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Call of Duty: Modern Warfare


DylBandit
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So, I've seen the new trailer for Call of Duty, and I haven't bought a Call of Duty since Black Ops 2 because I couldn't stand all the garbage they released up until now. I have to say the new trailer looks pretty promising. However, knowing Call of Duty trailers, they always make them so hyped up and come release date its so bad and the same crap they released last year, if not even worse. 

I actually plan on considering buying this years Call of Duty, even though I won't be surprised if I'm disappointed. I really would like to see some game play at this upcoming E3 so I can get a better look at the game. The community has been asking for a boots on the ground, modern warfare again, and I think they have the potential to make everyone happy, as Activision is hanging by a thread in terms of losing lots of fans. 

In this years Call of Duty, the traditional season pass is now gone, and it's going to be cross-platform so Xbox and PS4 players wil be able to play together. I've also heard they have a new engine, different technology graphics. I really hope this game lives up to expectations, as I haven't been looking forward to a Call of Duty in  years. 

If you haven't yet seen the trailer:

Really gives off a MW2 vibe :P

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GPNVG-18s mounted on a boonie hat? SMH 🙄 Those things weigh a pound and a half and that's not including a power source that would add even more weight, meaning Price just turning his head would result in his hat and NODs falling off.

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1 hour ago, Parzival said:

GPNVG-18s mounted on a boonie hat? SMH 🙄 Those things weigh a pound and a half and that's not including a power source that would add even more weight, meaning Price just turning his head would result in his hat and NODs falling off.

Okay, not completely realistic, but at least the game looks good. I'm definitely willing to give it a shot, call me crazy. 

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5 hours ago, BropolloCreed79 said:

I'd be more invested in this if the sequel for Ghost Recon wasn't dropping in September.

October 4 now :(  I wish they'd fix their pre-order page,  i've been trying all week to get it ordered.

As far as Call of Duty I haven't played since Black Ops 2.  Like @DylBandit i got bored of the same crap over and over, and i suck at the pvp mode so that's no fun for me :P  I have no desire to look at this new release.

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A few years ago I might have been interested but to be honest, I only ever play the campaign in these types of game and the "on rails" action just doesn't appeal to me these days.  I prefer open or semi-open game worlds.  I can't stand their twitch-like multiplayer where it's more about people running and gunning rather than tactics.

For my "realistic", tactical, PVP and co-op shooter fix, I'm waiting for Insurgency Sandstorm also releasing this year.

6 hours ago, BropolloCreed79 said:

I'd be more invested in this if the sequel for Ghost Recon wasn't dropping in September.

I loved GRW and how they went back to being more modern than "advanced" or "future".  I didn't like Ghost Wars because of the way they abandoned what made the core gameplay of GRW so good.  Instead, they followed the typical playbook of other popular shooters and included classes, higher TTK, special abilities, various markers, tech, etc.   ....and the drones / radar marking was over the top IMO / IME.  

They were also too stubborn to include a hardcore mode in PvP forcing everyone into a "one size fits all" Quick Match.  .....and the Custom Match was a half hearted attempt to appease their HC fanbase as it didn't even include public lobbies until more than a year later when everyone left.  Even then, it still was poorly executed.  The campaign / co-op was relatively untouched though which was just fine in my book as that was the best part of the game.

Fast forward to GRB's announcement and we see that not only have they integrated the campaign/ co-op into PvP but also all of the elements of it including classes and other RPG components.   ....and they not only included more drones and tech but they doubled down on it.  The TTK also seems to have increased as you are now fighting machines and heavily armored, mini gun wielding targets, etc.  GR is seemingly moving toward a Division-like game.  

They seemed to have listened to some of the feedback to include a few requested mechanics / items but then totally ignored the rest.  The mood on GRB forum is a far cry from the general excitement and enthusiasm I remember in the GRW forum when that game was under development.

I'll cross my fingers that GRB isn't as bad as I think it is.  Hopefully we'll learn more during E3.  .....but Ubi may have just killed off another franchise for me.

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I don’t really care for the COD and other modern milsim games because I am a big fan of the realistic piece. They lose me on the little details like the aforementioned post talking about the 4 tube nods/boonie hat combo seen in the preview. I really liked playing a moded out Arma 3 on the PC. That was as close to a realistic game as possible, IMO. They even had the sound right for riding in a Chinook. 

Having said that, I don’t want to write this game off until I get to see some gameplay or try it because you never know, it might be fun.

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15 hours ago, BropolloCreed79 said:

I'd be more invested in this if the sequel for Ghost Recon wasn't dropping in September.

Too bad Dumbisoft decided to cut the AI squad and make an Internet connection mandatory to play it. I mean, if they're incapable of improving squad AI, they should just say so. I play GR for the squad aspect, so I'd gladly take GRW's less than stellar AI squad over no AI squad. If I wanted to play a lone wolf game, I'd play Splinter Cell or Metal Gear.

 

10 hours ago, Kormath said:

October 4 now :(  I wish they'd fix their pre-order page,  i've been trying all week to get it ordered.

As far as Call of Duty I haven't played since Black Ops 2.  Like @DylBandit i got bored of the same crap over and over, and i suck at the pvp mode so that's no fun for me :P  I have no desire to look at this new release.

Last CoD I played was Black Ops 1 and that was merely as a "last chance" after the absurdity of MW2's plot turned me off from the series. It obviously didn't endear itself to me thanks mostly to all the anachronistic weapons in the game.

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On 6/5/2019 at 2:39 AM, The Coca-Cola Kid said:

It maybe worth checking out, but so far the game that came closest to getting it right (when it comes to reality) was Medal of Honor: Warfighter - from back in the day.

I agree, Warfighter was pretty darned good.  You might also remember "Spec Ops: The Line", which had a pretty amazing story that really forced some tough choices on you.

I've kind of fallen out of love with these "on the rails" kind of military shooters - they all end up being pretty much the same and have little to give once the short campaign has finished.  I don't play online, so spending £40-50 for 12 hours gameplay isn't really worthwhile to me.

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1 hour ago, Foxtrot said:

I've kind of fallen out of love with these "on the rails" kind of military shooters - they all end up being pretty much the same and have little to give once the short campaign has finished.  I don't play online, so spending £40-50 for 12 hours gameplay isn't really worthwhile to me.

Same here.....

To top it all off, the campaigns became shorter and less interesting.  Replayability in "on the rails" stories is also essentially non-existent for me.   Exceptions might be games like The Last of Us.  ....a game that was quite long and after a while I might forget certain levels, encounters, etc. that I don't mind exploring again.  Even so, I tend to not complete a campaign like that a second time (quitting before I get there).  

These days, I prefer open world campaigns/stories like the Witcher, GRW, GTA, RDR, etc. where there is much more replay value for me. 

If CoD made a MW that was open world, I would probably be all over it.   I just really have no interest in corridor shooters anymore.

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4 hours ago, Kean_1 said:

Same here.....

To top it all off, the campaigns became shorter and less interesting.  Replayability in "on the rails" stories is also essentially non-existent for me.   Exceptions might be games like The Last of Us.  ....a game that was quite long and after a while I might forget certain levels, encounters, etc. that I don't mind exploring again.  Even so, I tend to not complete a campaign like that a second time (quitting before I get there).  

These days, I prefer open world campaigns/stories like the Witcher, GRW, GTA, RDR, etc. where there is much more replay value for me. 

If CoD made a MW that was open world, I would probably be all over it.   I just really have no interest in corridor shooters anymore.

CoD JTF,  mashup with CoD and The Division :P 

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  • 3 weeks later...

I just want the real Call of Duty back. Military based shooters that have amazing gameplay. Not some space shooter with robots and jet packs with the game filled with micro-transactions. Call of Duty used to be about the military and actually tell you somewhat of a history.  

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11 hours ago, DylBandit said:

I just want the real Call of Duty back. Military based shooters that have amazing gameplay. Not some space shooter with robots and jet packs with the game filled with micro-transactions. Call of Duty used to be about the military and actually tell you somewhat of a history.  

Ditto that,  i'd buy them again.

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  • 4 weeks later...
On 6/12/2019 at 10:43 AM, Kean_1 said:

If CoD made a MW that was open world, I would probably be all over it.   I just really have no interest in corridor shooters anymore.

I'd be weary of it, personally. I've always felt open world and first person view don't mix very well. I've played GTA V and RDR2 using their FPV modes and I don't get the same sense of being "surrounded" by the game world that TPV gives me.

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13 minutes ago, Parzival said:

I'd be weary of it, personally. I've always felt open world and first person view don't mix very well. I've played GTA V and RDR2 using their FPV modes and I don't get the same sense of being "surrounded" by the game world that TPV gives me.

I think a lot of it is because the player lacks peripheral vision in FPV on a flat screen and you can only widen the FOV so much within reason.  TPV helps gives you that situational awareness FPV lacks.  On the other hand, I think FPV can also be more immersive especially in regard to gunplay or a sense of being the character from their viewpoint (you see what they would see).  

Personally, I've always found R*'s gunplay and player movement kind of jenky.  I don't enjoy playing GTAV or RDR2 in FPV.  The exception is vehicles in GTA because that is one area I think the game really excels in otherwise clunky mechanics and it can be fun driving or flying in that view sometimes.

I do think franchises like Far Cry and Fallout do quite well as FPV titles in an open world.  ....or milsim-like games such as SQUAD on PC, Hell Let Loose and Escape From Tarkov where TPV would give an unfair and unrealistic advantage in tactics.  The upcoming Cyberpunk 2077 is going to be a FPV game and I'll wager it's going to be quite successful. 

Then there are games like Ghost Recon Wildlands where I think they blended the two perspectives quite well.  ADS brings you into FPV but it's essentially still a TPV game.  

In the end, I think it really boils down to how the developers design their games and a players personal preference.  I know folks who only like PFV games and others who prefer TPV.  .....and then there are folks like me who like both.  I also think both can do well in an open world environment but again, a lot depends on design, genre, etc.

CoD campaigns are essentially on rails and that severely limits my choices and the replayability of the game for me.  I was ok with that back in the day but not so much anymore.  Unless that changes in the new game, I'll be making a hard pass most likely and perhaps waiting for a steep discount before I even consider it.  Even if it were a semi-open world, that would be better than the experience of previous titles IMO.  

 

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  • 2 weeks later...
On 8/3/2019 at 10:06 PM, DylBandit said:

The new Call of Duty Modern Warfare gameplay looks amazing. 

I like the idea that they tried to tone down the "over the top" gameplay in PvP but it's still very much a twitch shooter.  They would be idiots if they didn't continue to cater to that audience.  

I'm not big on twitch shooters but the hardcore mode (Realism TDM) and co-op (SpecOps) may interest me.  They did mention that the co-op will be a bigger part of the game this time around as there is no zombie mode and that effort is being thrown all into SpecOps.  Again, not really interested in campaigns that are on rails which this seems it will be.  There's really no replay value in them for me and they are usually quite short.  It was also confirmed that the campaign will be about as long as past ones which means there isn't much to look forward to IMO.  

I'm also looking at Ghost Recon Breakpoint but hate the direction they are taking this one in the franchise.  .....drones, killer robot tanks, heavily armored baddies, etc.  played the online technical test and was not impressed.  ....but I'll try the beta and make a decision from there.

In the meantime I have been playing GTAO (the new Casino update and heists I never finished) as well as DayZ.  .....loving the new private server option in that.

Can't wait to hear more news on the 2019 release of Insurgency Sandstorm though.  That will be my new PvP kick depending on how it goes for the console release.  Finally, a tactical shooter with some decent hardocre / realism elements.

 

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I was in the OTT, too. All I'll say is it was underwhelming, the complete opposite of Wildlands when I played its open beta. Breakpoint is far too Division-like and definitely isn't going to be for me. As I said on Ubi's forums, it's fine with me if they don't want my money this time around.

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19 hours ago, Parzival said:

I was in the OTT, too. All I'll say is it was underwhelming, the complete opposite of Wildlands when I played its open beta. Breakpoint is far too Division-like and definitely isn't going to be for me. As I said on Ubi's forums, it's fine with me if they don't want my money this time around.

Yeah, I loved GRW and it was probably one of the most fun co-op experiences I had in a very long time.  We loved the fact that it was lethal for both the player and the enemy.  No over the top, mingun wielding, heavily armored humans, etc., etc.  

Sure, there were problems but we enjoyed being able to play the game our way.  ....which was typically without any targeting, without drones and minimal HUD.  One of the closest titles to a tactical shooter we had on console in a long time. 

Breakpoint doubles down on aspects that people ridiculed in GRW & the original Ghost War (PvP) like the drones.  ....jokes about "drone wars", etc.  Ubi says they listen and they do to an extent but I'd gladly give up bloused boots and fence breaching to get rid of the tiered loot, leveling of weapons, silly tech, classes in PvE, more spongy enemies, etc.

They obviously have made mistakes they essentially admitted to when they made the announcement to add back the team AI and getting rid of the class limitations on weapons.  ....both of which they caught flak for.    Their biggest error was combining PvP with PvE IMO as it basically brought those stupid elements into the solo / co-op game those folks never wanted.  

.....totally out of touch IMO.

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1 hour ago, Kean_1 said:

Yeah, I loved GRW and it was probably one of the most fun co-op experiences I had in a very long time.  We loved the fact that it was lethal for both the player and the enemy.  No over the top, mingun wielding, heavily armored humans, etc., etc.  

Sure, there were problems but we enjoyed being able to play the game our way.  ....which was typically without any targeting, without drones and minimal HUD.  One of the closest titles to a tactical shooter we had on console in a long time. 

Breakpoint doubles down on aspects that people ridiculed in GRW & the original Ghost War (PvP) like the drones.  ....jokes about "drone wars", etc.  Ubi says they listen and they do to an extent but I'd gladly give up bloused boots and fence breaching to get rid of the tiered loot, leveling of weapons, silly tech, classes in PvE, more spongy enemies, etc.

They obviously have made mistakes they essentially admitted to when they made the announcement to add back the team AI and getting rid of the class limitations on weapons.  ....both of which they caught flak for.    Their biggest error was combining PvP with PvE IMO as it basically brought those stupid elements into the solo / co-op game those folks never wanted.  

.....totally out of touch IMO.

It's clear at this point that Ubisoft is moving toward a catalogue of nothing but loot-based MMORPGs. The Division, Assassin's Creed, Watch_Dogs, and now Ghost Recon are all basically the same type of game now. The next AC will almost certainly have a hub like TD and GRB does. Expect Splinter Cell and Far Cry to be the next sacrificial lambs. Hell, Far Cry might already have been sacrificed since I haven't played New Dawn to know if its gameplay is any different from Far Cry 5.

I'm beginning to believe the framework for AI team was already built into GRB from the beginning and they just claimed it was gone to gauge the reaction. I'm still having a hard time wrapping my mind around what's-his-name talking about making GRB a "true lone wolf experience" when it was already made quite clear in the reveal that co-op and MP was the focus. Either they are absolute morons or they think we are, because common sense would dictate that if they actually did want to make a true lone wolf experience out of it, co-op would be a separate mode or discarded altogether. I certainly don't remember a bunch of Sam Fishers with gamertags above their heads walking around the Paladin's cargo bay when I was trying to stop terrorist attacks from crippling the United States in Blacklist.

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  • 2 weeks later...

Fyi....

The download for the CoD MW Alpha is now available in the Playstation store.  Just do a search under Call of Duty Modern Warfare and you should see it among the other preorders.  

Again, this is only for PS4 and is free this weekend.  It is also only for the 2v2 mode.

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Well, got to play 2v2 last night for a little bit before I started getting a headache.  

I like how they slowed down the running a bit although you still get people unrealistically jumping off ledges and shooting in midair, sliding, etc.  The pace is still twitch-like and the community didn't seem to change.  .....someone actually messaged me through PSN saying "U  camp 2 much".  😂  I blocked them and moved on.

I was doing pretty good once I started learning the maps but 2v2 is just not enjoyable for me.  It's was too run & gun for me.  Weapons felt good although still a little too arcadey.  ....the tactical reloads were kinda silly considering it's not even factored into the gameplay mechanics.

I'm still interested in Realistic and SepcOps options as well as the Battle map modes (20v20 and 50v50).

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On 8/24/2019 at 11:34 AM, Kean_1 said:

Well, got to play 2v2 last night for a little bit before I started getting a headache.  

I like how they slowed down the running a bit although you still get people unrealistically jumping off ledges and shooting in midair, sliding, etc.  The pace is still twitch-like and the community didn't seem to change.  .....someone actually messaged me through PSN saying "U  camp 2 much".  😂  I blocked them and moved on.

I was doing pretty good once I started learning the maps but 2v2 is just not enjoyable for me.  It's was too run & gun for me.  Weapons felt good although still a little too arcadey.  ....the tactical reloads were kinda silly considering it's not even factored into the gameplay mechanics.

I'm still interested in Realistic and SepcOps options as well as the Battle map modes (20v20 and 50v50).

Lucky, I've been to busy and I wasn't able to play :(

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On 8/24/2019 at 12:34 PM, Kean_1 said:

someone actually messaged me through PSN saying "U  camp 2 much".  😂  I blocked them and moved on.

Translation: "I'm angry that you were smart enough to find a legitimate strategy that didn't rely on twitch-reflexes and caffeine."

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16 minutes ago, BropolloCreed79 said:

Translation: "I'm angry that you were smart enough to find a legitimate strategy that didn't rely on twitch-reflexes and caffeine."

I just found it funny that although I hadn't even played a CoD game in years, that still seems to be a sticking point for some in their community. ......just glad I wasn't accused of hacking when I won.

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