BropolloCreed79 Posted March 5, 2019 Posted March 5, 2019 2 hours ago, Renascent said: Oh then I can't remember all the people we went after, some red some blue for sure but not exclusively red/purple. There's a political joke in there somewhere... 1
Major Dammidge Posted March 20, 2019 Posted March 20, 2019 On 3/4/2019 at 6:07 AM, Renascent said: wondering if others have this same experience or those that have been the target and lost and how they feel about it. Short answer: yes. Example: I'm hunting 20 yards from a wilderness road. There's a symbol for a rider on a mission which I can steal and he is forced to ride right by me. I turned around, blasted him as went by, delivered the mail and got the bonus. He was relentless, with a fatal allergy to my shotgun every time. I jumped to ambarino to hunt wolves. He must have friended me because he jumped servers, tracked me, and I had to send him to his Maker two more times before he disappeared. Recently got the explosive shotgun pamphlet which works particularly well with players who use the slippery bastard ability card. I've leveled the playing field and can take them and their horse out with a single shot 👌
CosmoKramer Posted March 20, 2019 Posted March 20, 2019 Got targeted for assassination last night for the first time, while my posse was holed up defending itself against lawmen. We were basically sitting ducks to player enemies but stood our ground and accepted the inevitable. I lost a few things from my horse but that's just part of the game, I have no problem with that or any player attacking or killing me with a valid reason to do so, I don't see that as griefing.
Renascent Posted March 20, 2019 Author Posted March 20, 2019 41 minutes ago, CosmoKramer said: Got targeted for assassination last night for the first time, while my posse was holed up defending itself against lawmen. We were basically sitting ducks to player enemies but stood our ground and accepted the inevitable. I lost a few things from my horse but that's just part of the game, I have no problem with that or any player attacking or killing me with a valid reason to do so, I don't see that as griefing. The concern isn't necessarily about it being considered griefing, although it seems by most people's standards it would be. But mostly when they lose (get killed), they are butthurt and follow you around trying to mess with you after the fact. I usually do the deed and move on but most people I kill that were my targets will then come back and try to kill me repeatedly like they take it so personal.
Darkvicar Posted March 20, 2019 Posted March 20, 2019 The first time it happened to me I missed the notification and was shot to pieces in my camp. I was bemused and angry. Second time I saw the notification and got away! Putting two and two I realised what had occurred the first time and let it go. Sometimes I find it a pain, as you have to drop what your doing but I certainly don't take it personally or stalk anyone over it. 1
Kean_1 Posted March 20, 2019 Posted March 20, 2019 3 hours ago, Renascent said: The concern isn't necessarily about it being considered griefing, although it seems by most people's standards it would be. But mostly when they lose (get killed), they are butthurt and follow you around trying to mess with you after the fact. I usually do the deed and move on but most people I kill that were my targets will then come back and try to kill me repeatedly like they take it so personal. I wouldn't say most who have voiced concerns about the subject would agree that open participation missions would be considered "griefing" per se. ......although I would say that there are have been folks who will tend to lump most people who complain about griefing into that camp. Personally, I don't particularly like the randomness of being chosen as the target since sometimes I'm trying to do something at that moment and it can be a PITA. Also, I find the missions boring as most times the pursuer is usually quite far from my location so it's easy enough to avoid them. As for targets becoming sour, I will say that I have had my fair share of pursuers that have done that too after successfully defending myself. After the mission was over they would keep coming because they were upset I fought back I guess. ....it goes both ways. 2
Renascent Posted March 20, 2019 Author Posted March 20, 2019 30 minutes ago, Kean_1 said: I wouldn't say most who have voiced concerns about the subject would agree that open participation missions would be considered "griefing" per se. ......although I would say that there are have been folks who will tend to lump most people who complain about griefing into that camp. Personally, I don't particularly like the randomness of being chosen as the target since sometimes I'm trying to do something at that moment and it can be a PITA. Also, I find the missions boring as most times the pursuer is usually quite far from my location so it's easy enough to avoid them. As for targets becoming sour, I will say that I have had my fair share of pursuers that have done that too after successfully defending myself. After the mission was over they would keep coming because they were upset I fought back I guess. ....it goes both ways. When I log RDO I am ready to die or fight for my life. So the assassination missions don't bother me. Whether I'm being targeted or I am the attacker, I've only ever lost once as I kept tripping up. But regardless of how far they are, I can catch them or run from them. It helps that I know the map pretty well and I can run across just about any terrain without tripping up, usually. Most targets run North East as I guess most people have trouble running through there. Problem being is that I don't, and they do, so that usually is their death sentence. I do find it easier when I'm not the leader and I can get going rather than be stuck in the cutscene. Hell I've been hog-tied and the target had one hell of a headstart WITH their posse surrounding them, still died. But yeah it goes both ways, I appreciate when people are one and done. 1
Darkvicar Posted March 20, 2019 Posted March 20, 2019 4 minutes ago, Renascent said: When I log RDO I am ready to die or fight for my life. So the assassination missions don't bother me. Whether I'm being targeted or I am the attacker, I've only ever lost once as I kept tripping up. But regardless of how far they are, I can catch them or run from them. It helps that I know the map pretty well and I can run across just about any terrain without tripping up, usually. Most targets run North East as I guess most people have trouble running through there. Problem being is that I don't, and they do, so that usually is their death sentence. I do find it easier when I'm not the leader and I can get going rather than be stuck in the cutscene. Hell I've been hog-tied and the target had one hell of a headstart WITH their posse surrounding them, still died. But yeah it goes both ways, I appreciate when people are one and done. Not the best when your trusty nag has inexplicably gone back to horse bonding lvl 1 and flounders around like bambi on ice! Seamless riding to safety goes out the window! 1
Kean_1 Posted March 20, 2019 Posted March 20, 2019 1 hour ago, Renascent said: When I log RDO I am ready to die or fight for my life. So the assassination missions don't bother me. Whether I'm being targeted or I am the attacker, I've only ever lost once as I kept tripping up. But regardless of how far they are, I can catch them or run from them. It helps that I know the map pretty well and I can run across just about any terrain without tripping up, usually. Most targets run North East as I guess most people have trouble running through there. Problem being is that I don't, and they do, so that usually is their death sentence. I do find it easier when I'm not the leader and I can get going rather than be stuck in the cutscene. Hell I've been hog-tied and the target had one hell of a headstart WITH their posse surrounding them, still died. But yeah it goes both ways, I appreciate when people are one and done. I guess the thing that bothers me is that it usually starts when I just traveled a long distance to recover a treasure, I'm in the middle of a string of missions, etc. Either way, it's always been easy XP for me as I've never been caught except the first time when I had no idea what was going on (never knew there was such a thing early on). One of my favorite spots is the long bridge over Bard's Crossing. I've made a stand there twice and both times held off posses that were after us. ....easy pickins when they try to cross and easy enough to get away again if they are sore losers. Unless I trip up along the way, my pursuers have never spawned close enough to even have a remote chance of catching me. .....but yeah, knowing the map does help.
Major Dammidge Posted March 21, 2019 Posted March 21, 2019 15 hours ago, Kean_1 said: the pursuer is usually quite far from my location so it's easy enough to avoid them. There's a choice, you can run or you can fight. PVP isn't for everyone. With their saddle and stirrups upgrades, two of my four horses can outrun just about everybody. A 30-person free-for-all isn't for me. I will gladly go me vs 2-3, or Posse versus Posse in equal numbers. I like choices and enjoy spontaneous tactical and strategic decisions.
Kean_1 Posted March 21, 2019 Posted March 21, 2019 5 minutes ago, Major Dammidge said: There's a choice, you can run or you can fight. PVP isn't for everyone. With their saddle and stirrups upgrades, two of my four horses can outrun just about everybody. A 30-person free-for-all isn't for me. I will gladly go me vs 2-3, or Posse versus Posse in equal numbers. I like choices and enjoy spontaneous tactical and strategic decisions. I'm not saying there isn't a choice. If folks like turning and fighting rather than running, more power to them. Whatever floats their boat. I'm not suggesting folks should do anything different than what they do. I like PvP games. Not so much in RDO but I still enjoy it to a point. I don't particularly like player assassination missions though. Personally, I won't accept them myself but I also don't have a problem with those who do. If they want to waste their time chasing me though, that's their choice. I've led several on long rides just for them to come up empty handed in the end. 1
lumper Posted March 24, 2019 Posted March 24, 2019 (edited) On 3/4/2019 at 7:07 AM, Renascent said: I've been wondering why 9 times out of 10 whenever my posse and I do player/posse assassinations, that after we kill them they are super butt hurt and end up following us around trying to kill us. Like we don't keep killing them after the mission ended, once and then we move on to another mission. People acting like it's personal or we actually chose them when it's completely random. Kinda wondering if others have this same experience or those that have been the target and lost and how they feel about it. Yep, I saw a caravan mission I think or maybe horse theft, the game said, go ahead and engage, try to stop them or whatever, so I did, and it was right at the end, so the timer went and I figured ok, cool, back to what I was doing, I was on my way to the butcher when we literally crossed paths, so I figured well im right here, why not?well as soon as it ended, I went to the butcher and then they followed and killed me just as I was done selling my stuff. I asked why and they said, dont kill us in the missions, fair is fair, lol I said um, no you were in the game, the game instructed me to get you, once that mission ended, I walked away, you dont have to hunt me now for playing the game, just move on, but ya know how it is with these butt hurt mental giants. The guy who did this to me, was level 215!!! so he knew very well that I did nothing wrong, simply chose to engage them as they were trying to deliver a stolen horse, Anyway, yeah I dont get it, once the mission ends, get over it and forget it, if you dont want people to interrupt you from the challenge, then dont bother playing, as long as players in the world are given the chance, they will sometimes get involved in what you are doing, and that is part of the game, Edited March 24, 2019 by lumper
Reyes Posted March 24, 2019 Posted March 24, 2019 People don't like to feel like they lost. Most gamers are very competitive, especially dudes. Some will go out of their way just to feel better about themselves, even if that means targetting one player over and over again. 1 1
Darkvicar Posted March 25, 2019 Posted March 25, 2019 Had a mixed bag of saltiness yesterday. Was doing a wagon escort mission with my brother and a player came riding at us just as ambush from NBC's activated. I just blasted everything and he died. Get an xbox message shortly after using lots of salty language. I just replied, sorry but you riding at us on a mission that r* encourage pvp on. We did another mission and a posse jumped us just as we were finishing, they finished and got the reward. My brother went full salt seeking retribution " should be consequences" rant. He's 50 and the head of large school and we get a couple of hours on a Sunday, so I could see his frustration.....but it's not griefing, its use of a game mechanic which r* want. He lost perspective in a heated moment.
YodaMan 3D Posted March 25, 2019 Posted March 25, 2019 On 3/23/2019 at 9:02 PM, Reyes said: People don't like to feel like they lost. Most gamers are very competitive, especially dudes. Some will go out of their way just to feel better about themselves, even if that means targetting one player over and over again. That their sums up one of the biggest issues. Is in games like this the targeting one player over and over. I don't think most online players can just PvP and move on. They need their K/D Ratio set at a certain level so they can continue to live.
lumper Posted March 29, 2019 Posted March 29, 2019 On 3/23/2019 at 10:02 PM, Reyes said: People don't like to feel like they lost. Most gamers are very competitive, especially dudes. Some will go out of their way just to feel better about themselves, even if that means targetting one player over and over again. Then why did they play the mission knowing there is a 50% chance that other players will engage as instructed by the game? The game is set up that way, the same people think it is ok to be a coward and shoot you in the back when you dont expect it at a butcher but are butt hurt that the game told others to stop them and they did. Just makes no sense. Back to the OP. If a player puts himself on call for assassinations, and then is targeted and killed as result, then gets mad at you and seeks revenge, that player is wrong, that player shouldn't just not bother putting themselves in that position if it bothers them. Because then they go out of there way to seek revenge on un-suspecting players who havent done anything wrong, ruining other peoples time in game over your emotions is not cool no matter what and is the biggest problem with this online version of this game. People will alwasy be un-predictable and some will alwasy act like that, its human nature, nothing we can do about it except implement safeguards like the coming soon hostility system, sadly it is needed as some peopel think it is fun to join, harass others for their own amusement and then move on, or play nice with you until they decide to leave, then on their way out , just before they quit they kill you and quit like the true cowards they are, internet brats are very frustrating but I have learned to ignore them, I dont want to fuel their flames, if that makes you happy, your just not the kind of person I associate with and wouldnt in real life or a game. It is too bad we need a system to protect us from those who would just constantly ruin everyone else time, but such is life on this spinning rock. You put yourself out there to be targeted how on earth can you be mad someone killed you?
DNMNetTech Posted March 29, 2019 Posted March 29, 2019 Maybe they are only able to feel good by getting to kill outside of PVP since they are not good enough to play against the normal PVP enthusiast? Lets pick on someone I know I can beat? 1
Renascent Posted March 29, 2019 Author Posted March 29, 2019 31 minutes ago, lumper said: Then why did they play the mission knowing there is a 50% chance that other players will engage as instructed by the game? The game is set up that way, the same people think it is ok to be a coward and shoot you in the back when you dont expect it at a butcher but are butt hurt that the game told others to stop them and they did. Just makes no sense. Back to the OP. If a player puts himself on call for assassinations, and then is targeted and killed as result, then gets mad at you and seeks revenge, that player is wrong, that player shouldn't just not bother putting themselves in that position if it bothers them. Because then they go out of there way to seek revenge on un-suspecting players who havent done anything wrong, ruining other peoples time in game over your emotions is not cool no matter what and is the biggest problem with this online version of this game. People will alwasy be un-predictable and some will alwasy act like that, its human nature, nothing we can do about it except implement safeguards like the coming soon hostility system, sadly it is needed as some peopel think it is fun to join, harass others for their own amusement and then move on, or play nice with you until they decide to leave, then on their way out , just before they quit they kill you and quit like the true cowards they are, internet brats are very frustrating but I have learned to ignore them, I dont want to fuel their flames, if that makes you happy, your just not the kind of person I associate with and wouldnt in real life or a game. It is too bad we need a system to protect us from those who would just constantly ruin everyone else time, but such is life on this spinning rock. You put yourself out there to be targeted how on earth can you be mad someone killed you? You can't put yourself on call for player assassinations. It just happens randomly no matter your rank or dot color. Supposedly it's supposed to target purple/dark red players but sometimes blue ones too. I guess you've not been targeted yet it seems. 1
DNMNetTech Posted March 29, 2019 Posted March 29, 2019 I was targeted 2 times last week. Full positive honor. I didn't mind but was shocked. Never was targeted before. I got killed the first time but was able to avoid the second time.
Kean_1 Posted March 29, 2019 Posted March 29, 2019 2 hours ago, lumper said: If a player puts himself on call for assassinations, and then is targeted and killed as result, then gets mad at you and seeks revenge, that player is wrong, that player shouldn't just not bother putting themselves in that position if it bothers them....... That's not how it works. Anyone can be targeted and after the last big update, dark blip players were supposed to be at a higher risk but everyone was (and are) still in the lottery.
lumper Posted March 29, 2019 Posted March 29, 2019 2 hours ago, Renascent said: You can't put yourself on call for player assassinations. It just happens randomly no matter your rank or dot color. Supposedly it's supposed to target purple/dark red players but sometimes blue ones too. I guess you've not been targeted yet it seems. I did not know that, thats interesting, lol.
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