. sure, there are going to be those that find exploits and abuse the system. I stand by my belief that this will be the exception to the rule though. I think this is the right direction to be moving to incorporate all styles of play into one lobby. -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
I just don’t see it. Maybe it’ll happen, but I think it’s unlikely and the odd case that pops up will be an isolated incident. Besides, being annoying isn’t really a capital punishment type of crime. If you can’t stand someone doing the prospector jig or flipping you off or something while you are fishing, to the point you pull out a gun and murder him, you kind of deserve the negative consequences. as for trampling on my kills, well, fine. But I hunt for volume over quality anyway. And if I really needed that perfect kill badly enough, again, I’d just kill them and be red for a while and shell out my 15 cents when I get back to the post office. Besides, I’m skinning those kills while they’re riding around like lunatics, they’ll probably accidentally hit me and become enemies anyway. this system isn’t there to eliminate all idiotic behaviour, it’s there as a deterrent and effort at balancing things. It’s not likely ever going to be 100% fool proof. If you’re going to troll someone or be so annoyed at the mear presence of someone goofing off in your general area that you need to resort to lethal force, you kind of deserve what’s coming either way. -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
Like I said... just kill them and deal with the consequences.... they’re not that extreme (the consequences). But the likelyhood of a posse acting like this, when you can’t even find other players until you’re right on top of them, is actually pretty low. It’s not like GTA where you can look at the map and decide who you’re going to go mess with when you log on. -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
My bad. After the post, I kind of had the thought in the back of my head that you were someone else posting in a different thread. My apologies. As for the aggressive status, if the other posse was the instigators, they become enemies. Therefore you can mow them down without consequences. It’s when you instigate a fight that you get the red blip and bounties. Once you have a red blip, others can then attack you without penalty. Seems fair to me unless you like just roaming around and killing people for no reason and free of consequences. All that being said, I haven’t fully tested out this new system, there may very well be bugs, that I’m sure will be taken care of if you report them when you see them. Also, I’m not sure how the enemy status works with he posse... I could see people making trouble by one member instigating while the rest bait you into killing non enemies if the whole posse doesn’t get flaged -
Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
What would I do? Personally I’d just shoot them and deal with the consequences... besides, I don’t see a situation where people are going to be able to dive into my bullets and make me an enemy so they can kill me... I can’t accidentally autolock onto anyone and I’m not dumb enough enough to shoot at an animal with someone in the way... as for the defensive posse that came after you... i am suspecting more and more with each of your posts that you have a red ‘agressive’ icon making you fair game for anyone who feels like killing you. as to the penalty system being Bull... well, just consider it a tax on a**holes... I have no issues with it now that I’m not getting bounties for fighting people that pick fonts with me. -
Can’t say I am in the same boat. I made an old balding drunk and that’s how I plan to stay. That being said, I could definitely get on board for a character editing option, even if it was a pay to use type service (gold perhaps? Keep those MTS going)...
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Game Informer Interview paints a dark future
The_Liquor replied to HuDawg's topic in Red Dead Online
Personally, I could care less about free-aim. I won’t use it even if it was an option. I care about playing the game, not about perfecting my thumb flicking skills. I wouldn’t play a monopoly game that requires me to hop from sidewalk square to sidewalk square to move my thimble either. Or play a D&D game that required me to sword fight with a wii controller to win a combat encounter. My character can shoot as well as he shoots and minimal input from me tells him where I want him to shoot. Besides, flicking sticks or wiggling mouses is so far from actual shooting I could never get into it. So far, I’m happy where the game is right now. We have options to be however you want to be with an actual attempt at balance with restrictions and consequences.... I want to be defensive? Well, no auto aiming people when they’re guard is down and sever penalties to my bounty and aggressive player status if I try for the cheap shot. But I can also avoid the one shot instakill cheap shot while I’m fishing or skinning an animal. want to be offensive? Well, fine, free for all anyone you want. Someone else doesn’t like it; well, your bounty and hostility go way up. Want to hunt down and hunt aggressive layers? Well, go nuts. Want to shoot a defensive player who just wants to fish? Well, you can, but they’re harder to hit, harder to kill, and you’ll pay in bounty and hostility level. this is the balance many we’re asking for. Not many were asking to be completely immune from others. They just wanted consequences for people that randomly murder others for no reason and the ability to fight back if they choose without getting into trouble. Im also looking forward to these ‘paths’. It sounds like an interesting dynamic that will allow one to immerse themselves into a character and the world rather than just hunting for profit or killing out of boredom. I definitely think this update is a good thing and the start of the RDR I want to play. -
I can’t say I even seen anyone in passive mode today, so can only speculate... but I recall reading something about hib agressive players being attackable without receiving penalty.. can’t think of the exact wording, but you all can go back and read it... is it possible you were mark as aggressive therefore attackable and this allowed them to stay in passive mode?
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The Liquor giveth, The Liquor taketh away...
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post made useless due to faulty memory
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90% of the time all I hear is complete silence... birds chirping, horse hooves, wind blowing... another player standing there with all the conversion skill of a statue... I’ve now made it a personal policy that if I’m doing something another player can mess with, and they don’t reply to my verbal communication, I kill them. I’m tired of statues coming to life and shooting me in the back of the head when I guess wrong. I’ll tell them why i killed them as I ride on too... could have been avoided if you just opened your mouth and spoke your intentions.
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Sorry for the double post... that at last part we can agree on. I unplug it I’m about to eat a handful of chips, my kid starts babbling, a phone call comes in etc... people don’t need to hear that, but that’s exceptions to the general rules.