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So they added a KILL tax and Debt Collectors


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Posted
8 minutes ago, Savage_Reaper said:

Exactly . I can't stop running into them. Then I am punished because a posse who can't shoot for crap keeps coming at me? The new system is a joke. I have tried to feud with so many posses, but none wants to accept. They rather keep shooting at my posse and feeding us kills. Next thing we know Dog the Bounty Hunter and his Merry Men show up.  Weak. I have had more people shoot at me since update than every before. Granted most suck and parley after I kill them once, but it is annoying. The update Tuesday was for two reasons. 1. Cut the balls off the economy by nerfing hunting because players with tons of cash will not buy Gold Bars.  2. Punish the player base for all the people who abused the St Denis Cop Ladder BS to level up. 

I can only speak from my own experience but we haven't really had any issues so far with griefers.  .....but then again, we tend to avoid those colored threats on the map.  I also find they are also much easier to evade once they have you in their sights as we can now use terrain and distance to disappear from their radar.  I did that with the guy I had to kill the other night.  I didn't repeatedly go after him.  I simply rode on and within seconds, we were out of his range.

It's hard enough to find fellow players sometimes when they spawn in.  We use that to our advantage when trying to get away from annoying griefers / trolls.  

I'm sad to hear about the feud feature being an "option" for the aggressor.  Personally, I think that should be forced.  In fact, I think I'll submit feedback on that to R* as well as the self-defense/bounty concern.  

In all honesty, we have found RDO to be a more friendly place in our travels after the update.  It seems (again, IME) blue players are becoming more trusting of other blues that they come across.

Posted
4 minutes ago, Kean_1 said:

I can only speak from my own experience but we haven't really had any issues so far with griefers.  .....but then again, we tend to avoid those colored threats on the map.  I also find they are also much easier to evade once they have you in their sights as we can now use terrain and distance to disappear from their radar.  I did that with the guy I had to kill the other night.

Just a little note, but you can be tracked via eagle eye. I'm not sure for how far, but I noticed that when someone shot at me then ran. He was just far enough I couldn't see him on the map. Saw the trail and followed in the general direction and he thought he was clear so he wasn't moving.

And yeah someone saw me crash my mission wagon and didn't even try to kill me or mess with the mission. He just kept skinning the wolves he apparently just killed. I was honestly surprised, but still hurried out of there just in case he changed his mind lol.

Posted (edited)
13 minutes ago, The_Liquor said:

....well, you could parlay. I mean, there’s no reason to rack up a massive bounty just because some kid shot at you first. That being said, being shot at/killed should automatically make you exempt from accumulating bounties for actions taken against the shooter and his posse for something like 10 minutes or so...

They have to kill you in order to parley. I am not going to stand there and get killed on purpose. Sorry. That ain't me. 

Edited by Savage_Reaper
Posted (edited)

I just parley and never shoot back. Really sad and boring but i rather parley than pay and it doesnt really matter anymore if some dude shoots me when i get to keep my things on my horse so whats the point on returning fire. Red blue dots is all the same to me.... I dont evade or treat red dots different because again it doesnt really matter    

Edited by Zampen
  • Like 1
Posted
5 minutes ago, Savage_Reaper said:

They have to kill you in order to parley. I am not going to stand there in get killed on purpose. Sorry. That ain't me. 

Ok... but still, after you kill them they’re easy enough to evade while they respawn, unless you’re a red dot constantly... have you considered maybe that they don’t suck as bad as they do, but are deliberately goading you into shooting them over and over until you rack up enough bounty to snap?

 

Regardless, there is no reason you absolutely have to rack up massive bounties. But I still think if you’re shot at first, you should e exempt from Bounty and aggressive player status for defending yourself 

  • Like 2
Posted
17 minutes ago, Kean_1 said:

I can only speak from my own experience but we haven't really had any issues so far with griefers.  .....but then again, we tend to avoid those colored threats on the map.  I also find they are also much easier to evade once they have you in their sights as we can now use terrain and distance to disappear from their radar.  I did that with the guy I had to kill the other night.  I didn't repeatedly go after him.  I simply rode on and within seconds, we were out of his range.

It's hard enough to find fellow players sometimes when they spawn in.  We use that to our advantage when trying to get away from annoying griefers / trolls.  

I'm sad to hear about the feud feature being an "option" for the aggressor.  Personally, I think that should be forced.  In fact, I think I'll submit feedback on that to R* as well as the self-defense/bounty concern.  

In all honesty, we have found RDO to be a more friendly place in our travels after the update.  It seems (again, IME) blue players are becoming more trusting of other blues that they come across.

Has nothing to do with finding players. When they shoot at me, it is always in the back. They want to try and get an easy kill or cheap shot. I have no problem defending myself but I have seen an increase in players taking pop shots at you. 

I was in Rhodes last night and this guy was on top of one of the house picking people off (still blue). I shot him and he followed my posse around on a mission. I didn't chase him, but he kept coming back like a mindless zombie. Than he called in two buddies to form a posse. There is no way I'm going to give a moron like the satisfaction of getting a kill on me just to parlay. Hell no. BUT....I shouldn't be punished is he keeps eating my bullets. 

Posted (edited)
5 minutes ago, The_Liquor said:

Ok... but still, after you kill them they’re easy enough to evade while they respawn, unless you’re a red dot constantly... have you considered maybe that they don’t suck as bad as they do, but are deliberately goading you into shooting them over and over until you rack up enough bounty to snap?

 

Regardless, there is no reason you absolutely have to rack up massive bounties. But I still think if you’re shot at first, you should e exempt from Bounty and aggressive player status for defending yourself 

I was holding a wagon for a mission. Had 10mins on timer. So for 10mins this tool and his cronies kept coming to me. 

Well as of now, if you defend yourself, your the "Bad Guy".  

Edited by Savage_Reaper
Posted
10 minutes ago, Renascent said:

Just a little note, but you can be tracked via eagle eye. I'm not sure for how far, but I noticed that when someone shot at me then ran. He was just far enough I couldn't see him on the map. Saw the trail and followed in the general direction and he thought he was clear so he wasn't moving.

And yeah someone saw me crash my mission wagon and didn't even try to kill me or mess with the mission. He just kept skinning the wolves he apparently just killed. I was honestly surprised, but still hurried out of there just in case he changed his mind lol.

Thanks.  I heard about that.

If it's anything like tracking animals then I would assume it's just as hard to follow when they are in flight.  .....especially when someone is using terrain to their advantage.  

We had a posse that was wreaking havoc on players in Blackwater and then came our way when were at the final delivery point in a mission.  My friend was AFK and I was hunting.  ......just letting the clock run out.  I then noticed these griefers heading toward us so we decided to finish the mission and head out.  We didn't run far and just watched.  They continued to our last known area but then stopped because they obviously had no clue where we went.  It was refreshing for a change.  No more wasted time running form these trolls. 

Thanks for the heads up but even if one these guys ever does pick up our trail, I think it will still be easy enough to lose them using the terrain and environment around me while in a full gallop.  

Posted
8 minutes ago, Savage_Reaper said:

I was holding a wagon for a mission. Had 10mins on timer. So for 10mins this tool and his cronies kept coming to me. 

Well as of now, if you defend yourself, your the "Bad Guy".  

The way R* described it, kills during missions wouldn't count towards the bounty system, because it was effectively 'sanctioned PvP, I assume.

Is that not what's happening in reality? i.e. are bounties racking up for in-mission kills?

Posted (edited)

You get bounties for shooting people in a mission that directly encourages people to attack you? Now that is completely ridiculous... 

 

just to to clear it up, the situation is ridiculous, not you lol

15 minutes ago, Savage_Reaper said:

I was holding a wagon for a mission. Had 10mins on timer. So for 10mins this tool and his cronies kept coming to me. 

 

Edited by The_Liquor
Posted
22 minutes ago, Savage_Reaper said:

Has nothing to do with finding players. When they shoot at me, it is always in the back. They want to try and get an easy kill or cheap shot. I have no problem defending myself but I have seen an increase in players taking pop shots at you. 

I was in Rhodes last night and this guy was on top of one of the house picking people off (still blue). I shot him and he followed my posse around on a mission. I didn't chase him, but he kept coming back like a mindless zombie. Than he called in two buddies to form a posse. There is no way I'm going to give a moron like the satisfaction of getting a kill on me just to parlay. Hell no. BUT....I shouldn't be punished is he keeps eating my bullets. 

My reference to finding players was simply to show that it's not easy to know where people are until you are in close proximity.  .....or they are color coded as a threat. 

Personally, I wouldn't be hanging around a town where someone is sniping from a roof but his reaction doesn't surprise me especially after you chose to engage him.  I'm not saying it was wrong to do so but you shouldn't be surprised at this reaction.  It's always been that way with folks like that in those situations.  Nothing new.  

As they say, don't poke the bear. 

Posted
5 minutes ago, Harlock1796 said:

The way R* described it, kills during missions wouldn't count towards the bounty system, because it was effectively 'sanctioned PvP, I assume.

Is that not what's happening in reality? i.e. are bounties racking up for in-mission kills?

He started shooting at us before mission started trying to get cheap kills. I still started the mission and he followed us . I don't know how this new system works but I always have a bounty from defending myself. It is stupid. I love good gun fights, but these clowns don't want to "fued" , they want to troll. And I refuse to give them the satisfaction of a parley. The good thing is that a lot of these players jump servers once they get killed or bored. 

Posted (edited)
4 minutes ago, Kean_1 said:

My reference to finding players was simply to show that it's not easy to know where people are until you are in close proximity.  .....or they are color coded as a threat. 

Personally, I wouldn't be hanging around a town where someone is sniping from a roof but his reaction doesn't surprise me especially after you chose to engage him.  I'm not saying it was wrong to do so but you shouldn't be surprised at this reaction.  It's always been that way with folks like that in those situations.  Nothing new.  

As they say, don't poke the bear. 

So I'm suppose to ignore the guy on top of the train station shooting at me while I'm trying to get a stranger mission from Aldren? Come on man. You can't be serious. My posse and I like to crank out missions at a good clip. I'm not going to avoid towns because of potential roof campers that don't show up on this new fancy map. 

Edited by Savage_Reaper
Posted
Just now, Kean_1 said:

.....don't poke the bear. 

What if the bear was asking for it the way it was dressed?

10 minutes ago, Harlock1796 said:

The way R* described it, kills during missions wouldn't count towards the bounty system, because it was effectively 'sanctioned PvP, I assume.

Is that not what's happening in reality? i.e. are bounties racking up for in-mission kills?

It wouldn't surprise me in the least if they overlooked this when they rolled out the bounty system.

40 minutes ago, Renascent said:

He just kept skinning the wolves he apparently just killed.

Of course!  A dead wolf can't fight back.  I'm no fan of those missions, and I've yet to try and stop someone else who's in one because, frankly, I'd be pissed if the shoe was on the other foot.

Posted
Just now, Savage_Reaper said:

So I'm suppose to ignore the guy on top of the train station shooting at me while I'm trying to get a stranger mission from Aldren? Come on man. You can't be serious. 

I don't know what to say Reaper. You complain about trolls but then do exactly what they want you to do.  

Obviously what you're doing is working for you so carry on.  I'm just trying to give you advice on how to avoid them.

 

Posted (edited)
3 hours ago, HuDawg said:

I think im done screaming ..  Just too much work.    They need to put someone in charge that knows what they are doing.  I could do a better job, without even trying.

 

So after spending a night with a bounty..   This what I've seen.

Bounty hunters killing players doesn't even remove the bounty.   (Swore it did, but nope).  They just kill players, leave, and come back again in 5-10 mins.

Bounty hunters spawn out of thin air.  Sometimes even spawn behind each other.  So ONE bounty hunter turns in to 5 in a few seconds.  Its as BAD as GTA O cops.  Like they are entering through a magical portal.

Bounty hunters can sometimes just magically spawn on top of players after finishing a mission.. right as you spawn back into free roam.

 

I must have killed over 300 bounty hunters last night in just a few hours.   I don't see the point of paying off the bounty, since i'll just end up getting another one.  

 

Like holy sh*t R*.  Just add damn private lobbies,  Leave Free Roam alone.  And add a FREE AIM!.    

 

Remove your stupid show down modes.  Add shoot outs and team shoot outs.   Then go play drip feed the clothing/items game to milk your player base.

Is R* hiring someone to run this sh*t show?  I'll do it for free.   Unless R* plan is to annoy all apsects of their player base 

 

 

 

Preach, pretty much everything you've said here is how i feel about the situation, the gaming industry is going downhill at such a rapid pace now that I fear games won't be worth playing in under 5 years.

I think i must have sent of 6 feedback comments solely about adding freeaim lobbies, which are essential, this aim assists has completely ruined the online experience for me.

Alas its obvious as day they aren't going to add freeaim or any meaningful quality of life changes that don't benefit their pocket. At best it'll happen at the 6-8 months down the line when all good will has evaporated and no one will care. shitting on everyone asif no one notices, excusing it with lame bs, and they think they can pass this off as credible, they'll find out how wrong they are when there next game releases, because I won't be buying anymore R* games after this. 

R* are the last company i expected to go as far as EA and Activision, but here we are....

Edited by Rivers
Posted

Yeah, I think this new system needs some tweaking. I’d imagine it’ll come down in the coming weeks.

I can’t help but be reminded of almost identical complaints when bad sport lobbies came out in gta V ... “he tried to run me over so I blew up his car... he kept calling more cars so I kept blowing them up... now I’m in the bad sport lobby?”

 

 

Posted
2 minutes ago, Kean_1 said:

I don't know what to say Reaper. You complain about trolls but then do exactly what they want you to do.  

Obviously what you're doing is working for you so carry on.  I'm just trying to give you advice on how to avoid them.

 

It isn't that . A week ago I had no issues. Now I am being punished for self defense? It is dumb. So what you are saying is that I allow these people to kill me so that I can parley them out? Sorry, I am not built like that . My main focus is running stranger missions with my posse to level people up. I shouldn't have to worry about defending myself against bounty hunters when I haven't done anything. I have zero interest in griefing/trolling other players. But I am not a defenseless sheep either.

Posted
20 minutes ago, Harlock1796 said:

The way R* described it, kills during missions wouldn't count towards the bounty system, because it was effectively 'sanctioned PvP, I assume.

Is that not what's happening in reality? i.e. are bounties racking up for in-mission kills?

That's correct.  More specifically:

 

Quote

We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.

 

  • Thanks 1
Posted

i feel your pain savage. being good at self defense and a better shot shouldn't get you a bounty.

no idea how that can be fixed... how they could no some lame cowpoke is shooting at you but just a bad at it.

Posted
39 minutes ago, Steven Kreg said:

i feel your pain savage. being good at self defense and a better shot shouldn't get you a bounty.

no idea how that can be fixed... how they could no some lame cowpoke is shooting at you but just a bad at it.

Yeah I don't know. Very frustrating. I think the new parley system gives advantage to griefers. You should never be punished for defending yourself.

I just had finished a mission at Fort Wallace when 2 posses appeared out of nowhere. I'm guess it was a PVP dump off. But they started shooting my posse up. I started fighting back and instantly got a posse parley from both of them.  Like you attacked us?! Now I just killed 6 players in an act of self defense and am now wanted for Murder. I need to sell whatever the numbnuts who came up with this is smoking. 

I have yet to figure out how many people you have to kill to be bright red. Haven't seen any data on that yet. 

Posted
1 hour ago, Steven Kreg said:

i feel your pain savage. being good at self defense and a better shot shouldn't get you a bounty.

no idea how that can be fixed... how they could no some lame cowpoke is shooting at you but just a bad at it.

I've said it before and I'll say it again: have each player determine their status with a PvE/PvP toggle in the player menu.  Subject it to a cooldown once out of combat (two minutes or so) before it can be toggled again.

Everyone gets what they want: Players who want the thrill of "having to watch their back lose nothing" and players getting bushwhacked when they spawn or exit a cutscene have piece of mind.

No bounty systems.

No penalties.

Posted
1 minute ago, BropolloCreed79 said:

I've said it before and I'll say it again: have each player determine their status with a PvE/PvP toggle in the player menu.  Subject it to a cooldown once out of combat (two minutes or so) before it can be toggled again.

Everyone gets what they want: Players who want the thrill of "having to watch their back lose nothing" and players getting bushwhacked when they spawn or exit a cutscene have piece of mind.

No bounty systems.

No penalties.

Sounds good to me. I like it. 

  • Thanks 1
Posted

Or a simple who shot first algorithm... that way instigators get a bounty and defenders are free from punishment. And I’m for forcing the other into showdown or whatever it’s called making it a structured activity and free from bounty... or how about the option to ask for a showdown without requiring a violent act first? Select player xX420_rulzXx and have the option challenge to showdown...

(as far as I know, that particular player doesn’t really exist)

Posted
3 minutes ago, The_Liquor said:

And I’m for forcing the other into showdown or whatever it’s called making it a structured activity and free from bounty... or how about the option to ask for a showdown without requiring a violent act first? Select player xX420_rulzXx and have the option challenge to showdown...

I agree with this.  Sounds like the Feud feature is optional for the aggressor.  IMO, if we're talking deterrents, it should be and option for the victim and forced on the attacker.  

Posted (edited)

This may sound kind of weird.  But after the 3rd day with a bounty..  The bounty hunters are starting to grow on me.

Because the bounty hunters,  sort of remind me of a horde survival game mode and I can drag the shout outs anywhere I want.    Even my friends are starting to enjoy it.  We all turn on free aim, do some hunting or fishing and wait for the bounty hunters to show up.

Last night had a crazy shoot out on a water fall.  Bounty hunters getting blasted and their corpses floating over the water fall.    Even when they attack at camp, crips starts blasting them too.

Also, if you lure the bounty hunters to a gang hide out.  You can kill all the gang members and it doesn't count as a cleared gang hide out.  So you can kind of farm gang attacks with a bounty.  Leave the area, come back.. and the gang respawns.

 

At this point if do pay of the bounty.. im going to miss the bounty hunters..

 

R* should make bountys decrease in small percent if you survive a full day in game.   Like -25% per day.   And -10$ per for surviving a bounty hunter wave.

Edited by HuDawg
Posted
On 2/27/2019 at 6:59 PM, BropolloCreed79 said:

But... It's a beta.*

*he said, sarcastically

It's a beta product a company put before public, subject to intense scrutiny, an extension of a product that has generated more than 1 billion dollars in sales.*

[*He offered for your scrutiny and comment]

Posted (edited)
On 2/28/2019 at 7:07 AM, HuDawg said:

I must have killed over 300 bounty hunters last night in just a few hours.   I don't see the point of paying off the bounty, since i'll just end up getting another one.  

 

Like holy sh*t R*.  Just add damn private lobbies,  Leave Free Roam alone.  And add a FREE AIM!.    

 

Remove your stupid show down modes.  Add shoot outs and team shoot outs.   Then go play drip feed the clothing/items game to milk your player base.

Is R* hiring someone to run this sh*t show?  I'll do it for free.   Unless R* plan is to annoy all apsects of their player base 

 

 

 

I agree, bounty hunters don't even give out any ammo considering they spawn every 2-3 minutes in waves..

there should be like 4-5 stages at least so you can clear your bounty rather than having to go and pay it off (unless you wanted to).

As far as hideouts go, i started a hideout so no one would sneak up and take it, i was waiting for my crew to show up since i wasnt spotted and BAM one of our members was being hunted by bounty hunters and the gang hideout disappeared, as all the NPCs ran away in fear.

FREE AIM!!!!!!!!!!!!! the only thing they needed to implement to fix 99.9% of griefing!! its so pathetic that people truly enjoy getting killed/killing others over and over again with aiming down sights and flicking the up button for an instant headshot no matter if your going 300 mph on a horse, or running looking away in different directions etc..

 

showdowns are stupid as hell, also the "challenge modes" where it kicks you out of free roam lol. horrible. However i believe they need to put all the their efforts into free roam, not their lame PvP modes.

dont get me wrong rockstar has done some good things and all but damn the negative outweighs the positive imo, i no longer accept mediocre crap from gaming companies that are clearly trying to milk the cash.

Edited by Born Homicidal
Posted

I gave Red Dead Online another go yesterday and I honestly don't know how to enjoy the game anymore. Since the launch of Red Dead Online I've never been one to shoot on sight, I always wait for someone to shoot at me first but that doesn't mean I don't defend myself and fight those who want to fight.

This update has been one step forward and two steps back, this update hasn't stopped people griefing and since Rockstar made self defence a crime I've lost nearly $150 to bounty hunters, my blip is red through defending myself from other players and therefore every time I'm killed I spawn a stupidly long distance away.

Whether your a nice, non toxic player or an unfriendly griefer Rockstar punish you just the same. Before the update the worst thing that could happen to me if I let someone shoot first was that I would respawn nearby and shoot back or carry on what I was doing but now if someone shoots first and kills me I spawn miles away and have to ride back to wherever I want to be, Rockstar have made it clear to me with this update that I'll be better off if I just shoot every random player I encounter on sight before they have a chance to shoot me and spawn me miles away, the only other option is to avoid any interaction with other players which means I may as well be playing singleplayer.

The tax Rockstar have put on killing other players is just the same whether your defending yourself or killing in cold blood so what's the point in being friendly? Especially when so often the penalty for not shooting first is being spawned miles away from where you wanna be. Unless Rockstar change this system the best way to play Red Dead Online now is just to shoot on sight because Rockstar will give you a bounty and tax you either way.

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