Savage_Reaper Posted October 21, 2019 Posted October 21, 2019 17 minutes ago, Bucnation3139 said: Those cats that kill , then hide behind bounty board or post office , they try us too !! We will mosey couple hundred yards away and make them think we left , pow !! Right in the kisser with pib and a nice dynamite arrow ! 😀 Yeah. Annoying as hell. And so cheap. Had a dude with dynamite arrows pulling the same non sense. So I killed his horse with an explosive. I think he was surprised I could target his horse. When he hit the ground, I shot him with an incendiary slug. He pressed charges and left the session. Dude dressed like a KKK member was trolling my camp in defensive the other day. Throwing fire bottles and dynamite like an idiot. I dropped the flag and killed him. I can free aim buddy. Guess some people think that everyone is auto aim dependent in this game. Sorry slim. lol 2
Netnow66 Posted October 21, 2019 Posted October 21, 2019 Everyone has their own opinions and ways to play this game. A few of my opinions-- I can't enjoy this game (in free roam) without glitching a solo lobby. Glitched solo lobbies (either Rockstar or player created) correct the problems of "missing animals" and "I can't create my camp!!!" Even though Defensive mode is crap, if you play this game without Defensive turned on, you kind of deserve whatever happens to you (within the context of this game). Rockstar is trying to make a fool of anyone that expects "a fun, fair and friendly place to play," even though their materials continue to say that.
Freakshow9191 Posted October 21, 2019 Posted October 21, 2019 1 hour ago, Netnow66 said: I can't enjoy this game (in free roam) without glitching a solo lobby. How do I glitch a solo lobby? I've had it happen before but can't repeat it consistently.
Savage_Reaper Posted October 21, 2019 Posted October 21, 2019 14 minutes ago, Freakshow9191 said: How do I glitch a solo lobby? I've had it happen before but can't repeat it consistently. Don't know about glitching , but I constantly get thrown into a solo lobby for supply missions and large supply drops. Don't mind for supply missions because I can hunt. But I hate being thrown into a solo lobby for the $625 supply drop. I think R* is trolling me because they must know I hate it.
CosmoKramer Posted October 21, 2019 Posted October 21, 2019 Starting Bounty or other missions seems to me to be a quicker and more effective way to solve the animal problem, from what I’ve seen of glitching solo lobbies anyway. Being out there on your own is a novelty for a little while but then it becomes pretty dull fast.
Freakshow9191 Posted October 21, 2019 Posted October 21, 2019 17 minutes ago, CosmoKramer said: Starting Bounty or other missions seems to me to be a quicker and more effective way to solve the animal problem, Are we talking legendary bounties, because I can see that, you go to a cut scene and end up dropping into a server that doesn't have others doing the same bounty. But regular bounties, for example, say there's a bunch of people shooting each other in valentine, and I walk up to the bounty board and select a mission, when I leave and the bounty starts, the same people are still there shooting each other. I don't appear to have switched servers.
SimonTemplar Posted October 22, 2019 Posted October 22, 2019 (edited) In a similar vein to some of the things mentioned in this thread, last night I was in Valentine. I was inside the saloon, getting a haircut, in defensive mode. I had no back/shoulder weapons with me (they were on my horse), and hadn't had any interactions with other players on the way in. My sole purpose in town was to buy some new clothes and get a haircut ahead of changing my home location and horse. I suddenly got a prompt on the screen saying 'your horse has been critically injured'. The horse I left tied up outside the saloon. So I race outside, no horse. The horse icon is on the map, in red and white, and I had a prompt saying that I had to give him a reviver or he'd die. So I race towards the icon, find Jim in a field outside town, and he dies as I get there. Really upsetting. There's a level 26 player called Mihkail something whose icon has gone red, and he's racing away from me on a different (presumably his own) horse. I get the prompt saying that he has had to pay a penalty (but it's like $4, pointless as a deterrent). So I whistle up my next stabled horse (fortunately its a quick one) and ride off after Mikhail, to ask him about it. I ride for 30 seconds, he's on a clifftop towards Emerald Ranch, as I crest a ridge Mikhail shoots me, headshot with a rifle, I'm dead. What a di*k. So I press charges, respawn, message him ingame asking 'why did you murder my horse?' (he ignores me) then switch to Litchfield repeater with explosive ammo, chase him down and execute him as he's trying to draw his revolver. I got 25 extra xp for 'avenging horse'. Which I didn't know about and was cool. Mikhail then quit the server. But what is with some people? And do I now have to hide my horse while getting a haircut?!? Mihkail stole, rode and killed my horse despite me never having done a thing. I can play aggressively if I need to but I'd prefer a bit of live and let live if people are just minding their own business! Edited October 22, 2019 by SimonTemplar
CosmoKramer Posted October 22, 2019 Posted October 22, 2019 12 hours ago, Freakshow9191 said: Are we talking legendary bounties, because I can see that, you go to a cut scene and end up dropping into a server that doesn't have others doing the same bounty. But regular bounties, for example, say there's a bunch of people shooting each other in valentine, and I walk up to the bounty board and select a mission, when I leave and the bounty starts, the same people are still there shooting each other. I don't appear to have switched servers. I'm talking regular bounties - legendaries obviously take you to a certain part of the map so I've never even tried doing any hunting while in those. It helps if you get a mission where it fades to black to start but even when it doesn't I think the spawns improve even though you don't switch servers. Trader missions work too but you're on a timer from the start with those so I find them less useful for stocking up Cripps.
Bucnation3139 Posted October 22, 2019 Posted October 22, 2019 18 hours ago, Savage_Reaper said: Yeah. Annoying as hell. And so cheap. Had a dude with dynamite arrows pulling the same non sense. So I killed his horse with an explosive. I think he was surprised I could target his horse. When he hit the ground, I shot him with an incendiary slug. He pressed charges and left the session. Dude dressed like a KKK member was trolling my camp in defensive the other day. Throwing fire bottles and dynamite like an idiot. I dropped the flag and killed him. I can free aim buddy. Guess some people think that everyone is auto aim dependent in this game. Sorry slim. lol Yes sir these cats are the worst !! Afraid to take an ass whooping like a man ! Pulling cheap shots then exiting. We usually laugh it off and go about are business but there are times we are bored and when they start on us little do they know that they just opened a window to hell ! Have several cowgirls with us that are meaner than rattlesnakes !! They will run you off I guarantee it ! 😀 2
pluck3 Posted October 23, 2019 Posted October 23, 2019 On 10/21/2019 at 8:32 AM, BeDoomed said: Then you were in a 'mission' which allows for competitive play. he was in defensive and should have gotten out of it
CosmoKramer Posted October 23, 2019 Posted October 23, 2019 Another example of defensive mode not working - yesterday I'm picking up a collectible when someone rides in and starts shooting at me. Presumably they're rubbish at free-aim though as they don't land a single hit. I grab my horse and consider just riding off and letting it go but decide actually I'm going to dish out some payback. So I arm myself with a stick of dynamite and land the perfect hit on player and horse as they attempt to flee. They press charges so I'm made out to be the bad guy and get medium hostility status for the following x period of time.
Freakshow9191 Posted October 23, 2019 Posted October 23, 2019 Cosmo: as the game saw it, a defensive player dealt damage first, kicked you out of defensive. Had he damaged you in any way you could have remained in defensive and killed him several times (until he turned blue) before losing defensive protection. When I used to play in defensive and someone started shooting at me for no reason. I would run up close just to make sure they actually hit me. Then......it's payback time.
Kean_1 Posted October 23, 2019 Posted October 23, 2019 1 hour ago, CosmoKramer said: Another example of defensive mode not working - yesterday I'm picking up a collectible when someone rides in and starts shooting at me. Presumably they're rubbish at free-aim though as they don't land a single hit. I grab my horse and consider just riding off and letting it go but decide actually I'm going to dish out some payback. So I arm myself with a stick of dynamite and land the perfect hit on player and horse as they attempt to flee. They press charges so I'm made out to be the bad guy and get medium hostility status for the following x period of time. It doesn't work that way. As Freak mentioned, they have to hit you first. Defensive Mode is a way to help more passive players get out of situations that they may normal not have been able to. .....and those times they cannot, they have the ability to press charges, parlay, etc. IMO, Defensive Mode works well in helping break contact with aggressors and escaping the conflict. If however someone does hit you, you at least have the option to retaliate without consequence. I believe the AA restriction is also lifted at that point for the defensive player.
Savage_Reaper Posted October 23, 2019 Posted October 23, 2019 Players should not be able to kill you in Defensive BUT you can't harm players at all either. You are kinda like a ghost. While in Defensive , you also have limited activities that you can participate just like in GTA. So basically Defensive Mode would be for players to get separation from other players or do things like visiting shops in town. The minute you pull a gun you are kicked out of it. 1
Moosh89 Posted October 23, 2019 Posted October 23, 2019 I think Defensive mode is as close to perfect as it can be. Defensive mode is not Passive mode. You're playing defensively. You still need to defend yourself but you have a much larger window of opportunity to react. Rockstar doesn't want to divide the players. I don't really like Passive mode in GTA. I can't do a lot of fun things and it pulls me out of the setting when there's a ghosted out player toddling around. The next thing Rockstar needs to implement is Private/Invite only sessions. 4
Kean_1 Posted October 23, 2019 Posted October 23, 2019 4 minutes ago, Moosh89 said: I think Defensive mode is as close to perfect as it can be. Defensive mode is not Passive mode. You're playing defensively. You still need to defend yourself but you have a much larger window of opportunity to react. Rockstar doesn't want to divide the players. I don't really like Passive mode in GTA. I can't do a lot of fun things and it pulls me out of the setting when there's a ghosted out player toddling around. The next thing Rockstar needs to implement is Private/Invite only sessions. I agree.
Netnow66 Posted October 23, 2019 Posted October 23, 2019 4 hours ago, Savage_Reaper said: Players should not be able to kill you in Defensive BUT you can't harm players at all either. You are kinda like a ghost. While in Defensive , you also have limited activities that you can participate just like in GTA. So basically Defensive Mode would be for players to get separation from other players or do things like visiting shops in town. The minute you pull a gun you are kicked out of it. That would make more sense to me than the confusing mess many players find it to be right now. My opinion is that if Defensive mode "worked" to begin with, there would have been no reason for Rockstar to "adjust" it so griefed players take even less damage. But Rockstar did. Rockstar could "adjust" it down to what you requested, THEN I will consider it "working."
CosmoKramer Posted October 23, 2019 Posted October 23, 2019 9 hours ago, Kean_1 said: It doesn't work that way. As Freak mentioned, they have to hit you first. Kind of wrote my post in the way I did to highlight that is the problem - someone can be the aggressor but if they just don’t hit you, either purposefully or though being sh*t at free aim, they get to be the victim when you retaliate against their behaviour. That’s not right.
Kean_1 Posted October 24, 2019 Posted October 24, 2019 49 minutes ago, CosmoKramer said: Kind of wrote my post in the way I did to highlight that is the problem - someone can be the aggressor but if they just don’t hit you, either purposefully or though being sh*t at free aim, they get to be the victim when you retaliate against their behaviour. That’s not right. .....and I guess my point was that defensive mode was never meant to be a passive mode and works the way it does as intended. Personally, I'm ok with that but I get that some may never feel that way about it.
CosmoKramer Posted October 24, 2019 Posted October 24, 2019 8 hours ago, Kean_1 said: .....and I guess my point was that defensive mode was never meant to be a passive mode and works the way it does as intended. Personally, I'm ok with that but I get that some may never feel that way about it. You're still missing my point, I don't think defensive mode is, or should be, passive mode. I'm just saying it doesn't work to combat what it is supposed to - imposing consequences for aggressive behaviour towards other players. It shouldn't have been necessary for the player to hit me for me to have a free pass to return fire and not be the one with raised hostility for the following period of time.
SimonTemplar Posted October 24, 2019 Posted October 24, 2019 Personally I'd rather ditch defensive/and other modes altogether (grubs like me never understand them anyway) and just stick us all in a big sandbox but with bigger consequences. So if someone attacks another player for no good reason and the victim presses charges (which seems to do nothing) there would be an instant, more serious bounty, some law turn up, maybe bounty posters as well, so the aggressor would field some real heat. That would either deter the casuals and they'd stop, or the hardcore would enjoy the attention and would carry on but that in itself would be realistic and would improve the game realism. As it stands, a bounty poster will send me after an NPC because the committed one relative innocuous crime, but a player can murder a whole town and my horse (you know which part of that I find particularly unpalatable) and get off scott-free. If a stranger shoots me that's actually fine, but he needs to expect some payback, both from me and the authorities and other players who are into fighting the good fight. 1
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