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Showing content with the highest reputation on 11/28/2018 in all areas
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As expected RDR2 online players are like GTA just killing everyone sadly... I think it would be awesome for R* to put some Role Playing servers in that amazing open world of RDR2! Do you think is that possible to happen on Consoles?!4 points
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Could we have a Seniors Mode? I'm 68 years old and my nervous system and 56K modem just cant cope with the 14 year old griefers and the jumpy graphics. A casino on the Wapiti Reservation with a Denny's down the trail and we stay out of your way. Win/win.4 points
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Well that's because you're reading Kotaku and Polygon. That's like reading CNN or Fox News for unbiased political coverage. Kotaku is... gross. And Polygon is as irrelevant as a Nintendo Wii. That was a mistake--I selected the wrong post. Your warning has been removed, and I apologize for the inconvenience.3 points
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Petition LMAO! SMDH at this entitled generation of spoiled brats.3 points
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Figured this might be helpful to some. The list of challenges and what i did to complete them so far. I haven't done them all so chime in and i'll add your tips to the list. Master Hunter Horseman Gambler Sharpshooter Survivalist Weapons Expert Bandit Herbalist Herbalist Checklist2 points
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What is going on folks. I recognize a good many of my peers and friends from the F13 forum. Look forward to many jokes and debates on this forum.2 points
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That's not the holster. .....it's the animation. If anything, the whole idea of "dual-wielding" is unrealistic in itself, not the inclusion of a cross draw holster oriented for the players strong hand. Ever fire and reload an SAA or similar? I own a Blackhawk and I'll tell ya, I wouldn't want to reload that thing in a gunfight. I'd much rather draw a second. It's bad enough with a speed reloader in a modern 629 revolver under pressure. Other than that, I agree that there should be more options in gun belts, holsters and styles to even include shoulder rigs. ....and btw, the whole idea of being able to draw with your left hand from a right hand cross draw holster may not be ideal but is certainly not "unrealistic". I don't care for the dual-wielding action but I have no problem with idea of being able to draw with the opposite hand from this style of holster.2 points
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Well, I just logged on to set up my character and get through some of the tutorial in online mode. The first mission where you steal horses forced me into a matchmaking session although the mission stated that it was 1-4 players. First, no one is on mic. Second, one of the players takes my horse so then I have to run to his horse so I can catch up to everyone who has no left me in the dust. I arrive at location and it's every man for himself. Two of the players grab horses and run off. I stay behind to help cover the third player who was having a rough go of it. Anyhow, he finally gets on a horse but then passes me up and I'm left in the rear. We get pounced on by pursuers and then I'm left alone trying to fight them off. Luckily, the guy I stayed behind for decided to help me out so we continued to cover each other as we fought our way to the final destination. This is exactly why I hate playing with randoms and prefer sessions with just friends or by myself. If your random coop partners treat you like this in RDO, how can anyone think that a free-for-all mode like the current RDO PvP design would not turn into a GTAO troll-fest? Seems to me a lot of the bad habits in GTAO are finding their way into RDO. ......but as long as R* implements the session options like I think the will, I'll be happy.2 points
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If RDRO stays as is, that's all who will be left playing it, Trolls & Griefers. There needs to be a heavier Justice penalty system put into play to keep the open world grieffing at bay. Such as the bounty system... in the offline part of the game just looking at someone the wrong way can net you a $100.00 bounty... same thing for online, you kill, anyone, you start at $100.00 bounty, each kill adds up, the higher the bounty the more Bounty hunters come after you... If captured they throw you in jail to work off your bounty, Each $100.00 is one hour of siting in jail. a time out for PvP'ers.2 points
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You can catch it again, but you will have to wait a day or so and probably leave the area and come back later to try again.2 points
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I'd be okay with them functioning like they do in single player, where they flash when you have gunfire, or can actually see a rival gang member.2 points
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I think your right it's ****t up like this, its impossible to play normal in the game if you don't whane kill others. Maybey they need to put that trigger happy ppl in 1 server then they kill eatch other.2 points
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This idea that somehow RDO PvP is going to have some sort of organic feel to the PvP is a pipe dream IMO. If RDO were to remain as is, it would still turn into a toxic cesspool of players with a shoot first attitude. Activities would constantly be interrupted by griefers, trolls, etc. This idea that everyone would be too busy trying to make a living in PvP because there are no friend/solo modes is rubbish IMO. GTAO didn't allow players to own most of the profitable businesses without being in a PvP session so throw that argument out the window. The fact is that trolls and griefers will always exist and the current format of RDO will not deter them. Either way, I don't see a problem with R* introducing a solo or "friends only" option for sessions like they had in GTAO. If they want to encourage people to perform activities in PvP mode, then provide bigger payouts for the activities in those sessions. The only way I would be interested in PvP for the long haul is if they got rid of the silly radar tracking (make it proximity based) and did more to encourage cooperative gameplay. In the end, I am confident that alternative modes will be introduced at some point since they were already in GTAO. Also, the leak back in October from R* Intel seemed to confirm that private and "seamless PvE" sessions would also be available at some point when they dug through the code. As the BETA progresses, I am sure more news of this will emerge. In the meantime, I will submit my suggestions and encourage others to do the same. ......regardless of what those may be. Make your voices heard.2 points
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Removing the blips would solve the problem. You can't troll me if you can't find me... It's one simple change that would allow them to keep ALL players together and satisfied.2 points
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Sounds good to me.. I don't see how its terrible at all. Thats the way it should be. My attitude is Bring it on.. The whole reason i would be playing Hardcore mode is because people may attack me. At least there would be no auto aim. Im more worried about auto aim at the moment than actual players. I don't consider auto aim pvp... Its a huge nuisance for me. If people want to grind in pve who cares? People can grind in PVP too. Hell, theres specific pvp modes just to grind in. Besides.. R* is adding GOLD BARS to buy via real money. People can have more than you even if you grind all day long and they only played for 5 mins. Im just wondering.. but did you play RDR multiplayer?2 points
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I encourage you folks to submit your requests to R*. I too hope that we get more co-op / friends options in the near future at least like we have in GTAO. However, I also understand that this is a BETA and I can understand why they may have chosen to go with a PvP-only mode for now while they stress test the servers, etc. I have hope that these other modes will arrive at least by final release since GTAO included them. While PvP is more popular, I think they can recognize that some prefer to just play with friends sometimes or themselves. Personally, I'm going to submit my suggestions and give it some time to see where R* goes with RDO. I'll only play RDO with friends until then and may even stop at some point (if I find it too toxic) and go on to something else while the game is being worked on. https://www.rockstargames.com/reddeadredemption2/online/feedback2 points
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Have to agree with original poster,.... It seems that R* still has not learned that mixing open world PvE mixed in with the PvP and giving missions that are on a timer, or any mission that can be interrupted by a PvP'er just dose not work. My husband & I just finished the tutorial and got into the open world where we can group up. I latterly took five steps into the game, when a snot nosed murderous child who was already level 20 one shot head shot me, I was level 2 or 3 or something. So ya how is that a good PvP? A high level already spawn camping the newbie zone? Just like in GTA5! Problem #2 Ok so I was warm welcomed into how RDR2 O was going to be. I play GTA5 so I'm use to the Snot Nosed Kiddies, There is always a work around to stay out of PvP, Mostly get a massive guild and take over the server kill anyone who is not in your Clan... Or in this case Posse. With a cap of 7 people in a guild it looks like we cant do that anymore, so going to have to make several Groups of friends with Posses and some how link up as allies to take control of a server. I hate feeling like I have to constantly be a bad Lady and just kill anyone who is not on my friends list. But If you do not shoot the first person you see and have a big gang with you killing every red dot on the map until they leave the server you might as well not play any R* game. R* Forces you to play offensively.... Kill or be Killed, I Hate the feeling, I hate PvP, Its not in my nature to go around randomly killing everyone I see just because I'm afraid that if I don't kill them, they will kill me the first chance they get. I like RDR2, best graphics and game play I've seen in a new game... R* did that right. What I hate is trying to pick up a mission and I get shot in the back of the head, trying to finish a mission and get gang R.a.p.e.d all the way to the finish...…. If you can get it in before the timer runs out... Really R*, Timed missions "AGAIN"! in a PvP open world, NO...Just No! take the timers out of the missions. BIG #3 problem, How in the hell are these PvP'er phasing in and out? We had a group attacking us and they could one shot us, There is two of us right now so if I don't get you My Husband will,... But we have noticed that these players will one shot you, then go into a shadow form where they are immune to attack back, you can shoot them, but your bullets will go right through them, you cant fist fight or stab them ether, WTF is that? Are they cheating already, Is it a Lag switch? Is it a speed hack? What the heck are they doing to become immune to damage? #4 when you go into a cut seen apparently you can still be killed even though you are stuck in a cut seen and can not defend your self? We are following our main mission so we can unlock our items and level up, But at Blackwater you get that long cut seen, I could not get it to complete so that I can move on to the next mission as every time I get half way through it some snot nosed murderous child kills me! WTF R*!! ?? Any cut seen should make you immune to PvP. With that said I think R* did something right... I've noticed that when you go into a catalog you do phase out of the world.. Why did R* not apply this to every cut seem, and missions ? When you do a Side mission you should be out of PvP and immune to attacks !! Lets hope that R* will have invite only private servers one day that you can play in peace, I like PvP when in the mood, But mostly I like to enjoy the PvE aspects of a game... My husband & I work long hours and sometimes only get 2 hours of game play in, I do not want to have to spend most of that time in PvP when all I want to do that day is get some main story missions, and some side quest in! In Conclusion; Have an option to flag your self on or off of PvP for a session. then you are stuck in that mode until you log off and re-choose what style of play session you want to do, PvP/PvE- In this way everyone wins! Those of us who want to do the PvE and missions can do so in peace, Those that want to PvP can fight other PvP'ers as they wish, everyone is happy. …. well except the Snot Nosed Murderous Children who like to go after low levels because that's all they can kill due to having no skills fighting someone of same levels. Ether a flag system or complete separation of PvP'ers from PvE'er, each play styles will have their own dedicated server. You choose to go on a full PvP… or PvE server at the start of your session. Or Invite only private server.... But not like GTA5 where you can't do any missions... have full game missions on a private server... That's it... Thanks for reading. See ya in game Cowboy's & CowGirls !2 points
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I don't even have an issue with people ganking me (because it's SOOOOOOOO impressive when four guys ambush a solo player, that's some 1337 skills, right there) but this notion that everyone is viewable on the map constantly is nonsense. Even The Division learned from that mistake with their PvP area, the Dark Zone. Hopefully, R* takes note. It's 1899. Nobody is carrying a cellphone for the government to track. There aren't any spy satellites. And there's no surveillance equipment, apart from people's eyes, o I would think that unless people are in your field of vision, or part of your party, it would make more sense for them to not appear on the map or minimap unless they're making enough noise to be heard (like gunfire or dynamite).2 points
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Sadly from now on the online content will be the only thing R* focuses on. And that is very sad since I feel the RDR2 online feels just like GTAV online, why the hell can we see all other players on the map at all times!? Anyway, the graphics is what it is and I do not anticipate that there will be any changes to that.2 points
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Jameson! I wouldn't say it adds another layer... It would add a few minutes (probably less) of cartoon sex. That's just fluff content, like the fact you can punch your horse and have it launch you off a bridge. Yeah, it's there for those that want to do it ( @BropolloCreed79) but it really adds nothing productive to the game. (As stated) I wouldn't have a problem with it, I just don't see the point of adding fluff content that limits the number of people that would buy the game. That's a dumb decision for any game (in my opinion).2 points
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It doesn't fix any of the issues discussed here. PS4 Pro is still blurry. HDR is still broken. The only perceivable thing they fixed is the disappearing NPCs at camp. And since R* clearly couldn't wait to get Online going, I guess these things will never get fixed now.2 points
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Almost 100,000 views... a month later... not even a confirmation that they really acknowledge the problem. wish they would just say that it can’t be fixed so I could stop checking this thread every single day....2 points
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not really sure how someone can play this online with the existing blur, depth of field issues. I mean it's sometimes really difficult borderline impossible to see the enemies in the distance. How it is gonna play out is beyond me. I guess we shall see. on a different note, if this was UBISOFT or EA, imagine the amount of poop they would have gotten from public and media but R* are somehow getting away with it. talk about enchantment.2 points
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holy hell, i never noticed that! If it were purple holsters I'd be in.1 point
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You are 100% spot on. The bounty system should be the same for online as it is for story. This is what they promised us was going to happen, so hopefully they come through.1 point
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Not sure if you've played it (or heard of it), but this was a big topic in Sea of Thieves. I enjoyed that there was always a risk of sailing too close to another ship. You never knew if that person was just trying to play casually, or if they were just trolls looking for someone to screw with. Either way, the threat was what made it fun for me. The difference: you can't see other players on the map. In my opinion, that makes it fair. Nobody can just spawn in and start trolling, they have to actually go out and find someone.1 point
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I feel like you'd be over complicating things by adding so many dedicated servers. They would essentially need 3 different versions of the SAME game for 2 separate systems AND the severs to run them. Sounds like a lot of work for nothing.1 point
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I agree to a point. Options are good, but why not change your approach to those who don't see things the way you do. Not every debate requires heated arguments, when you could take the time to hear the other side.1 point
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Some people say FA is about skill. For me.. its mostly about the ability to dodge bullets easier. In AA.. 90% of the time. People are going land the 1st shot they lock on. In FA.. players might have to take 3 or 4 shots before landing one shot.1 point
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Also this is an unofficial fan forum. Good luck getting Rockstar to change anything, specially from here1 point
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yeah, hunting is IMO the best way to make fast money. Perfect buck will give you around 6.50$1 point
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Depends how it was added. I was referring to full sex, not "fade to black" like you suggested. If it changes the rating, it would change the number of people willing to buy it. Many parents are fine with buying an M rated game for their kids, they might be put off by an AO rating. I don't feel it adds enough to the game to be worth it. That's my opinion. I don't have a problem with it, I just don't think it's that important and don't understand why so many people care so much about this one little thing. How often would you go visit a prostitute in the game? Once? Twice? Is that worth the time and money to add?1 point
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Truth quoted myself "Interestingly I was thinking about RDR2 in the shower this morning" Truth says "I refuse to read on from there..." It is for sure not a free world but people are quite welcome to think (or not think) what they like. That is also a constupration of reality of course but it is the accepted social line so we'll go with it. This the great challenge of the internet IMO, dealing with the thoughts of people one would never even meet in real life... No matter where one resides on the socio-economic or educational ladder you have to deal with thoughts which are quite ridiculous to you ...... It appears for Truth is not dealing with thoughts, as I assume is his wont ... Rather Truth prefers taking up a sniping position and a monosyllabic approach, for whatever reason that may be. Maybe he is going for some sort of sardonic humour to make him appear interesting, witty and superior. To what I am not quite sure but maybe it makes sense to him. One cannot help but note that Truth it appears at this juncture has made some 749 posts on this forum, which for a game that has been out for little more than a month is .... impressive? However with that taken into regard, one can see how thinking would be a complete anathema to such a fellow .... So to be helpful I strongly recommend that Truth and his ilk never read anything I post... because they'll just find it difficult.1 point
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Guys, you can customize things. you select a preset for head, then a preset for eyes. If you press X, you can change eyebrows and eyes in deferent ways. It’s like that for almost everything. press X and further customize that part. teeth still rotten though.1 point
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Abrir el mapa, a continuación, Mostrar todos los elementos, el trampero parece una pata de animal, la valla se ve como un almacén general con una X. lo siento por la mala traducción de inglés a español, espero que esto ayuda.1 point
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After revealing yesterday that the beta phase of Red Dead Online would launch today, the servers promptly became available to owners of the Ultimate Edition earlier when a large patch was released for the game. Gameplay footage from the multiplayer mode is already up on YouTube and Twitch, which you can see in the linked post, as well as a brief rundown of activities in Red Dead Online. Rockstar Games has posted about the launch and we've learned a great deal of new information from it. Like GTA Online, Red Dead Online has a leveling system. Just about every activity in the game provides you with varying amounts of XP, and as you increase your rank, your character will unlock new abilities and items. This means progression is a little easier to understand than in story mode. Award Challenges are contextual, global challenges that you can work towards at any time during the game. These range between the straightforward and generic, which require to you kill X number of Y enemy for example, while others are more complex and involved. This can be likened to the story mode's 90 challenges spread across the 9 categories, however in Red Dead Online you have a total of 12 categories in which there are Award Challenges. It's likely that as the game is expanded with DLC, more challenges will be added over time. An Ability Card system is used to add gameplay depth. Ability Cards, like the name suggests, give your character new abilities. These are acquired organically as you level up, or can be bought. Once you have an Ability Card, it can be further upgraded with money or XP independently of your own Rank. There are two types of cards: Active and Passive. You can have one Active card at any time, which gives you an ability you need to trigger while you are in Dead Eye mode. You can equip three Passive cards at any given time which affect your stats and confer bonuses you don't need to manually activate. The Honor system is also used in Online and is overhauled. Like in story mode all your actions will affect your Honor rating, but instead of being a linear rank system where the more honorable you are the higher your Honor Rating is, thus giving you bonuses, in Red Dead Online the honor system is more akin to a binary moral system used in RPGs. If you choose to be a crooked, dishonorable bandit, then you can roleplay as such and you're not "punished" by the game for it. In Red Dead Online the Honor rating determines what kind of missions you are eligible for. Some missions are locked unless you are in high standing, but conversely, some missions will only be available if you are sufficiently notorious. This way having low Honor isn't directly "worse" than having high Honor, it's just a different story experience. In addition to these Honor-related Strangers Missions (read more about them and competitive game modes here) there is a broader mission framework called The Land Of Opportunities. The Land Of Opportunities seems like what Rockstar intends to be the end-game content in Red Dead Online. Described as a 'deeper cooperative strand' with 'multi-part series of missions', you can expect something akin to the Heists in GTA Online. Not too much is known about these missions, and currently they are not available in Red Dead Online, but you can expect them to be added by full launch. Honor will play a significant role in these storylines. Red Dead Online's Posse system has also been detailed. It turns out that the game's take on traditional MMO "guilds" is very different from the approach of any other game. Firstly, it's two-tiered with temporary and permanent Posses available. Temporary Posses are formed with up to 4 players in any given session which disbands after the session is over or all players leave, leaving no trace of it behind. Forming a temporary Posse costs nothing, and has no impact on a permanent Posse. Permanent Posses are more akin to GTA Online Crews, but still different in many respects. Permanent Posses cost in-game currency to set up, but can fit up to 7 players and, like the name suggests, don't disband automatically. This is best suited for a group of friends playing together who want their version of a guild. Being part of a permanent Posse unlocks new customization options, and Posses have their own names, colors and logos. Buying items also works entirely differently than it does in Red Dead Redemption 2. Instead of there being specific stores for various item categories scattered across the world that you physically have to visit, you have a system that resembles a Wild West Amazon. The character at all times has access to a catalogue of items with their associated prices and variation options, which you buy via that catalogue and have delivered either to whatever post-office you wish in the game world or directly to your camp if you have the necessary upgrade. Camps also work differently than the one in Red Dead Redemption 2. Customization is much more in-depth, allowing for a greater control over the décor of the camp, and there are different upgrades available which tie into the gameplay differences between the two modes, like the delivery upgrade outlined above. Speaking of buying items, we also get a first look at what the microtransaction system will look like in Red Dead Online. A second premium currency, Gold, is added beyond regular money. Gold is much harder to earn and is usually acquired in the form of gold nuggets. 100 gold nuggets equal one Gold Bar, and this is the form of the currency that can actually buy stuff. Or, to be more precise, will be able to buy stuff. Rockstar has announced that the in-game store for premium items will not be active during the course of the beta. This is where you can spend Gold on cosmetic items, or purchase Gold in exchange for real money. Rockstar's statement makes a particular effort to highlight that only cosmetic items will be available in exchange for premium currency. Red Dead Online strictly is not going to be a pay-to-win game. This system differs from the model used in GTA Online. In that game, there is only a single unified currency that buys everything and anything. This is earned through regular in-game activities or can be bought for real currency. Red Dead Online's system seems to ensure that regular-use items will not be available for the premium currency, Gold, meaning all that must be earned, and only special cosmetics will be premium items. This is bound to be favored by players, and we think it is an ethical move as well. Separating regular in-game money from premium currency also answers a question we asked way, way back about gambling in Red Dead Online. Rockstar has also implemented a new system that seeks to mitigate griefing in the game. The Parley and Feud system is likely the result of 5 years of experience gained trying, with mixed success, to curb griefing in GTA Online. When one character repeated kills one other character, the algorithm kicks in, offering the player being repeatedly killed by the same guy to either Parley or Feud. If Parley is chosen, a 10-minute timer begins, during which the two characters involved cannot attack one another. You can't shoot the guy who has been killing you, and he can't shoot you either. Since griefers are creatures that crave attention and entertainment, 10 minutes is guaranteed to get them bored and out of your hair. This is a one-sided action, meaning if you chose to initiate Parley, there are no requirements. With Feud, however, you have the chance at a more violent resolution of differences. Feud must be agreed to by both parties, which then initiates a 3-minute timer and a kill counter. It sets up a fair-fight environment were, for 3 minutes, you have unlimited respawns dedicated to killing the guy you have a beef with over and over again. Whoever has the most kills by the end of it is the winner. Since griefers don't like fair fights, they likely won't often agree to Feuds, but that's why the Parley option is there. Rockstar has also warned players that progression during the beta may have to be wiped (hence no microtransactions or premium store yet). While the developers expressed a hope and desire to keep progress until and through launch carrying it over, it is very possible that at some point they will have to wipe ranks, items and mission progress to ensure a stable and bug-free game experience. If you have any observations, ideas or bugs to report, Rockstar is awaiting all kinds of fan input about Red Dead Online here. More info about features, modes and DLC will be revealed in the coming days. The post Red Dead Online Game Modes & Features Detailed appeared first on RDR2.org. Read the full story1 point
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I've been using it with mostly success. If you plot your trip on the roads, it is safer for sure. Still, I have.. 1. Ran into another rider. (Had to kill him) 2. Been ambushed by bounty hunters along the road. (killed them too) 3. Ran into the pilings of a bridge and almost killed the horse and me. I find that it works very well with relaxing your hands while letting the horse take the reigns. You just can't leave it unattended. You never know when you'll have to jump out of cinematic mode to quickly respond to a random encounter or event. Otherwise, it's been fantastic.1 point
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Bizarre ... Maybe inthe future you can pay for a 'good looking' DLC?1 point
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For me the same, but i realize the taa is off. You can see that on the foliage. But now you relize much more the stupid motion blur filter. Depth of field looks a bit better in the distance, but the headache effect is in the game, no fix for the stoopid motion blur and infected checkerboard rendering. Wow the detaillevel in cutscenes is now really impressive, Fake HDR is not fixed. I don´t know it is a placebo but it looks mor colourful to me, but not like real hdr. Edit: Hey Ross101 can you post some pictures? I will look on weekend for posting new video for comparison, but is definitely a bit better, I´m sure Edit: wait again. horseriding is unplayable for me. I hope one day they put a motion blur turn off button in the game. It is the stupid motion blur, that kills the experience for me. Witcher 3 has real agressive motion blur too, but you can turn it off.1 point
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Just jumped on after downloading the patch no difference nothing done what so ever (I have a pro) that was their chance and they didn’t fix it it’s over1 point
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always wear the bandanna when doing anything criminally related if you don't want a bounty or red honor points. Witnesses won't know who you are, they just report the crime (unless you haven't changed clothes and are doing criminal activities repeatedly in the same area). I just finished bandit mission @Volt is talking about.1 point
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I spew explicative laced tirades at them all the time. Especially during poker. Then I stand up, manually save my game, and go full OJ on them.1 point
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Having bewbs for titillation is no more odd than having slo-mo head shots for 'coolness'. It's just another aesthetic pleasure, hence why art galleries are filled with nudies. And to be fair, it would add a degree of realism and immersion to a game aiming for such. I mean, my horse takes a dump ...1 point
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I can only imagine how some of those videos would start. "Howdy Miss, I hear there been some rustlin in them bushes, mind if I take a gander". Lol1 point
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I'm glad I made this thread. Before on these forms everyone was almost exclusively passive or outright anti-sex in RDR2. Now after this thread at least I know I'm not alone in feeling let down. The sheer number of people in this thread alone who feel the same is actually pretty cool. Like I said before, great game, easily the best story I've ever seen. That being said, that doesn't mean we as fans should just ignore the things we feel it lacks. If we don't speak out the creators of these games will never know what we're thinking.1 point